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Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
Release Date: Apr 4, 2014
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Evolution RTS Open Bracket 2v2 Tournament!

May 27th, 2014

As requested, this tourney is finally happening!

Map Pool is still TBD for the moment.

First map will be random (via !nextmap command), and after that, losing team chooses. Matches will be a best of 3.

The date of this tournament is going to be at 5pm GMT (that's 10am PST, 12pm CST and 1pm EST) on Saturday, June 7th.

Signups are open, register your team now!
http://challonge.com/tournaments/signup/z4NmFRwzGl

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Evolution RTS Get-Together #28!

May 24th, 2014

This week is going to be held at a bit later time than usual. Specifically at 10pm GMT (that's 3pm PST, 5pm CST and 6pm EST for you people in the states). Had some stuff come up, and this way Ikinz gets to wake up at 9am instead of 4am!

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

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About the Game

Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Incredible effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The in-game gui can easily be moved around, resized, and position exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Weekly scheduled gaming events that are streamed live!
Streamed live every Saturday at 5pm GMT at http://www.evolutionrts.info/stream and http://www.twitch.tv/evolutionrts

Automatic ladder ranking and replay system
http://replays.springrts.com/browse/game=9

Completely free, forever!
Open Source!
http://www.source.evolutionrts.info

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

PC System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    Recommended:
    • OS: Windows 7/8
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.

Linux System Requirements

    Minimum:
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    Recommended:
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
Helpful customer reviews
157 of 198 people (79%) found this review helpful
368 products in account
3 reviews
30.9 hrs on record
As you can see I have barely any hours on this title, but I can assure that I have played EVO RTS for many years since it was in its early stages. I can understand how the lot of you have never heard about this game, and how the game and the engine behind it, is the most robust and next gen in terms of gameplay and mechanics. and can do almost anything. The maps are completly deformable and the tactics that can be used are limitless. Not to mention the dynamic soundtrack. and the amazing unit models that make other big time devs look like amatures. and the effects and how intense the battles can get, are staggering. Now all we need on Steam that also uses the Spring Engine is NOTA and Zero-K ad I'll never need to by another RTS again. Thats my two cents, and congrats Forboding_Angel on making it to Steam and showing steam users that games can kick some major ♥♥♥, and still be completly free, Thats the power of open source.

ZealousFoX Out!
Posted: April 7th, 2014
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67 of 80 people (84%) found this review helpful
26 products in account
1 review
77.8 hrs on record
First off a few misconceptions, You are not actually downloading the Evolution RTS right away, you are simply downloading the Weblobby, which is a very simple barebones lobby, from there it is automatically filtered to Evolution Games. The easiest way to acquire the content is to join a multiplayer game, the rest should be automatic, you will download the map, the mod, and the engine.

There are many things about the engine and the game that you could like and certainly join, esp. if you love all sorts of RTS. The biggest issue is the weblobby, hopefully they will make it user-friendly over time now that it is getting rapid feedback. If you can get past over the Weblobby into the game, your going to have a good time. But if you can't its not your fault either. Anyway have fun gaming!

And Remember if you can get past the lobby, you can have a good time, always ask for help in main lobby chats and there is a good chance somone could help you.
Posted: April 7th, 2014
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72 of 97 people (74%) found this review helpful
63 products in account
2 reviews
1.0 hrs on record
Thumbs up for being f2p, thumbs up for being open source, the controls ARE easy i give it that, but setting up a game can be confusing specially that you have to get the engine (game mode essentially). also i think starting out in multiplayer could be frustrating, so even having just a test engine and a test map, where people could learn the basics. it is frustrating that you can not do all the things you can do in a SC2 or command and conquer but this is more of a total annihilation like RTS, with the tactical map and etc. long story short i give YES, just because it is an RTS that could potentially be amazing if the community puts enough time and effort into it.
Posted: April 7th, 2014
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131 of 219 people (60%) found this review helpful
80 products in account
6 reviews
4.2 hrs on record
UPDATE 4/20/14
In light of the recent update, it's necessary I update my review with it, to maintain accuracy. The original contents are below.

The layout of the game lobby has improved dramatically. I was actually able to start a game through Single Player mode, fairly independent of the multiplayer lobby. That doesn't mean I actually had any idea how to play the game at that point, but it was a start.

I received comments that the issues in my previous review were resolved; they weren't. Not the main ones. I need to say, the lobby still doesn't seem user-friendly enough for newbies to join right in. The major unaddressed problem was the absence of documentation or instructions for the lobby, and now that I can start a game, a lack of game rules or a tutorial came into play too. If there are rules available somewhere, they aren't visible enough for me to find them. (If there are instructions on the Spring site, link 'em to me please.)

With the new update, the game has really upped its... game (snort). It’s much improved, but only relative to its ease to start with. There are legit unresolved problems that even the new update didn’t address, and are probably keeping the more inexperienced off of their doorstep. It's difficult because I really want to give this game a shot- but I've spent over two hours messing around with the game and lobby settings, and haven't even been able to blow anything up. I really need some direction for me to recommend this game, but for now it's too undeveloped for me to stick a “yes” on it.

UPDATE 5/4/14
I'm holding true to my promise that I would update this further.
So, this review has been getting reviewed pretty good. It attracted enough attention that even the developer came to my page! (This was my initial impression, before realizing that every negative review on the game was downvoted by this individual.)

To start, the first thing even close to help I received was the developer finding my review and labeling me as “not using my noggin” when dealing with in-game commands. I'm not holding grudges, our issues are resolved. However, nothing is laid out, and the service I've received by a helpful community member (and only a community member, that is, someone not responsible to the game itself) has been the only clarification. The lobby is scary, in-game less so, and it's all expected to be figured out by the player, as made evident by the developer. Apparently it was not just me who wasn't able to build something so simple as generators, which was seen as obvious and common sense during development and doesn't require explanation (however, the developer did design a very helpful piece of video tutorial, just for me, that can be found in the comments or here: http://www.twitch.tv/evolutionrts/b/524601270 – I feel loved).

So the service is garbage, if I can sum it up.
Shout-out to Paladin, for the help I did get. :)


--ORIGINAL TEXT-- 4/8/14
Note: This is not a review of the gameplay itself, and you'll find out why in a second.

The download for the game is simply a download for a game lobby.
OH GOD WHY.
I hung around for around 25 minutes trying to figure out how to just start a game. The Terms of Service for the Spring Engine lobby were easy to read, props for that. Other than that, there was no documentation/instructions for getting you familiar/set up/started, and the layout of the lobby featured tabs and whatnot that remained completely unexplained because of it. Apparently I needed to downoad game files from an obscure site location to start a game. I found this out after I made a feeble attempt at starting a match. DENIED. What's even worse is that, for some reason, you have to join a multiplayer game to get the downlaods available to you. If this all sounds vague, it's because it was.
I chatted with another equally confused player (probably from Steam as well) who was just about to head out when I beat him to the door.
Granted, I would need longer to experiment with the lobby and learn how to start a game, but that was time I didn't have (a LOT of time I don't have). I instead spent my time writing a review. So there.

Overall, gameplay not included, this is not designed for casual gamers who do not posess preobtained knowledge of how game lobbies work. This game won't be worth it to me until the setup is unobscured and clarified.
Posted: April 8th, 2014
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59 of 101 people (58%) found this review helpful
460 products in account
21 reviews
0.1 hrs on record
It's like a mix of Supreme Commander/Warzone 2100, only 80MB, free, and easy to get a hold of. Plus it's 100% moddable.
Posted: April 7th, 2014
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