Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
User reviews:
Very Positive (42 reviews) - 83% of the 42 user reviews in the last 30 days are positive.
Very Positive (2,448 reviews) - 90% of the 2,448 user reviews for this game are positive.
Release Date: May 30, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Fall

Downloadable Content For This Game



“Hands down, The Fall is one of the best games I have played.”
Indie Game Mag

“A Modern Classic.”
9/10 – That Nerd Show

“The Fall has proven that innovation is still possible in the genre”
8/10 – RestartReplay

About This Game

Experience the first story in a mind bending trilogy! The Fall was recently awarded Game of the Year for Best Story from Giant Bomb.

Take on the role of ARID, the artificial intelligence onboard a high-tech combat suit. ARID's program activates after crashing on an unknown planet. The human pilot within the combat suit is unconscious, and it is ARID's duty to protect him at all costs! As she progresses into her twisted and hostile surroundings, driven to find medical aid before it is too late, the realities of what transpired on this planet force ARID to reflect upon her own protocols. ARID's journey to save her pilot ultimately challenges the very rules that are driving her.

The Fall is a unique combination of adventure-game puzzle solving, and side-scroller action, all set within a dark and atmospheric story. Exploration will be paramount to surviving your adventure. Utilize ARID's flashlight to uncover a myriad of interactive objects. If what you uncover is hostile, switch on your laser sight and kick some metal! Get ready for a disturbing journey as you fight, explore, and think your way forward, expanding ARID's world, in spite of her protocols.

The Fall features:
  • A compelling story - Crafted over the course of two years, The Fall's story is a cut above standard gaming fare.
  • Story/Gameplay integration - Players encounter challenges that force them to think in ways congruent with the game's story.
  • Thick atmosphere - A very well polished visual style is complemented with The Fall's full voice cast.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Memory: 3 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
    • OS: 10.6 Snow Leopard or above.
    • Processor: Dual core 2.3 GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD 3000 or better
    • Storage: 530 MB available space
    • Additional Notes: Requires a mouse with two buttons.
    • OS: Ubuntu 10.04 or later
    • Processor: 2.5 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (42 reviews)
Very Positive (2,448 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,974 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
4 people found this review funny
2.3 hrs on record
Posted: September 27
Wait. This isnt Putt-Putt...
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: October 3
Ok. I want the next episode right now!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
129 of 144 people (90%) found this review helpful
8.0 hrs on record
Posted: November 5, 2014
The Fall is a very good game, but kind of short really.

Basically, you start as Sci-Fi Suit, fallen in a weird place or planet, and you have to seek medical help for your unconscious pilot.
You have to go through really creative puzzles and challenges through this survival adventure.
They really put a good work for this game, even the achievements are fun to accomplish.
It looks at first like a casual platformer, but as you play you will feel how good and engaging mechanics this game delivers.
The game is story driven, it shows you how A.I. can have a passion, feeling and willing to sacrifice for the sake of that pilot.

+ Good mechanics.
+ Creative puzzles.
+ Good atmosphere.
+ Good story.
+ Nice achievements.

If you finish the game, check the achievements, you will be thrilled.

I really recommend this game for its creativity and the good mix of Mechanics, Puzzles and Story.

Would play a sequel.

Worth every penny if you like this kind of games.

............................................[ Arabic Review ].......................

ذا فول أو الهبوط أو السقوط لعبة جيدة جدا، ولكن نوعا ما قصيرة.

كمقدمة ، عليك أن تبدأ كبدلة فضائية او حربية في عالم الخيال العلمي، تهبط في مكان غريب أو كوكب،ولازم تنقذ طيارك المصاب اثراء ذلك الهبوط.

ستمر من خلال ألغاز وتحديات حلوة وابداعية والبعض يحتاج تركيز على البيئة التي حولك
من الأمثلة أنك تحتاج الى اختراق نظام تشغيلك من أجل اجتياز بعض العقبات

 قد تبدو لعبة عادية من النظرة الأولى نفس الشيء معي
لكنها تحتوي على عمق جميل في طريقة اللعب والالغاز والقصة

أساس اللعبة هو القصة التي تبين لك اهتمام البدلة بقائدها الذي يجلعها تضحي بكل شيء

من الأشياء الجميلة أيضا الانجازات داخل اللعبة
بعضها لا يكمن في تحدي او سرعة او من ذا النوع
بل من النوع اللي يبين أنت قد ايش داخل جو في القصة ويبين اختياراتك واهتمامك بالقائد

تجربة جميلة وفريدة من نوعها للعبة صغيرة وقصيرة بتاخذ منك من أربعة الى ستة ساعات
ممكن أقل من كذا يعتمد على اسلوب اللعب

وبيكون في أجزاء أخرى للعبة تم التأكيد انه بينزل جزء ثاني وثالث مع بعض
وممكن يكونون في بندل مع بعض فاذا ما كنت مستعجل انتظر الى حين نزولهم

اللعبة تتطلب لغة انجليزية جيدة ، يمكن الاكتفاء بالترجمة لكن بتتعب شوي
Was this review helpful? Yes No Funny
355 of 459 people (77%) found this review helpful
55.5 hrs on record
Posted: May 26, 2014
Disclaimer: I have a credit on this game. My opinion is biased, but perhaps the passion that drove me to get involved says something in itself.

Last year I put my support behind a crowdfunding campaign for the first part of an episodic action adventure game blending light metroidvania gameplay with the kinds of puzzles you might find in point and click adventures, created by Over The Moon Games. At the time, I'd not heard of John Warner nor Over The Moon Games, but The Fall's premise caught my attention and as I got to know John, I knew that my instincts had pointed me in the right direction.

With The Fall's release imminent, I thought I might take some time to share my thoughts on playing the game and building a friendship with its developer as The Fall has taken shape over the past six months.

The (current version of the) game opens with a figure falling against a star filled sky. As it streaks past, a glimpse of what might be a city can be seen below. As the plummeting figure descends, the exosuit surrounding it comes online and automated reactionary systems erect antimatter shielding to protect its occupant from the incredible impact waiting below which will drive the suit deep underground.

You play as an A.R.I.D. artificial intelligence aboard a mark-7 combat suit, activated in response to the imminent danger threatening your pilot. You have no knowledge of your location nor the events which led to your activation. In some ways, the A.R.I.D's situation mirrors the player's as they're thrown into an unknown an unwelcoming environment with the clear, but perhaps bendable goal of seeing The Fall's narrative through to the end.

When I first spotted The Fall's crowdfunding campaign, its dark air of dystopian mystery evoked memories of Delphine Interactive's Flashback (the 1992 original which is playable natively on Linux via the F/OSS REmeniscence engine) and Another World, two hugely influential early cinematic platformers which featured tactical gunplay and movement puzzles combined with exploration and discovery. For me personally, these two games were the first examples of mature storytelling and evocative, compelling plots that I experienced. After playing Another World in 1991, perhaps a decade before I became aware that there was debate over whether or not games should be called such, I knew that games could be art.

The experience of being able to watch someone else's game evolve and unfold (or fold) into something coherent is second only to making your own (something which I'd also recommend). It takes a bit of patience, faith and vision to see the what-could-be inside the what-is, and even then, it can be difficult to predict how a game's direction might shift during development. When John joined us for SteamLUG Cast to talk about The Fall last year, we discussed the notion that there are a myriad possible games which might grow from a concept's scope, and that some of the challenge of directing and designing a good game is in knowing which one of those possible games is the best one to chase, and how to handle feedback which relates to one of the possibilities that won't be getting made.

As the A.R.I.D. seeks out medical aid for her injured pilot, she too explores an uncertain future. With only a minimal suite of suit functions available, the A.R.I.D. quickly finds herself in conflict both from without and from within as the danger response mechanisms required to bring vital systems online present themselves as being a way to protect the very human she is programmed to save at all costs.

My first interaction with John was in an email where I tried to convey how disappointed I was to know that I probably would not have time to be a part of the community or contribute in any meaningful sense. Yesterday John told me he wanted to recognise me in The Fall's credits for the advice and effort I've given since the crowdfunding campaign ended. Sometimes when things don't go according to plan, something positive comes out of it.

It feels to me that The Fall reaches out to touch on concepts like identity, autonomy, the value of life, and the meaning of sentience. The game's atmosphere is brooding instilling first a sense of isolation and impending danger, then oppression and finally desperation as the A.R.I.D. strives to protect her charge in a world seemingly bent on ensuring that her programming remains unfulfilled. What will A.R.I.D. become as the story progresses, what will we learn, and how will that shape the way we appreciate and determine our own actions?

Episode 1 of The Fall will be available May 30th on Steam for Windows, Mac and most importantly, Linux. In the meantime, some of the development update videos can be found on The Fall's Greenlight page.

It has been a pleasure to play a part in making The Fall possible, and I'm looking forward to seeing the response it gets. I hope it's as enjoyable to fresh eyes as it has been to those of us who've had the opportunity to witness its development.
Was this review helpful? Yes No Funny
113 of 129 people (88%) found this review helpful
3 people found this review funny
3.5 hrs on record
Posted: August 23, 2015
The Fall is a side scrolling, almost point and click style adventure game. It was released in early 2014 on the PC, and then later released on the consoles in July 2015.

Plot wise, The Fall is focused on A.R.I.D, which stands for Autonomous Robotic Interface Device (a good mouthful right?), you navigate through a destroyed industrial factory looking for a medical aid for the human inside of the suite you are in control of.

The gameplay is similar to that of Metroidvania style games, you aim with the right analog stick and shoot. You are equipped with a torch and a gun (eventually), you can switch between your laser sight on the gun, and your flashlight. This game is extremly dark, so you will need to use your light ALOT. Thankfully you don't have to running out of batteries like most games seem to force on you nowdays, your flashlight will never run out of juice.

Parts of this game feel like you are playing a point and click adventure, you have to locate certain objects in the game world by highlighting them with your flashlight before you can interact with them. You can combine objects to make new ones to aid you with puzzles, all of these are common found mechanics found in adventure games. There is some very basic shooting action to be found - when I say basic, it is very basic; don't expect to go into crazy gun battles with the androids, you have one weapon throughout the whole game, it has unlimited ammo, and all of the enemies die in the same amount of shots, apart from the end boss.

Graphically, The Fall is not exactly top of the range graphics; the atmoshere is so dark that they actually get away with having amazing graphics, the game puts alot of effort into the lighting to create the decaying atmosphere that you are set in. If anything, I think it may of been a little too dark, as sometimes it made it a real challenge to be able to see what you are looking for, especially since the flashlights arc is so small anyway.

Much like other metroidvania type games, all of the levels are non-linear, allowing you to explorer to your hearts content, there are a few locked doors which you have to work around, but the majority of the time you can go where ever you want; at first, the vast amount of rooms and corridors you find yourself in is very overwhelming, but you will soon be able to work your way around with ease, even without any sort of map/mini map.

A fullplay through of The Fall took me just under four hours. It starts out quite slowly but soon picks up pace once you are thrown into completing certain tasks in order to get merit points. I managed to get through the game with minimum deaths, maybe 5 or so through the whole game, so it is by no means a difficult game to finish.

I am going to simply just recommend The Fall, it's by no means a bad game, but it also doesn't blow me out of the water. I did enjoy playing it, and there is some really interesting moments in the game; there is a sequel in development, and I am eager to find out where they intend on taking the plot as it stands now. If you go into The Fall with the expectations of it being a point and click adventure game, you will enjoy yourself; however don't go into it wanting a really action filled playthrough as it is not that at all.

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

Was this review helpful? Yes No Funny
78 of 80 people (98%) found this review helpful
6 people found this review funny
5.9 hrs on record
Posted: December 26, 2014
+ Great story and atmosphere
+ If you like robots, you'll love this game
+ Pretty diddly darn good voice acting
+ Puzzles are clever--nothing too rage-inducing or too easy

- Controls are a bit...sticky? Clunky? I'm not sure how to explain it. Wish it would have been a bit smoother but you get used to after a while. Test both keyboard/mouse and controller and see which is more to your liking.
- [EDITED] (Slight spoilers) This is part ONE of the game. Over the Moon has part two in production! Check out the official site and social media for more information :)
Was this review helpful? Yes No Funny
118 of 143 people (83%) found this review helpful
9.9 hrs on record
Posted: May 30, 2014
I really am glad that I backed this game. The story, atmosphere, setting and the voice acting all come together to make a very enthralling experience.

This first episode took me around 4 hours to complete and I believe is well worth the asking price.

I am very much looking forward to the next episode.

While others have apparently run into bugs I can say I did not run into any but that does not mean there aren't any.

As for the controls it works well on controller and while aiming can be a bit odd with the mouse I found it completely playable on KB+M.
Was this review helpful? Yes No Funny
100 of 124 people (81%) found this review helpful
6.4 hrs on record
Posted: May 31, 2014
Design is really, really good. Story is well written. Controls will take getting used to especially if using mouse / keyboard. Voice acting is incredible.
Was this review helpful? Yes No Funny
76 of 89 people (85%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: June 12
This is an interesting concept of a game, fairly original in some of its gameplay style, and it kept me motivated for most of my playing time...sadly this didn't last too long. I mean, not the motivation but the game itself didn't last too long.
And i don't mean it just talking about the amount of hours playing time, but the game itself is not finished. That's one of the big bad surprises that awaits you when playing it.
When you buy a game called "The Fall" and that's it, no "episode 1" or "first part" or "some day in the future of the universe we will finish this game" you really don't have a clue that you are buying just the first part of an unfinished game.

And that's not right.

Sorry to the developer, because the game itself seems interesting enough, original, and most important , enjoyable for the most part. What's more, i was unaware of any hype and didn't expect a masterpiece, i just heard about it, look for it on steam, read the description, saw some pictures, and i was hooked.

I even checked the updates news and forums and heard about a "The Fall 2" in development since a long time, that's fine i tought, the developer have done well and now is preparing a sequel, and it's taking a long time, thats fine...the thing is...is not a sequel...and this is not a full a game, its episode 1 !!!

In this game you play a AI inside a combat suite that goes on after enigmatically falling on a planet (situation unknown) and the pilot inside the combat suite is unconscient or unresponsive and you play the AI moving the suit to save your pilot and reach a medical facility. It is interesting...you even have certain special abilites in your suite that are disabled by default, but you can activate them by overrading certain protocols and such. It is enjoyable, but what's intially a promising premise, soon deviates in just a series of test (Artificial tests) in wich you must prove yourself that you are a good house robot, you can do the cleaning, prepare the food, and then you have other tests in society in wich you help people and go to a party and blend in.... (all simulation of course) that's in order to proceed to the surface of this facility....and that's it. The problem is you reach this point after a short playing time and the game is over (in a cliffhanger) and the main narrative of this first part, the enemy , yes, its over. But you go outside, there's a thing that happens...and then it's over. After a short playing time, the main story it's clearly in suspense, and in case you were doubting you gain an achievement wich is awarded because "you finished episode 1 !!"

So, all the enjoyment you got after the 4 or 5 hours you played this good game are gone just like that. Even in the end, you don't get to activate all the abilites of your combat suit, just the first 3....
You go to the forums and read some updates about the development of the second episode and you learn that it's in development since 2014...and it still is, the developer keeps us updated from time to time. That's fine , the problem is, 2 years is a very long time for just one episode... (i don't even know if this story is gonna be a two episode thing or even more episodes!).

I don't recommend this game because you don't have a game here. You have an extended demo (a very extended demo, but still, just a couple of first levels, no more).
The game itself is good, and enjoyable, the story is interesting. But all those merits are nothing if you just take the first levels and ship the game like that... that doesn't cut it, and it doesn't work. Even if the second episode comes up tomorrow, the first one already came up two years ago...that's too much time. And this first episode cost 10 dollars wich is too much.
Adding to that, this game uses the unity engine...wich one more time, gave me a lot of compatibility problems like ALL the previous unity games i've played. At this time my problem is my gamepad doesn't work, not even with and emulator. So i had to play the game with mouse and kb...in other titles like tesla i had heating problems, because that unity game only used ONE procesor out of my quad core.

So, in brief, this game had me hooked up by it's premise, and it showed me some good things along the way, but it all was ruined by the decision to make and episodic game and not finish it before shipping, wich almost always ruins a game for me, and also all this was made worst by using the unity engine wich never turns out right.
Was this review helpful? Yes No Funny
61 of 69 people (88%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: April 30, 2015
The Fall is a kickstarted side-scrolling sci-fi adventure. The game is the very first release for Vancouver-based studio Over the Moon. It melds tense exploration of an alien world with devious puzzles and occasional action sequences, all tied together by a genuinely interesting and original story. Players take on the role of ARID – an artificial intelligence embedded in a combat suit, intended for use by a human pilot. As the game begins, ARID's pilot is mortally wounded, and her systems are damaged. You don't know where you are, having crash-landed on an unknown planet, but you must do everything you can to keep your pilot alive. It's not often that game stories examine AI personalities. There's the classic Planetfall by Infocom, and Wadjet Eye Games' recent Primordia, but it's surprising how few other games touch on a topic so intertwined with the computer technology that they're based on. By raising questions about forced obedience and the legitimacy of artificial life, The Fall is a worthwhile, if short, addition to these efforts.The game focuses mainly on exploration, which makes for a refreshing change of pace when compared to other side-scrollers. More importantly, it allows players room to breathe; there's no relentless push to the next objective, and you can really soak up the atmosphere on offer. While the default running speed is adequate, I actually felt compelled to walk for much of the game, because I wanted to spend more time enjoying the sense of exploration and suspense.It's a shame that the story, as compelling as it may be, is told almost exclusively through dialogue. Given the strong atmosphere and fascinating setting, I would've loved to see more environmental story-telling a la Fallout 3.Occasionally, The Fall dips its toes into the action-platformer pool by throwing a handful of enemies your way. There's a rudimentary cover system on offer, but the combat feels pretty clunky.In an interesting design decision, the exploration and combat modes of gameplay are separated by way of a toggle switch. When inspecting the world, ARID can use a broad torch beam to highlight interactive objects, but it switches to a laser targeting sight at the press of a button.Graphically, The Fall looks great thanks to its brooding minimalism. The focus on silhouettes draws obvious comparisons to Limbo and the many games released afterwards that tried to ape its art style, but it's done well enough here that I really can't fault it.The audio, too, is excellent throughout. The game is fully and ably voiced, with no noticeably flubbed dialogue. I was also very impressed with the soundtrack, which makes several dynamic changes based on location and fits well with the visuals. Sadly, with no difficulty settings or branching paths, I suspect most people will find replayability limited. This wouldn't be an issue at all if the story were longer, but even the most puzzle-averse gamer is likely to complete the game in few hours. Still, this isn't unreasonable for a quality title, and The Fall fits firmly in the same realm as games like To the Moon and Botanicula, price point included.If you're looking for your next action-packed side-scroller, you'll probably find this game unsatisfying and a little long-winded. For everyone else, especially fans of adventure games and sci-fi, you won't want to miss this one. The Fall is a great story, well told, and it's thoroughly enjoyable from start to finish.
Was this review helpful? Yes No Funny
Recently Posted
3.1 hrs
Posted: October 20
A game you can play in one sitting that offers an interesting and sometime unnerving story!
Helpful? Yes No Funny
5.5 hrs
Posted: October 20
Un juego bueno e innovador con puzles muy retantes (o yo soy muy tonto). QUIERO MAAAAAS.
Helpful? Yes No Funny
4.2 hrs
Posted: October 19
I got this on sale so I feel less bad about giving it a bad review.

First, the control scheme is just awful. Want to accomplish a task? Press and hold several buttons, EVERY SINGLE TIME. Want to look at stuff? Great, just drag your mouse so far you have to pick it up off the mousepad and move it to get more room to scroll. Several times.

Honestly, this felt like the developers ported a mobile game to PC, because the controls feel like swiping.

Game Length[/]
You can see my playtime here; 4 hours. It killed some time before work but not much else. I ended up using a walkthrough because the puzzles just didn't make sense (and I didn't want to use the terrible controls for any longer than necessary).

Alright, I'm not spoiling stuff here, but c'mon, that's not a story. Shame on you, developers. All you had was a plot twist amidst a bunch of conversations. Even the moments where the story is supposed to feel "weighty" and substantial came across weak. I.E. When you have to kill all the robots in the lab.

Yes, the idea was interesting, but the end of the game doesn't really explain anything.

So, the game is "pretty" but I'm left wondering if it even matters? I've got a rig that is several years old and not built for gaming, so I had to run this game on 1024x768 just to minimize lag. I'm left wondering why this game needed to be built so seemingly graphics-heavy? Hells, it would have come across creepier in pixels.

What innovation!? Having the game unlock your abilities for you? Fetch quests? Pressing and holding multiple buttons in order to open a door? You are on something if you think this game did something new.

A game with frustrating controls and a lack of plot. Buy on sale or, better, buy something else.
Helpful? Yes No Funny
3.7 hrs
Posted: October 19
This game is pretty dang cool. The controls are a little rough, and some of the puzzles aren't super intuitive, and finding objects in the dark is frusterating, but in the end it's worth it. The story, the world, and the characters are very interesting and really unique. I regret letting this sit in my library, unplayed, for so long.
Helpful? Yes No Funny
4.3 hrs
Posted: October 18
What makes this game great is the atmosphere and the story! Deff get the game when it goes on sale!
Helpful? Yes No Funny
1.8 hrs
Posted: October 18
Costing 9.99€ I was expecting a full game. Sadly this is not a full game, but just the first, very short, part of a game -- there is no real conclusion to the end at all.

The game itself, mechanics wise, is nothing new. Perhaps it's been a long time since the gameplay was common, but there is nothing new -- all the mechanics have been around since, at least, the mid 1990's. I'm making a point out of this, since it appears that a lot of reviews think the game has a lof of new mechanics. In fact, the controls, if anything, a a bit clumpsy and can sometimes feel more like a hinderance, than a help.

The story, is quite interesting, but there is simply not enough of it. It's not so much a story, as it's a computer complaining that it can't get it's job done because it's pilot isn't responding. It has potential, but at the moment, it's a bit below par.

The graphics seem pretty -- too bad it's so dark you can't see a whole lot.
Helpful? Yes No Funny
0.9 hrs
Posted: October 15
I liked this game overall, but I'd like to see the puzzles make more sense in the next chapter. By the end I found myself looking up what to do so I wasn't wandering around for an hour. On the plus side the graphics are great, it runs well, and the combat reminds me of Blackthorne or Flashback (in a good way). The story was also interesting, and I'm looking forward to seeing what happens next.
Helpful? Yes No Funny
The Requiem
6.4 hrs
Posted: October 15
The Depiction of AI in this game and storyline is amazing, makes you question even your own very concience. Storytelling was simple and beautiful and the pace was amazing. The game mechanics are unique and very simple and so is the puzzle solving element, enough to tease you a bit but not too hard to make you give up. I admire the voice acting in this game. The length of the game was short but the execution of story suits it well and some brain teasers increases the play hours. Really excited to see how the Sequel will turnout and expecting it to be longer then the first one!
Helpful? Yes No Funny
4.1 hrs
Posted: October 14
It was a fun little game, can't wait for the second!
Helpful? Yes No Funny
Grey Jelly
4.5 hrs
Posted: October 14
Would serve cardbaord child dubious meat again.
Helpful? Yes No Funny