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International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the...
Release Date: May 15, 1999
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Packages that include this game

Buy Classic Naval Combat Pack

Includes 3 items: 688(I) Hunter/Killer, Fleet Command, Sub Command

Buy Complete Naval Combat Pack

Includes 4 items: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

About the Game

International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the deadly endgame.
  • Campaigns and mission scenarios straight from current headlines
  • Exclusive real-time strategy with cuttingedge, real-world weapons
  • Intuitive point and click game play
  • No need to memorize symbols or complex commands
  • Player designed task forces
  • Complete 3D environment rotates and zooms for intense combat action
  • Effects modeled in stunning detail- time of day, clouds, rain, differing sea states, ship's wake and pyrotechnics

System Requirements

    Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
Helpful customer reviews
4 of 4 people (100%) found this review helpful
450 products in account
30 reviews
10.4 hrs on record
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
Posted: March 17th, 2014
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4 of 4 people (100%) found this review helpful
175 products in account
1 review
120.5 hrs on record
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
Posted: April 9th, 2014
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0 of 1 people (0%) found this review helpful
42 products in account
1 review
147.1 hrs on record
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
Posted: June 29th, 2014
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0 of 1 people (0%) found this review helpful
25 products in account
4 reviews
0.2 hrs on record
This game so far is unplayable on windows 8, backwards combatability only goes so far.
Posted: July 27th, 2014
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774 products in account
16 reviews
31.5 hrs on record
Detect unknown airborne track.

Don't bother to VID track.

FIRE SM-2s!

Kill track.

Congrats! You killed an Airbus A300 and replicated Iran Air Flight 655.

♥♥♥♥...

Joking aside, this is a very fun, moderately realistic game where you spend hours watching NTDS symbols move towards each other, sometimes very slowly, and the highest time compression is not very large. However, some scenarios will have you playing for hours in normal time as you desperately try to intercept all Granit "Shipwreck" missiles before they cripple your battlegroup. There really hasn't been an accessible and polished game since to replace this.

Most systems have simplified characteristics; the game's primary focus appears to revolve around carrier operations and the Aegis combat system partnered with the SM-2 missile. Oh, the SM-2. What a wonderful bit of kit. Kills planes, missiles, even ships. A pathetic little gunboat is shooting down all your Harpoons? No problem, send an SM-2 to do the job. All your Tomahawk anti-ship missiles going for the oil tanker next to the ♥♥♥♥ing huge Russian battlegroup? No problem! Semi-active radar homing means no more missiles straying off course and killing neutrals. More than one missile coming at you? No problem! The long range and SPY-1 lets you shoot at multiple targets simultaneously.

Graphics are very dated, it is an old game, but as you spend most of the time looking at tracks on a map, it doesn't really matter. There are graphical issues nowadays, which can be mostly solved by installing a 3Dfx Voodoo glide wrapper such as nGlide.
Posted: April 9th, 2014
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10 of 11 people (91%) found this review helpful
30 products in account
1 review
4.9 hrs on record
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
Posted: December 3rd, 2013
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