Clandestine is a two-player co-op stealth/hacking game set in the 90's. An asymmetrical co-op system allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, or play in Single Player and switch back and forth with the push of a button.
User reviews: Mostly Positive (23 reviews)
Release Date: 30 Oct, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We know that a lot of players really enjoy participating in the game development process, and we hope that Steam Early Access will introduce even more players to this type of collaboration. We're excited to say that Clandestine is at a state where the core mechanics are in place and we feel it is ready to be subjected to the scrutiny of the players. Now that we're transitioning from establishing the foundation of our gameplay to adding new features and building more missions, this is the perfect time to involve our passionate community. It's really valuable for us to include our players in the development process, and Early Access is one of the best venues for indie developers to do that.”

Approximately how long will this game be in Early Access?

“Our timeline sets the game for release in February 2015. Depending on the success of the Early Access release, we would consider extending this timeline further with the purpose of delivering additional storyline missions and new game mechanics. The measuring of that success will be based on the volume and feedback of players who join us in Early Access.”

How is the full version planned to differ from the Early Access version?

“In order to avoid storyline spoilers, the Early Access version does not contain any of the campaign missions - only stand-alone, highly repeatable Challenge Missions. The full storyline will feature play style tracking and social engineering based on a rich branching dialogue system, as well as character skill and equipment progression.

In addition to the campaign, we will be adding more weapons, gadgets, local assets, enemies, and game modes during the Early Access phase. In short, the full version will be bigger, better, and it will have a storyline.”

What is the current state of the Early Access version?

“The game currently offers four Challenge Missions - essentially side-missions from the game designed to have minimal narrative context and be highly replayable with a large degree of randomisation and 3 different game modes each. All levels are playable alone or in co-op. The game currently has 3 weapons, 4 gadgets, 3 local assets, and one type of enemy.

All basic features and systems are implemented, including:
  • Stealth and combat AI
  • Loadout selection menu (selection of outfits, weapons, and gadgets)
  • Melee takedowns (lethal/non-lethal takedowns and corner takedowns)
  • Cover system designed for both stealth and combat use
  • Climbing (mantling and vaulting)
  • Hacking (control cameras, crack security keypads, disable alarms)
  • Tracking of player footprint (how much evidence you've left behind)

The following systems will be introduced in updates during the early access period:
  • Purchasing new equipment and hacking tools
  • Enemy AI in the hacking system (currently disabled pending implementation of hacking tools)
  • The character skill system

A branching dialogue system for social engineering is finished and working, but is unused in the Challenge Missions and will therefore not be available in Early Access.”

Will the game be priced differently during and after Early Access?

“We offer the Early Access version at a 10% discount. If you buy the Early Access version, we also promise you one piece of DLC for free, containing one new Challenge Mission and a cool new gadget - after the game has launched, this DLC will be sold at 4.99.”

How are you planning on involving the Community in your development process?

“With our last game, Expeditions: Conquistador, we built up a great rapport with our fans, both on our own forums and on the Steam forums, where members of our development team have been very active. As a 12-man studio, we don't have a PR team to separate the developers from the fans, so expect plenty of direct interaction between the community and the team.”
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Recent updates View all (2)

1 December

The New Patch is Out! Version 0.2 extended notes.

Greetings Early Access users, and everyone else out there in Internet-land. We are pleased to bring you a new update, Version 0.2! We thought it would be nice to highlight some of the more interesting additions to Clandestine in this version.

Hackers can hack PCs!

Congrats Hackers, you can now move your avatar in the Network view over active PCs and interact with them by pressing “Enter”. Armed with our very own HashRipper password cracking software, you can now click on the password (once the HashRipper has cracked it) and it will automatically be inputted into the password field. Then just click the “OK” button and you’re off to the races snooping into people’s emails.

Hidden within are some references to main story characters and events. So, for the interested sleuths, happy snooping! Emails will come into play more in the story mode on full release, where players can find useful information about not only the story, but the mission itself.

Guards get a new look!

We have implemented some additional variations on the existing guard model and included one additional more athletic guard model.

Gamepad Support!

Hooray! We now have gamepad support for the Spy preconfigured for the Xbox controller and with our first crack at aim assist. You’ll find that most Hacker view things can already be accomplished with the gamepad (use the D-pad for movement and the shoulder buttons to cycle the active window), but for now it’s best to stick to keyboard and mouse in that part of the game.

Gunplay Adjustments!

A number of things have been done to improve the “feel” of the weapons handling including:
-The gun stats in the Loadout menu are easier to compare.
-Faster aim transitions - moving from aiming to not aiming is faster.
-Moved the aim camera for less view obstruction by the character model.
-Decreased aim time on the aim reticle, so you don’t have to wait as long for the gun to become accurate.
-Aim reticle expansion gives less penalty when moving your aim and stacks with the walk penalty (moving your aim while moving the character gives you a higher penalty).
-Non-lethal bullets got some effects changes - they no longer spray blood when you shoot an enemy, now they spray saliva!

Stay tuned for further improvements in the next update, including the much requested ability to switch the camera to the left shoulder while aiming.

Grenades!

Flash bangs: Now with flying sparks!
Frag Grenade: Have gotten a heat wave and a flash of fire! Kaboom!
Damage from the grenade is now based on distance from the explosion.

More Hacker Controls!

As part of our mission to fulfill players’ hacker-keyboard fantasies, both the Network View and Camera Feed can now be fully operated with just the keyboard. However, for now, players still need to use the mouse to access and interact with the Local Asset Menu and the Tactical Map. (Check the Quick Reference Guide available on the store page for controls updates)

AI Improvements!

The AI behaviour is something that we will be working on continually throughout development, but here is what we have adjusted or added for this build:
-Alarming Noises - all unsilenced gunshots are considered Alarming Noises and the AI will now become instantly aware of your position when hearing an Alarming Noise if they have line of sight.

-Combat Awareness - the AI now gains instant awareness if they lose line of sight and then regain it when the player re-enters line of sight close to the last known position, the detection meter no longer resets when they lose sight.

-Combat Propagation - if an AI sees another AI in combat they will join the combat (they don’t have to see the player first any longer).
If the AI is running while in combat, it will now strafe when within 5 meters of the target position.

Bug Fixes

-A bug which locked the tags on dead/incapacitated enemies is fixed. Now when enemies are neutralised, the tag is automatically removed.
-AI should now always open doors in the correct direction.
-Bullets are removed from the ammo count when shooting glass.
-Enemy guns no longer visible through walls when aiming.
-The Pause menu can be called while lockpicking.
-Correct character names now used in the subtitles box.
-Intel devices should no longer be available for pickup through walls or doors.
-Selecting Exfil for the Tutorial no longer breaks the AI in the level.
-Security Guards drop their guns closer to their bodies when killed or KO’d.
-Fixed some discrepancies with the Tactical Map lines in the Helios Level.
-Grenades can now kill more than one enemy within the damage radius.

Known Issues

So if you have been with us for a while on Early Access, you may have noticed that we were quick with the first patch and slow with this second one. Part of that stems from us wanting to clean up as many bugs as possible, but now we’ve put our foot down! There are gonna be bugs folks, we tried our bestest, but for the sake of progress we thought all that stuff we’ve added might make up for it.

-Shooting a camera: if you shoot a security camera the game logic seems to break.
-Frag grenades almost never work. We know why and will be fixing it for the next update.
-Using the new PC email mechanic breaks the local assets menu.
-Typing passwords into the email client does not currently work, you must click on the displayed password in the Hash Ripper application.
-Reloading the first time causes a bug where the clip you reload with looks like it is full, but actually it is empty.
-Button Spamming the “H” key when loading a level will prevent the level objectives from loading.
-Pagers are not interactive for the Hacker on the 4th Floor and Attic of Interpol.
-[Level: Helios Microcomputing] - Alarms currently do not produce any sound for the Spy.

Thank you for your support so far, and the feedback you’ve provided on our Steam forums and elsewhere. We hope you’ll continue to follow our progress and let us know what you think, and have patience if certain old pesky bugs manage to stick around for a while before we fix them.




3 comments Read more

7 November

Patch News [version 0.1.1]

It has been a hectic week and we have been listening folks, thanks for the feedback!

Here is the Changelog for Version 0.1.1:

- Changed Key binding for Cover to "Ctrl"
- Fixed so Player cannot tag dead enemies
- Implemented alarm interaction in the tactical map
- [CM_Loft] Metal cabinets now appear in co-op
- Enemies performance optimization
- Home nodes now appear in the network view
- Tactical map camera optimisation
- Improved AI performance in investigation and combat
- Fixed a bug where doors would not open when AI would approach
- Fixed a bug where the player would vibrate when in cover at certain corners
- Added audio settings menu (more settings to come, obviously)
- Fixed objective marker not showing up for exfil area
- Fixed readable objects showing text twice
- Added highlighting affecting only selected objects that show the prompt
- Fixed shoulder issue in some of Katya animations (work in progress)
- Covert Ops outfit now provides damage reduction from body armour
- Improved occlusion in construction site
- Improved perfornance in Interpol challenge map
- Added version number label

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About This Game

Clandestine is a two-player co-op stealth/hacking game set in the 90's. A unique asymmetrical co-op system allows one player to assume the role of the spy while a friend provides overwatch and assistance as the hacker, or play Single Player and switch between the two perspectives with the push of a button.

The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.

Key Features

  • Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
  • A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
  • An intuitive but deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
  • Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
  • Your actions won't go unnoticed - enemies will respond to how much evidence you leave in each mission, and local assets may join or leave depending on your play style.

System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 280 GTX or higher, ATI Radeon HD 4870 or higher, 1 GB VideoRAM
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i7-3770 or higher, AMD FX-8350 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 660 or higher, ATI Radeon HD 7950 or higher, 2 GB VideoRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
Helpful customer reviews
5 of 5 people (100%) found this review helpful
3.4 hrs on record
Posted: 30 November
Early Access Review
While still in early alpha, this game shows great potential for fun and challenge. I look forward to the optimized version for intense gameplay.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
9.4 hrs on record
Posted: 14 December
Early Access Review
Reviewing Version: 0.2
12 / 14 / 14

TL;DR: This game's asymmetric co-op system offers a unique and fun two-player experience that makes this game very enjoyable, even through the notable bugs in the game's current alpha state.

Longer Review:
With one player playing from a 3rd person shooter point of view, and the other from a unique "hacker" point of view, co-op is made -very- important in this game. The field agent, on their own, simply sees what's right in front of them. No objective markers, no map, and limited ammo. The hacker has all the info, but isn't in the field to act on that info. They have the map, they see the objectives, they can look through the camera, they can call out guards, they can bribe, they can drop ammo/health-kits, they can hack passwords for locked doors, and so forth.

This system lends itself to an extremely co-op oriented, yet still responsibility-flexible experience. A skilled field-agent player can probably go all out as an mostly independent Sam Fisher sort of role, only needing help with a couple doors. On the other hand, a skilled hacker can quickly seek out most guard positions, disable all cameras, drop ammo near the field agent when they see fire-fights going down, drop health kits when the heart monitor shows injury, pre-hack all door passwords, bribe guards in stickier situation, and general make things a LOT easier on the field agent player.

This is part of what makes the system so fun, is that the system causes the two players to rely on each other to succeed, yet gives room for inexperience on either role to further reinforce that co-op "helping each other out" feel. Currently there are several notable bugs in the game that can be hindering, but the fun that comes out of this game very much outweighs any annoyances. I look forward to this game being a hit, and seeing more players online.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
11.8 hrs on record
Posted: 9 December
Early Access Review
Even though the price is a bit high for an early access game, it is worth it. This is one of the most entertaining games I have ever played, and it is still in early access. 10/10
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
0.6 hrs on record
Posted: 1 December
Early Access Review
Buy it so it becomes better.

10/10 would invest in this again.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: 26 December
Early Access Review
the gameplay for Clandestine was incredible, it offered traditional stealth gameplay, learning enemy patrols planning your strike for each hostile that crosses your path but to game ( especially in beta) is without bugs and faults... my friend and i experienced few bugs in the 2 hour gameplay session one being in the third mission i had eliminated 15/14 hostiles and the mission complete screen did not appear and the final mission the same problem but there was only 12/13 hostiles could be eliminated. but despite these minor bugs the overall experience was outstanding and should not be passed by.
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29 of 33 people (88%) found this review helpful
1.1 hrs on record
Posted: 1 November
Early Access Review
Clandestine, a two-player co-op game that's unique in the sense of how it plays where one of the players takes the role of a spy, that plays in the third person view, where you have to complete the objectives presented to you like stealing data, or killing a whole bunch of people..etc, without getting spotted or killed. The other player takes the role of a hacker that's behind the scenes, away from the action, providing intel for the spy player like spotting enemies and cameras, where you can disable and/or use for your advantage, and hacking a door systems to get the code to give to the spy for him/her to open the locked door, and more like sounding alarms for distractions..etc. Also it's worth to mention that you can play this solo, hoping from the hacker to the spy and vice versa. The game is a hard stealth game by the way, as in like one or two shots and you're dead.

The game also has, for the spy, two types of clothing/armor where one of them would be spy gear with more protection and whatnot, but you would be instantly suspected and spot if seen wearing it, while the other choice is wearing normal civilian cloth which decreases your spy abilities in some ways, but removes all suspension in certain levels when seen, unless you go to restricted areas, go on and kill some one..you know, the thing that one does to receive suspicion, and that's kind of a nice touch.

To me this is a great idea, combining two different gameplay types in a coop like mode, and haven't seen a game do this kind of thing before ( at least for me ) and it has my support and recommendation as a great game with great innovative potential, but it needs a lot of refinement / improvements in terms of how the game controls on both sides of the game ( the spy and the hacker ) with how the gameplay feeling really clunky seeing as how it's on Steam Early Access as version 0.1. And i hope they improve the tutorial as the hacker, also improving how you hack seeing as it's time consuming and annoying to hack something and then moving to hack something else, a click and drag system would be better, and if you're wondering what i mean by this is as a hack you have sort of a squid icon and you have to move it with you're arrow keys in certain lines, which becomes a pain really fast when using it.

The game is in development and i want to play more of it once it has been polished, and will get back to it on another new post in the future once the improvements are in place, and i want it to improve because i like the idea behind it and the fun coop gameplay that comes with it, and so if you want to support the idea, help developing it by getting it and providing feedback, wanting to see this game shine, then I'm with you, it also has a handful of levels to play with if you're wondering, but if you're thinking that it 'looks cool' and don't want to deal with how a game is in development with it's bugs and un-refinements, then i suggest you wait.

Shameless original link to post.
Was this review helpful? Yes No
22 of 23 people (96%) found this review helpful
4.3 hrs on record
Posted: 15 November
Early Access Review
Kadeshot: Hack this alarm please, I need a code.

Me: Are you sure? I don't think I can...

Kadeshot: Just do it.

Me: OK, hacking now.

>alarm goes off, guards swarm around Kadeshot<

Kadeshot: >sigh<

Me: >checks vital signs, all red.<

Kadeshot: Le...

Me: Wait let me do this one thing, >clears throat< SNAKE! SNAKE! SNAAAAAAAKKKKKEEEE!!!!

Good game with a lot of potential with great developers who seem to answer as many forum posts as possible.
Was this review helpful? Yes No
30 of 37 people (81%) found this review helpful
1.0 hrs on record
Posted: 31 October
Early Access Review
So far I have only played through the tutorial, but first impressions are quite promising. I'm having some minor technical issues (which is to be expected from an alpha), but have reported them all and it seems developer response is quite fast.

The performance of the game is very good on my not really game-capable laptop, although I have to wonder if that changes once I load up a proper mission (tutorial is quite simple in terms of level design).

All in all, I do like it right now. I'll update this review when I've played a bit more :)
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
0.8 hrs on record
Posted: 1 November
Early Access Review
Initially, I was hesitant to buy this game because of the price and lack of catalogue behind this developer. However, putting some faith into this game I took a risk and bought it straight-out. It was the right choice... kind of.

This is a third person stealth game with a female lead, which is rare nowadays given the genre. However, that isn't why this game has potential, it's the old school "PS2" feeling Clandestine holds that held me all the way through. If you didn't play many PS2 games, don't worry, you can get to experience a modern outlook of what stealth gameplay use to be like. The game is fun if but flawed but then again this is the first releasse of an alpha and there is plenty of room for improvement.

There are nice touches here and there, but also problems here and there. The character model, certain animations, gameplay mechanics (like the hacking) I can tell have work put into them but this game needs more money and polish put into it for it to really exceed. The problems being janky controls to it, no, not the tank control your character has, but actions like calling an elevator, using the cover system, feels.... off, not fluid enough. There's also the lack of any graphical options, shadows, atmosphere, any decent music, hell, voice acting. The shooting is quite bland, the NPC models are generic and the UI could do with a less clean look, in my opinon.

So why am I recommending this game then? Because it has the promise, and potential, to be amazing. Also I want to see more games like this instead of the cluster♥♥♥♥ of cloned 2D games we're all seeing now, this game feels like a breath of fresh air and to its credit, it did keep me entertained. All this needs is more man hours put into it!

Oh yeah, this has co-op functionality, so there's that.

---reviewed playing alpha 0.1, 1st November 2014---
Was this review helpful? Yes No
18 of 22 people (82%) found this review helpful
0.5 hrs on record
Posted: 31 October
Early Access Review
I'll wait for more optimization and an update or two before going into full detail, but I'm gonna say, I see quite a bit of potential in this.

Going into full combat will get you killed quickly. The stealth isn't THAT easy so far. Animations are smooth, if a bit jumpy in between "some" transitions like turning around and such, the shoulders kinda derp. But the movement feels nice with some momentum and stuff, just waiting for a better framerate to completely judge that one.
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15 of 18 people (83%) found this review helpful
1.6 hrs on record
Posted: 9 November
Early Access Review
Play as a hacker or an agent and rely on your co-op buddy's instructions for survival. Amazing premise. Rough delivery, but this is in super early access at this stage, so it's only going to get better. A great co-op experience, and one of those game idea that you wish you would have thought up.
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8 of 8 people (100%) found this review helpful
1.7 hrs on record
Posted: 25 November
Early Access Review
(Based on version 0.0.1)

Clandestine shows a lot of promise as an excellent co-op game with one player taking the role of infiltrating agent and the other the role of an off site hacker who must find passcodes, manage cameras, mark targets and more to help the agent. It is a little rough around the edges and as of the time of writing this review some features are not yet implemented so keep that in mind. The price is also a little high in my opinion.

Logic Artists provided me with review copies in order to produce a first impressions video. If you'd like to hear some impressions and see some co-op gameplay consider checking the video below.

https://www.youtube.com/watch?v=vzhpz4jGFls
Was this review helpful? Yes No
8 of 11 people (73%) found this review helpful
2.4 hrs on record
Posted: 7 November
Early Access Review
Clandestine is worth buying if you like stealth games that involve co-op, but it may not be the best for you if you don't have someone to play with or don't like strangers. Playing alone isn't necessarily bad, but it needs some work before it is as enjoyable as playing with someone else.

The price tag is also a little high for what is in the game currently, but I'm sure it will be worth it when the game is complete.

Video showing some solo gameplay:
https://www.youtube.com/watch?v=eZzUdX76NwY

Follow my curator list for future early access game recommendations:
http://store.steampowered.com/curator/6856568-Should-You-Play-This-Game/
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
1.1 hrs on record
Posted: 14 November
Early Access Review
A very interesting take on the stealth genre. Definitely areas that needs improvement, but that is more an acknowledgement of its early access nature and not a outright criticism. This game is a fantastic co-op that looks to have a lot of potential. Worth checking out.
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5 of 7 people (71%) found this review helpful
4.5 hrs on record
Posted: 11 November
Early Access Review
I wasn't sure what to expect of this game, especially given the price. I tend to avoid early access as they are limited but having played this with a friend I can tell you that it is incredibly fun. The game itself has a huge amount of potential and honestly I can't wait till the storyline comes out and I can play that with my friends.

Hopefully the devs will read some of these reviews as well though as there are some obvious problems. The cover based stealth is a total ballache as it's frankly really glitchy. The transition in to and out of cover is clunky and it really needs to become a tonne more fluid before it will feel useful. It can feel like a total hinderance at times, as at points I could not leave cover quickly enough to stealth kill enemies.

The hacking side of things could also do with a little work. The fact you have to move the worm around to hack terminals makes the hacking process feel laborious rather than challenging. I would much prefer to click the node I was to hack. I could see there being so awesome mini games and even more depth to the hacking gameplay though which is great and I hope the full potential of this is reached. I would love to see the hacker become more reliant on the spy to add modems so that more of the network is accessible as frankly the spy seems to need the hacker more than them needing each other.

I would also be interested to see 4 player co-op. Maybe that would be hard to implement given the style of the game so far but it could be interesting having two 2-man teams heading off against each other to gain intel or eliminate their rivals.

I have let's played the currently available maps on my channel. The first video is linked below.

http://youtu.be/bpeHpFAnKEE
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18 of 36 people (50%) found this review helpful
1.3 hrs on record
Posted: 6 November
Early Access Review
It has potential and I like the idea, but I think it's way overpriced for the content it currently offers. The movement and interaction is far from fluid and many of the game's features haven't been implemented yet. The tutorial, while helpful, didn't cover everything I needed to know (in order to hack something, you have to use WASD to move the "bug" to the icon you want to hack, then hit "Enter").

If you'd like to support the devs by paying $30 that's of course fine, though some don't feel comfortable dropping that kind of money until they can justify it via the content that's available. I would have personally dropped the price to say, $10 or $15 and gradually increased the price throughout development, but this is simply my opinion.

The version I played was .0.1.1 (early Alpha build), so I reserve the right to change my recommendation as the game continues to develop and adds more content.

https://www.youtube.com/watch?v=at8EBCOj1vY
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4 of 12 people (33%) found this review helpful
1.0 hrs on record
Posted: 1 December
Early Access Review
Super-cool concept, but very little content at this point. Hold off on buying until you see more...

Asymmetric co-op concept is stellar, but not close to fully-implemented yet (as is to be expected with Early Access). If you're super-excited about the idea and are willing to pay for a tech-demo, then buy now. If not, wait until a later release.
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2 of 12 people (17%) found this review helpful
0.6 hrs on record
Posted: 10 December
Early Access Review
If you're looking for a game that makes you feel like a real hacker this is the one for you. It lets you stare at your screen for hours on end wondering exactly what it is you're looking at while pointless numbers and statistics flash across your screen pointlessly and people in the real world do all the actual work. The sad part is the person in the real world also is having a terrible time. So it's a wash whatever you get stuck doing, instead of fighting over being the cool hacker or the stealthy person you're more fighting to see who can quit the game faster.
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