From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth" comes the next generation of monster-on-monster fighting action! In this first release, play as any of four Kaijuland characters. 1-4 players, online or off! Future releases will feature original characters designed by our fans.
User reviews: Positive (21 reviews)
Release Date: Aug 11, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Any fighting game is only as good as its controls & combat mechanics. During our Early Access period we'll be rapidly iterating on both these features, according to community feedback!”

How long will this game be in Early Access?

“We anticipate about 3 months of Early Access will be necessary to really tune in the combat & controls.”

How is the full version planned to differ from the Early Access version?

“The full version of Kaijuland Battles will be free - there won't be any significant gameplay differences from the Early Access version. The product is a very streamlined fighting game - 4 characters only.”

What is the current state of the Early Access version?

“All features are present, and all four characters are fully playable. Several combat mechanics are still very rough - especially weapons, grappling, & rage attacks. Many of our animations & audio assets will be polished, and we'll get a full graphical overhaul to our menu system before release.”

Will the game be priced differently during and after Early Access?

“During Early Access, we'll charge $5 for players. (Our Kickstarter backers will get Steam Keys e-mailed to them.) Once the game is ready for wide release, it will be free!”

How are you planning on involving the Community in your development process?

“The CKC community is VERY involved - we have hundreds of ongoing discusion on our forums - and all our design documentation is online in our public wiki. We have a public bug ticketing system we hope Early Access players will make use of - and our current & future task lists are public on Trello.”
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Requires a controller to play.

Buy Colossal Kaiju Combat™: Kaijuland Battles


Recent updates View all (10)

September 19

Build #226 Notes (9/19/2014)

Gameplay Fixes:

  • Audio now grouped properly - volume sliders should work better on weapon sounds, etc!
Engineering Fixes:

  • Fixed several small lobby bugs.
  • Improved sign-in UI for Kaiju Coins.

0 comments Read more

September 15

NOW WITH A.I. Opponent in Training Mode!

One of the most requested features for Early Access was "I want to play against an AI opponent!"

Our AI time is scheduled for later - once all our combat mechanics are polished & final. Creating a complex fighting AI before all those things are finalized would be very inefficient.

But creating a really simple AI opponent? Easy. So we've put it in at your request.

Please keep playing & submitting feedback - we won't be able to improve it if you don't keep telling us what you'd like to see improved!

1 comments Read more
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About This Game

From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth", "Rampage: Total Destruction", and "Deadliest Warrior" comes the next generation of monster-on-monster fighting action: Colossal Kaiju Combat! Funded by the CKC community, our plan is to release 2-3 new games each year, showcasing features & characters selected by our fans!

Our first release: "Kaijuland Battles" features 4 cartoony kaiju from the (now sadly defunct) Kaijuland game. This is our "bare bones" release - we'll iterate to really tune our core combat mechanics & controls during Early Access.

Our next CKC game (The Fall of Nemesis) launches next year with 9 original characters designed & voted on by our fans, and 2 special boss characters designed by guest contributors Jeremy Robinson & Monster Attack Team.

CKC features 1-4 players, online or off. Gamepad control only - YOU MUST HAVE A GAMEPAD TO PLAY!

To submit your own character for a future title, or just to join in our lively kaiju discussion, visit our forums!

System Requirements

    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
    • OS: Windows Vista, 7, or 8
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
Helpful customer reviews
27 of 34 people (79%) found this review helpful
4.3 hrs on record
Early Access Review
All right, the main thing you need to know when going into the game is this: It is ALPHA. It is not completed at all. With that out of the way, I'll move onto other points.

The game is laggy, but still playable. Expect disconnections every now and then. Other than that, joining games is easy. Private matches, however, do not seem to exist. It seems anyone can join a game no matter what password you give the server, so expect to not be playing with just your friends all the time.

Now the gameplay itself. Some of it is yet to be implemented (grappling) but it is overall a pretty fun combat. It feels great to dodge an attack and counterattack. However, beam weapons are extremely OP at this time: Expect to be OHKO'd by them.
This will be fixed in the future, however, since this is only Alpha. Some attacks also go beyond their frames (once again, beams). Overall, however, this is a pretty fun fighting game.

Overall, I highly reccomend it. This is just the first of many planned games from Sunstone Games in this series. I'd highly suggest getting involved with both the game and the community; their both user-friendly. It is also possible to get your OWN
monster into the game series (Colossal Kaiju Combat) in the future, but more of that on the community site:

Now if you dont want to read that massive wall of text:

TL;DR: I reccomend this game if you have a controller and are a fan of fighting games or just monsters in general. It is still in Early Alpha, so glitches are guarnteed; however, this is still a great game.

Posted: August 11
Was this review helpful? Yes No
13 of 15 people (87%) found this review helpful
5.1 hrs on record
Early Access Review
Looks can be deceiving, and that is truly the case with this hugely fun multiplayer monster brawler, if you enjoyed the old Godzilla games then you need to buy this, furthermore this games fun factor goes up 10X when playing with friends so go support the developers right now and buy Kaiju Combat, and dont forget you've probably spent more money on lunch then the price of this game
Posted: August 28
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12 of 16 people (75%) found this review helpful
20.6 hrs on record
Early Access Review
This game is a great amount of fun even in its incomplete state. As long as you got enough skill and tenacity, matches can become the most fun you've ever had!

The thing you need to keep in mind is that this game is Alpha and is created to be simple and bare, saving complexity for future releases. But even with its simplicity, I have sunk 8 hours into this game already and plan to give in 8 more!

Also... The Komododon model is HORRID but that is my only beef so far.

If you were a HARDCORE fan of the Godzilla Trilogy or you wish to support the devs either financialy or you wish to help find bugs and tell on the forums, get it! Otherwise, wait for the free full version!
Posted: August 14
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8 of 9 people (89%) found this review helpful
3.6 hrs on record
Early Access Review
Thumbs up :) i can't wait until more monsters come on
Posted: September 1
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8 of 10 people (80%) found this review helpful
0.5 hrs on record
Early Access Review
Build #199 Review

First Impressions:
Being an ALPHA game there wasnt much to be expected. I expected a Barebones game with semi-decent controls. An it does have fair decent controls. It can be clunky at times, but I'm not expecting this to play as Street Fighter or Mortal Kombat. It's giant monsters an they are meant to be sluggish. Some of the combos are kinda cool and its not super complicated. An thats alright, if you think about old monster(Kaiju) movies. They werent really pulling all the moves out they were like a giant slug fest. Granted I have yet to play this against someone but for an ALPHA its still not a bad game. I'm sure by the time its BETA it will be a lot better.

Things that need to be fixed/Worked on:
-They need to increase the emitter count on the flame attacks. They are too flat and look dated.
-The Textures on the Monsters look too clean. Get them scared up or at least give them more defination. Perhaps they will look more beaten up after fights. That would be pretty awesome to see
-The sholder armor on komododon are clipping through him. Or they are not rigged to his arm correctly
-Magnarok I think should have some type of flame or smoke emitting from his body to add more character.
-Im sure they are working on destructiable enviroments. I cant wait to test those out.
Posted: August 26
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