Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for many years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
User reviews:
Overall:
Mixed (353 reviews) - 46% of the 353 user reviews for this game are positive.
Release Date: Apr 4, 2014

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Recent updates View all (17)

January 12

Gameplay updates, Factory changes, h-bot Tweaks, Morphing Improvements, New UI Enhancements, Music Player, New News Contributor!



Hello there people! I am your new news contributor (hell of a tongue twister eh?) RSAStudioGames! I will be helping Forboding Angel out with posting updates. So lets get right into these new and amazing updates!


Teching and Unlocks / Generators
Generators will no longer unlock tech upgrades, there will now be a dedicated technology facility which can be upgraded to grant tech levels 1 through 3. Each tech level will unlock certain units from your factories. Tech level one will unlock the basic units while tech level three will unlock the more advanced units. For example, if you have an all-terrain factory, by unlocking tech level 3 you will have access to units such as the Anarchid! Also, in an upgraded factory, your units will receive a 20% increase in health and weapon damage making it of vital importance for winning late game battles!

The tech facility is the building that is glowing green.



Building HitPoints
Building HP is now directly linked to how much that specific building costs. For example, a Lightning rod will have more health than a Kmar shield tower (not including its shield) because of its cost difference.

h-bot tweaks
Next, h-bots have had their fire rate nerfed to fire slower yet steadier. However, turret deployment now results in a 4x HP increase. This is a fundamental change form the original idea of giving turret deployments more range, damage and health. In testing it was a little too easy to exploit. The h-bot engineer can now be deployed into an engineering turret that can build other h-bot turrets! It will also repair units and buildings within it's healing radius! It is similar to the ORB, however it's range is slightly smaller.



Morph Progress
The morphing visualization is now improved so you can easily track the progress of your unit morphs! This is a really nice addition seeing as how it was sometimes quite difficult to know morph progress, and it ended up being more of a "best guess" scenario.

Building Ground Plates
The next improvement is more of an aesthetics thing, but it is still quite nice for those of you who are quite OCD about what their bases should look like! There is a new building ground plate that seamlessly fit with each other (kind of like lego bricks) to make your base look much more organized!

New unit icons!
We now have new unit icons thanks to Dmdr! Units and their types are now much more accurately portrayed.



Automatically generated build menu hotkeys (And cost display)!
Finally, we now have a new UI improvements! Big thanks to Floris and Commonplayer for their sizable contribution in creating the new UI. The UI's buttons and bars now have a glow effect to them. Also, the options menu also allows you to quickly and easily set advanced graphics options while in-game! Another improvement is that the build menu now has hotkey shortcuts so you can quickly place down buildings saving seconds of time for you to get those units out there! The unit costs are now also directly displayed on the build icon!



New music player UI
Something that we have all been waiting for has been completed! Floris and Forboding Angel have created for us a music player! This will now allow us to have basic music controls such as volume, pausing, and playing! The player will also allow you to advance to another track. The track name will also be displayed for those of you who are curious!

Control Point Visuals
And finally, as our last notable update to the game for now, Floris has been kind enough to help improve our control point visuals! This has been a work in progress for quite some time, but thanks to Floris, the UI and the visuals that get drawn on the map are now very professional grade, complete with animations. Additionally, Commonplayer has implemented control point self-stabilization. What that means is that when you own a control point and an enemy steps foot into that control point, the point itself starts to neutralize. The departure is that now when the enemy leaves before fully neutralizing the control point, the point will revert back to it's fully captured state instead of remaining half-neutralized.

Misc Updates
In other news, thanks to the contributions of many people, the wiki is now underway! We have been adding page after page and guide after guide to help everyone out! Come check it out!

Secondly, we are planning another get-together soon! Nothing is scheduled yet but, we are going to make it the best event for the beginning of 2017!



Anyways, I wish you guys a happy new year and lets get to playing some Evolution RTS!

(Enjoy these epic battle screenshots!)



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October 3, 2016

The Enigma TNG has just released his new album: Midnight!

Normally I wouldn't post news pimping someone else's work, but in this case we are going to make an exception, because ALL of the music in Evolution RTS has been very graciously provided by The Enigma TNG with no strings attached.

He has done some amazing work and he releases his work under non-restrictive licenses and without DRM, at extremely reasonable prices!

Seriously, check this guy out. He doesn't just stick to one style of EDM, his work comprises multiple genres (sometimes simultaneously).

You can find his latest album on bandcamp:
The Enigma TNG: Midnight

Show him some love!

P.S. There is a pretty large Evo newspost coming very soon. A TON of enhancements and features have been added!

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About This Game

Check out our Discord Server!: https://discord.gg/WUbAs2f

Please Note:

Evolution RTS is developed by only one person (with help from other developers on occasion) and has a relatively small but tight knit community, however it is quite active. We use our Discord server to set up games and discuss balance. If you would like to start up a game, you can just click the "Play the Game!" button on the lobby main screen to see if the servers are currently populated, or simply join Discord and ask if anyone is up for a game. The answer is usually yes. To update to the latest version, all you need to do is join a server. The Lobby will download everything you need automatically. Steam already comes with the core game files and maps, but game updates are handled through the lobby. Updates happen early, often, and they are usually only a few kb in size.

Evolution RTS

is a free an Open Source RTS game designed using the Spring Engine. It has been in development for many years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Beautiful effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The many parts of the in-game gui can easily be moved around, resized, and positioned exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Automatic ladder ranking and replay system
http://replays.springrts.com/browse/game=9

Completely free, forever!
Open Source!
http://www.source.evolutionrts.info

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    Recommended:
    • OS: Windows 10
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    Minimum:
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    Recommended:
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.

What Curators Say

5 Curators have reviewed this product. Click here to see them.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (353 reviews)
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