Marble platformer games are almost a dying breed in this era of gaming, but when one comes around it usually becomes quite the unique and enjoyable experience. Lost Marbles, proves to be an example of that.
What I found most enticing about this game was the amount of collaborative effort between the three individual marbles, and how they work together to help reach the exit. Nearly all of the levels feature unique elements, and the developers did a great job making sure none of the marbles had a clear path to the exit without needing to contribute anything to to the map. They also did a great job making the 3 marbles unique from each other; you can definitely feel and notice the weight and speed difference between them.
While I found tons of enjoyment out of the game as a whole, there are still a couple things I personally had a little less fun with, one being the par times, which while I definitely know were fixed recently, still prove to be frustrating to beat later on. The only way I can describe the way the par times feel (at least only in the later half of the game) is that I have to speed run recklessly through the level with no room for hesitation. Thankfully the par times aren't required to beat in order to progress so I see it more of an optional thing to challenge myself with later on. The only other thing that bothered me were the graphics of the Menu GUI. As a graphic designer I find the use of the white and black drop shadows on the windows to be a bit awkward, and the 1 pixel stroke around the lettering is definitely not very appealing to the eye, but again that is just a very minor qualm that doesn't really affect the overall game too much.
Regardless of the menu graphics though, I found the game environment to be quite enticing. In spite of the unusual thick outlining around all of the objects, I felt that worked to the games favor because you can very clearly see what you can interact with without it detracting from anything. I also liked the attention to detail with the sound effects, especially that each marble has a different rolling sound.
Overall I found this game to be very enjoyable; I'm happy to have assisted with the developer in pushing a new update to enhance the gameplay, and the fixes he did very much show a noticeable improvement from the last big update.