You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews:
Recent:
Mixed (15 reviews) - 46% of the 15 user reviews in the last 30 days are positive.
Overall:
Mixed (522 reviews) - 49% of the 522 user reviews for this game are positive.
Release Date: May 2, 2014

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Reviews

“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 – http://www.digitallydownloaded.net/2011/06/review-akane-kunoichi-xbox-360.html

“The bosses in the game are impressive and fun.”
8.5/10 – http://www.ztgd.com/reviews/10217/akane-the-kunoichi/

“Impressive Graphics, Visuals & Artwork”
8.5/10 – http://www.gamingtruth.com/2011/06/11/akane-the-kunoichi-xblig-review/

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Homepage: http://www.haruneko.com
Facebook page: http://www.facebook.com/HarunekoEntertainment
Twitter: @harunekogames

"The bosses in the game are impressive and fun." www.ztgd.com - 8.5/10
"Impressive Graphics, Visuals & Artwork" www.gamingtruth.com - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." www.digitallydownloaded.net - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - www.honestgamers.com - 8/10
"a really cool game" www.armlessoctopus.com - 4/5

System Requirements

    Minimum:
    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (15 reviews)
Overall:
Mixed (522 reviews)
Recently Posted
sacend1
( 0.4 hrs on record )
Posted: April 22
I bought that game for 50 p and I still regret it, controls are awkward and the story is silly.
Helpful? Yes No Funny
Shrodu
( 4.3 hrs on record )
Posted: April 16
(This game was provided by Zaraki Snakenoman. Thanks, dude!)

After 4 months of digesting this game...of deciding whether this was a good or bad experience, I've come to a conclusion. It wasn’t such a bad experience, but it did have its flaws that made me want to drop it like a hot potato.

Welcome to Akane the Kunoichi, a game where you play a bodyguard who is trying to get her husbando back into her life when a b*tch takes him away from her…..strange, this seems similar to my own character Ame the Ninja. Adding to it, Akane’s antagonist Hiromi has a name similar to a character belonging to an ex-friend….weird…. More reason to root for Akane. Lol

http://steamcommunity.com/sharedfiles/filedetails/?id=586533947

Akane the Kunoichi is a $3 game that provides 15 levels. Some fair, others completely brutal, but passable. Fair levels will be your typical run-of the mill style gameplay, but in World 4, you’ll find that being perfect will become an essential trait. Practice and you can succeed. I believe in you. :D (If I can do it, you can too.)

Pros:
Classic platformer gameplay
Simplistic story
Easy achievements
Short
A game that reminds me too much of my own character (guilty pleasure, I admit)

Cons:
Can be brutal
Too short

In the after considering the brutality of the last levels and the “100%” achievement, it all comes down to “Did I have fun with this game?” . To be perfectly honest? Yeah, I had fun. I enjoyed this game.

Personally, I’d recommend you wait for a sale and get this at a discount. The game will get rough in the last 5 levels, so be prepared and sharpen your kunai and your wits. (Discount, it’s around $1 or $0.50)

7/10 Needs polishing and level adjustment, but it’s a fun experience overall. Good job, Haruneko.
(“Ame the Ninja” coming soon…?)
Helpful? Yes No Funny
Admiyer
( 0.1 hrs on record )
Posted: April 10
Very bad controls, very bad game in general, sound clips are horrible and music is just either on or off.
Helpful? Yes No Funny
Toffee
( 0.1 hrs on record )
Posted: April 5
It seems blunt, forced, kind of like there was no love for detail. Scenery is copy-pasted instead of handcrafted (which, given, isn't always a bad thing) The enemies get repetetive very quickly. It kind of feels like a less detailed Contra. The music seemed on a constant loop, and gave me a small headache after 10 minutes. All-in-all you may buy it if it's on sale, but not like this.
NOT LIKE THIS.
Helpful? Yes No Funny
Akirakira
( 7.2 hrs on record )
Posted: March 13
this is one unfair game
Helpful? Yes No Funny
Megaman8bit
( 5.1 hrs on record )
Posted: March 1
The controls are a bit off, compared to other platformers. There are times when you hit jump, but the input lags making you fall off to your doom. Story is weak and the "power ups" aren't really power ups.
Helpful? Yes No Funny
PTG_KR3CIK
( 6.6 hrs on record )
Posted: February 23
The game as a platformer , is interesting . But the monotony of the game is killing all the fun ....
Helpful? Yes No Funny
Samaranth
( 14.8 hrs on record )
Posted: February 21
This is a good little game. I do not agree with the steam evaluations.
Helpful? Yes No Funny
Borgesseye
( 5.0 hrs on record )
Posted: February 21
Nice platformer with cute graphics.
Nothing new here, but still fun to play.
Helpful? Yes No Funny
Travino.EXE
( 3.0 hrs on record )
Posted: February 19
First things first, I wanted to say this game holds the neat personal honor of my first 100% completed game on Steam! And there will be a TL;DR at the end for you lazy folk.

Anyways, this game isn't too shabby. It feels like it was made by inexperienced hands at best, but it has a solid action platforming concept, a sweet and simple story, and just enough difficulty to keep you trying to win, yet not forcing you to break your controller. I've played much, much worse.

As far as the story goes, you play a role that, in gaming and societal standards, is reversed - you're a female protagonist saving a male love interest who becomes the 'damsel' in distress. You platform and kunai b-slap ninjas through fifteen levels. The ending is nice and simple as well - you get the guy and, if you collect all of the collectible kimonos, you get a slightly altered and better ending. It's a cliched story, but it's nice seeing a female protagonist rescuing a man.

The platforming, which is the key element in this game, can often lead to unneccesary frustration. The momentum is awkward, as you slow to a stop when you stop running. You also have awkward momentum in the air, and quite a few jumps, especially at the end, are difficult to judge, as you barely touch the tops of the platforms with your feet and barely make it. There's also an obligatory ice-platforming level [sort of] that has you sliding rather quickly to, all too often, your death. It's shoddy at best, but you get used to it pretty quickly and work around it. Wall-jumping though, is better and a lot easier than most games make it out to be, but I do have one complaint - disengaging from the wall is a chore if you didn't intend on latching on. You're forced to either hold down and slide, which can lead to a lot of damage or deaths, or jump the opposite direction, which results in the same thing a lot more often. Executing the wall jump itself, however, is incredibly intuitive and feels good when you actually need to do it.

The action is mediocre at best. You throw kunai at enemies. That's about it. You have three special ninjutsu skills, which also throw kunai - one rains a screen-wide line of them from the sky, one shoots a wave of them straight ahead in the direction you're facing, and the other sends them out in a star-shape around your body. The first is the one you'll use most, as it can kill the annoying kunai-throwing orange ninjas from higher up so they can't snipe you. The star one is the second-most useful, but I only needed it once or twice. The second, the kunai wave, is completely useless, as you'll rarely have a solid line of enemies directly in front of you. This one would probably be useful against bosses, but you get zero ninjutsu on boss stages.

Speaking of bosses, enemy variety is nil. You'll run into the four main enemy types by the third level, and encounter nothing more throughout. A basic grey ninja that simply walks and injures you on contact. An orange ninja that does the same, but shoots kunai if you're in his line of sight. They're slow and usually easy to dodge, but can become quite tricky in large numbers. A dog that does the same as the grey ninja, but is faster and requires you to crouch to hit it. The last is a monk who performs the exact same as the orange ninja, but throws his hat that boomerangs back to him, and has limited range. Again, tricky in numbers, but not too tough. All enemies take three hits to kill. The bosses, frankly, are the worst part of the game. They're all incredibly easy (save the Dhalsim-like floating head until you find the sweet safe spot in the lower left corner) and have very simple attack patterns. If the boss beats you once, I guarantee you'll know enough to beat it the second try without getting touched.

Powerups are incredibly rare. One gives you the ability to spread shot three kunai, and get a second one and you can shoot five, which is devastating. Get hit once, though, and they're gone. Then there's a timer that gives you an extra few seconds, and health and ninjutsu scrolls to give you more special attacks. Since there are no checkpoints and you're expected to beat each level on one try, there aren't any extra lives or continues. But since each level is fairly short, you'll never really miss them.

The music's not too bad, but nothing I'd bump in my car or put on my phone. It fits the game but isn't really unique or interesting. The boss music is good, though! I dug that. THey're all really simple, couple-second loops but the music sin't so prominent that it becomes annoying.

All in all, I recommend this game not because it's life-changing or particularly good, but it's an easy 100% [I did it in three hours altogether] and.. hey. The animation of Akane that pops up during specials is pretty nice ;) I'll admit, the boobies lured me in, and, while I don't regret buying it at all, I would probably have waited for a sale if I knew what I was in for.

5/10

TL;DR

PROS:
- Easy 100%
- Female protag saving a male 'damsel in distress'
- Easy bosses
- Kunoichi boobies

CONS:
- Shoddy [but manageable] platforming
- Bland story, blander ending
- No enemy variety
Helpful? Yes No Funny
Audish
( 0.5 hrs on record )
Posted: February 18
Imagine a game where you play as a ninja. What kinds of things do you do? Do you leap nimbly from rooftop to rooftop, strike silently from the shadows, and vanish in the blink of an eye? Or do you plod around slowly, bump into pacing bandits, and collect ugly kimonos? Because if the latter sounds good to you, boy do I have a game you'll love.

The game opens with a bunch of tiny women in kimonos and Akane swooning over some dude who gets whisked away by some witch lady. I guess you're trying to get him back by platforming through 15 levels, and impress him by finding three of the same ugly kimono in each level. That's pretty much all the direction you're going to get, and the kimono thing is optional. Along the way you'll have to throw tons of knives (your only attack) at tons of bandits, monks, and dogs. You can find power-ups for your knives, health, and magic (lots more knives) by breaking lucky cats scattered willy-nilly like bricks in Super Mario Bros.

Levels are bog-standard fields, forests, and castles, with one background and one floor texture apiece. Akane really looks like a game made using an open-source tileset, with enemies tweaked to be more ninja-y and Akane to be more top-heavy. Every third stage has a boss that attacks in such challenging patterns as "drops things from ceiling" and "jump over when he charges". Everything in the game moves with the same sticky jumps and molasses slowness so there's not much challenge other than the threat of dozing off. I wish I could tell you how Akane's tale ends but I could only take about thirty minutes of zero-effort level design and boilerplate platforming. Actually I lied, I don't care how the story ends, either.
Helpful? Yes No Funny
𝓒𝓱𝒆𝒆𝓽𝓪𝓱
( 2.8 hrs on record )
Posted: February 16
Wish there were mosre sexy pictures in-game xD
Helpful? Yes No Funny
FOX-WOLFMAN
( 13.4 hrs on record )
Posted: February 14
This game is okay but (and this is a big but) its a mobile game that was ported to windows and while not the worst port and its actually okay for what it is the gameplay bothers me to much for me to recommend this game. Akane either feels too light or too heavy. She's a Kunoichi, a female ninja. the gameplay should be fast and hard hitting not slow and well just boring. the only time I wasn't bored was when I was fighting a boss. I can't recommend this game as much as I would love to.
Helpful? Yes No Funny
CyberBotX
( 3.5 hrs on record )
Posted: February 13
I can't exactly say this is a great game. The graphics are decent, but there was a few graphical glitches I noticed, such as the icon for the timer looking like it was trying to swap to a small sprite sheet at times as well as some weirdness in the backgrounds of the 4th area. The story isn't really much, but I suppose it works for something so simple. What really got to me were the controls. I played with a gamepad (specifically a Logitech Dual Action). I don't think it would've mattered if I had played with that or a keyboard, but sometimes the game wouldn't properly register jumps for me, leading to a lot of frustration. I also could not remap the "Pause" key to use my gamepad's button 10 (where the start button is on most controllers of that design), so the only way to Pause the game was using the keyboard's Escape key. The transitions between dying and respawning again were also too long and made dying a chore. This seemed like it could've been a much better game, but I really can't recommend it, sadly.
Helpful? Yes No Funny
**Death Row**
( 6.3 hrs on record )
Posted: February 12
Akane the Kunoichi is a nice and short platform game, brings a little fun but nothing more.
It's like an Anime version of Super Mario... Challenging, and fun it still lacks some details in my opinion.
Thumbs up for fun and easy achievements!
Helpful? Yes No Funny
One Man and his Droid
( 0.2 hrs on record )
Posted: February 9
... look, I know I'm supposed to be doing "30 minute impressions" of all my games, but 15 minutes is more than enough of this cr@p... slippy controls (not ideal for a platformer) terrible collision, awful gameplay, the list is endless... you'll often see it bundled in indie compilations... I don't understand why games like this exist... I've played it so you don't have to... (you're welcome!)
Helpful? Yes No Funny
vsonic128
( 0.9 hrs on record )
Posted: February 6
This game is just very tedious. It looks, at first glance, like it just may be simple, arcadey fun - like ninja jajamaru-kun or something. But this isn't that, it's just... too janky.

Everything about this reeks of having not enough time/effort put into it. From the sprites, with their visible 1-pixel border around them, to the super basic presentation in the menus and title screen, to the (important part) character controls which are never as precise as they should be and far too floaty... it all just is unsatisfying to play. It feels like it was made after spending a few days screwing around with tutorials and saying, "I know enough! Time to make a game and sell it!". And while it's cheap and you may be thinking it's harmless to take a dive for 2 dollars or less, it's not worth it. It's just so tedious.

Because while it may not offend with it's various pieces, it absolutely never approaches anything near rewarding or fun. It's just menial work. You set about to go through a course, and maybe you do. More likely though, you'll die due to cheap level design, enemies that spawn on top of you, or Akane having a slight collision issue. Either way, you learn very little from it, and try again, and maybe get it the next time. Maybe not, maybe try again. Do the next course. Repeat. ZZzzzzzz

This whole thing feels like a waste of time. There's the basic framework of a game here, and then someone built a game, resulting in it all feeling like it wore out it's welcome and has too much content, but without ever hitting it's stride or becoming worthwhile in the first place. There's no apex to this experience, it's all just a slight downhill slide. When it's not satisfying to play, and when there's nothing in the presentation that suggests a story or anything important or anything at all to care about, it's just... work. It's really, really laborious. This is what a waste of time feels like.

If you want something that capably nails old school arcadey ninja fun, I suggest waiting for Ninja Senki DX to come out. As of this writing, it comes out later this month and is only $5. And trust me, it's 1000x better than this! Go look up Super Meatboy and check the recommendations for other challenge-level style platformers too. Just don't waste your money - however little - on this. It's not worth it, sad to say.
Helpful? Yes No Funny
The Mendozer (JJ) AFK/IDLE
( 2.8 hrs on record )
Posted: February 6
Some titles are a pleasure, some are an adventure. Some titles are fun and interesting....sadly this is neither of those things. A game with what feels like a slow moving "hero" of sorts, with poor jump physics and an annoying wall (cling/jump) that creates more of a spike in gameplay than a useful mechanic is this "Game" of sorts. Thank goodness I bought this on a steam sale, the price being asked is a joke compared to what i am playing.

The upside being this game has steam achievements and badge progression. So if you are a user like myself, it can grant steam XP and more bumps in the games owned and achievement overall reels. No DLC so that might be a blessing. Not a fan of Anime, nor poor platformers, id compare this game to Super Distro in the area of worth.

Not my cup o' tea.
Helpful? Yes No Funny
Cleeq
( 6.8 hrs on record )
Posted: January 31
If you're able to pick this up as part of a bundle, I think you'll be satisfied. Its not a bad game by any means, its just not a top tier platformer. The controls leave a lot to be desired, which in a platformer is something that needs to be done right.

If you can overlook the sloppy controls you can easily get a few hours of fun out of this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
1 person found this review funny
Recommended
4.3 hrs on record
Posted: April 16
(This game was provided by Zaraki Snakenoman. Thanks, dude!)

After 4 months of digesting this game...of deciding whether this was a good or bad experience, I've come to a conclusion. It wasn’t such a bad experience, but it did have its flaws that made me want to drop it like a hot potato.

Welcome to Akane the Kunoichi, a game where you play a bodyguard who is trying to get her husbando back into her life when a b*tch takes him away from her…..strange, this seems similar to my own character Ame the Ninja. Adding to it, Akane’s antagonist Hiromi has a name similar to a character belonging to an ex-friend….weird…. More reason to root for Akane. Lol

http://steamcommunity.com/sharedfiles/filedetails/?id=586533947

Akane the Kunoichi is a $3 game that provides 15 levels. Some fair, others completely brutal, but passable. Fair levels will be your typical run-of the mill style gameplay, but in World 4, you’ll find that being perfect will become an essential trait. Practice and you can succeed. I believe in you. :D (If I can do it, you can too.)

Pros:
Classic platformer gameplay
Simplistic story
Easy achievements
Short
A game that reminds me too much of my own character (guilty pleasure, I admit)

Cons:
Can be brutal
Too short

In the after considering the brutality of the last levels and the “100%” achievement, it all comes down to “Did I have fun with this game?” . To be perfectly honest? Yeah, I had fun. I enjoyed this game.

Personally, I’d recommend you wait for a sale and get this at a discount. The game will get rough in the last 5 levels, so be prepared and sharpen your kunai and your wits. (Discount, it’s around $1 or $0.50)

7/10 Needs polishing and level adjustment, but it’s a fun experience overall. Good job, Haruneko.
(“Ame the Ninja” coming soon…?)
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
11 of 16 people (69%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: February 18
Imagine a game where you play as a ninja. What kinds of things do you do? Do you leap nimbly from rooftop to rooftop, strike silently from the shadows, and vanish in the blink of an eye? Or do you plod around slowly, bump into pacing bandits, and collect ugly kimonos? Because if the latter sounds good to you, boy do I have a game you'll love.

The game opens with a bunch of tiny women in kimonos and Akane swooning over some dude who gets whisked away by some witch lady. I guess you're trying to get him back by platforming through 15 levels, and impress him by finding three of the same ugly kimono in each level. That's pretty much all the direction you're going to get, and the kimono thing is optional. Along the way you'll have to throw tons of knives (your only attack) at tons of bandits, monks, and dogs. You can find power-ups for your knives, health, and magic (lots more knives) by breaking lucky cats scattered willy-nilly like bricks in Super Mario Bros.

Levels are bog-standard fields, forests, and castles, with one background and one floor texture apiece. Akane really looks like a game made using an open-source tileset, with enemies tweaked to be more ninja-y and Akane to be more top-heavy. Every third stage has a boss that attacks in such challenging patterns as "drops things from ceiling" and "jump over when he charges". Everything in the game moves with the same sticky jumps and molasses slowness so there's not much challenge other than the threat of dozing off. I wish I could tell you how Akane's tale ends but I could only take about thirty minutes of zero-effort level design and boilerplate platforming. Actually I lied, I don't care how the story ends, either.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
3.5 hrs on record
Posted: February 13
I can't exactly say this is a great game. The graphics are decent, but there was a few graphical glitches I noticed, such as the icon for the timer looking like it was trying to swap to a small sprite sheet at times as well as some weirdness in the backgrounds of the 4th area. The story isn't really much, but I suppose it works for something so simple. What really got to me were the controls. I played with a gamepad (specifically a Logitech Dual Action). I don't think it would've mattered if I had played with that or a keyboard, but sometimes the game wouldn't properly register jumps for me, leading to a lot of frustration. I also could not remap the "Pause" key to use my gamepad's button 10 (where the start button is on most controllers of that design), so the only way to Pause the game was using the keyboard's Escape key. The transitions between dying and respawning again were also too long and made dying a chore. This seemed like it could've been a much better game, but I really can't recommend it, sadly.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: February 6
Some titles are a pleasure, some are an adventure. Some titles are fun and interesting....sadly this is neither of those things. A game with what feels like a slow moving "hero" of sorts, with poor jump physics and an annoying wall (cling/jump) that creates more of a spike in gameplay than a useful mechanic is this "Game" of sorts. Thank goodness I bought this on a steam sale, the price being asked is a joke compared to what i am playing.

The upside being this game has steam achievements and badge progression. So if you are a user like myself, it can grant steam XP and more bumps in the games owned and achievement overall reels. No DLC so that might be a blessing. Not a fan of Anime, nor poor platformers, id compare this game to Super Distro in the area of worth.

Not my cup o' tea.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
29 of 34 people (85%) found this review helpful
1 person found this review funny
Not Recommended
5.4 hrs on record
Posted: December 4, 2015
Introduction
The concept of the game is rather linear yet quite charming. However there are far too many flaws to make the playability of the game worthwhile.

The review
Akane the Kunoichi is a game about a turn of a cliché, whereas the bachelorette spots an arguably fine man, and desires for his romance. However to her discomfort, he was abducted before her eyes and she was destined to save him.

And that is it for the storyline. It's more of supposedly a fast-paced adventuring game, where you'll overcome its hinder. Although the game is awfully obtuse, the response timer for the controls is horrid.

Controls
The game do have controller support that works pleasantly well, if it wasn't for its response timer which doesn't differ from the keyboard. It does however have no mouse-support whatsoever.
The controller used in this situation was a genuine Xbox 360 wireless controller.
The movement and its animations consist of running in adequate speed, crouching, jumping and clinging onto vertical surfaces. The latter is my biggest issue, as soon as you reach a vertical surface, you're stuck onto it and glides slowly downwards. You may hold down the movement key in order to slide faster, but you're unable to release yourself from the wall, unless you dramatically repel yourself away from the surface.
This is rather troublesome as when you're jumping onto a platform edge and didn't jump high enough, you instead cling yourself to its vertical surface, and you'd have to either jump away from it so you'll additionally have to run back to get on top of that platform, or simply allow the protagonist to slide down until she reaches the ground for another attempt to jump ontop of it.

The process is so unforgiving when there's gamemodes that consist of you being chased and have to run away from the chaser from devouring you.
Another thing that concerns many people is that once you're on a wall, you basically have to double-tap or triple-tap the jump button while directing the character to the opposite direction in order for it to detect your movement. This is a controls-issue regarding it being semi-unresponsive. Making the jumping wall to wall a very uncomfortable experience.

Combat
You attack enemies with endless supply of kunai throwing knives. You also have got three special abilities where you
  • Throw a circle of kunais around you
  • Rain down kunais from above in one single layer
  • Throw a large wave of kunais from the direction you choose
Those special abilities requires one kakemono to perform, and you normally start off with three of them.
A kakemono is a japanese wall scroll.
Then there is a sort of power-up item that can be picked from smashing those porcelain kitten statues, each power-up provides additional kunais during your default attack. It builds up by starting with one kunai, then three, then four, five, etcetera, etcetera.
Upon being damaged you'd backpedal on the power-up, basically if you were throwing four kunais at the time, and then got damaged by an enemy, you'd after that be throwing three only again.

Now having said all that above, they're all disabled during the boss maps, meaning it completely drains its entertainment value. All enemies apart from bosses takes three hits to die, apart from dogs, that are immortal.
You're forced to fight the bosses with only your one throwing knife default attack for enhanced challenge I suppose. But where's the fun in building up the power when you cannot fight the boss with these? Speaking of...

Enemies
There are four different kinds of hostile generic enemies and then five bosses, one boss for each act.
One is a casual ninja, dressed in forest green and bronze outfit, moving back and forth only. Another is an improved version, dressed in orange and navy blue outfit, that throws kunais as well, highlighted in red. And the third one is a monk dressed in black robe and concial hat, which they use as throwing weapon as well. It acts like a boomerang, spins forward and returns to its bearer, before they decide to repeat the attack while they're still alive. The last but not least are the dogs, they run remarkable faster than the other enemies and grabs onto you and drags you along for a bit until it drops you on the ground and takes away one heart from you.
These should only be avoided by jumping over.

The boss fights are very linear as expected, however some of them can be rather dull than others. For me it was the specifically the act 2 boss. The fight consisted of you'd lure the boss to hit you with its sword, that he'd normally be covering his face with. The face is his only weak spot, you'd have to back up as he swings his sword, and then attack his face and repeat the step. As I counted, it takes literally 43 times of the exact same attacking motion, under the course of approximately three minutes to defeat the boss. The boss is very slow as well.

The slightly gamebreaking issue
Now my biggest problem with this game is the time. In every act you run, there's a timer that ticks down. You may find an hour glass to increase the time with set of seconds, but the problem however is that sometimes you'd have to go through a cutscene. The cutscenes plays out by itself, you can't control anything nor skip it. The protagonist start to walk slower and then awaits the approach of whoever it might be, before the battle begins.
During the cutscene, the timer actually still ticks down. It doesn't freeze.

During a bossfight I had, I was able to defeat the boss with 0:05 left on the timer. Then it procceeded to go through a cutscene showing I have unlocked a door that would allow me to finish the map. But the timer ticked down to zero, and once the cutscene was over my character died and I'd have to restart the whole map since I did not finish in time.
Now what the f*ck.

Let alone the respawn timer is awfully protracted, that it is literally faster to pause the game, hit Exit, and enter the map selection screen and start the map that you were currently in.
This contradicts the purpose of it being a fast-paced game.

The verdict
The idea of the game is worth a smile, the soundtrack during bossfights are fairly inspiring, it does enhance the adrenaline. But there are far too many crucial aspects of the game that is flawed, deceiving the game from being playable I'm afraid.
- And the achievements are easy to achieve, you can achieve them all in one go, if you bother to withstand the tedious gameplay.
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3 of 6 people (50%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: December 13, 2015
tried to play this game but i was more conflicted with myself as i felt like i was fight the controls more than the enemy, shouldnt controls be ur friend in the first place? also didnt like transition inbetween levels *poopy face*
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Most Helpful Reviews  Overall
220 of 285 people (77%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: May 2, 2014
Please note: This is the second iteration of this review following an update and comment from the developer. However, it is not overly different to the first.
----

I purchased this game due to the premise - an anime style ninja platformer (if that makes sense). However, it was a little bit underwhelming and disappointing.

Gameplay is pretty much how you would expect your normal platformer - it is nothing special. There are 3 levels in each stage, with the last being a boss battle. Each level gets more difficult as it goes along (as you'd expect). Whilst what you get here is nothing too bad, very few new gimmicks are introduced as you go along (certainly no new enemies (excluding bosses) in the second and third stages), making gameplay seem a little monotonous at times. The secret ninja technique mechanic is ok, but it is a shame that these cannot be used in the boss fights and that there aren't more to unlock or use (I seem to only ever use one).

Controls are unfortunetly clunky and still feel a little slow despite the update. There is no tutorial - and as far as I am aware the keyboard controls are a little odd. Despite using an xbox controller, controls in some areas are a bit tempermental; this is especially the case with the wallhang aspect, whereby getting a bit close to a wall sticks you to it, leaving you to either slide or jump umpteen steps in the opposite direction. These controls ultimately (and unfortunetly) affect gameplay, making it difficult to dodge in some situations and leaving some areas a little bit tedious to navigate.

In other areas, the game is adequate but not excellent. Graphics are standard, with some areas featuring tiling that is a touch too obvious. Sound works but is nothing special. Cutscenes are relatively uneventful and slow, and can be a little slow to skip.

All in all, it is and little things that let this game down - it just needs a bit more usability and polish. Every time you die or which to retry, you have to do so from the level menu; I'd be more inclined to continue playing if there was a restart button on the menu or game over screen. Likewise, there could be more options changing sound volumes in game. Again, bosses could be better - the first two bosses were both disappointingly repetitive affairs, especially as one critic outlined them as "impressive and fun".

Whilst nothing special was necessarily expected from this game, the controls and little usability things prevent it from being a decent game. That is not to say it is a bad game - some people will definitely find some charm within and with the game as cheap as chips it might be worth a look. However, I can't say I got a great deal of enjoyment from it - whilst the premise has potential, the overall controls and execution of the game could be a lot smoother.
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A developer has responded on May 2, 2014 @ 8:44pm
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74 of 93 people (80%) found this review helpful
4 people found this review funny
Recommended
15.9 hrs on record
Posted: October 21, 2014
This is a pretty decent 2D sidescroller. Many of the reviews I see here are pretty negative about this game. I myself have a hard time to see something bad with this game.

Its your standard generic story about somebody trying to save somebody they love from sudden generic badguys. We can call it "the Mario concept" exept that instead of being some dude trying to save a girl you are instead a ninja girl called Akane and you need to save some dude she loves. Each level is filled with enemy ninjas and dogs that are trying to stop Akane from reaching her loved one. There are also alot of cool bosses that you need to beat. They all got different patters that you need to learn and are over all unique and fun in their own way. The levels offer a great variety and keeps you wanting to know whats coming next.

Akane can throw kunai's and walljump pretty easy. She also got 3 jutsus that she can use and they are all different. One throws alot of kunai's in one direction and the second one makes alot of kunai's rain down nearby and my personal favorite is the one that shoots kunai's in all directions at the same time.

The music is really great and atmospheric and has a good variety.

Other then that the game is kinda hard at times and can be really challenging at certain moment. You pretty much need to be ready for the challenge this game gives you. Do not get fooled by the first 2 levels. It gets harder then that.

I give this a 10/10. Feels alot like an old game that you would play on your 8-bit but at the same time if feels really fresh.
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62 of 78 people (79%) found this review helpful
14 people found this review funny
Not Recommended
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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29 of 30 people (97%) found this review helpful
Recommended
1.7 hrs on record
Posted: July 23, 2014
Akane the Kunoichi is a classical platformer (singleplayer).

Graphic:
Simple 2D graphic. It kinda looks like a mix out of an old retro game and ANIME. Anyways even it’s made so simple it’s still really cute designed (especially the „Maneki Neko“ the Chinese beckoning cat). There's not much enemy variety, but that's compensated with the awesome level design and funny Chinese details.

Controls:
The controls are a bit extraordinary and seem to be initially clunky, but are actually perfectly responsive once you get used to it.
Ah by the way (if you buy the game) you also have to use WASD (up, left, down, right) and K for Enter (L = Back) in the main menu!

Story / Gameplay:
You play as the ninja girl Akane who seems to adore her master Goro a bit (looked for me like that from the intro lol). Suddenly Goro got kidnapped by the evil Hiromi.
To rescue Goro you have to find a way through 15 stages. You have to fight against common enemies, to climp and jump and of course with the last part of a stage theres always a boss battle. If you want to make all the achievements you also have to collect all kimonos. You should use your 3 different ninja techniqes just when needed because you have a limited number of scrolls which you need for the special attack. So if it‘s just one enemy or two you can also throw one random „Uchi ne“ (it’s a bit like killing people with dart ^^).

Conclusion:
I recommend this game for everyone who likes platformer, anime, ninja or China/Japan because this game is really simple but has the named elements in it which makes it sympathetic. Besides it just costs 2,99 €! That’s really cheap and a fair price for the game. PLUS you also get Steamtrading cards in this game which you can sell or use for crafting a badge.
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39 of 50 people (78%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 15, 2014
Wanted to like this game because I enjoy old school platfomers but unfortunately there is so many things that ruin the experience. For starters the level design is horrid and constantly forces you into a trail and error process. Platforms that move and fall have very questionable collision detection. Those that fall are not distinguishable from other normal platforms and never respawn causing to restart the level without warning. The controls are unforgiving and the stick-to-wall mechanics take some getting us to. Put this all together and you get some very frustrating experience that I cannot recommend.
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18 of 22 people (82%) found this review helpful
Recommended
14.1 hrs on record
Posted: June 3, 2015
Its a decent enouhg platformer. You won't find anything really new here, but sometimes that is okay. I bought this in a bundle for probably 40c and it was worth it at that price 7.5/10. At full price, it might be just good enough if you really like platformers.
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17 of 21 people (81%) found this review helpful
Recommended
7.1 hrs on record
Posted: July 19, 2014
Akane is agreat throwback to the classic 16bit gaming era. In fact, it actually feels like a "blast from the past" has been locked away in a time capsule in the early 1990s, sealed tight and only opened up recently.
The levels are short and sweet; no checkpoints and every hit you take from enemies drain one of your hearts. If you die, you restart from the beginning.
Enemies are attack pattern based as well as bosses.
Plattforming may feel unresponsive at first, but once you get the hang of it (Akane's plattforming is not speed-based precision plattforming) they get the job well done and provide you with enough precision to get all the collectables (especially in the last 3 levels).
Keeping that in mind, I highly recommend Akane to everybody who remembers or is interested in classic gaming era style games.
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20 of 28 people (71%) found this review helpful
1 person found this review funny
Recommended
62.1 hrs on record
Posted: September 19, 2014
Akane the Kunoichi, published by Haruneko Entertainment, is a bastion of old-school fun.Akane’s adventure is divided into five zones with three acts apiece. Players will engage in some platforming, do quite a bit of wall-jumping and give enemy ninjas, dogs, and monks everywhere a kunai makeover. Each of the five zones ends with a boss-fight. You know what to expect: There’s a large foe with a lot of hit-points and they’ve got a couple ways of getting rid of Akane. Unlike a surprising number of platformer-heroes, Akane is thankfully the sturdy type and can take four hits before dying horribly, causing the act to restart. There are some pieces in the level designs that are questionable at best. As with a lot of other games, some of the worst-designed levels can crop up towards the end. Akane the Kunoichi, ultimately, isn’t bad; it’s just not great. The controls could use a bit of work, the level-design could be a bit more solid and maybe the enemies could be at least somewhat threatening. On the other hand it is nice to have an adventure that doesn’t push itself too hard and create something truly awful.
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26 of 39 people (67%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: December 20, 2014
The game is just so blah and you can't even map buttons correctly to my steelseries free gamepad. Basically felt like I would be actively wasting my time playing this after beating a few levels.

Sorry Akane, too many good games to play to spend time on the subpar efforts you put out.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: July 13, 2015
Tried playing this and it seemed cool at first but the controls just suck. They have a very slow response and just screws you over in the end. If that part was just improved to be a little quicker the game would be a lot more bareable.
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13 of 16 people (81%) found this review helpful
Not Recommended
5.0 hrs on record
Posted: March 23, 2015
TL;DR: It's a decent little game, but everything just kinda plays too slowly.

Good points:
* short levels that generally don't overstay their welcome.
* collectable items aren't irritatingly difficult to find.
* fully rebindable controls. (They start off as WASD + something on the right side of the letters, but I rebound them to arrow keys + ZXCASD very easily.)
* level design on boss stages: bosses themselves are easily accessible, so you can practice on them, without going through the rest of the stage. Basically, you can separately practice getting the kimonos and beating the bosses. This is good stage design.

Not-so-good points:
* Basically everything in the game moves too slowly:
* * Left/right movement momentum effects, making it so that you can't turn or stop quickly.
* * Akane grabs the wall if she runs into it while moving downward, and doesn't ungrab it even when you let go of the direction facing the wall, so you can either slide down slowly or slide down somewhat more quickly (if you press down), but you can't just drop down. (Strangely, boosting off of a wall causes Akane to move much more quickly.)
* * Level complete screen animation and music just takes too long to play out.
* * Game over sequence also takes too long to play out, considering how easy it is to fail a stage.
...So in general, it doesn't feel like you're playing a ninja. You don't get to enjoy the agility of a ninja...though it's not like the enemy ninjas do either.
* Edges of platforms should be drawn so that they don't stick out beyond their hitbox (or don't stick out that much). This applies mainly to the forest area.
* Bug: If you are in a corner and there is water flowing against you, you can't simply move left/right out of it. You can only jump out of it. (Please post a comment if this is fixed; then I will remove this item.)
* Soundtrack doesn't loop properly -- it fades out then restarts. (You might notice this if you take too long to figure out the second boss's pattern.)

(Disclosure: I acquired this game as part of the Groupees Doujin Bundle 3.)
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16 of 22 people (73%) found this review helpful
2 people found this review funny
Recommended
8.5 hrs on record
Posted: November 1, 2014
I really like the game, it's simple and a piece of cake to play.

It's frustating at some parts of the game, but gives you a good alternative to take some fun time.

So, it's a lovely indie game.

Eu realmente gosto do jogo, é simples e um pedaço de bolo para jogar.
É frustrante em algumas partes do jogo, mas dá-lhe uma boa alternativa para levar algum tempo de diversão.
Então, é um belo jogo indie.
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16 of 22 people (73%) found this review helpful
2 people found this review funny
Recommended
1.7 hrs on record
Posted: January 19, 2015
My 2 biggest issues with this game:
You slide when you stop moving (tip: throw a kunai to instantly stop, will be useful in the last stage)
Wall jumping is pretty bad, has a lag and the execution is somewhat awkward, plus combined with the movement, sometimes you'll find yourself jumping too far ahead.

Other than these problems (which are big).
I can still recommend this to platformer lovers, but the average Joe might get too frustrated at times.
You can tell it's a first or second commercial project, however, I'd still give it a thumb up for anyone to try.

Difficulty - 5/10 (would be even less with tighter controls)
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23 of 35 people (66%) found this review helpful
Recommended
1.9 hrs on record
Posted: May 6, 2014
It's not actually so bad. I kinda enjoyed silly animations, boss battles and kimono collecting. But, otherwise, i think i can't say i enjoyed the whole game, so it's a difficult desicion: Do i recommend this or not. For 2.5$ it's a fun little game you can spend some time on, but don't be too lovely to anime graphics on screenshots and try not to wait from this game somethin really great.
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