Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
User reviews: Mixed (105 reviews) - 62% of the 105 user reviews for this game are positive.
Release Date: May 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Jumpdrive is a game with a massive scope, we want the chance to develop the game organically, so that the players can be a part of shaping the direction it takes and understanding the process of getting there. With Early Access we’re able to get all of that feedback and help while we work.”

Approximately how long will this game be in Early Access?

“Our planned release date is the end of 2015.”

How is the full version planned to differ from the Early Access version?

“We’re planning to continue to improve the graphical capabilities of the engine, as well as implementing a massive expansion of the AI system to create a more realistic and lifelike gameworld. We’ll also be adding much more late game content such as specialised player professions.”

What is the current state of the Early Access version?

“Most of the gameplay fundamentals are in place, as is the structure of the universe itself. Players are already able to get out and start exploring the universe and building their fortune. On the incomplete side the AI is still rudimentary and there are plenty of bugs still present.”

Will the game be priced differently during and after Early Access?

“The price of the game will be raised incrementally with each major update leading up to the full release.”

How are you planning on involving the Community in your development process?

“We have an active community on our Steam forum and Reddit and we try to focus our development priorities on the features that our players are most interested in. The more feedback we can get from players the better the final game we’re able to release will be.”
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Recommended By Curators

"This is a really fun Elite-style game which values efficiency and style over sim-style gameplay. I've put a lot of hours into it, and it's been a blast."
Read the full review here.

Recent updates View all (17)

November 12

Alpha 11

The dev team is pleased to announce the alpha 11 release of the game! There are a fair few changes in this release, not least of which is our new name!

Alpha 11


* New autopilot target selection computer
* Improvements to UI alignment and placement


* New name
*Shields now take atmospheric damage instead of exploding after overheating, shield gauge now shows empty instead of full when no shield installed
* Changes to city generation system
*Added remote docking feature; ships can now dock remotely when no appropriate docking bay available


* Several new ships
* Several new cockpits
* New manufacturer names and logos
* New nebulae
* New city buildings
* Improved some ship models
* Improved some cockpit models
* Improved some station models


* Fixed paint pattern system for stations
* Fixed issue with stations not showing irradiance correctly
* Fixed issue with only limited number of nebula showing in game, many more nebula now visible
* Fixed issue with ships sometimes failing to dock correctly
* Fixed divide by zero error that could sometimes cause the game to crash
* Fixed issue where the cursor would disappear after minimizing the game window


p.s. Mac users may need to restart Steam due to a package change to the app.

3 comments Read more

November 4


Our new release is upcoming and we wanted to announce our name change to players and prospective buyers who want to get involved in this new phase of development.

7 comments Read more
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About This Game

About the Game

Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: Mac OS X 10.7
    • Processor: Intel Core i dual core
    • Memory: 4 GB RAM
    • Graphics: AMD 4670 256MB, NVIDIA GT120 256MB, Intel HD4000
    • Storage: 4 GB available space
    • OS: Mac OS X 10.10.2
    • Processor: Intel Core i5 dual core
    • Memory: 8 GB RAM
    • Graphics: AMD 6970 1GB, NVIDIA 650 1GB,
    • Storage: 6 GB available space
Helpful customer reviews
11 of 17 people (65%) found this review helpful
4 people found this review funny
9.0 hrs on record
Posted: June 25
Early Access Review
Sitting in my ship. My beautiful ship. Listening to the music, the beautiful music. I take off. I fly around. I come back. I take a job for $25. I'm too slow, no pay. I learn how t use my jump drive and book it to a random system. Autodock at station. Leave station, smash into another ship. GAME OVER.

This game is everything I ever wanted since 1983.
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: October 1
Early Access Review
I love this game's aesthetic themed like an 80's sci-fi movie with retro-futuristic synth music, but unfortunalty this game has become unplayable. It also seems development has crashed into a wall at 100 MPH because there hans't been any updates for a decent amount of time without a word. At anytime before it stopped working I would've recommended this game, but unfortunately I can't.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
3.1 hrs on record
Posted: July 2
Early Access Review
It's a good game altough its a bit hard to control the ship without a controler.
It's absolutely worth a try it looks nice plays nice(even without a controler) and i hope the developers keeps updating the game.
Was this review helpful? Yes No Funny
16 of 31 people (52%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: June 16
Early Access Review
Development is dead, 15$ down the drain.
Was this review helpful? Yes No Funny
129 of 137 people (94%) found this review helpful
8.6 hrs on record
Posted: May 13, 2014
Early Access Review
One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!

- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
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