Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies! Mayhem has never tasted so good . . .
User reviews: Mixed (73 reviews)
Release Date: Jul 18, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Gnnarrrghh! K-Krra-reck-k-chack-k . . . Welcome, human meat-sacks!
The Undead Overlord welcomes you to Early Access! You are amongst the proud meat-sacks who will help the Overlord grow through the offering of your brains. Yes, those juicy tasty brains of yours are just what we need to feed ourselves, er, that is, to feed our . . . um . . . to help us finish our game! Yes - that’s it! To help us with feedback and testing and most of all inspiration. Become a part of our horde and help us bring you a better game - we can't do it without you and your tender, succulent, delicious, oozing brains!”

Approximately how long will this game be in Early Access?

“The game may be in Early Access for quite some time. That will mostly depend on whether the game’s player community grows large enough to justify the addition of stretch goals, but also on the lives and fortunes of the game’s team of developers. Our goal is to reach a final release state for the game no later than one year after its release on Early Access.

In the end, though, it will be done when it’s done. We want to bring the game to you as quickly as we can, but we are still only human (not yet having achieved interdimensional transcendence ourselves).”

How is the full version planned to differ from the Early Access version?

“Again, this will depend on which additional features are added along the way. In general, though, we intend that the Early Access version will steadily receive additional features and content as we work on it, so that the later stages of Early Access, immediately prior to the game’s transition to Released, will strongly resemble the final product. See the Planned Features list in the Game Description for more info.”

What is the current state of the Early Access version?

“We are at Alpha1 for the start of our Early Access. Moment-to-moment game play is at ~80% feature complete, though still in need of a lot of tuning. Most major features are at a second pass stage, but there is still plenty to be done before they are fully polished. See the Current Features list under the Game Description for more info.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access price of $14.99US is a 25% reduction from the intended full price of $19.99US.”

How are you planning on involving the Community in your development process?

“We’ll monitor the community on Steam and elsewhere . . . and we’ll read every single message we get. We can’t guarantee a response to every comment, but we’ll do our very best to answer any and all questions, and we’ll take all suggestions and ideas into serious consideration. And, of course, we’ll be very thankful for any bug reports that we get from the community!”
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Recommended By Curators

"Good ZOMBIE hunting"

Recent updates View all (6)

December 23, 2014

Alpha1.15

Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . .

Alpha1.15 (12/8/2014)
New
  • Four new achievements + support for Steam stats and achievement progress
  • New music for Skirmish 02
  • New radio play for Skirmish 02 on the Mission Select screen
  • Improved audio for gas pump explosions
  • Improvements to footstep sound logic
  • ”Breathing” sound for the undead EyePod + groaning sound when under attack
  • Damage sounds for military tents
  • More props and improved lighting for Skirmish 02
  • Optimizations to the animation system
Tuning
  • Increased search range for EMTs in Mission 02
Fixes
  • Fixed bug with targeting human bases
  • Fixed missing collisions for walls and shelves in grocery store in Mission 03
  • Fixed mind controlled humans continuing to implement their wander behavior rather than obeying their Undead Overlord
  • Fixed missing icons for mind controlled humans
  • Audio for the radio in Mission Select is no longer controlled by the Music options setting
  • Fixed glitches in music for stats screen
  • Fixed injured goats sliding around the map
  • Fixed hint nodes obstructing clicks - and therefore sometimes preventing commands from working properly
  • Fixed center-on-event script not always working in Mission 03

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November 1, 2014

Alpha1.14

Happy Halloween! Alpha 1.14 is here, and this latest update means more zombie chaos coming your way from Dimension Z. Tuning passes for Mission03 and Skirmish01, and a whole new Skirmish02 map lead the way, but new art, new sounds, new hotkeys, a new destructible, gameplay improvements and a bunch of squashed bugs round out the patch.

Undead Overlord is also part of the Steam Halloween sale, and the game is 15% off for the weekend. That means now is a great time to pick up a copy or infect, er, that is - tell that zombie-wannabe friend!

Still on the roadmap coming up we’ve got new missions, a more powerful sandbox mode, engine upgrades, and more meat sacks to munch! We hope you enjoy, and as always, thanks for being on this Early Access ride alongside us.

~The Undead Overlord and Team

Release Notes: http://steamcommunity.com/app/291370/discussions/0/43099722167879535/


“My horde attacking the poor waiter at this fine establishment” - by The-Skull-Will-Conquer

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About This Game

"Danger, Will Robinson!"
Filled with bugs, shorter than you want it to be, lacking features you crave, and just *not* fully tuned yet - this alpha release may infect your brain and leave you curled, twitching in a corner, while you jones for more zombie goodness. Play at your own risk!

That having been said . . .


Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies and lay waste to the tidy world that humans have created for themselves. Feast on their brains, grow, mutate, and gain incredible powers. Take over a small town (deputies are delicious!). Overwhelm the arriving SWAT units, gather civilian bodies, and reduce a mighty city to rubble. Feast on the remains of generals as their weapons lie smoldering and scattered.

Undead Overlord is the world's most succulent Zombie Dominion RTS. Zoom into a world where destruction is the goal. Mindless zombies? Not when you are the controlling Mind!

We’re proud to make our Alpha1 build available on Steam Early Access. The game was approved for distribution on Steam through the Greenlight program last fall, after just over a month’s worth of voting, but the game still needed more work at that point. The fact of the matter is - it *still* needs more work!

You all know about Beta software. Well . . . Alpha comes before Beta, so it's full of crawling bugs and creeping inconsistencies that we haven't had time to stomp out just yet - but you can help us do the stomping, and have some fun in the process!



Alpha1 lets you experience the beginnings of the reign of the Undead Overlord with the first three story missions, a skirmish map, and a special alphaTest map available to those who take part in the game’s Early Access program. Play the game like you're riding a bucking bronco - ride that sucker into submission. Then participate in forum discussions on the current state of the game, have your say, and join us as we add more missions, more maps, new features, and work towards a full release.



Alpha1.14 Nov. 1, 2014 (Current Version)

New
  • Skirmish02 Map
  • Wander buddies - humans will group up and travel together
  • Destructible gas pumps
  • Skirmish01
    > Next pass art and lighting
    > Added roofs for warehouse interiors
  • New hotkeys
    > Mutate Speed Zombie (Z)
    > Mutate Tank Zombie (T)
    > Mutate Brain Zombie (B)
    > Chaos Rage (G)
    > Select newest zombie (~)
  • Object pooling for selection sounds to avoid audio distortion when selecting large hordes
  • Movement sounds for Brain Zombies
  • Chase sounds for Grunt Zombies
  • Sounds for the Undead Base (also known as the Eye Pod)
  • Goat sounds
Tuning
  • Tuned Skirmish01 pacing - should be easier to start and harder to finish
  • Human AI: retarget more liberally
  • Now using the damage falloff curve for shotguns to modulate stun percentage (e.g. 50% stun chance with 50% damage falloff = 25% chance of stun)
  • Music gets cued only when humans are attacked (as opposed to, say, mailboxes . . . or fire hydrants)
Fixes
  • Fixed errors when a grunt zombie dies on the same frame as it gets mutated
  • Fixed landmines not beeping
  • Fixed broken patrols in Skirmish01
  • Fixed humans killed by explosions not becoming edible flesh
  • Fixed cop car and ambulance arrival audio missing
  • Fixed zombie goats reanimating far away from their ragdoll
  • Fixed audio for car54 in mission01 not stopping when the police car is destroyed
  • Fixed mouse clicks going through the minimap
  • Fixed new and destroyed minimap icons briefly visible on the main camera
  • Fixed missing unit icons
  • Fixed errors when objects get destroyed during a fade in/out
  • Don’t play new zombie audio fx before mission has started

Check out the forums for the complete release notes.

Current Features List

> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map

Planned Features List

+ 6 more Missions
+ 2 more Skirmish Maps
+ new Human Weapons (Machine Gun Emplacement, Molotov Cocktail, Rocket Launcher)
+ more Human Types
+ Zombie Upgrades
+ Boss Human
+ A whole bunch of bug fixes, game tuning, and graphical improvements . . .
+ Possible stretch goals based on community feedback!


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WinXP or later
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
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