Smugglers 5 is the fifth installment in the turn-based single-player space trading game series. Will you be a greedy trader, an ambitious fleet pilot or a ruthless pirate? Board enemy ships, manage factories, conquer star systems and forge your own galactic empire - ultimately, your actions will have an impact on a galactic scale.
User reviews: Mixed (67 reviews)
Release Date: Apr 11, 2014

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Recent updates View all (3)

September 26

Smugglers 5 - Update V. 1.4d

Smugglers 5 - Update V. 1.4d

Smugglers 5: Secession and Smugglers 5: Invasion have both received an update today to version 1.4d.



In a nutshell the new update features bug fixes.

You can find more details and a complete list of changes here:
http://steamcommunity.com/app/291450/discussions/0/613937306668875767/

Watch the official trailer here:
http://www.youtube.com/watch?v=2d9rKMMm2oI
Our optional stand-alone expansion needs more votes!

In case you are eagerly waiting for the final release of Smugglers 5: Invasion stay tuned! The game is scheduled for October 2014. More news soon (join our newsletter at the bottom of our website www.nielsbauergames.com!).

http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
Missed the DLC?

In other news I want our latest DLC for Smugglers 5 has proved a success and we will continue to release story DLCs! Check the first one out below!

http://store.steampowered.com/app/291450/
http://store.steampowered.com/app/314400/

0 comments Read more

August 30

Smugglers 5 - Update V. 1.4c

Smugglers 5 - Update V. 1.4c

Smugglers 5: Secession and Smugglers 5: Invasion have both received an update today to version 1.4c.



In a nutshell the new update features an improved game balance and bug fixes.

You can find more details and a complete list of changes here:
http://steamcommunity.com/app/291450/discussions/0/34096318829259758/

Watch the official trailer here:
http://www.youtube.com/watch?v=2d9rKMMm2oI
Our optional stand-alone expansion needs more votes!

Please don´t forget to vote for Smugglers 5: Invasion on Greenlight. Smugglers 5: Invasion plays in a different timeline and will be continued in the future as a separate scenario alongside the Smugglers 5: Secession storyline. Ideally, you should play both scenarios.

Vote for it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
Missed the DLC?

Just recently we´ve released a new DLC for Smugglers 5. Check it out below!

http://store.steampowered.com/app/291450/
http://store.steampowered.com/app/314400/

0 comments Read more

Reviews

“Smugglers 5 is an impressive and exceedingly addictive game.[...]”
80 – DarkZero

“Smugglers 5: Turn-Based Elitism: It’s knee-deep in content, simple to pick up and play for short or long sessions, and is a ton of fun to boot.”
"Great", “One more turn” feeling – Space Game Junkie

Special Edition

Specifically for release on Steam, Smugglers 5 now features a higher native screen resolution for the main game screens and an updated combat system to make battles more varied. After the official release on Steam, the developers will continue working on and improving the game.

About This Game

Smugglers 5 is the fifth installment in the turn-based single-player space trading game series. Will you be a greedy trader, an ambitious fleet pilot or a ruthless pirate? Board enemy ships, manage factories, conquer star systems and forge your own galactic empire - ultimately, your actions will have an impact on a galactic scale.

'It’s basically Elite… but turn-based. [...]' - Rockpapershotgun.com blog (Smugglers 4)

'Smugglers 5 is an impressive and exceedingly addictive game.[...]' - darkzero.co.uk

'I’ve been playing Smugglers' games since I was a kid[...]' - Christian T. (a happy customer)

The galaxy is at war - the Federation, the Coalition, the Outer Rim systems and the criminal Syndicate battle for control. It's a dangerous life for a pilot on the front lines, but it can also be a lucrative one - are you an honest trader, or does smuggling illegal goods sound more profitable? Will you join the war effort for your faction, set up your own empire or simply explore the galaxy?

The fifth instalment in the long-running Smugglers series features a completely revised turn-based combat system and a range of new ships to fly, as well as a host of exciting features:

  • Explore the galaxy through a fast turn-based travel and combat system
  • 4 factions; 6 professions with new, unique skill trees; 100+ different skills and a revised skill system
  • 30+ spaceships and encounters ranging from fighters up to battleships, cruise missiles and star bases
  • Non-linear war and campaign system. You can influence the war!
  • Manage a crew, board enemy ships, become Admiral and command whole fleets
  • Plunder planets and pirate outposts, conquer space systems and even rule your own empire!
  • Supply and demand based trading with the storyline and campaign influencing prices
  • More than 80,000 words of interactive non-linear storylines (that´s about the size of two novels)
  • Advanced text generation technology and new planet exploration short stories make every game different.
  • Marry a beautiful wife and have children
  • Optional compatibility mode to allow blind players to enjoy the game
  • and much more ...

The six most important new features compared to Smugglers 4:
  • You can now start and rule your own empire
  • Manage your own factories or pirate outposts
  • Raid and plunder planets or pirate outposts
  • 80,000 words of new and dynamic short stories (the equivalent of a full length novel).
  • Completely revised skill and combat system
  • Play as an independent adventurer - or join the military

'TOP 1 bestselling RPG game' - GOG.com from 16th to 24th March 2014
'TOP 6 bestselling INDIE game' - GOG.com from 16th to 24th March 2014
'TOP 3 bestselling PC game' - Impulsedriven.com in May 2011 (Prequel Smugglers 4)
'TOP 1 bestselling indie game' - Direct2Drive.com in June 2011 (Prequel Smugglers 4)

There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8 or newer.
    • Processor: No special requirements
    • Memory: 2 GB RAM
    • Graphics: No special requirements
    • Hard Drive: 100 MB available space
    • Sound Card: No special requirements
Helpful customer reviews
20 of 22 people (91%) found this review helpful
12.6 hrs on record
This game is Pirates! in space with most of the features that you would hope for in that.
That said, the game is extremely unpolished, combat gets old after a few hours, trading is boring from the very beginning, there is absolutely no replay value to the campaign, you can't mix skill types because you are forced to follow a set career and skill path (one of six), and the game tells you to buy the expansion every time you leave the game.
If you are absolutely certain that this game is something you would enjoy, and can overlook the things that I and others have said are bad, go ahead and buy the game because you might enjoy it.
If you have any doubts about this game at all, wait until it goes on sale or just spend your money on something else.
Posted: May 27
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12 of 15 people (80%) found this review helpful
5.2 hrs on record
This game has potential, clearly some effort has gone into it, but sadly it feels unfinished, unpolished and unloved.

Along similar lines to FTL (Faster Than Light) and SPAZ (Space Pirates And Zombies) with nods to classics such as Elite it's a good concept. Fly a spaceship around, trading, killing and / or completing missions to earn cash to buy better spaceships and equipment to complete harder tasks. You can start as a member of one of four factions and then choose a profession. Once your character is promoted (levels up) you can choose a skill to purchase which effects your options, (primarily in regards to combat). There are options to purchase pirate bases, take over areas of space etc... But at it's core it's just a couple of simple mechanics over and over again. If you havent played FTL or SPAZ and are considering buying this, then absolutely do NOT buy this, buy one of those instead, they are far more polished and feel like finished products. With all the typos, clunky UI design, jarring save system, lack of useful tooltips (which can sometimes be confusing to make sense of), Smugglers 5 quickly becomes a lesson in frustration. It's a shame, it has enough individuallity that it could have been a real hit, but for some reason it seems the developer abandoned it rather than give it the love it needed to succeed.
6.5/10
Posted: May 22
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6 of 8 people (75%) found this review helpful
5.5 hrs on record
This game is boring, overly simplistic, and unpolished. It feels like it belongs on a free Flash games website, rather the Steam store. The gameplay and graphics would have fit right in with late-90s iterations of games like Taipan! and Drugwars, or possibly some of the more simplistic mobile games of today, which is understandable when you note that the first Smugglers came came out in about 1998/99 and apparently very little has changed between versions 1-5. Honestly, if this game were $15 years old or free on some Flash site or a $2 iPhone title, I'd say it's great, but it's certainly not worth $10, considering the lack of depth, repetitive gameplay and unpolished nature of the game.
Posted: June 2
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Buggy and Laggy, this game should not cost 14€.
Posted: September 1
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2 of 3 people (67%) found this review helpful
11.5 hrs on record
If you like to buy low and sell high. Then you like to play trading games like I do. I picked this game up after spending a few minutes with the demo. Since I have played close to 12 hours. The majority of that was playing the free trader. What I have found is the trade system is extremely weak. Once you spend a while in your starting system. As a free trader you start off in a fighter craft unable to warp out of said system. Profit comes slowly and the first warp ready corvette cost over 100 thousand credits. During this stage of the game profit per unit is anywhere from single digits to a 100 credits. However after you get a corvette and explore for a little while. You will find that certain systems produce Antimatter, Diamonds, and Super Ore. These systems are where you spend most of your time after wards. Buying those items and running to the closes invaded system. Where you can sell Antimatter for 1000 to 2000 profit per unit 600 or more for diamonds, and 150-200 profit for super ore. This allows for extremely easy progression and quite easily shows what this game lacks.

The main thing the game truly lacks is an assortment of ships. There are 4 classes fighters, corvettes, destroyers, and cruisers. Besides a few faction or class based starting, capital ships there are 2 or 3 options per level. With one per level with a decent cargo hold, as a trader I would have hope for more options. At the highest level ship you will have around a 2000 thousand unit cargo hold.

It isn't to small if all you do is trade. However as you level up you get the option of owning companies. Sadly it is utterly simplistic to my knowledge there is only two branches. Synthetics factories which can be upgraded to produce robotics then engines. This requires super ore and is the only other factory branch that I know of. Super ore factories can be upgraded to produce diamonds and antimatter. This branch of industries require robotics.

I would like to set up a production chain. Where I can produce super ore to ship to my robotic factories, then ship my robotics to an antimatter factory. There is no other way for you to ship your produced goods automatically. You are limited to automatic purchasing those required units in system or galaxy wide. This of course increases the cost of the factory. You can also automatically sell at a loss of 50 percent. You can of course ship the stuff to and from yourself. However this causes the final product antimatter to simply stock up while you resupply the other factories. After you stock them up enough to give you some time you will find you have already produced thousands of antimatter. Or in my case 10 thousand antimatter so as you can see a ship with cargo capacity of around 2k will make a killing with all that antimatter. However I have a stockpile of antimatter growing by the week. Once you tack on travel time to and from contested systems. Which can take months your stockpile has grown, and the robotics and super ore factories are in need of supervision. In the end it is just easier to automate the robotic and antimatter factories and closing the super ore one. They will operate making you a little profit unless the system is under attack. Where as if it had been flushed out and you could ship produced goods to and from systems automatically. And had access to capital sized freighters you could simply set around all day making billions.

So while the trading is fun it is short lived and the trader end game of companies is shallow at best. I would still consider this game worth the price of admission.
Posted: October 5
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142 of 174 people (82%) found this review helpful
6.6 hrs on record
It's a decent little game to pass the time, considering the price. While I wouldn't exactly call it an outstanding game by any stretch of the imagination, I would firmly place it in the category of: 'If you have 10 bucks to spare, some time to kill, and like strategy games with a sprinkling of story and RPG thrown in, why not?'.

It comes with a quick little tutorial to help you get started, which is nice. However I would still strongly recommend either reading or glancing through the simple manual as well, because there may be things that are of interest to you that you'd want to do and have no real idea about otherwise. Such as starting your own faction. That however is something that will take several hours and much dedication.

There are 4 factions that you can join and level up with, however if you don't join any you can go about doing what you want (minus missions) and still level up as a civilian. If you eventually join your ranking will carry over to your new faction, so at least you don't lose anything.

It's no surprise that virtually everything in the game revolves around money. The only things that don't are your own individual skills depending on which profession you choose - however note that it can take quite a while to level up and get new skills, so for some people the game might get a bit tedious, or even monotonous. You need to 'level up' 3 times before you get new skills - and some pretty big skills are on opposite ends of entire skill trees that require you to have prerequisites. So expect a lot of grinding.

If you're someone who likes games based upon their graphics - my suggestion is to move along. There won't be anything new or fancy here, and if you have a really high resolution you're going to be doing a fair amount of squinting. Otherwise you can make it full screen and squint again as everything gets stretched out. If you see something once in the game, you'll see it a thousand times.

Same for the sounds. The music will tend to cut out at various random intervals, but strangely enough I really only noticed it when it suddenly stopped. Otherwise it was fairly forgettable. Much the same for the sound effects.

There are a few instances of flavor text missing, usually in the 'quotes' area stating that this is an early access version even though it isn't. Also, if you're the one who tends to shudder every time you come across misspelled words or bad grammar in a game, then prepare to shudder a few times. Thankfully most of it is fine, but you'll notice a few spots here and there - and plenty of walls of text. Though considering the resolution I'm not really surprised.

All-in-all it's a fun little game to pass the time, or if you have that space rpg urge. It's 'just one more turn!' addicting for the first hour or two until you get the routine down. You might get to switch it up when you learn a new skill or get a new ship, or get a battle with a random event - but otherwise nothing major happens for the first large chunk of the game.

With enough dedication you can eventually reach the higher ranks and unlock more activities, but you'll have to be able to slog through a fair bit of early grinding, -especially- if you choose the civilian route.

My final score for this is a fairly decent but not great 6.5/10. It will keep you entertained for a while and will be worth it to those who are willing to put the time into it - assuming you can put up with old-fashioned graphics and sounds for quite a few hours.

For the rest of you who can't do that, I'd recommend waiting to see if it goes on sale later. At 10 USD it's still an iffy buy, but if it ever goes to 7 or less, I'd say grab it.

- Paradox Jast
Posted: April 11
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