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This week's update improves the item shop UI as well as doubling-down on the +Crit Dmg % effects on gear throughout the game.
With such success for the item list as a grid, we've converted the item shop to a grid format as well to match. We've modified the display as well to display a counter if you already have some of any type of item. Therefore, if you have 20 Health Potions of that type, you can see that on the display and will see 21, 22 and on up as you stock up on more. This can help shopping go a little faster, and also makes it easier to spot changes in item tiers -- the new and more powerful potions stick out in a shop simply because you don't have any and its obvious now.
We've also fixed a number of story bugs that have been floating for a while -- issues with Kea being your in Episode 4 as well as a bug with the Keep at the end of Episode 1. Depending on your places within the game's story when this patch is released, you may be able to choose Kea as your guide in Episode 4, but it is still possible that you may not be able to, due to the bug circumstances. If you have any questions, just let me know!
v4.2.49 - 8/31/2016
- Item shop updated to grid view; now displays how many you own of each type
- +Crit Dmg % added to more gear in game - stack for best benefits
- Fixed bug with Kea Braeys being a guide in Episode 4
- Fixed bug with Conquered Keep at end of Episode 1
- Fixed all reported crashes
With all the updates recently that have been buffing and improving the Talents of your heroes, this update swings the balance back the other way!
Powerful enemies and bosses across the game have powered up with Cursing Attacks. Matching the rules of heroes' Cursing Attacks (if hit, if cause damage, then curse, chance to resist based on Willpower) these new powers help the enemy AI put extra pressure on your team in new and dynamic ways.
To further stiffen the resistance, a limited number of very powerful creatures have gained a Stunning effect that can, for a short period, reduce your heroes' AP count by either 1 or 2 points. This Stun is a curse like any other curse, so it can be dispelled easily, but you can't regain the lost AP for the first turn. Watch out for the Season Rider, Bone Golems, Wolfken Shaman, and Gloss Spiders -- extra nasty inbound!
To help spice up the early game, Ratkin Shamans and Veterans have also gained some new abilities (but no Stun). Especially the Shamans around the Episode 1 Act 1 boss have gained some fun new powers that can help raise the challenge on that combat.
We've also added new effects to Episode 4 gear coming out of loot drops -- some nice bonuses to Crit Dmg % that can help knock home the really big hits.
v4.2.47 - 8/9/2016
- +Crit Dmg % added to Episode 4 loot drops
- 13 types of powerful bosses now make Cursing Attacks
- New enemy curse effect: Stun reduces hero AP
- Fixed bugs with Wolfken Shaman, Gloss Spider, Season Rider curses - now Stunning Curses
- Bone Golem adds Cursing Attack with Stunning effect
- Ratkin Veterans and Ratkin Shamans get new attack and buff talents
- Fixed bugs in Crag Peak with Silver Werewolf
- Fixed bugs with curse effect display
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