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Two things came out of update #75 - a lot of feedback and messages about how Auto-Glom needs to get better, and a bug when you selected characters causing and odd delay and re-centering.
We've fixed the bug, and responded to the Auto-Glom feedback. In this release, Auto-Glom will now cover more like 98% of the traveling and game loading cases. If there isn't an active story event about to run, or enemies on the map, then Auto-Glom should be able to get your group Glommed whenever you travel. That's a big improvement over the first pass, which was probably covering more like 50%.
From here, we'll only be going up. We'll be looking at more ways to make Auto-Glom get your group back into traveling mode as fast as possible.
v4.2.35 - 5/17/2016
- Improved Auto-Glom to cover more cases
- Fixed bug with delay and recentering when switching characters on the map
The 75th update seems like a big milestone. We're excited to add a highly requested feature -- a new Auto-Glom option. When loading a game, or transitioning between regions, your group will automatically attempt to glom to travel together, if this option is checked. If you don't like it, you can uncheck the option. We've take a first crack at this feature with this update, and will improve and expand it in future updates to cover events like leaving shops, inns, story events, and ending combats. Once we've got a solid test run in with the first round, we'll expand. Please share your feedback so we can keep improving!
We've also fixed a number of longstanding bugs with region loading and issues that could occur if you were unglomming and taking action quickly and then glomming again -- that is, your group would just disappear!
v4.2.33 - 5/16/2016
- New Option: Auto-Glom consolidates group when traveling and loading games
- Fixed issue with hero sometimes disappearing when going in and out of Glom
- Fixed display issue with Sacrifice SP restore
- Fixed display issues with -Crit % curses from enemies
- Fixed story issues with Tevensa and Otherworldly Haven
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