Could a signal from another world have been kept secret for 40 years? Navigate a strange 3D database and work with other players to piece together what happened. Discuss your way through fragments of found footage films, journals and documentary clips about space.
User reviews: Mostly Positive (111 reviews)
Release Date: Aug 7, 2014

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Recommended By Curators

"What's most fascinating about this is how they used Full Motion Video to make film interactive by focusing on the discussion it provokes between people."
Read the full review here.

Recent updates View all (11)

November 7, 2014


Dear investigators,

Thanks to you and to our team, Cloud Chamber just won the TIGA Game Industry award for Best Social Game 2014.

We all know that a social game like ours is all about the quality of the players.

So thank you! <3

The Cloud Chamber team

4 comments Read more

October 30, 2014

Halloween Celebration Update!

The Universe is both fascinating and frightening!

We celebrate the success of our last two updates and our recent nomination for the TIGA Games Industry Awards 2014. Finalist - Most Original Game and Best Social Game!

Many thanks to the Cloud Chamber investigators who are making the game a fantastic experience.


  • STEAM avatars:
    Players can now choose Steam avatar as profile image.

  • Restricted nodes:
    Unlocking of restricted nodes has turned out to be more difficult than intended - because it is difficult to get likes from other players. This means that unlocking restricted nodes becomes a little too difficult. This seems to be because players are simply commenting more than they are liking. So, to help fix this problem, we have changed the algorithm, so it now counts comments as likes for the sake of unlocking restricted nodes. This means that, in order to unlock the restricted nodes in, say Part 4, you will now need 4 players to either like something you have written in Part 4 OR comment on a post you have written in Part 4 (any combination of the 2 will also work).

  • New encoding of intro video that some players had problems seeing.
  • Fixed bug when scrolling in feed or forum. Feed and forum should no longer freeze up while attempting to load more content and should load smoother.
  • A number of changes to communication between game and server to reduce risk of disconnections. Improved error messages to help troubleshoot connection issues.
  • After some controversy about Quicktime, we are now offering QT Lite as a lighter and less intrusive alternative - as suggested by some of our forum users.
  • The detection of old versions of QT has been significantly improved.
  • Fixed bug. Downvotes now no longer help unlock restricted nodes or win "best" badges
  • Fixed a few bugs and styling issues in message function.
  • Fixed a few bugs in the "Flag" function.
  • Fixed bug. Deep links in "Top Contributors" should now work.
  • Fixed path between the nodes "missing worlds" and "It's a big universe"in part 5 (used to send players on a detour)
  • Fixed bug. Clicking tagged usernames in the forums now opens the correct window.
  • Additional minor changes to leaderboard, spelling in some nodes etc.

2 comments Read more


“A complex story about murder, particles and electronic music.”

“It’s approach to multiplayer gaming feels like a slice of the future.”
Rock, Paper, Shotgun

“One of the first ever online multiplayer story games, where the main gameplay mechanic is not combat -- it's discussion”

About This Game

Cloud Chamber is a Massively Multiplayer story game.

Explore a mysterious 3D database.

Investigate and discuss story fragments with other players.

Piece together what happened from fragments of found footage, secret journals and astrophysics documentary.

In Cloud Chamber, the science is real; the story is fiction, and the truth about Space unknown.

Starring Gethin Anthony (Game of Thrones) and Jesper Christensen (Casino Royale).

The story

Players collaborate with each other to explore, investigate and discuss the fragments of information they collect on their journey through the dataworld, writing the story themselves of a young scientist, Kathleen Petersen, who risks her sanity and betrays her father to save humanity from itself.

Kathleen is forced to choose between loyalty to her father or to betray him and everything she has believed to be true. Her decision will not only determine the Petersen Institute's future, it will impact all of humanity itself.

Was Kathleen's mother Murdered?

Is Kathleen Going Mad?

What Is the Signal?


  • Experience a unique ”found footage” story that combines emails, photographs, maps, diagrams, fiction film, electronic music and documentary films from the European Space Agency into one coherent story.
  • Navigate surreal 3D levels between the parts of the story.
  • Piece together a fragmented story with more 150 story fragments spread over 10 unique levels.
  • Cooperative multiplayer: analyse & discuss the content with other players to understand what happened.
  • Gains access to locked parts of the story by evaluating other players’ theories.
  • Evaluate other players’ explanations; upvote the good, downvote the bad.
  • Make up your own mind: present your theories to other players and get their feedback.
  • Internationally acclaimed actors – Gethin Anthony (Renly Baratheon from Game of Thrones) and Jesper Christensen (Casino Royale, Quantum of Solace).
  • Film fragments filmed by the team behind the original The Killing.
  • More then 30+ movies from the European Space Agency integrated in the storyline.

System Requirements

    • OS: Microsoft Window 7
    • Processor: 1.8Gz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compliant video card with Shader model 3.0 support. Radeon R7 240 2GB or NVIDIA GT 630 2GB
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5500 MB available space
    • Sound Card: Integrated
    • Additional Notes: Cloud Chamber uses QT Lite, which should auto install with the game.
    • OS: Microsoft Windows 7
    • Processor: 2.4 Gz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compliant video card with Shader model 3.0 support. Radeon HD6850 or NVIDIA GeForce GTX 460
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5500 MB available space
    • Sound Card: Integrated
    • Additional Notes: Cloud Chamber uses QT Lite, which should auto install with the game.
Helpful customer reviews
321 of 359 people (89%) found this review helpful
1 person found this review funny
33.0 hrs on record
Posted: September 2, 2014
SUMMARY: This game is a carrot on a stick. You will not reach any satisfying conclusion to the story. A big deal for a completely story driven game.

I have played this for more than 30 hours, unlocked and viewed all content, was active on the discussions (more of lurker, but had 30+ posts as well). I did not want to review the game till I was sure I'm "qualified" to give an honest review.

I'll first describe how the game works. It's a "massively multiplayer story game" where you access a 3D database that is presented in the form of 10 chapters, each with a sequence of "nodes" for you to investigate, each node containing something to drive the story forward: a video (with human actors), text, portions of documentaries, letters, diary entries, photos, etc, The story revolves mostly around 4 individuals portrayed by human actors and is presented as a Sci-Fi mystery. The multiplayer aspect comes in play in these nodes. Once you're done checking the content of the node, you may choose to participate in discussion with other players. As in a forum, you may post a discussion or reply to an existing discussion of the node. You may also like/dislike individual posts. Liking a post rewards the post's author. In each chapter there are locked nodes accessible only after receiving a certain number of likes. This number increases the deeper you get into the game. This feature encourages players to participate in the discussions to piece together the story.

As to why I cannot recommend the game, there are reasons pretaining to the story and there are technical reasons. In regards to the story, it starts pretty strong and you feel that you want to find out where it will all lead. Very positive first impression. Unfortunately, with every passing chapter, the story grew more cryptic, secrets were piled upon secrets and nothing was resolved with clarity. The biggest revelations usually come in the video clips with the human actors, however those are aren't very common and it's aggravating when you finally reach a video node and discover that it's the same video you saw in the last chapter, with a few more seconds added in that have no real bearing, nor provide any revelation.

You will spend hours agonizing over blurred photos, spliced video frames and cryptic doodles, all because you think that a revelation is just around the corner, but you only get buried deeper and deeper into the mystery. It just feels like the authors threw a bunch of cool ideas together and presented it to their audience, thinking their audience will be satisfied filling in the gaps. I don't mind a good open-ended story that stimulates discussion, but this is just a skeleton of a story and towards the end of the game major plot points are never resolved. You conclude the game with more questions than answers.

As to technical issues, the game prouds itself on its innovation and creating this new format of storytelling. I do commend them for it and I appreciate it when developers come up with new ideas in the increasingly saturated games market. However, the format is broken. It can be fixed, and I believe it can work, but in its current form it is broken:

1) Discussions are mandatory to unlock content. That's really cool, it makes people participate. However, by the time you'll probably play it, most of the nodes have been discussed to death. There is nothing useful you can add. You will struggle to find something of value to say, yet you do have to say something if you want to unlock content.

2) Liking AND disliking both unlock content! This is probably a bug, but IMO it is a major bug. It allows trolls to spout aggravating posts which people will dislike (helping the troll unlock content) while thoughtfull well-writted posts get buried.

3) There is an activity feed that gives you notifications when people like a post of yours, comment on a post you liked, reply to your discussion, etc. This feed is broken. It only allows you to see about 15 notifications, the rest won't load and thus you will not find out what people replied to you. This is in a game that focuses on discussion as a primary form of gameplay. I have reported this (and players) to the developers, but nothing was done about it.

EDIT: Point #3 was addressed (19.09.14)

I was honestly enjoying it up till around the middle. Towards the end I felt the excitement fizzle out of myself and fellow investigators (you will see familiar names as you progress). All the investigations we did never really got us to anything concrete and nobody can claim to know what the story is really about, it is just theories at this point.

My suggestion to the developers is to fix the technical issues and rethink some of the social aspects in this game and come back with a story that actually has a plot, climax and ending. They are on to something with this idea, they are just not there yet.
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14 of 14 people (100%) found this review helpful
21.2 hrs on record
Posted: November 15, 2014
Well, geez... where to begin? I'm not so sure I would even consider this a game so much as a social media experiment in the form of an interactive sci-fi thriller. It definitely has the feel of an old-school FMV combined with a mysterious set of nodes, following your progression in each 'part' of the game. The experience was pretty engaging, and I was always looking to 'connect the dots' when posed with a lingering cliffhanger (to which there are many). If anything, Cloud Chamber is certainly ambitious for what it tries to accomplish, and for the most part, it succeeds. Having said this, I could really do without the social media aspect of the game. Granted, it's a cool addition to encourage a sense of community in trying to piece everything together, but here's where it falls apart (in my opinion)... parts of the game will not be available to you unless you take a very active role in the 'mini forums' I'll call them. And even then, there's no guarantee people will 'like/agree' with what you have to say, thus not allowing you to view some locked content. Bummer if you ask me. I think participation alone should be the defining factor here, but what do I know? Anywho, enough about that. Overall, the 'game' was enjoyable, and it got me thinking about 'big' things (hint, hint) that have real world meaning... almost eerily so. 3.5/5
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34 of 56 people (61%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: October 12, 2014
Decent acting, a story brought to you in tiny quicktime video bits and a facebook-like gameplay experience. You post, you comment & you like someone's status hoping that someone will like yours or comeent on your posts so you can unlock the restricted nodes in the maze.
It's a nice experiment but the facebook thing isn't really doing it for me. As is the story so far.

The game is basically:
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11 of 15 people (73%) found this review helpful
7.2 hrs on record
Posted: October 23, 2014
Not exactly what I expected but I definitely enjoyed the experience. Though it is not groundbreaking, it opens up new perspectives for this genre - which I'm not a fan of but this game still managed to crave for more.

However, I felt they could have achieved more with these ideas. The social side didn't work well for me, as people need to get likes so they post but they don't feel the need to like other's posts. Unfortunately onnly a few realised you have to give to recieve. Maybe some clues should be locked not until you get certain number of likes but until you like other posts.

About the story... It is interesting, mysterious and has enough threads that everyone can find their favourite. Mine was the scientific part where the story really tries to be as realistic as possible. I expected less science and more fiction but this way you have more chance to uncover the mystery, not just "It's magic, deal with it". There are other interesting aspects of the story like whether to trust others, (the fear of) going insane, fighting with the obstacles in research, etc.

Despite all its flaws, I enjoyed this game and I hope that it was just an experiment from the developers with new ideas, and they will follow this path with more titles and more creative ideas.
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8 of 10 people (80%) found this review helpful
1.9 hrs on record
Posted: February 15
The game is good for people who like to watch videos and discuss them. Your comments get likes ( but I was giving them only for archvement). For others this game can be boring ( like for me). 6/10
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6 of 7 people (86%) found this review helpful
3.5 hrs on record
Posted: December 12, 2014
Part YouTube, part Facebook, part FMV game, part adventure game.

Cloud Chamber is hard to describe and hard to recommend unless you like experiencing something different even if that something different doesn't always seem to work.

It's a multiplayer social game where you watch videos, comment on other peoples posts, and read snippets of information to piece together the mystery of a signal of unknown origin.

Oh yea, it also has an awesome electro soundtrack.

Full review:
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6 of 7 people (86%) found this review helpful
16.1 hrs on record
Posted: January 28
This review is based on 8 hours of play investigating 2 of 10 chapters, and reviewing all of the multimedia content.

If you ever wanted to be in an episode of X-files, either as sceptic or believing investigator, Cloud Chamber is for you. I learned something about astrophysics, too.

You get a case with paranormal indications, presented in the most confusing way possible, through over an hour of self-produced footage split into over 30 clips, almost another hour of material mostly taken from ESA (another 30 clips), and 120 documents to read and view . This is all organized in connected nodes set in a 3D-landscape, which restricts the order in which you can view all of this material (unless you know how to operate explorer and have an image viewer and a mp4 player such as VLC). Attached to each node is also a discussion board, where you can comment on the material and rate other players' comments, and if enough people like (or dislike) your comments, you can then access a "restricted" node on each of the 10 levels.

I scrutinize everything and look stuff up on the web on my own, so it is surprising that reading the comments still does give me new insights. The temptation to just leave the shackles of the 3D navigation system and just read all of the content directly is always there: it is so much more convenient if you want to view or freeze-frame a certain clip to be able to choose it directly from my playlist than to take the time to navigate the game interface. Given that the premise of the game is that suppressed information is being made public through the underground, one wonders why it isn't more easily accessible. If Wikileaks had operated that way, it would have faded into obscurity rather quickly.

That said, I'd rate the material as "advanced amateur production"; while the acting is good and the makers got access to some amazing locations, including a big anechoic chamber and the roof of the Radisson in Copenhagen, the distortion effects permeating the game are more aesthetic than realistic, which is difficult to disbelieve in a game that encourages you to investigate the smallest minutiae in the material. Given the low price of the game, that is still quite ok with me, actually.

Note that the ending is open: some mysteries are resolved, others are not.

I don't regret the purchase; if you like good amateur productions and don't mind navigating an interface and aesthetics that are more stylish than functional, and would like to fictionally investigate the paranormal (using the social features is optional), I recommend this game to you as well.
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5 of 6 people (83%) found this review helpful
16.0 hrs on record
Posted: December 3, 2014
Cloud Chamber is an enjoyable game, but it comes with an expiration date.

The game's premise is simple enough: A documentary crew filming at a prestigious research institute stumble upon a conspiracy to cover up a world-changing discovery. When something happens to the institute director's daughter, the crew posts all their multimedia online and enlists the online community to analyze and solve the mysteries surrounding the institute.

The gameplay is unlike most adventure games out there. The player navigates "server nodes" of crew's data (each node containing a film clip, scanned document, or photo), unlocking them sequentially. This gradual approach builds tension well. Like Lost's slow reveal in early seasons or House of Leaves, the player is left to speculate about the conspiracy as they receive new pieces of information. They can discuss it with other players via the data server's embedded "social media app". The buildup is slow, but satisfying.

This is also the game's major shortcoming: The game is fundamentally a multiplayer experience simulating a social media platform, and the player requires "upvotes" from other players to advance. Each node has an associated message thread in which players can reward particularly insightful comments about the node's media clue. Advancement depends on other players, and there will come a point when the player base is too small for anyone to proceed through the story.

Overall, a good conspiracy story that builds and maintains suspense. A little on the slow side for those seeking fast paced storytelling. 7/10
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5 of 6 people (83%) found this review helpful
5.7 hrs on record
Posted: December 18, 2014
A very interesting story, takes a few days, but you can 100% it, as long as you actually use your brain and try to figure out what is going on
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5 of 6 people (83%) found this review helpful
31.2 hrs on record
Posted: December 18, 2014
A great story, and a welcoming community. If you loved rational-yet-esoteric TV show LOST to the end and enjoyed above all researching and discussing the mysteries, you need to play Cloud Chamber right now.
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6 of 8 people (75%) found this review helpful
7.8 hrs on record
Posted: September 18, 2014
I love the concept of this "game". its hard to call it a game like how it feels weird to call those FMV games from the early 90's and 80's a game. But the mystery is pulled off very well here and the group discussion feels like a collective effort to solve a puzzle and I love every second of it.

10/10 would delve into paranoid conspiracy agency again.
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7 of 10 people (70%) found this review helpful
17.4 hrs on record
Posted: September 17, 2014
Where to start... Cloud Chamber was very intriguing, by its mechanics, its trailer... I was done with Alt-minds (a transmedia experience) since monthes, and was looking forward a new place to call home... And I said 'Yeah, why not !' When i clicked on 'Purchase' i didn't knew what I was doing... Now that i finally got up to the final stage of this wonderful game, i just can't think of anything else... It's haunting me, with a lot of 'what if...' I could get through Cloud Chamber a couple more times. Finally, we're getting as obsessed by this than the mains characters... Just get that game ! If you haven't get through it yet, then you missed a great change in games' mechanics !
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7 of 10 people (70%) found this review helpful
20.4 hrs on record
Posted: October 3, 2014
Something new and unique. None of the existing genre definitions fits this game. A little bit like an interactive David Lynch film. If you hate linear stories and being forced down an path in a game this one is for you
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10 of 16 people (63%) found this review helpful
9.5 hrs on record
Posted: October 12, 2014
I find it very difficult writing a recommendation for this game. Not because the game isn't good. Nor is it because the game is bad.

It's because I know this game isn't for everyone. If there's one thing I can say with certainty, is that this game is unique.

The game (and I use the term VERY loosely) is about engaging in a story and trying to unravel its secrets with the help of other players. Yes, that's about it. There are no quick time events. There's no score. There's no life. There's no end-boss. There's just a story, and whatever you feel like doing with it.

I know some people will shoot through said story, be slightly perplexed and unnerved, asking "is this everything?", annoyed that there's seemingly nothing else to do but watch some videos and look over some photos.

The reality is the essence of this game is the discussion that follows every piece of evidence that happens in the forums directly tied to the game.

This certainly has some flaws (like the need to have upvotes to unlock certain nodes - or evidence if you will). And I fear if the game will be as fun when the people move on (this isn't an MMO, there's no grind, there's little to keep you besides your own curiosity)... But for the time being, the experience is unique and... fascinating. At least to me.

As I wrote - I cannot say if you, dear reader, will enjoy the game. I do now know you, after all. I cannot give you a definite "yes" or "no". But I can promise: you haven't seen anything like this before.
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11 of 18 people (61%) found this review helpful
0.3 hrs on record
Posted: November 22, 2014
Great concept but overall, the way they handle the gameplay sucks. They should have each node's "message board" have a max of 20 people (or so) access it. In an environment where to advance you have to get people to like your comments, it's pretty impossible when there's already hundreds of comments all saying anything of interest. The reason discussing movies works is because you're discussing them with people you either know or someone that, if annoying, you can just walk away from. This game tries to capture that by dumping you into a room of hundreds of people, some of which you may not want to associate with. Keeping the "rooms" limited, possibly making it so each group "travels" together, you form relationships with the other players and may actually enjoy the discussion.

And requiring QuickTime was just icing on the crap cake.
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5 of 7 people (71%) found this review helpful
30.0 hrs on record
Posted: January 7
This game is unique.
It's a mix of play detective with a touch of facebook posting. You get to advance if your contributions towards the investigation are valuable for the commuity. I loved the journey. Throughiut the game I saw fellow investigators make such interesting remarks, gamers that player this game were truly sucked in by its universe.

The presentation of the game is gorgeous. The music is also excellent.

If you are into narrative games and you are looking for something new, this is it.
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10 of 17 people (59%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: September 22, 2014
This game blew me away, never seen anything like it! <3
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3 of 4 people (75%) found this review helpful
9.7 hrs on record
Posted: February 20
Cloud Chamber is a social platform based around complex scientific subjects. Notice, this is NOT a game, but a place to view content and discuss it. Problems arise as the interface prevents easy collaboration, and there is little incentive to try anything. There are no puzzles to solve or interactive gameplay elements, and there is no real conclusion. I can appreciate the effort, but it's 20USD for some videos blasted with distortion effects.

I followed Cloud Chamber prior to release, interested but never excited to jump on it. The devs never gave a clear picture on the content, and I won't pay large prices blindly. I ended up getting a copy from the 2014 Gem Auction. I'm not too disappointed in getting the game for a minimal cost, but in retrospect I would've preferred having the gems.

Cloud Chamber starts out of the gate stumbling hard. Quicktime AND a registered account are required to play, with the default account settings spamming your email inbox for every like and comment connecting to you. Fortunately the community is not heavily populated, but you will be changing the email settings very quickly in annoyance. The UI is slow and poorly designed, making it more difficult to see comments on your posts and see what you have missed. Navigating between content nodes can look cool in the videos, but quickly gets old when you want to compare information between nodes. I would've preferred access to simple folders and organization options.

I was hoping for a cool ARG with puzzles and community tasks, but everything here is posting theories or complicated research that may be red herrings. I get the feeling the plot was left loose with intent, random elements thrown in to bolster the mystery with no intent on a solution. Maybe it's too smart for me, but I'm just not interested enough to try and figure it out since I'm not enjoying it. Spend your money on Netflix or something to watch all the episodes of LOST, it probably costs less and I can tell you it has a tighter conclusion.
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3 of 4 people (75%) found this review helpful
17.5 hrs on record
Posted: February 6
Well, it is a hard game to review.

While it technically is a game, it's more of a discussion between players, while watching videos, reading documents or theorizing about what happened.

I would not really call it an investigation game, since so far, there seems to be no clear cut as to what happened.

The game is based around discussing the pieces (videos, documents, e-mails, screenshots etc) that are present.

I guess the game could be considered as an ARG. As such, it is not a game for everybody. Not everyone will like it.

It is slow (as in pace wise), or fast if you wish it to be. It depends on how long you spend on each items, and how involved you decide to go on some discussions (you can technically ignore/not discuss a lot of nodes).

There's no QTE, there's no combat, only interactions thru discussion with other players.

It is a great game if you do not wish to get stressed, and simply want to watch or read things, while chatting with other players. It is to be noted, that unless you manually add players on steam, you'll not have any way to know if someone is online in the game, or have a live chat with any of them, which is in my opinion, the only downside of an investigation game :).
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3 of 4 people (75%) found this review helpful
13.8 hrs on record
Posted: February 5
+ nice videos, solid acting
+ nice background music
+ the way the story untangles is intersting
+ the bite sized information chunks give a good pacing and don't feel like tiresome infodumps
+ no cliche evil guys, no pointless murdereing, etc.
+ lots of real space documentary snippets
+ while no final resolution is given, a lot of questions are still cleared up

- always online, game closes on connection problems instead of just reconnecting
- game requires account and doesn't remember the password
- text window could be bigger
- text input uses lots of computing power and gets sluggish
- how to progress is not quite clear
- no way to take notes
- no way to bookmark/organize information, so finding previous nodes or comparing them doesn't really work
- no indication if a node has been visited already
- there are no puzzles or stuff to unlock by figuring things out, unlock only happens via Likes
- the game starts reusing a lot of video content in later chapters with only a few seconds of new stuff spliced in
- in general the game doesn't have enough original video, lots of stuff, especially the locked nodes, is just stock footage of space stuff (interesting, but doesn't move the story forward)
- the mystery never really gets resolved, you are basically as clueless at the end as you where at the start, all you really learn is character backstory
- keeping track of replies to you comments is cumbersome
- the game wants you to not spoil later chapters, but since the story unfolds in reverse chronology that means you can't actually discuss earlier chapters properly once you figured out how they fit into the larger picture
- the loading screens contain hints and story pieces, but disappear so quickly that you can't read them
- map navigation from close up view doesn't really work, as the view is obscured all the time
- the game doesn't have an end, would have been nice if the last node opened up access to a forum to discuss final ideas so that info wouldn't be scattered around all the nodes and disappear with time

~ game wants quicktime, haven't seen a game request that since Myst and Co. some 20 years ago :-)

Overall I enjoyed this quite a good bit. The complete lack of resolution is disappointing, but the way the backstory is uncovered bit by bit works quite well. Having unlocks be tide to likes is a bit annoying, as there is often nothing meaningful to add to the discussion, so one is forced to make pseudo comments. People also don't upvote a lot, so unlocking takes quite a while (i.e. days). I did work around that by upvoting myself with a secondary account (which you can create with a single copy of the game). It wasn't strictly necessary, as replies and likes did come in a few days later, but it did speed things up considerably. The lack of actual puzzles is probably the biggest problem with the game, as that means none of your investigations ever leads to something tangible. Anyway, while not perfect, it was a fun ride and I'd like to see more of it.
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