A light, easygoing stat-building sim with an emphasis on romance, daily choices, and brisk multiple playthroughs, making each of the 9 main endings pretty easy to get. I really enjoy the expressive character designs and light coloring. The aesthetics are very consistent and I just (albeit subjectively) love the character designs. Great looking CGs (the specialized artwork for endings, sadly, there are none interspersed in regular gameplay.) Music is lively and varied, though the sound effects can be annoying. the theme song is embarrassingly cheesy at first but now I've come to love the song as a cute guilty pleasure. Speaking of cute, the extras menu has some fun little bonus scenes that are worth watching.
The UI is good but I wish there was a backlog for text. The script has decent quality control, this is relevant since in the world of otome games (of which this game could be considered one, or could be considered inspired by them) translation can be an issue and that's not the case here since the content is, to my understanding, originally in English.
Now for some of the more questionable aspects. I like the characters well enough, but the overall plot leading to character arcs doesn't sit entirely well with me. Don't want to spoil anything; lets just say I would sometimes be shocked at the heroine's actions outside of the Aaron route. The biggest issue though is with the actual script being too thin. Not enough character developing scenes and the length of most of those scenes is on the short side, though fun to watch.
The writing style could use more flavor, but I'm one to prefer the verbose and rambling to the basic and concise when it comes to games that are centered on characterization. More random events to stumble upon, schedule-based events to prepare for, more mechanics, and more random conversations with other NPCs would be so nice to have to really bring the world to life and bring Amy more much-needed character development. Furthermore, the stat-based gameplay has a limited number of stats to worry about, thus simplifying or thinning out the depth content even more. But this does make the game inviting for those new to the genre.
Thankfully, most of the drawbacks were saved for me by how brisk and focused each playthrough is, and how delightfully challenging it can be to reach the surprisingly strict requirements for the unique 'special' endings. What could be boring and plodding (and will be for some..) was addictive for me, as I made it a goal to max out that sought after stat as quickly as possible while juggling all the other options in that limited amount of in-game days.