1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.
User reviews:
Overall:
Mostly Positive (193 reviews) - 71% of the 193 user reviews for this game are positive.
Release Date: May 8, 2014

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About This Game

The year is 1849, and gold has just been discovered in California. You decide to head out west, to seek fame and wealth in the approaching Gold Rush.

Will you strike gold and become an overnight mining magnate? Or will you build your fortune bit by bit by supplying 49ers with pickaxes and blue jeans?

Gameplay

1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.

Key Features Of 1849

  • A campaign mode that traces the development of the Gold Rush from mining camps to bustling cities. Each city scenario presents players with unique starting conditions, victory goals, and obstacle events.

  • Sandbox mode with a procedurally-generated map for your location, based on geography (from the Pacific coast to the Sierra Nevada mountains), precipitation, resource availability, and starting lot size.

  • Vivid old west towns with buildings lining the streets directly inspired by California’s Gold Country.

  • Over 50 resources that players can dig up, farm, refine or manufacture as they build complex towns and cities.

  • Developed by SomaSim, a new studio dedicated to producing deep simulation games for today’s players

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista
    • Processor: Pentium 4 or better
    • Memory: 512 MB RAM
    • Storage: 75 MB available space
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel only
    • Memory: 512 MB RAM
    • Storage: 75 MB available space
Customer reviews
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Overall:
Mostly Positive (193 reviews)
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Most Helpful Reviews  Overall
411 of 449 people (92%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: May 10, 2014
As city-builders run short these days, i decided to have a go at this game. When i first started it i had in mind all the older city building game i already played such as SimCity, Cities XL, the Anno series and Sierra games (Pharaon, Zeus, the Caesar series...), the last which apparently served as the main inspiration for this game.

Thus, i was not surprised of the game mechanics which mainly consists of starting from scratch with three objectives that need to be filled. You then start to build some houses and production buildings, and the way to proceed is as i said above based on Sierra's mechanics: citizens need a certain resource/building in order to upgrade their houses, and therefore increase the rent income. Run short of any resource and the houses will shortly degrade to the highest level it can attain with the remaining ones.

Production on it's side consists of running a production chain which may consist of one up to three buildings in order to well... produce resources. These resources can be either used to satisfy citizen's needs, be sold at trading routes or given to the few events (up to three per mission from my experience). Some other elements have been included such as crime or fire, with respectively the sheriff and fire brigade in order to fight against them.

At this stage of the review you are probably thinking "Well that doesn't look so bad, does it?". And unfortunately it does. Let me explain you why, in the same way as i described the game above:

You start each game with three objectives: there is absolutely no time-limit or constraint of any kind. There is no other way to lose the game then through bad management, which is nearly impossible after a playing for a few hours. You can start from three "difficulty" options at the start of each mission, but it does only impact the first few minutes of play.

The resource management of this game is very simplistic: The raw resources are produced at a steady rate, never influenced by seasons (grapes, grain and cotton all the year! ) nor resource availability (hunters producing without animals, lumber mills without forests...). Stock management has been dealt with by giving your warehouse an unlimited storage capacity. You cannot predict as well the resource supply and demand of your city easily, as no production and consumption summary is given, which means that you will have to over-produce all goods required to avoid stock shortage.

Trade is the simplest form that could be included. You pay a "fee" to open the trade route with a city, and then after you can import or export goods from there. Goods are imported/exported at a fixed price, with unlimited quantity. This means that you can sell the town next door 100k logs of lumber at the same price, and import 100k crates of beer, without any impact on future trade or product price. Production capacity and demand are simply not taken into account in this game. This lead to a "give me money" button that can be pressed once in a while, without thinking any further.

Wages and rents are also fixed, population satisfaction is simply not taken into account, and unemployment's only impact is the color of the total population indicator. Hazards like crime and fire are solved by having the relevant building, effectively leading the risk to 0%. Other natural hazards likely never happen, or even if they do their impact is so minor that you do not even need to take them into account.

One back side of this game simplicity is that a resource shortage (non-anticipable as said before) can lead to total mayhem. A house degrading can mean worker shortage (which has no proper indicator), and this shortage can escalate to a complete desertion: some buildings required by citizens are shut down, leading to further house degrading, leading to further work shortage... A simple feature to give work priorities could eliminate this issue but it has not been implemented.

To sum up, this game is simplistic, terribly easy, and becomes quickly repetitive. I can say without any risk that after playing this game for 2 hours like i did you will have gotten all that this game has to offer. The only difficulties that can arise are not part of the intended gameplay but are the result of a lack of management tools and features that are included in most other city-builders.

Despite having the full california on the main menu and a large map when starting a game, you are confined in a tiny square without any opportunity to expand. That shocked me first but after playing for a while you understand that this space is all you need to have a working untouchable, steady producing money-farm.

To finish this review i wanted to say that i understand that this a new indie development studio, but i just took a look of the game description of this store page. "complex cities" and "deep simulation games" are not the words i would use to describe this game. On this opposite i would use the words "simplistic" and "casual". This is typically a game you could run on social networks or mobile phones, but in no way a city-builder simulation or resource management game.

Recommendation:
- For new players discovering the genre: This game could be an interesting first city-builder to play, but you will soon outgrow this game and regret buying it in the first place. If you want to start with a city-building game you should look for classics such as the ones i listed in the first pagagraph.
- For experimented city-building games players: Do not buy this game as you will feel robbed after playing for a few hours. Used to more complex management games it will feel like riding a car on a carousel after being used to drive a real one.

Sorry for the long review, but i didn't want to freely throw a bunch of critics without explaining why i came to these conclusions.
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50 of 59 people (85%) found this review helpful
3 people found this review funny
Recommended
17.7 hrs on record
Posted: January 3, 2015
It's old-school city building game on Wild West. Definitely smaller and easier to start than for example Anno games. But on the other hand, every mission in the campaign has different set of prices and available resources, so you have to build the city in a different way. Also every mission takes usually less than hour, so you can play even if you don't have a lot of time.
Is it good game? Yes, 1849 is good game.
Can it be better? Also yes. Interface may be definitely easier to use and there are still some minor bugs.

VERDICT:
If you are in mood to play city builder but you don't have time or just not in the mood to play something big as Anno, give 1849 a chance, it may be good choice.
If you're modern player, and graphics and sound is very important for you, check the screenshots and keep looking.

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29 of 34 people (85%) found this review helpful
2 people found this review funny
Not Recommended
9.9 hrs on record
Posted: March 5, 2015
I'm not in the mood to attack other civilizations after building my own city from scratch and I like a little more of a "story" when I build up my things, so I thought 1849 was going to be a nice panacea to my City Builder Sim illness.

Not the cowbell I needed.

1849 is very slow and frankly easy to win each level. However, it is time consuming. The majority of the time you've built the required number of buildings and you're waiting for them to accumulate the needed number of supplies to move onto the next section of California to colonize. The plot of land you're given is relatively tiny, given how much you can really move around.

Each game I was given an "edge" from completing a previous round. There was no right or wrong answer to what helps you, just whatever helps you in how you finish the objectives in the time alotted. This, I found helpful. It benefitted my playing style which is very kind because I have a certain way I like to set up my time management games. It also allowed me to experiment each level.

What drove me relatively bonkers was that nothing really changed from level to level. Usually there's something new introduced that makes a very significant impact, but this never happened in my course of playing. I had to use multiple important buildings because the reach was impossibly short and your town/settlement will go to hell in a moment's notice and you will not salvage it unless you can accomplish a few key things in the first few moments of establishing your settlement.

But once you figure out your pattern of play, you generally just sit there, wait for your settlers to upgrade their houses, and just keep refueling things.

It's perhaps the worst city building sim I've played and I was highly disappointed. Wasn't worth the price I paid. I've honestly just sat still most of the time and done absolutely nothing. It's also a bit dated-looking as well so there are prettier games out there for your money.

Maybe this could be a game to teach small children about areas of California during the Gold Rush, but I don't believe this could keep their attention too long. This likely plays better on a tablet or a phone, as well. Personally, I'm not a fan and even after forcing myself to give it a good go, it wasn't meant to be.

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46 of 66 people (70%) found this review helpful
6 people found this review funny
Recommended
4.7 hrs on record
Posted: April 30, 2015
This game was reviewed using a code sent by the developer.

1849 is city builder set in 1849 during the California Gold rush. I haven't played many city builders in the past apart from SimCiity2000, so my experience is very limited so far.

The graphics on show here are pleasant, there is nothing special, it almost looks like the same style in Theme Hospital, sort of plump looking characters, and some nicely textured buildings. Each mission in the story modes offer roughly three objectives, these can be as simple as trading a certain amount of a resource with a neighbouring city, or to reach a specific level of social hierarchy in your city. The missions can last anywhere between 15 minutes, up to an hour.

The audio is done very well too, a classic cowboy tune plays in the background as you have your bustling city sound effects playing too. I really liked the music, I found myself dancing in my seat at times without realizing it.

From the tutorial, right until the later missions, you are walked through every new aspect of the game. I found the tutorial here to be very well designed and prepared you greatly for the missions ahead. There is definitely a high difficulty curve in 1849 too, once you get past level five, there is a sudden change in difficulty, and the missions become more and more in depth and you have to really focus on managing all of your resources and trades as efficiently as possible. This isn't a bad thing, it's nice to see games offering the challenging content.

I am about three quarters of my way through I think, and I am up to almost five hours of game play, there is also a sandbox mode included too, which will end up probably having around twenty plus hours in total from 1849, which is a lot considering it is only a £10,99 game.

I didn't find myself encountering any technical issues, runs very well although it's to be expected as it could probably run on a potato.

Would I recommend 1849? Sure, it might not be everyone’s cup of tea, but coming from someone who hasn't really played city building games, this is probably one of the better ones to start out playing.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/
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54 of 80 people (68%) found this review helpful
3 people found this review funny
Not Recommended
13.8 hrs on record
Posted: September 16, 2014
1849 is a game where you need to manage one city, leading it to prosperity in a very unique setting! As the name suggests, it's set in 1849, during the California Gold Rush. Your main focus, as you can guess, it mining for gold, as well as other minerals, and building full cities out of it (seldom self sustained; lots of trading with other cities is involved).

I'll make it clear right away that I have never played a city management game before, so my standards may be different from yours, as I have nothing to compare it to.
But I've found the setting to be interesting, and the game's aesthetic seemed to add to it well enough, so I bought it, and finish it. Here are my thoughts.


Presentation
As you can see from the screenshots, this is no Tropico or SimCity with full 3D graphics, weather, and the sort. Not at all. As this is from a small team, they've opted for a more old school graphic style, with prerendered backgrounds and sprites. It may make the game seem very static, but each building has a sprite associated with a work-phase, and the townsfolk are also animated and walk around the city, delivering materials, going to the saloon, etc.
I think it looks really cool, and certainly not something you see a lot of. Everything seems to fit the setting (although I'm nowhere near an expert), and gives the game an unique vibe that works very well with its limitations. One problem is how blurry the sprites look when you zoom in a bit too close... Then, it looks a bit too rough. But you never need to zoom in as much, and it ends up looking great, for the most part! Well done here.

The music was good, but at the same time, a bit too repetitive. I like the western country it gives, adding to the atmosphere, but it's the same few tracks over and over again... Yeah, it ended up feeling too monotonous for me. What I ended up doing, was googling some other western country music (similar to what I heard in the game), and I stick to that instead. Unfortunately, I didn't find a lot from that time, which is a shame. It would be great if the developers could give the player some directions regarding finding other music, improving the overall experience for sure!

The sound effects were good for the atmosphere, but always ended up going overboard, leading to a cacophony of work noises or general gibberish. It can be annoying. I believe that each building played a sound, which lead to lots of different sounds being played at once, in busy moments... Since it felt like the same clip over and over, it wasn't very pleasant for me... But it's not too bad, you can turn it off easily.

Just another issue here, is the fact that there are no audio sliders of any sort. It's just SFX and Music On/Off (separately).
The game was clearly designed for an iPad, and the interface shows that a lot, creating problems that should not exist in a PC game...


Now, about the game's structure. You have a campaign with 20 different missions, each consisting of a city. In these missions, you have a checklist of 3 different objectives needed to succeed. As you play, there will also be 2 "surprise" comissions from the Mayor. These are optional, but generally provide you with a small benefit, in the form of upgraded buildings for free (although only in that particular level). There should be achievements for these, but the only ones who work are in the last level. All the others don't register, so there's that...
At the start of each city, you'll also have 3 starting options, depending on your playstyle. Some give you more money, some open more trading routes, more food, mines, etc. etc. All things considered, they only seemed to affect the very beginning of each mission. Once you're set, they all play very similarly.

Different cities will have different trading routes, and different types of buildings you can build. This could have been great for variety, and increasing strategy, but it's flawed. First off, you have no infomation about it when you choose your starting conditions. This is BAD. Very bad. So many developers give the player uninformed decisions to make...!
Then, there are the comissions. There's also no information about these beforehand, which means that you'll be caught by surprise, usually with very little money, and having to change your whole approach if you want to meet those requirement. Why? Because the comissions usually ask for materials you have no use for! Half of the time you can't sell them, so you just build structures to get them in time, and then it's just wasted space. All for a few building upgrades... In hindsight, I probably would have been better off not doing them! Oh well...
The limitations imposed to you regarding the farms you can use also seems very arbitrary. There weren't any radical terrain changes to justify these, which means that it just felt a way of forcing you into different directions. The same with trading routes, I have no idea why I can't create more flexible paths to make perfect use of my resources... Maybe it makes sense from an historical standpoint, but that's never explained. barely anything regarding the Gold Rush is explained actually, which is disappointing!

Then, you have the Sandbox Mode. This sounds fun, right? Just building you city, endlessly expanding! ... Well, not quite. You see, you'll be able to choose different areas on the map, some larger, with more coastal area, more minerals, etc. But they're all pretty limited levels. And there's no objective at all. I understand what Sandbox means, but even some comissions would have been very welcome! There are not even random events that can happen to throw you off guard (at least none that I've seen)... So, it ends up being very laborious. You simply repeat what you've done during the campaign, but this time, with no goal. Just mindlessly clicking things, reaching for infinity... I really do think this was a missed chance. Comissions would have helped with variety, perhaps some bandits would increase robberies, earthquakes, I don't know... there are lots of possibilities, but I've seen none of them, so yeah.
I'd stick with the campaign, and no more.


Aside from all of this, the game just lacks challenge, as well as options. First, there's no automated trading. Which means that you'll have to buy everything manually (and selling), making it hard to keep a constant economic balance. Then, even if you want to check your stock, you'll have to open another menu to see that, with more tabs and clicks than it needs (because I'm playing this on a mobile device... Oh, wait.)...
Each road must be built one by one as well, as well as every building. I think it would have benefited a lot from a selection method to construct more than one at once. Or even giving shortcuts to the different buildings. I have lots of buttons on my keyboard, and none of them seemed to do a damned thing! There's a lot of clicking through menus here, unnecessarily so.

The lack of challenge comes mostly from the lack of good objectives, and monotonous progress. There are no events to make your life harder, you just keep building until you're infinitely rich! The only difficulty was in the comissions (mostly due to omission), and maintaining a large mansions at the end. That's because each requires a plethora of different resources that you'll have to constatly keep trading for. Without automation, it's very easy to let things slip while you're doing something else, and then everything downgrades because they're lacking shoes... Or newspapers... Because that's what defines a mansion.

Sorry if I couldn't explain the mechanics all that well, but I've tried to focus on the negative points that I've found. I did not enjoy the game very much due to this lack of input from the player. It's just managing time and money, with no risk or reward. It's not awful, but not a great game!
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25 of 30 people (83%) found this review helpful
11 people found this review funny
Recommended
16.3 hrs on record
Posted: January 5, 2015
Do you like casual games..... Do you like city building..... Do you like watching illicit movies at night to the soft sounds of Kenny G.... wait a minute! You'll find the first two in this game. 1849 is a very simplistic game about balance. you need to find the right balance between workers, supplies and cash. That doesn't sound too difficult at all, now does it?

As a casual game it does just that, very pick up and play, you can waste a few hours messing around in the various scenarios. Feeling a bit flustered pick up right where you left off, or start that scenario over. Word of advice be ready to turn the volume on your speakers down as the game is choke full of the same looped audio you hear in the trailer... As you can imagine after 5 hours of hearing that same tune.... Temper raising, need to kill raising, haring same loop over and over again makes Orge a not so nice man.

If you're into hardcore city building... this game won't satisfy your itch, if you enjoy minor dabbling into city building, finance simulators, and dressing up like a cowboy and pretending your dog is a horse, than this will be for you. So I suggest you buy the game, buy the DLC and by all means enjoy yourself a nice relaxing casual game of 1849. Come on, you know you want too!
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70 of 112 people (63%) found this review helpful
Recommended
1.4 hrs on record
Pre-Release Review
Posted: May 8, 2014
Full Video Review - http://youtu.be/b5ZhIx5KLqc

Hello I'm Cosmic and welcome to indie city management game 1849 developed by SomaSim. The premise of the game is well, obviously its 1849, and gold has just been discovered in California. New towns are popping up left right and centre from mining towns to farming communities. Now I'm English so I'm not much of an old timey prospector type but dang nabbit we'll give it a jolly good go.

1849 is all about city building and management, straight off the bat those who played games like Pharaoh and the Caesar series will be instantly hit with a sense of nostalgia. I played the Caesar games extensively and huge comparisons can be drawn to it, its clear that 1849 was heavily inspired by those games. The game has both story mode and a sandbox mode. Story mode sees you progress through a variety of towns with different objectives as the Californian gold rush takes hold. You'll build mining towns, farming towns and towns for educated families to live in.

One you start, you start with a storage depot where all your resources will be gathered. You'll have to build homes for people to live in and start some agriculture as people need to eat. Building cost money, and you only have a finite amount. Housing is a source of income from their rent but production building cost money as you have to pay wages. As your town increases in standards and resources housing will upgrade to offer more people per house and more rent. However production buildings will far outweigh the amount of housing required which is where one of the more interesting game mechanics come into play.

Similar to the real world, no town is completely self sufficient. This means while you may have a town with an abundance of iron ore your town may have no access to the production of fabrics. Trading is a massive component of the game, each town you play has access to several trade routes with other towns, these require money to open and you can then import the materials you need and export the materials you don't. Money management is a big factor, making sure you don't go bust is crucial which means making sure you have the best housing for rent and are regularly exporting your overstocks for cold hard cash.

On top of your standard objectives you'll also come across optional telegram missions where by you'll be rewarding for attaining certain objectives. Usually this comes in the form of exporting X amount of materials to town Y or making sure you have excess materials in your depot. The rewards of this missions usually help you out greatly and if you can achieve them, they often are well worth doing.

City building is very similar to the Caesar games, things like roads and and housing don't cost anything to place. Production buildings will cost varying amounts of money and you'll have to make sure you have enough funds to not only build the building but make sure you don't go bankrupt when the next round of wages come in. Speaking of production you have to follow the process the whole way through. Simply building a wheat farm will not feed anyone, you'll also have to build a bakery. Even further down the line as you unlock more complex industries, things like mines will require more than just money to upkeep but also equipment too, like pickaxes.

I really enjoyed the city building in the game, it is not as micro as some similar games but it captures the fun of the genre and makes the process simple and easy to use. Returning to the management side of things, you'll have to do more than just watch your wallet. As your town grows you'll have to deal with disasters such as fire in which a fire department will be needed if you don't want fires to wipe out half your town. You'll also encounter a human element, as more people influx into your prospering town you'll encounter unemployment and if you don't provide local amenities such as a saloon, people will become unhappy. Crime is also a big factor, 1849 was a tough time for folks and the lure of a prospering town full of gold is too much temptation for some. You will have to build a sheriff to enforce some law in your town, if you don't production buildings will start to get robbed which halts production and steals precious resources.

Overall 1849 is a solid indie city building sim that captures the fun of previous games in the genre. It's well designed and thought out and its progression is well paced but also adds a good challenge to each new town. While not a micro management sim and it doesn't have the depth of a bigger city game, its a well put together title that has plenty of value for money. If you enjoy games like Pharaoh , 1849 may be right up your alley but if your looking for a more in depth realistic city sim you may wish to look else where.
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17 of 20 people (85%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: June 5
Fostering a rough-and-tumble western town sounds like a good time to me, but alternatives to the traditional city-builder don't always go as planned. The balance between expansion and resources is a delicate one, and straying too far from the middle can be disastrous. 1849 has the right look of a builder and starts off well enough, but you'll soon find it doesn't go much further than that.

As the name and the stylings might imply, 1849 is set around the time of the gold rush in the western U.S. wherein thousands of scruffy types made their way to California to grub for gold. Your job is to build settlements for them across several different scenarios, sometimes focusing on trade or a specific resource, other times going for a certain population level. You provide plots for migrants to set up homes on, and those plots upgrade automatically based on the resources you provide. They need food, firewood, booze, hides, and so on if you want to move much past a shantytown.

If you've got it in your head already that you're going to be building your very own Deadwood or watching drunken cow-punchers brawl at your saloons, let me stop you right there. 1849 is a very basic city-builder that hinges entirely on the flow of goods through your settlements. You build wheat farms to make wheat, bakeries to turn wheat into bread, and so on. The only action you'll see is some hot & heavy wheelbarrow pushing through your crowded streets. All resources flow through your warehouse at the center of town, so don't get too creative with your layouts because you want all your production buildings as close to the center as possible.

That's not the only limitation the game has for you, either. Your income is based on rent from your residential plots. All of your production buildings cost you money in wages to operate, so you're looking for the perfect balance between residents and wages. Unfortunately, it doesn't exist. You'll need twice as many residents as can work at your buildings to turn any sort of profit, and unemployed settlers become criminals who steal from your buildings and disrupt production. If you have too many residents the criminals will strangle your cash flow, and if you have too few you can't afford to run your buildings. This means no matter what, your town is going to be lopsided towards unemployment and criminals are going to be forever nibbling at your bottom line.

There's trading to do between cities but it is the laziest possible implementation of such a system. Each scenario has a short list of things you can buy and things you can sell. To start trading one resource you pay a huge up-front fee, and then after that you can exchange goods for money instantly. I assume this is how you supplant your income without spawning criminals but there's no automation to it, you just have to remember to push the "give money" button every few minutes. It's also easy for your city to stagnate under this system if you don't open a key route at the right time, because your balance of residents can get out of hand and keep you from saving up the money to open the route needed to prosper.

You'll find no end of little aggravations like this in 1849. Once fire brigades are introduced you MUST build them immediately or every single one of your houses will inevitably burst into flames. There are no tools to track production rates of resources so it's trial-and-error figuring out how many farms and bakeries are needed for a given population. The maps are also depressingly small, preventing you from building a sprawling frontier city. Not that you would be able to anyway, since there's a very limited number of buildings that all look very similar. The sound design is adequate but the graphics are a blurry mish-mash that will offend your eyes unless you're playing as far zoomed out as possible. It's not the worst way to spend an hour or two but you're not going to find any of the freedom or growth that is the cornerstone of the genre. And that's doubly ironic for a game about westward expansion.
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18 of 22 people (82%) found this review helpful
Recommended
10.5 hrs on record
Posted: October 4, 2014
This is a nice casual city building game.
I would describe it as a western World of Zellians with a bit more complexity.

There are 20 scenarios to play, each with different goals aimed at growing your town.
You start off simple and add houses, industries and other infrastructure, trading with other towns to meet the scenario goals.
There is a sandbox mode if you just want to build for the sake of it.

It is not a difficult game although you have to keep your eye on things at all times.

I bought it cheaply in a bundle but i think the full price is justified based of the length of gaming there.

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19 of 26 people (73%) found this review helpful
Recommended
4.9 hrs on record
Posted: May 21, 2014
1849 is a nice SimCity-like casual western citybuilder that isn't as deep but still fun to play, and every member of the family can play it because it's so easy to pick up.

I think everyone has heard of or played SimCity before so I'll spare you the details. You just place buildings and hope to attract as many residents as possible, which results in you earning money to build even more buildings.

The graphics are okay, but if you zoom in you'll definitely notice the blurry sprites. So... don't do that too much. The music has a certain western vibe which is good, and the sounds are pretty basic but okay too, I guess.

1849 wouldn't be my first choice when it comes to citybuilders, but if you have a younger family member, or an older one, start with this one. It's so much easier to understand and play for them, I think.

[Rating: 70/100]
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Recently Posted
kamzukowski
5.9 hrs
Posted: August 10
It's 1849 and Wild West is in a craze about GOLD.

Old Scrooge: Sweet apple pie, I'm rich! GOLD! GOLD!

[Someone's closing.]

Old Scrooge: Hi there partner!

Stranger: Gold you've sad?

Old Scrooge: Ahem! Whut ah mean is thet there nooooo gold hereabouts. You ain't makin' any trouble ain't you?
Get a shovel and find your own spot, cause this is my parcel.

[Stranger took out his pistol.]

Old Scrooge: Wait... Who are you? What the hell are you looking for here? You ain't pull that trigger ain't you? Yer a cheatin" son of...

# BANG! # BAM! # BANG! # PAW!
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Player
1.3 hrs
Posted: July 5
Good city building game. Light version of Tropico and Banished style games.
Buy this on sale as 15 € is quite a lot for this game compared to 19 € for Banished or 7-23 € for different versions of Tropico which offer more. Anyway good game, nice graphic and nice western music.

You need to satisfy residents so they want to live in your city. More residents will pay more rent making you profit. From your earnings you build farm to produce wheat and bakery to transform wheat into bread - food for your residents. Also you can build cotton farms to produce cotton, you can build orchard to produce fruit which you will distil in distillery into brandy. You can sell cotton and brandy to other cities making your budget even more surplus to buy lumber.
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Badinomo
20.8 hrs
Posted: July 3
Fun for what it is. By the time I got around to playing the expansion I was done.
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MiliaT
18.5 hrs
Posted: June 30
I really enjoyed this game. It was quick to beat though, and I am already wishing there were more campaign missions available because I really enjoyed the different challenges of each one. I played through both the base game and the DLC since purchasing a couple of days ago.

It has a nice balance of puzzle management elements, and city building for each scenario. It was super fun trying to figure out the best balance of things and also which starting opportunity to pick for each.

Again, my only lament is there are not enough scenarios to play through even with the DLC. I thoroughly enjoyed this not too brain exhausting little game, and will reply it again in the future.
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Sf4Mojo
1.5 hrs
Posted: June 19
I Like games like this. But this was just like meh boring :\
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martinsh89
2.4 hrs
Posted: June 8
It's a nice builder game with retro graphics, not too difficult.
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turner0111
15.0 hrs
Posted: May 24
Had potential but very unbalanced economy. Seems like they just didn't want to take the time. Lost interest quickly. Nothing more to say.
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SpaceCouncil
4.6 hrs
Posted: May 21
Teal Deer
  • Developers: SomaSim
  • Publishers: SomaSim
  • Initial release: May 2014
  • Genre: Simulation
  • #Worth/NotWorth: #NotWorth
Exposition, Concurrence and Summation
1849 is something that at first glance looks to be nice, quaint, relaxing little affair. Build a simple western town from a single isometric perspective. No pesky angles and rotation to get in your way. It turns out 1849 is anything but relaxing.

In 1849, you are tasked with building a city to support trade, commerce and the oncoming onslaught of tourists ready to strike it rich and find some gold.

Look, I thought this game looked fun, a nice distraction. But to be brutally honest, its bad. Its unbalanced, its tedious, its unfair.. for no reason. I started in on the campaign a bit hoping to get a grasp of things, sure enough I did. I figured it was more directed in during that type of mode so it was a bit tougher on you but it turns out that even in free-play its awful.

I will attempt to explain, there is an economy of resources that your city can make and export or import with money you've earned through selling your products. The thing is you must first establish a trade route, so far so good, however there is no way to make trade routes for anything other than what 4 other cities want. As in the seed you generate at the starting of your map, should it not have lumber per se, you are completely left out in the dust. There is no way to make lumber and therefore no way for your city to expand.

You need to collect rent from houses, you need to create jobs for the residents of those houses, However the cost of running the businesses to employ them is generally higher the the amount of rent you get from low income housing. So, what do you do to keep your city afloat? The short answer is sell any and all goods not needed for your people to whoever and anyone that will by it. You'll need food obviously, you'll need lumber for houses and expansion, and you'll need some variety of alcohol to satiate the peoples boredom.

And because production and running costs are at a premium you'll need to import something most likely being lumber. Which in my experience costs three times as much as anything I was exporting such as shoes made from animal hides and brandy made from grapes. Without selling the goods I was losing money on production costs and even after I sold them any disasters like earthquakes or random fires and rampant crime do to unemployment made my cost of importing lumber even higher. Bringing me and my city down further and further. A cycle I could not break and in fact saw fit to make me bankrupt.

I should mention that even though this is a city builder; it makes no attempt at any point to become automated. As in every time I needed to sell my exports I had to do it manually making it even more tedious. It's come to my attention this is also a mobile game and I have nothing inherently against those however I do know they are in general designed to be played in very short stints which this game does indeed evoke that sentiment maybe TOO quickly. It doesn't seem very in depth but its not shallow. Its just not worth your time, money or effort.

THE GIST
All in all, I just can't recommend this game to anyone.. for any reason. Play Cities: Skylines. I honestly thought the throwback to static isometric camera angle would make things a bit easier to grasp but the game seems so tilted towards your destruction its just not fun on any level. No.. just say no.


Follow my curation for more
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hackslashkill
5.2 hrs
Posted: May 13
Stripped down Anno rip off. Could have been interesting if balanced properly and some more features added.

Pros: Not much.

Cons:

Success is heavily weighted toward the type of map and goods that you are allowed to trade.

Graphics suck.

Sound sucks.

Can't name your town.

I have yet to get a map with a river on it, which is necessary for certain industries.

Essentially an Anno rip off. Except suckier.
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