Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for many years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
All Reviews:
Mixed (366) - 48% of the 366 user reviews for this game are positive.
Release Date:
Apr 4, 2014

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Play Evolution RTS

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Recent updates View all (23)

November 12

Changes, Improvements, New stuff…



It's been a long time since we've made an update announcement. Many things have changed since then, and a lot of improvements have been made. We are continually working to make the game better.

I'm Damgam, new News Contributor and veteran player of Evolution RTS. I'll try to make update announcements more often from now on.

For those who haven't played the game for awhile, I'm leaving a short changelog below. Scroll down for more details

  • ShardAI Update
  • Control Points mode is now disabled
  • Huge Tech 3 rebalance
  • Unit Upgrade System
  • Music switched back to original soundtrack
  • Graphic Improvements
  • Interface Improvements
  • Sound Improvements
  • Moved to Spring Engine 104.0


Shard AI Update



ShardAI, that is our Skirmish AI that allows you to enjoy the game even if there is nobody to play with, received huge improvements... Well, to be fair, it wasn't really working properly previously. ¯\_(ツ)_/¯

ShardAI tries to play as human-like as possible, but unfortunately it needs some cheats to work. It will be continually worked upon and improved.


Control Points

This Gamemode, mostly known from FPS games, had its time in Evolution RTS. It has been removed for several reasons. New players occasionally had trouble understanding the concept. While it did essentially put a timer on game length and result in some really close down to the finish-line games, that occurrence was only common at higher levels of play. In reality, generally casual players would either not recognize the significance of control points, or even outright ignore them, resulting in their score eventually hitting zero and everything exploding, leaving the player confused as to what was happening.

For these reasons, the gameplay has been revamped to suit a more traditional RTS style... Destroying everything in sight, without mercy or remorse.


Tech 3 Rebalance

Expensive and powerful beasts, that's how you could describe current Tech 3 units and structures. Nuclear missiles create a Big Boom, Long Range Artillery makes a lesser Big Boom, and Tech 3 units can take many shots to the face... but those changes have to be balanced, right?

Nuclear Silo and Anti-Nuke shields are limited to 1 per player, so you can't nuke spam your opponent.

Lobster (Long Range Artillery) eats 15 supply (yes, that's a lot).

Tech 3 Units eat even more supply now, so you have to choose if you want one powerful unit or an army of Snakes. Additionally all Tech 3 stuff now costs a lot of metal, so losing them is painful. You had better assist them with some O.R.B.s ;)


Upgrade System

The new upgrade system allows you to improve unit stats for the cost of additional metal. Units are upgraded directly, and may be used while they are being upgraded. Factories and turrets have 3 upgrades, up to MK4. Metal Extractors can be upgraded to give you additional metal. These upgrades are independent of tech level. It is entirely possible (While not recommended) to have a Mark IV factory that is only capable of pushing out kites. Not such a great idea, but we're not going to judge.


Music

In the v10.00 release, Evolution RTS got a new soundtrack. Because of various reasons we had to switch it back to the original soundtrack. Enjoy! (Remember you can add your own soundtrack to ingame playlist, ask for details on our Discord)


Graphic Improvements


Deferred lighting gives you beautiful explosion, projectiles and lasers lighting that can be visible on units and ground.

Interface Improvements




The Settings menu has received many new options to adjust graphic details to your potato computers.

Unit Names and descriptions in the build menu have been moved from bottom to a little tooltip that appears near your cursor, making it easier to find what are you pointing at the moment. Pretty useful.


Sound Improvements

Some sounds have random pitch now, which makes them not sound the same all the time.

Positional audio has been enhanced. You'll no more be confused while hearing distant shots that are as loud as shots near you.


Future?

(Remember that future plans can be changed at any moment)

  • New, much better lobby
  • Ingame Tutorial
  • Missions, maybe even campaign
  • Even more improvements to AI
0 comments Read more

June 21

Evolution RTS Get-Together Monthly Tournament (July 8th)

Hello there steam community! There is a get together occurring on July 8th (Saturday) at 5PM (PST). Invite your friends to come and join us!

The Get-Together will be open for all players to join and have their gaming prowess put to the test!

We will be pitting player VS player until we find who the truly best Evolution RTS player is! All are welcome to join and have fun.

Make sure to join us on Discord! Make sure that your microphone is working properly! We will meet up in discord and play on Dedicated Host 6.

Hope to see you there!
4 comments Read more

About This Game

Check out our Discord Server!: https://discord.gg/WUbAs2f

Please Note:

Evolution RTS is developed by only one person (with help from other developers on occasion) and has a relatively small but tight knit community, however it is quite active. We use our Discord server to set up games and discuss balance. If you would like to start up a game, you can just click the "Play the Game!" button on the lobby main screen to see if the servers are currently populated, or simply join Discord and ask if anyone is up for a game. The answer is usually yes. To update to the latest version, all you need to do is join a server. The Lobby will download everything you need automatically. Steam already comes with the core game files and maps, but game updates are handled through the lobby. Updates happen early, often, and they are usually only a few kb in size.

SPECIAL NOTE FOR LINUX USERS:

The libsdl2-dev package is required.

Evolution RTS

is a free an Open Source RTS game designed using the Spring Engine. It has been in development for many years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Beautiful effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The many parts of the in-game gui can easily be moved around, resized, and positioned exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Automatic ladder ranking and replay system
http://replays.springrts.com/browse/game=9

Completely free, forever!
Open Source!
http://www.source.evolutionrts.info

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    Recommended:
    • OS: Windows 10
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    Minimum:
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out. The libsdl2-dev package is required.
    Recommended:
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out. The libsdl2-dev package is required.

What Curators Say

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