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Slip is a fast paced side scrolling platformer featuring a two color, swap mechanic. Using your two colors flee from Steve and his wretched purple beam through a multitude of obstacles and enemies. Slip combines the elegant simplicity of platforming with a polarity mechanic to create an easy to learn, but extremely difficult to master...
Release Date: Apr 28, 2014
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$9.99

Recent updates View all (1)

Update 1.11

May 20th, 2014

Update 1.11 is live and features two minor changes:

1) Fixed and issue where the "That's a lot of Cubes" achievement wasn't unlocking. For players who already gathered 10000 cubes, to unlock the achievement just play through any level again.

2) Reduced the Particles emitted during the Zone1-3 mini-boss encounter to reduce CPU load that was causing frame hitching and performance issues for a number of players.

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About the Game

Slip is a fast paced side scrolling platformer that utilizes a two-color swap mechanic to allow the player to evade danger. Slip is not for the faint of heart. It has an immense focus on timing and features devilishly tricky level design. Utilizing your two colors, absorb damage from incoming projectiles of the same color, or be destroyed immediately by the opposite color. Additionally, Slip features colored Geometry that you only interact with when you share its color. This is perfect when you need a place to stand, but can result in instant death if you land on a set of spikes sharing your color. In addition to color based obstacles, Slip is also host to numerous Color driven props. Sharing the color of a launch-ring will shoot you in the direction it faces. Match the color of a gravity well to get sucked in and color swap again to have it launch you in which ever direction you are spinning. Lastly, utilize the phase shift platforms to shift vertically in the direction of your color.

Game Progression:
Slip is split up into 12 levels with an overworld connecting them. Game progression is linear with each level being unlocked when the level before it is beaten. Each level features a plethora of deadly obstacles that result in instant death. However, since the game can be quite difficult, there are frequent checkpoints laid throughout each level. Lives are NOT limited. You can press on until your thumbs are weary.

At the end of every level there is a mini-boss or boss encounter. During these sequences the game switches to an autorun mode where the player can adjust their position on screen by moving left or right. Here, positioning can mean the difference between life and death.

Why we run: The story of Slip.

You play as the devilishly cubie protagonist. You've always been pretty awesome with your ability to swap between 2 colors. You're a pretty sweet deal. Your nemesis Steve, on the other hand, is gross and smooth, nasty and organic. His color is that of a sickly peach. Why doesn't he just swap colors like you? Because he can't. Because he's Steve. In his early years Steve idolized you. He wanted to be you. After a failed attempt to become your sidekick (you don't have sidekicks since you're not a superhero) Steve began to seclude himself from the world. His envy of you grew and turned to hatred and resentment. He worked tirelessly in his lab creating all forms of horrible beings. His greatest triumph however has just been unleashed upon you. You couldn't have foreseen in your wildest dreams that Steve's malice would lead to such a monstrosity as the color purple. And now, it is upon you.

Key Features

  • Steam Leaderboards: Keep track of your rank in every level of Slip. (PC only. The Mac version does not have Steamworks support)
  • Challenge Levels: In addition to the core game levels, there are also 20 challenge levels that really put your platforming skills to the test.
  • Accessory Unlocks - To add a bit of silly to a light hearted game, players can also unlock clothing accessories to wear while playing. These accessories are unlocked by feats of skill while playing. The requirements can range from beating the first level to completing a level without dying.
  • 3 Difficulty Levels - Even though Slip is immensely difficult (in a fair sort of way) players will find that their skill level increases dramatically as they master the art of color swapping. As such, there are 3 levels of play. Normal - 100% gamespeed. Hard - 110% gamespeed. And Sassy - 120% gamespeed. These percentages might not sound intimidating, but they are really quite dramatic in the context of Slip

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 2.4GHz, AMD Athlon X2 2.8GHz
    • Memory: 2 GB RAM
    • Graphics: ATI HD 3450 or Higher, Nvidia Geforce 8600GT or Higher
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space

Mac System Requirements

    Minimum:
    • OS: OSX Version 10.7 or later
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Minimum Intel HD 4000 or similar Shader Model 3 Card
    • Hard Drive: 1 GB available space
Helpful customer reviews
49 of 81 people (60%) found this review helpful
53 products in account
4 reviews
8.0 hrs on record
Slip is a game that is hard. But it gets easyer ones you play it more :D they have some few check points in each map. And steve looks super ugly. I think everyone who likes super meat boy or issac would love this game. :D
Posted: April 27th, 2014
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67 of 114 people (59%) found this review helpful
884 products in account
141 reviews
1.4 hrs on record
When I sit down to write a review, even for a game I actively despised, I try to stay away from overly abrasive sentences and opt for something a little more elegant with my criticism. Slip doesn't deserve this. While people often wave around hyperbolic remarks with little thought as to whether they really mean them, it's with no lack of deliberation that I say Slip is complete and utter garbage on a scale I haven't had the displeasure of since grinding my teeth through Rush Bros. Simultaneously taking the best ideas from numerous games and reworking them into an intensely unpleasant mess, there's little here that could inspire even a halfhearted compliment, yet alone any reason you should waste your time playing it.

The basic mechanics behind Slip are straightforward, partly from simplicity and because we've seen them quite a few times before. You take control of a little running jumping voxel man with the power to swap his color, and sent out into deathtrap obstacle courses with a big ♥♥♥ laser chasing you from behind. Each obstacle in the game itself also corresponds to one of your two colors, and thus requires you to swap your polarity to make it through alive.

To put it in relative terms, it's Ikaruga and Giana Sisters with a touch of Bit.Trip Runner and Super Meat Boy thrown in for good effect. All excellent games in their own right, but when mashed together in as disorganized a way as Slip show no resemblance of the quality of what they once were.

The polarity mechanic is among the first to falter, with no consistency as to whether the same or opposing color is what kills you, and requiring you to switch at a speed that requires copious amounts of luck to pull off consistently. The level designs are routine and poorly paced, as if you took a dozen different levels, handpicked the most frustrating segments from each, and then placed them end to end for the player to suffer through. It's difficult without being enjoyable, failing to recreate either the tightly designed torture of Super Meat Boy or the meticulously structured trial-and-error of Bit.Trip Runner. As a self professed masochistic gamer I love a good challenge more than most, but making failure entertaining is a lot harder than simply making the game hard, and Slip is entirely inept at knowing how to manage this.

It also liberally misuses what I like to call 'artificial content'; something that keeps you playing the game but doesn't actually show you anything new. Slip does this by making you repeat large segments of the game through its absurd difficulty, but should you actually manage to clear the levels the severe lack of content becomes readily apparent. I can only assume the developer intended for each level to be replayed multiple times for better scores and on higher difficulties, but this means nothing if those levels were not fun the first time through.

I can understand not every indie developer can be a great artist, but if nothing else I expect the art design in their games to be consistent. Mixing voxel backdrops with neon obstacles and pseudo realistic bosses, Slip is all over the place and it's all ugly. The lackluster performance is inexcusable (I even had it crash on me at one point), and the lack of any sound effects save the underwhelming death "fuzz" simply strikes me as lazy. I can't comment on the music because it doesn't even feel like part of the game, just something playing over it as if the in game sound was disabled.

Slip was something that immediately caught my eye when I first saw it, but after getting the chance to try it first hand I'm severely disappointed. I'm honestly scratching my head to come up with something nice to say about it, but it really does botch every single thing it tries. If you've read this far and for some reason are still considering purchasing it yourself, please, do yourself a favor and play any of the other games I've mentioned first (or replay them if you already have). There's a world of outstanding games doing what Handsome Games was going for, but Slip isn't one of them and you should rest easy knowing you won't have to play it yourself.
Posted: May 2nd, 2014
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35 of 57 people (61%) found this review helpful
258 products in account
69 reviews
7.9 hrs on record
Ladies and gentlemen ! I present you the new Super Meat BOY!!!

WARNING ! This game is 4573 times harder than SuperMeatBoy combined with VVVVV

BUT DAMN This game is really fun with great looking Graphics

The gaming style ? You just keep on running and Switching Blue to Red
If you touch anything thats red while blue ( Except for points) You will die
And if you touch anything thats Blue while Red ( Also except for points ) Guess what ? YOU DIE!

So its really hard and confusing to keep switching between while running + avoiding things and jumping

The game starts easily with a lol story that i dont even get but its ...lol
And gets harder and harder and HARDER AND HARDER
I MEAN SERIOUSLY this game is HARD PEOPLE!

But not just "♥♥♥♥♥♥♥♥ly..ish .. whatever" hard no its challenging and fun to replay

The game has a soothing calming soundtracks while playing the game because i think they figured if it did not have that we would have broken the Keyboard Or Controller or the whole damn pc or just burn the house...

If you are confused about what the game is and how screenshots are weird

No its no fighting game its just a Fact Paced Running game ( You can stop tho :3 ) That you keep on dodging and switching between Red and Blue To well .. not die

I would say this game is a must buy for hardcore gamers who enjoys a hard as **** Good Fast Platformer Game
+ Also like (Super meat boy ) Levels has a secret Bonus level in them ( Not much of a secret its really obvious but w/e)
+Challenge mode that got a lot of challenging maps and you will grow a white 5 meter long beard before finishing them :|

What i do not like about the game is that RED is my favorite color And SLIP Contains 3 Blue letters : (

Posted: May 2nd, 2014
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36 of 60 people (60%) found this review helpful
1,419 products in account
44 reviews
1.9 hrs on record
Ikaruga as a platformer with great music, you can't go wrong with this.
Posted: April 29th, 2014
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32 of 53 people (60%) found this review helpful
1 products in account
1 review
9.5 hrs on record
ok - this is awesome! It is mesmerizing - color switching and music together makes a great experience. Starts off easy enough - gets hard fast. Super fun.
Posted: April 28th, 2014
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