From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth" comes the next generation of monster-on-monster fighting action! In this first release, play as any of four Kaijuland characters. 1-4 players, online or off! Future releases will feature original characters designed by our fans.
User reviews: Mixed (57 reviews) - 61% of the 57 user reviews for this game are positive.
Release Date: Aug 11, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Any fighting game is only as good as its controls & combat mechanics. During our Early Access period we'll be rapidly iterating on both these features, according to community feedback!”

Approximately how long will this game be in Early Access?

“We anticipate about 3 months of Early Access will be necessary to really tune in the combat & controls.”

How is the full version planned to differ from the Early Access version?

“The full version of Kaijuland Battles will be free - there won't be any significant gameplay differences from the Early Access version. The product is a very streamlined fighting game - 4 characters only.”

What is the current state of the Early Access version?

“All features are present, and all four characters are fully playable. Several combat mechanics are still very rough - especially weapons, grappling, & rage attacks. Many of our animations & audio assets will be polished, and we'll get a full graphical overhaul to our menu system before release.”

Will the game be priced differently during and after Early Access?

“During Early Access, we'll charge $5 for players. (Our Kickstarter backers will get Steam Keys e-mailed to them.) Once the game is ready for wide release, it will be free!”

How are you planning on involving the Community in your development process?

“The CKC community is VERY involved - we have hundreds of ongoing discusion on our forums - and all our design documentation is online in our public wiki. We have a public bug ticketing system we hope Early Access players will make use of - and our current & future task lists are public on Trello.”
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Buy Colossal Kaiju Combat™: Kaijuland Battles


Recent updates View all (22)

September 24

Build #467 Notes (09/24/2015)

Combat changes continue! This week we've tuned a bunch of Komododon (and some Robo) attack anims, as well as enhanced our Chain attack combat flow system. Now that Quick attacks can interrupt & dominate Chain attacks so easily, Chain attacks can finally "combo" into one another in a powerful way!

Two members of our design team pointed out that, since our last patch, Chain attacks have become easy to "counter" - making them less desirable. This second piece of combo-building was the missing bit to address that concern. Play games, and tell us what you think in our bug tracker!

Gameplay Changes

  • Komododon Chain_Away - weight & timing improved.
  • Komododon Chain_Toward - added more forward motion & slowed recovery. Hits 3 times.
  • Komododon Chain_Up - Removed the hop and added more step-through.
  • Komododon Fierce_Down - Extended wind-up by 3 frames, increased travel distance, fixed recovery.
  • Komododon Quick_Down - Fixed weight of stomp and recovery timing.
  • Komododon Chain_3 - Made it a headbutt instead of a bite.
  • Robokomododon Chain_Towards - Changed to hit only twice.
Engineering Changes

  • Added combo links between chain animations in character_root.

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September 2

09/02/2015 - Patch notes on KLB Build #451

Attack Priority Update Patch!

Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September.

This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins.

Engineering Fixes:
  • Attack Params now include combat type - associated with the button used.
  • Updated characters to include combat type states.
  • Quick Attacks are no longer interrupted by Chain Attacks
  • Quick Attacks will not interrupt Fierce Attacks
  • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.
  • Charging now reduces all damage by half.
  • Ducking or Prone monsters take half weapon damage, but full damage from physical sources.
  • Knockdown weapon attacks remove a Defense Cell.
  • Physical attacks on a Prone monster remove a Defense Cell.
  • Connecting with a Charge removes a Defense Cell.
  • Monsters with no Defense Cells take 150% normal damage from all sources.

Gameplay Fixes:
  • Komododon's Roar anim updated.
  • Komododon's Weapon fire anims updated.
  • Robokomododon's Roan anim updated.
  • Magnarok's Weapon fire anims updated.
  • Magnarok's Roar anim updated.
  • Komododon's Fierce_Basic, Power Down, Power_Toward, Power_Up,
  • Quick_Toward updated.
  • Roll anims fixed for Robokomododon and Magnarok
  • Fixed Magnarok's Charge audio
  • All Roar audio files updated to match new anims.

We have approximately one week for major feedback on these systems before the next patch. GO TO IT!

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About This Game

From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth", "Rampage: Total Destruction", and "Deadliest Warrior" comes the next generation of monster-on-monster fighting action: Colossal Kaiju Combat! Funded by the CKC community, our plan is to release 2-3 new games each year, showcasing features & characters selected by our fans!

Our first release: "Kaijuland Battles" features 4 cartoony kaiju from the (now sadly defunct) Kaijuland game. This is our "bare bones" release - we'll iterate to really tune our core combat mechanics & controls during Early Access.

Our next CKC game (The Fall of Nemesis) launches next year with 9 original characters designed & voted on by our fans, and 2 special boss characters designed by guest contributors Jeremy Robinson & Monster Attack Team.

CKC features 1-4 players, online or off. Gamepad control only - YOU MUST HAVE A GAMEPAD TO PLAY!

To submit your own character for a future title, or just to join in our lively kaiju discussion, visit our forums!

System Requirements

    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
    • OS: Windows Vista, 7, or 8
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
Helpful customer reviews
8 of 10 people (80%) found this review helpful
0.6 hrs on record
Posted: August 22
Early Access Review
This game was pretty good when I played it a few times before. The development could be a bit quicker, though. Just saying.
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5 of 6 people (83%) found this review helpful
6.2 hrs on record
Posted: September 11
Early Access Review
I enjoy this project so far. Even though the development speed has gotten me worried I still try and play this whenever I can. I recommend this game because it needs people to play it in order to get better faster and that it is still fun in this early stage.
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5 of 7 people (71%) found this review helpful
0.3 hrs on record
Posted: July 29
Early Access Review
A good game, but the last update was in April. I am starting to get worried that it is dead. As it stands, there are very few monsters and one stage. I do not recommend you to purchase this at the moment. If you really want to play a kaiju game on pc, just emulate Godzilla Save the Earth. However, if you really want to support the devs, then go ahead and buy this now. Though, be warned, the final game will be free, sort of like H1Z1.
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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: July 16
Early Access Review
This was the first Kickstarter I ever back and it really made me question ever doing it again. I think before you back any developer they should prove they know how to make a game and see it to completion. Colossal Kaiju Combat feels like a unorganized mess. The devs spam you with info about their card game more than advancements in developing this one. I install it once about every 4 months to see if anything has changed and it's always the same. The same three monsters with clunky fighting animations.

I supported the Kickstarter because of the concept they mentioned of have all kaiju from all movies together in one fighting game. I'm sorry to say the dream I had of what this game would be is dead. Now I'm just hoping to recover my losses at some point with something at least playable and a bit fun.
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4 of 6 people (67%) found this review helpful
2.0 hrs on record
Posted: August 30
Early Access Review
its a good game and it will be even better when its fully released
buy it now to help that happen quicker
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