International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the...
User reviews: Mostly Positive (34 reviews)
Release Date: May 15, 1999
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Includes 3 items: 688(I) Hunter/Killer, Fleet Command, Sub Command

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Includes 4 items: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

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About This Game

International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the deadly endgame.
  • Campaigns and mission scenarios straight from current headlines
  • Exclusive real-time strategy with cuttingedge, real-world weapons
  • Intuitive point and click game play
  • No need to memorize symbols or complex commands
  • Player designed task forces
  • Complete 3D environment rotates and zooms for intense combat action
  • Effects modeled in stunning detail- time of day, clouds, rain, differing sea states, ship's wake and pyrotechnics

System Requirements

    Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
Helpful customer reviews
17 of 18 people (94%) found this review helpful
7.1 hrs on record
Posted: August 24
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
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21 of 26 people (81%) found this review helpful
147.1 hrs on record
Posted: June 29
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
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10 of 11 people (91%) found this review helpful
9.8 hrs on record
Posted: July 10
A really good simulator (it was even used by the US naval academy to train students of naval tactics).
Pros:
+immersive strategy game which requires you to think because wrong moves can give dire consequences
+tactical options in the game are good you can even choose what weapon will the ship engage the enemy with
+the game offers ships that have the characteristics and weapon's systems that of their real life counter-parts

Cons:
-outdated graphics (because it was made in the 90s and the graphics for this game was good at that time)
-optimization issues(especially when using windows xp)
-some bugs now and then but not to the point that it's unplayable
-tutorial is a bit confusing
conclusion:
overall its a good game but it is the only game of its kind most naval battle games are not as challenging as this so i give it a 10/10
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6 of 6 people (100%) found this review helpful
31.5 hrs on record
Posted: September 16
Detect unknown airborne track.

Don't bother to VID track.

FIRE SM-2s!

Kill track.

You killed an Airbus A300 and replicated Iran Air Flight 655.

Shit...

Despite the above scenario occurring, this is a very fun, moderately realistic game where you spend hours watching NTDS symbols move towards each other, sometimes very slowly, and the highest time compression is not very large. However, some scenarios will have you playing for hours in normal time as you desperately try to intercept all Granit "Shipwreck" missiles before they cripple your battlegroup. There really hasn't been an accessible and polished game since to replace this.

Most systems have simplified characteristics; the game's primary focus appears to revolve around carrier operations and the Aegis combat system partnered with the SM-2 missile. Oh, the SM-2. What a wonderful bit of kit. Kills planes, missiles, even ships. A pathetic little gunboat is shooting down all your Harpoons? No problem, send an SM-2 to do the job. All your Tomahawk anti-ship missiles going for the oil tanker next to the ♥♥♥♥ing huge Russian battlegroup? No problem! Semi-active radar homing means no more missiles straying off course and killing neutrals. More than one missile coming at you? No problem! The long range and SPY-1 lets you shoot at multiple targets simultaneously.

Graphics are very dated, it is an old game, but as you spend most of the time looking at tracks on a map, it doesn't really matter. There are graphical issues nowadays, which can be mostly solved by installing a 3Dfx Voodoo glide wrapper such as nGlide.
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3 of 4 people (75%) found this review helpful
66.1 hrs on record
Posted: July 26
This game is addicting it is either one of the best navy simulator games or the best navy simulator games out there. It is definitely worth the money you should spend on it. It is realistic and it has very good dynamics. You can stay on it for hours at a time so if you have something really important to do don't download this game
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6 of 10 people (60%) found this review helpful
0.2 hrs on record
Posted: July 27
This game so far is unplayable on windows 8, backwards combatability only goes so far.
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1 of 1 people (100%) found this review helpful
17.7 hrs on record
Posted: November 22
This game has a lot going for it and is fun to play. There are single player scenarios as well as campaigns to play, and the game tracks your progress through the various missions and displays your best score with stats from each of those completed missions. Although it may take a bit of fiddling to get it open in W7, it does play and is remarkably stable. It is well worth the $4.99 that I paid for it during a recent sale and I only wish I would have picked it up sooner.
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: September 4
Great introduction to the genre. Works great on Win XP, I kept a laptop on XP especially to play that game. They should make another one like that with re-actualized graphics!....
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14 of 16 people (88%) found this review helpful
4.9 hrs on record
Posted: December 3, 2013
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
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6 of 6 people (100%) found this review helpful
0.5 hrs on record
Posted: December 12, 2013
Although it is a bit old school, it is a Great game. It is actually a polished version of Great Naval Battles. Scenarios are great and replayability is fine. Actually it is even better than Naval Warfare - Arctic Circle. But beware though, this game has graphical glitch problems since it is using now obsolete vodoo gfx. My laptop has two gfx cards one is Nvidia and an onboard Intel card (HD . This game runs much better in intel be informed.

There is a workaraound for this problem you can easily find a program that immitates the vodoo protocol. Take a look at steam forums.








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8 of 10 people (80%) found this review helpful
120.5 hrs on record
Posted: April 9
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
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5 of 5 people (100%) found this review helpful
10.4 hrs on record
Posted: March 17
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
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4 of 5 people (80%) found this review helpful
17.3 hrs on record
Posted: June 27
This is the classic Modern Naval Strategy Sim, and no I don't mean Real Time Strategy. While support for the game has dried up, it still remains the last great theater-level realistic Naval Sim. Since it doesn't look like anybody will make any game like this again, this is the game to get if you've ever thought of being an Admiral. This isn’t a game where you collect resources and generate units, instead you play out missions designed to simulate real world situations. You’re tasked with using what you’re given to solve the mission. This ranges from Destroyers, Aircraft Carriers, and Land Based planes and missiles to solve the mission. While the game was made in the late 90s and the content reflects that, at the time it featured an accurate collection of most of the world’s naval forces for simulation. There have been mods created to bring it up to date, (Most notably The Naval Warfare Project, or NWP), which I highly recommend finding because they add tons of additional depth.

One major criticism of the game is that it is too realistic at times. The game takes place in real time, meaning that one minute in game universe equals one minute in our time. With ships moving at 20 knots, that means for ships to move from one side of the map to the other it can take many hours of play for that to happen. The game does have a “speed up time” feature, but it doesn’t go anywhere near fast enough to make casual play of the missions possible. Expect to dedicate about 12-20 hours to some of the built in missions. But there isn’t any newer game like this for die hard Naval Sim fans out there.

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5 of 7 people (71%) found this review helpful
41.9 hrs on record
Posted: February 1
Fleet Command is a great game and is definatly better than Naval Warfare Artic Circle.
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2 of 3 people (67%) found this review helpful
8.6 hrs on record
Posted: May 21, 2011
Brilliant tactical war game from the late 90's. Originally released under the Jane's name (so you know it's good) and re-released on Steam under the developers own name. Fleet command is about controlling naval assets (ships, submarines, helos, aircraft) in order to accomplish objectives.
Defend against incoming cruise missile attacks, fighters and bombers while delivering deadly payloads to ships, submarines and ground facilities.
Supports team on team multiplayer (no co-operative sadly).
Direct X support has massive slow down with radar representation, use Glide wrapper nGlide or DGVoodoo for best performance and graphics.
It looks ugly, but it's an amazingly simple and fun game.
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2 of 3 people (67%) found this review helpful
12.7 hrs on record
Posted: September 16, 2013
Command this. Unique strategy game that still has not been surpased by even recent attempts for a sequel.

A Sonalysts title, a Jane's Sims back then, it offers the perfect sensastion of the command room of a USN Task Force.
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2 of 4 people (50%) found this review helpful
5.3 hrs on record
Posted: January 3
I bought Fleet Command in back in the 90s and it's one of the very few Games i still play. I even bought it on Steam (my 3rd one *g*) just because it's Fleet Command :-) Until today the best Naval Strategy Game!! Even Harpoon or Naval Warfare: Arctic Circle - although great Games - can not match with Fleet Command. I recommend the NWP-Mod. More realistic and with hundreds of new Units and Scenarios.
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4 of 9 people (44%) found this review helpful
2.7 hrs on record
Posted: January 16
Great game back in the day, but it doesnt work on newer computers, doesnt work on newer crafix cards.
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1 of 3 people (33%) found this review helpful
0.3 hrs on record
Posted: July 3
A little old but still a great game if you like modern naval/air stragedy. Played it quite a bit on non-Steam version before buying it on sale in a pack. It has its flaws but still worth your time. It is more of a tactical simulator like Harpoon than it is a game like Battlestations.
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1 of 3 people (33%) found this review helpful
35.6 hrs on record
Posted: January 18
One of my favorite games on steam. Since this is a fairly old game, by today's standards, it should work fairly well. The AI is very smart and can prove to be challenging at some times. I would recoment this game to everyone who is a fan of Naval strategy games
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