Qualia 3 is a 2D, shoot-’em-up game that brings a few unique elements to the classic genre.In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive. To withstand the unforgiving nature of the depths, its denizens must adapt.
Évaluations des utilisateurs :
Globales :
plutôt négatives (33 évaluation(s)) - 39% des 33 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 18 avr 2014

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Acheter QUALIA 3: Multi Agent

Acheter QUALIA 3: Multi Agent Deluxe Edition

 

À propos de ce jeu

In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive. To withstand the unforgiving nature of the depths, its denizens must adapt. For many, the only survival option is to evolve into an exotic and dangerous being.

In Qualia 3, you take form of an evolving creature - a "Multi Agent", comprised of three base creature elements. To become stronger and to overcome your adversaries, you will need to adapt and gain access to new forms. The only way to do this is to kill other creatures, collect their energy, and obtain trophies that unlock new forms. If successful, you will gain dominion over the deep sea and become its apex predator! Should you fail, your fate will be sealed as just another forgettable part of the food chain.

Set out to control the depths, or die trying!

  • 26 Unique Body Parts:
Collect energy balls from fallen sea creatures to obtain a variety of creature parts. Discover the right combination that best suits your play style!

  • 8 Action-Packed Stages:
[/b][/list]
Test your Multi Agent against the predators of the deep in 8 stages, each more challenging than the last. Conquer a powerful boss at the end of each level!

  • Collect Trophies:
Each trophy offers a substantial reward in the form of energy, used to purchase new creature parts. The more trophies you collect, the more your advantage over the harshness of the depth rises.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP/Vista/7
    • Processeur : PentiumIII 1GHz+
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Direct3D support, VRAM32MB
    • DirectX : Version 9.0
    • Espace disque : 300 MB d'espace disque disponible
    • Carte son : Any
    • Notes supplémentaires :
    Recommandée :
    • Système d'exploitation : Windows XP/Vista/7
    • Processeur : Athton64 3500+ or Pentium4-3.8GHz+
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : GeForce6600 or better, RadeonX1600 or better, VRAM256MB or more
    • DirectX : Version 9.0
    • Espace disque : 300 MB d'espace disque disponible
    • Carte son : Any
    • Notes supplémentaires :
Évaluations des utilisateurs
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Globales :
plutôt négatives (33 évaluation(s))
Publiées récemment
Oni
( 0.2 heures en tout )
Posté le : 25 janvier
Personally at first glance, I think the game feels incredibly slugish, like you're playing in thick mud.
You use bombs in order to destroy enemies and everything can and will shift at every little movement which can make trying to damage the enemies frustrating. Destroying enemies yield's currency, on one side, they'll collect together if they're close enough; on the other hand however if you get hit then it's destroyed making it a pain if you happen to be near a group of enemies.

Personally the small time I played with the game was enough, and I don't think I'll pick it up again any time soon.
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Hatien Tacetlen ( ͡° ͜ʖ ͡°
( 8.0 heures en tout )
Posté le : 16 août 2015
*I think this game is definatly worth your time.
I can see that the game isnt for those who dont like THINKING for about a game because this game is actuily fairly easy if you take the time to learn how to play.

If you dont know what this game is then let me explane.
You play as a small CREATURE* moving around in a box above a net of hexigons, you fight against small THINGS* that bunch together to make one larger creature which you can KILL* by using your weapons to create ripples on the net.
Sounds simple right? well it is a bit trickyer then that, you have to create a fairly large wave to damage the enemys and after the first level you will have to get creative.

I wont tell you any of the tecniques because working it out is part of the fun but dont expect this to be a game that you can just mindlesly storm through and dont just give up because you cant work out how to play. If that isnt enough then what about the price, £3:99 is very good for a game that dosen't have many downsides that I can see!**

*sorry for spelling mistakes.
**Im not %100 sure what this game is about or what you are.
***Playing for a long time might make you start seeing a hexigonal net when you close your eyes (mabey its just me).
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augustderite
( 0.2 heures en tout )
Posté le : 10 août 2015
iven if i got this game for free i would still be ♥♥♥♥♥♥ off
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Liver Cancer
( 1.0 heures en tout )
Posté le : 11 juillet 2015
10/10 Play It Again All Day Everyday No Way This Game Is Gay
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Jiltofar
( 0.2 heures en tout )
Posté le : 27 mai 2015
Je m'attendais à un shooter, pas à ... Ben, je ne sais toujours pas ce qu'est QUALIA. J'ai joué dix minutes, sans rien comprendre au principe du jeu. On a deux armes : des mines et des disques d'absorption. L'espace est fluctuant, probablement pour représenter les courants aquatiques. Du coup, les mines bougent sans cesse et s'éloignent de leur cible au lieu de se rapprocher. (Non, je n'ai pas envie de ressortir mes cours de mécanique des fluides pour apprendre à les placer et bouger correctement.) Je ne sais pas ce que font les disques d'absorption, à part un bruit bizarre. On ne peut pas tirer constamment, il y a un temps de latence, mais qui n'est indiqué nulle part. Le premier boss semble parfaitement insensible aux attaques, pourtant sa barre de vie descend... lentement. Bref, en résumé : je me suis ennuyé, ce jeu ne valait même pas les 75 centimes qu'il m'a coûté en solde.
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BrandeX
( 0.1 heures en tout )
Posté le : 21 février 2015
What is going on here???
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Krazedlion
( 0.4 heures en tout )
Posté le : 29 janvier 2015
QUALIA 3 is definitely NOT a shoot 'em up. There is no shooting involved, only laying down bombs in the net and getting away so that you don't get damaged. The game field is tiny, never changing. The upgrades cost a crazy amount of points which are difficult to earn in the first place since your only weapon to start is a bomb that doesn't even do that much damage, making the game super slow, tedious and frustrating. 2/10
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CYBERfailzor
( 6.5 heures en tout )
Posté le : 29 novembre 2014
SMALL NOTE
First off, whoever said this game's just bad or doesn't play like a shooter... didn't play much, it's obvious they probably got stuck with the "place timed bomb" power and never moved forward...

REVIEW
This game feels pretty unique as a shooter, it's not actually a shooter in a strict sense, but it feels like one, let me explain:

CONCEPT
You maneuver a creature that's made of 3 parts, a head, a body and the fins, each part has a specific power or bonus that changes the way you can approach enemies, however the point of the game is to distort the "net" of the arena so that the enemies get stretched into it and eventually explode, at the end of each stage there's a unique boss.

RPG-FEATURES
There are parts that make you place timed bombs (I'm lookin at you, bad reviewers >.>) which can be used to wipe clusters after significant stretches to the net (meaning the fins do the big job, in this setup), some that make you greatly distort the net in front of your head (which results in a very precise snipe, or shot if you like that stuff...), some wings actually distort the net to form wave-like motions which, if moving fast enough (and accurately as well) can wipe whole clusters of enemies, some others suck-in enemies while running away from them (circle works too, actually better),
there are also bodies that empower health and movement.

TACTICS
Now, combine said parts to make your own playstyle (either fit the one needed for the stage) and consider this, while "swimming" you cause waves through the net... let's pick the snipe-head mentioned previously, if aimed correcly gathering enough speed, swimming towards enemies empowers the "shot", because you are moving the waves towards them.

MONSTERS
The monsters in these arenas usually come in clusters, actually it's a single sentient being that comes with meat parts (non-moving, non-attacking), shaped parts (those shoot or attack in some motion), and purple parts (which function as the creature's brain, dispose of those and it won't move any longer).
It's also worth mentioning that whenever you manipulate the net these monsters react differently, some may come closer to you from behind, some try to dodge predicting your route, things can get hairy quickly if you don't pay much attention to how you manipulate the net because it's made by squares and less squares to travel (stretched wide net) means faster movement (ie: movement=5 squares per second).


MY OPINION
It could take a while to adjust to this game as it's rather original (which I appreciated, very), but it's rather good, especially if you are bored of the usual projectile-hell shmups (either you don't appreciate that design).

TIP
On a note, the game requires some grind to gather points to buy the different parts (so spend'em WISELY), you might want to check other players' videos to see which parts they are using and what they do, because every body part does different things (and some parts are very expensive).
The game doesn't seem to have a proper tutorial (considering the "net" mechanic), and I forgot to mention that... If an enemy gets too close or shoots, it hurts you...


ABOUT THOSE COMPLAINING MONSTERS DON'T DIE
They die from a single snipe with one of the head parts... a suck-in from some fins... waves correctly placed... basically anything done CORRECTLY works, really, yea, just one shot, now go and stretch that net.
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PsychicParrot
( 0.2 heures en tout )
Posté le : 26 novembre 2014
I actually like this. I think most people come to it expecting a fast-paced arena shooter and it's not. It's something a bit different, albeit at quite a slow pace. I think it could do with shorter levels, but on the whole I think it's a pretty cool idea.

Don't come into it expecting Geometry Wars because it's nothing like it. I'd say that it's more of a meditative game that needs a little patience to enjoy.
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pango
( 0.1 heures en tout )
Posté le : 19 novembre 2014
Might be good if you are "tired". And bored of reading the HP Sauce bottle.
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.2 heures en tout
Posté le : 27 mai 2015
Je m'attendais à un shooter, pas à ... Ben, je ne sais toujours pas ce qu'est QUALIA. J'ai joué dix minutes, sans rien comprendre au principe du jeu. On a deux armes : des mines et des disques d'absorption. L'espace est fluctuant, probablement pour représenter les courants aquatiques. Du coup, les mines bougent sans cesse et s'éloignent de leur cible au lieu de se rapprocher. (Non, je n'ai pas envie de ressortir mes cours de mécanique des fluides pour apprendre à les placer et bouger correctement.) Je ne sais pas ce que font les disques d'absorption, à part un bruit bizarre. On ne peut pas tirer constamment, il y a un temps de latence, mais qui n'est indiqué nulle part. Le premier boss semble parfaitement insensible aux attaques, pourtant sa barre de vie descend... lentement. Bref, en résumé : je me suis ennuyé, ce jeu ne valait même pas les 75 centimes qu'il m'a coûté en solde.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
47 personne(s) sur 52 (90%) ont trouvé cette évaluation utile
Recommandé
6.5 heures en tout
Posté le : 29 novembre 2014
SMALL NOTE
First off, whoever said this game's just bad or doesn't play like a shooter... didn't play much, it's obvious they probably got stuck with the "place timed bomb" power and never moved forward...

REVIEW
This game feels pretty unique as a shooter, it's not actually a shooter in a strict sense, but it feels like one, let me explain:

CONCEPT
You maneuver a creature that's made of 3 parts, a head, a body and the fins, each part has a specific power or bonus that changes the way you can approach enemies, however the point of the game is to distort the "net" of the arena so that the enemies get stretched into it and eventually explode, at the end of each stage there's a unique boss.

RPG-FEATURES
There are parts that make you place timed bombs (I'm lookin at you, bad reviewers >.>) which can be used to wipe clusters after significant stretches to the net (meaning the fins do the big job, in this setup), some that make you greatly distort the net in front of your head (which results in a very precise snipe, or shot if you like that stuff...), some wings actually distort the net to form wave-like motions which, if moving fast enough (and accurately as well) can wipe whole clusters of enemies, some others suck-in enemies while running away from them (circle works too, actually better),
there are also bodies that empower health and movement.

TACTICS
Now, combine said parts to make your own playstyle (either fit the one needed for the stage) and consider this, while "swimming" you cause waves through the net... let's pick the snipe-head mentioned previously, if aimed correcly gathering enough speed, swimming towards enemies empowers the "shot", because you are moving the waves towards them.

MONSTERS
The monsters in these arenas usually come in clusters, actually it's a single sentient being that comes with meat parts (non-moving, non-attacking), shaped parts (those shoot or attack in some motion), and purple parts (which function as the creature's brain, dispose of those and it won't move any longer).
It's also worth mentioning that whenever you manipulate the net these monsters react differently, some may come closer to you from behind, some try to dodge predicting your route, things can get hairy quickly if you don't pay much attention to how you manipulate the net because it's made by squares and less squares to travel (stretched wide net) means faster movement (ie: movement=5 squares per second).


MY OPINION
It could take a while to adjust to this game as it's rather original (which I appreciated, very), but it's rather good, especially if you are bored of the usual projectile-hell shmups (either you don't appreciate that design).

TIP
On a note, the game requires some grind to gather points to buy the different parts (so spend'em WISELY), you might want to check other players' videos to see which parts they are using and what they do, because every body part does different things (and some parts are very expensive).
The game doesn't seem to have a proper tutorial (considering the "net" mechanic), and I forgot to mention that... If an enemy gets too close or shoots, it hurts you...


ABOUT THOSE COMPLAINING MONSTERS DON'T DIE
They die from a single snipe with one of the head parts... a suck-in from some fins... waves correctly placed... basically anything done CORRECTLY works, really, yea, just one shot, now go and stretch that net.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 24 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.0 heures en tout
Posté le : 23 avril 2014
When I first saw this game, I mistook it for a shooting game, in the sense that you run around dodging the enemy while you fire at them from afar (The problems of not reading and looking at the game carefully!)


At first, it kind of felt hard, it wasn't easy getting your bombs to detonate right in front of your enemies' faces when both sides are moving. Your bombs are affected by your surrounding, which are in turn, affected by your bombs, your movements, and the enemies' movements. This surrounding of yours is very important because it will affect everyone's movement. You can drop absorbtion bombs which will compress the surroundings, dragging everything, bombs, enemies (and you!) into it like a black hole. You can even absorb them to yourself, (be careful of letting them touch your head! Your hitbox is in your head) causing them to follow you in a line and crushing each other. Spin around in a circle, and your enemy will ball up and crush each other to death (or be crushed by the surroundings)

It's hard to explain. I found this game fun because there's a slight tactic to it. Simply placing bombs at the enemy's location might not work, and you would have exploit the enemy's patterns and your own abilities to be able to blow it up. You can also do the tactic above, carefully compressing the space in the surrounding and forcing the enemy to be squished by the web or by each other.

Well, I liked this game and would recommend it for anyone who wants to try something new

Oh, and by the way
Good luck on bullet hells. It's a Japanese game, of course your enemies will be firing at you from everywhere
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24 personne(s) sur 34 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
0.1 heures en tout
Posté le : 18 avril 2014
It is what it is, imagine being in a wavy fishtank and using, not just your movement, but the flow of water movement to attack, its not easy, but not overly hard.
Yeah the resoulution is handpicked by the game, and dident see a music control, and YES no mouse control, put joystick works very well. Probably more is lacking, Its an evolve creature game with a good element of water flow control, and yeah you have to work to grow, but not bad, and especially for less than 5 bucks.
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18 personne(s) sur 26 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.6 heures en tout
Posté le : 19 avril 2014
Fun game really, its a pain when you have 2-4 left and they just wont die. if there was some kind of bar to know how much more it will take just to kill them just like the boss (but on the creature its self), that would be awsome. The beginning was confuseing though. i had no idea that Z and X were the main controlls. you would figure it was enter but it was not. Maybe if there was a caption or something telling you instead of smashing every buttion just to get a response, couldnt even open the help menu. Other than that, this game is well put together.
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47 personne(s) sur 80 (59%) ont trouvé cette évaluation utile
Non recommandé
1.3 heures en tout
Posté le : 29 septembre 2014
The Qualia 3 Steam store front reads "Qualia 3 is a 2D, shoot-’em-up game that brings a few unique elements to the classic genre.". Attention: Qualia 3 is not a shoot em up nor is there any semblance of or association with the classic shump genre. An outright hoax to appeal to and lure shump fans.

Tedius game-play has you placing explosives with a customizable ship in a quasi wire-frame wave based arena. Conceptually, the bomb induced wire-frame waves damage and will ultimately destroy the evil denizens which in turn drop the currency utilized by the customization system. The ship customization options cost mucho dinero but you'll un-install Qualia before you customize anything.

The presentation is rendered in a 1024x768 window or full screen in the same non customizable resolution making windowed play optimal solely for crisper 1024x768 visuals. For what it is worth Qualia does offer Steam integration, offering achievements and cloud based saving.

Unless you have a desire to watch a wave based wire-frame, Qualia wallows in tedium. Steam offers many far superior arena based alternatives including Mutant Storm Reloaded, Geometry Wars, Waves, Ultratron and Everyday Shooter.
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16 personne(s) sur 25 (64%) ont trouvé cette évaluation utile
Recommandé
6.1 heures en tout
Posté le : 18 avril 2014
When I purchased this game, I really kind of expected a GeoWars type of gameplay. Q3 has the same wavey background but that is where it ends with the similarity. The Sh'mup genre does not fit this game, as there is no real shooting envolved. A better genre for this one would be, Arena Blow'mup and also has some mele and strategy traits. The strategy to this creates a challenging game with challenging bosses and once you get the idea of how the physics of the "wavey" background interacts with the weapons, enemies and player this is where the fun gets started. Combined with the multitude of upgrades will have you playing "just one more time" over and over. I'm recommending this one based on fun factor, though I have not played this long enough to know the length or replayability of the game is. Will update with further info... [to be continued]
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
Recommandé
0.2 heures en tout
Posté le : 26 novembre 2014
I actually like this. I think most people come to it expecting a fast-paced arena shooter and it's not. It's something a bit different, albeit at quite a slow pace. I think it could do with shorter levels, but on the whole I think it's a pretty cool idea.

Don't come into it expecting Geometry Wars because it's nothing like it. I'd say that it's more of a meditative game that needs a little patience to enjoy.
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14 personne(s) sur 24 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
5.2 heures en tout
Posté le : 16 juillet 2014
This game is awful. Looks like a version of Geometry Wars with a twist, plays like Snake on an underpowered Nokia emulator.

Progression isn't slow in a 'low skill floor, high skill ceiling' kind of way, but in a 'this game offers slow monsters, slow craft, few gameplay mechanics and nothing other than vague 'monster' iteration.

Avoid it - however cheap it is, however pretty the screenshots look, it is ultimately a painful exercise in futility. If you enjoy painful experiences, bang your head against a wall instead. It's cheaper and the graphics are better.

Gameplay itself is like playing in a fishtank filled with a vicous oil - slow, unresponsive and yawnsome. However much other people recommend this game - note that they all stopped playing after a handful of hours - and I suspect most of them just left their game on by accident! This has no replay value, no story, no real hooks and is just a boring snoozefest of blue and green biocreatures.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
Recommandé
1.0 heures en tout
Posté le : 30 avril 2014
Its an interesting take on Shmups and feels like a cool step towards change.
Your combat revolves around the parts (3 of them) you equip, giving you different firing style and stats for your character, as well as how your movement is morphing the environment which in turn varies the way your projectiles will move as well as the enemy. This simple concept makes it difficult to get the hang of the game on the first few tries but after repeating the first level a couple of times, you'll get the hang of it.

Pros:[/u]
- Nifty visual effects
- Concept which varies the Shmup formula.
- The dance beats style music is very catchy.
- Character evolution morphs gameplay style.
- Low Price.

Cons:[/u]
- Keyboard controls arent the best for the ship movements.
- Lack of tutorials
- Large difficulty spikes

Video Look at Qualia
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