Vitrum is a 3D, first person, puzzle/platform game with more than 45 stages, stage editor and community's shared stages. The game uses physics and powerful crystalsto challenge the player find your way out of each stage.
User reviews: Mixed (31 reviews)
Release Date: Sep 25, 2012
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"Futuristic first person puzzle/platformer made in Brazil / Juego de plataformas y puzzles en primera persona, con ambientación futurista, hecho Brasil"

About This Game

Vitrum is a 3D, first person, puzzle/platform game. The main character is an android designed to convert energy from crystals into powers. The android can absorb energy in each of his hands, allowing him to combine different powers. One of the coolest powers is the ability to invert the gravity, because it’s 3d and because the player can freely choose when and where to use it! Vitrum takes place in a desert laboratory full of different colored crystals. Some crystals grant powers, others are harmful to the android.

The player will have to figure out how to use the crystals, solve the puzzles and finish each stage in Vitrum. Features:

- Stage editor
- More than 45 stages.
- Collect crystal shards to unlock Insane stages.
- Each crystal color represents a power, explore each color and discover every power the android can execute.
- Combine powers to solve more difficult puzzles.
- Explore 3D gravity inversion, materialization of crystal platforms, super high jumps and other powers.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2.0+ GHz (dual core recommended);
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • Hard Drive: 214 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: May 7
Looked to be a fun portal-type puzzler from the first-person perspective...but fell very short. The game had some potential in its idea, but the game itself feels like an unfinished piece of work. Despite its mediocre graphics, the game ran very poorly on my system (which can run something like Saints Row IV in medium without lag), which also took away from the experience.

Although the game does look decent in the videos, the levels actually feel very empty and devoid of life, and not in a meaningful way.

If you're looking for an FPS puzzler, find something polished like Portal or Antichamber instead.
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35 of 36 people (97%) found this review helpful
6.7 hrs on record
Posted: October 8, 2014
This game had great potential, and I really liked the idea, but I ended up disliking the game as I progressed. It seems like at later levels they stopped focusing on the puzzle aspect of the game, and started to focus on platforming and skill jumps instead. To me, once you understand how to beat a level in a puzzle game, it should take a couple of tries max to beat the level. This is best seen in Portal. Some of you probably think its not fair to compare the two games, but in reality they have very similar concepts. In Vitrum, however, I often found myself extremely frustrated at my inability to complete a level that I knew how to beat. Don't get me wrong, I like platforming just as much as the next guy, but this game takes it too far for my tastes. Almost every level includes some sort of difficult jump that made it difficult to beat. This is the type of stuff that I would liked to have known before buying it. If you like platforming, then go ahead and buy it, If not, stay away.
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45 of 54 people (83%) found this review helpful
0.4 hrs on record
Posted: April 22, 2014
Interesting game. Has some glitches and sometimes I can't figure out which door opened when I pressed something. Could use some more checkpoints in levels as well. Die and you have to do the entire level over again, so far only found 1 checkpoint in the game. Level editor sounds interesting yet I haven't tried it yet. Could potentially result in some pretty neat stuff.

Not the most exciting game ever, but it's cool.
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14 of 16 people (88%) found this review helpful
4.4 hrs on record
Posted: November 10, 2014
Vitrum starts out being a somewhat enjoyable first person puzzle platformer that copies concepts from Twin Sector and Q.U.B.E., however later on it starts to focus too heavily on skill based platforming. Combined with movement speed that is a tad too fast to make it work well, Vitrum really fizzles at any attempt of having a good game feel.

The puzzle aspects aren't that challenging. There's 50 levels in total. I managed to finish about 30 of them before I stopped because the platforming wore on my patience. I can only take so much fail after my 100th effort of trying to make 20 consecutive precision jumps on nearly impossible vertical surfaces. Plus there really isn't any reward system other than completing the level so there was no incentive to push forward.

Vitrum is fun for the first few hours, but ends up getting stale pretty quickly after that.
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11 of 13 people (85%) found this review helpful
0.7 hrs on record
Posted: May 20, 2014
A bit laggy for me but the concept is cool. You can have up to two powers at one to help you navigate the puzzles. The controls are pretty easy to get used to. I suggest the trying the demo version first.
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