This game makes me very irate. I'm less than two hours in, and here's what I have to complain about:
1. The dialogue has clearly never been read out loud before. It's awkward, long-winded and bad.
2. The battles at the beginning are infuriatingly long. Not so much difficult, but long. Also, dear god but the main character misses a lot.
3. The art for the first boss is out of place, blurry, covered in artifacts, and just plain awful. This game would have been better served by a stock RPGMaker enemy that at least fit the look of the rest of the game.
4. When you talk to the sleeping soldiers from different sides, they take on different sprites - an old man, a young girl. This is because the sprite sheet for "fallen" characters have sprites for every character, rather than different directions, because corpses don't turn to look at you. Preventing the fallen sprite from changing when you talk to it is as simple as checking the "Direction Fix" box in the event menu.
One click. ONE CLICK.
This is a lazy mistake, and just goes to show the lack of testing, and the overall rushedness of this game. It certianly doesn't bode well for the rest of it, but hey, if it wows me by the end of it, I'll update this review. I'm not holding my breath though.