Clandestine, a two-player co-op game that's unique in the sense of how it plays where one of the players takes the role of a spy, that plays in the third person view, where you have to complete the objectives presented to you like stealing data, or killing a whole bunch of people..etc, without getting spotted or killed. The other player takes the role of a hacker that's behind the scenes, away from the action, providing intel for the spy player like spotting enemies and cameras, where you can disable and/or use for your advantage, and hacking a door systems to get the code to give to the spy for him/her to open the locked door, and more like sounding alarms for distractions..etc. Also it's worth to mention that you can play this solo, hoping from the hacker to the spy and vice versa. The game is a hard stealth game by the way, as in like one or two shots and you're dead.
The game also has, for the spy, two types of clothing/armor where one of them would be spy gear with more protection and whatnot, but you would be instantly suspected and spot if seen wearing it, while the other choice is wearing normal civilian cloth which decreases your spy abilities in some ways, but removes all suspension in certain levels when seen, unless you go to restricted areas, go on and kill some one..you know, the thing that one does to receive suspicion, and that's kind of a nice touch.
To me this is a great idea, combining two different gameplay types in a coop like mode, and haven't seen a game do this kind of thing before ( at least for me ) and it has my support and recommendation as a great game with great innovative potential, but it needs a lot of refinement / improvements in terms of how the game controls on both sides of the game ( the spy and the hacker ) with how the gameplay feeling really clunky seeing as how it's on Steam Early Access as version 0.1. And i hope they improve the tutorial as the hacker, also improving how you hack seeing as it's time consuming and annoying to hack something and then moving to hack something else, a click and drag system would be better, and if you're wondering what i mean by this is as a hack you have sort of a squid icon and you have to move it with you're arrow keys in certain lines, which becomes a pain really fast when using it.
The game is in development and i want to play more of it once it has been polished, and will get back to it on another new post in the future once the improvements are in place, and i want it to improve because i like the idea behind it and the fun coop gameplay that comes with it, and so if you want to support the idea, help developing it by getting it and providing feedback, wanting to see this game shine, then I'm with you, it also has a handful of levels to play with if you're wondering, but if you're thinking that it 'looks cool' and don't want to deal with how a game is in development with it's bugs and un-refinements, then i suggest you wait.
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