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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
The Alpha 1.16 patch is finally here! We’re excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well.
Mission04 (“Night Terrors”) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night?
Mission05 (“Breakthrough”) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to successfully complete the mission (we’ll leave it up to you to discover that particular destructible). Okay, actually, it is possible to brute force your way through the mission without taking advantage of the new destructible, but it’s waaaay harder, and not really recommended. This is the first mission map to use the Warehouse District set of graphics, much of which will be familiar to those who have already played the skirmish maps. The Warehouse District maps are neither night nor day, but instead are set in a kind of eternal post-apocalyptic gloom - the kind of thing that drives human survivors slowly insane for lack of a proper day/night cycle.
Full patch details are here.
Copyright JumpCore Productions, Inc. 2012-2014
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