Qualia 3 is a 2D, shoot-’em-up game that brings a few unique elements to the classic genre. In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive. To withstand the unforgiving nature of the depths, its denizens must adapt.
Análises de usuários: Ligeiramente negativas (29 análises)
Data de lançamento: 18/abr/2014
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Comprar QUALIA 3: Multi Agent

Comprar QUALIA 3: Multi Agent Deluxe Edition

 

Recomendado por curadores

"The chill music had me really enjoying this Geometry Wars like game where your movements ripple through the stage and interact with the action."

Sobre este jogo

In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive. To withstand the unforgiving nature of the depths, its denizens must adapt. For many, the only survival option is to evolve into an exotic and dangerous being.

In Qualia 3, you take form of an evolving creature - a "Multi Agent", comprised of three base creature elements. To become stronger and to overcome your adversaries, you will need to adapt and gain access to new forms. The only way to do this is to kill other creatures, collect their energy, and obtain trophies that unlock new forms. If successful, you will gain dominion over the deep sea and become its apex predator! Should you fail, your fate will be sealed as just another forgettable part of the food chain.

Set out to control the depths, or die trying!

  • 26 Unique Body Parts:
Collect energy balls from fallen sea creatures to obtain a variety of creature parts. Discover the right combination that best suits your play style!

  • 8 Action-Packed Stages:
Test your Multi Agent against the predators of the deep in 8 stages, each more challenging than the last. Conquer a powerful boss at the end of each level!

  • Collect Trophies:
Each trophy offers a substantial reward in the form of energy, used to purchase new creature parts. The more trophies you collect, the more your advantage over the harshness of the depth rises.

Requisitos de sistema

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: PentiumIII 1GHz+
    • Memory: 512 MB RAM
    • Graphics: Direct3D support, VRAM32MB
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • Sound Card: Any
    • Additional Notes:
    Recommended:
    • OS: Windows XP/Vista/7
    • Processor: Athton64 3500+ or Pentium4-3.8GHz+
    • Memory: 1 GB RAM
    • Graphics: GeForce6600 or better, RadeonX1600 or better, VRAM256MB or more
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • Sound Card: Any
    • Additional Notes:
Análises úteis de usuários
37 de 50 pessoas (74%) acharam esta análise útil
1.3 hrs registradas
Publicada: 29 de setembro de 2014
The Qualia 3 Steam store front reads "Qualia 3 is a 2D, shoot-’em-up game that brings a few unique elements to the classic genre.". Attention: Qualia 3 is not a shoot em up nor is there any semblance of or association with the classic shump genre. An outright hoax to appeal to and lure shump fans.

Tedius game-play has you placing explosives with a customizable ship in a quasi wire-frame wave based arena. Conceptually, the bomb induced wire-frame waves damage and will ultimately destroy the evil denizens which in turn drop the currency utilized by the customization system. The ship customization options cost mucho dinero but you'll un-install Qualia before you customize anything.

The presentation is rendered in a 1024x768 window or full screen in the same non customizable resolution making windowed play optimal solely for crisper 1024x768 visuals. For what it is worth Qualia does offer Steam integration, offering achievements and cloud based saving.

Unless you have a desire to watch a wave based wire-frame, Qualia wallows in tedium. Steam offers many far superior arena based alternatives including Mutant Storm Reloaded, Geometry Wars, Waves, Ultratron and Everyday Shooter.
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21 de 24 pessoas (88%) acharam esta análise útil
6.5 hrs registradas
Publicada: 29 de novembro de 2014
SMALL NOTE
First off, whoever said this game's just bad or doesn't play like a shooter... didn't play much, it's obvious they probably got stuck with the "place timed bomb" power and never moved forward...

REVIEW
This game feels pretty unique as a shooter, it's not actually a shooter in a strict sense, but it feels like one, let me explain:

CONCEPT
You maneuver a creature that's made of 3 parts, a head, a body and the fins, each part has a specific power or bonus that changes the way you can approach enemies, however the point of the game is to distort the "net" of the arena so that the enemies get stretched into it and eventually explode, at the end of each stage there's a unique boss.

RPG-FEATURES
There are parts that make you place timed bombs (I'm lookin at you, bad reviewers >.>) which can be used to wipe clusters after significant stretches to the net (meaning the fins do the big job, in this setup), some that make you greatly distort the net in front of your head (which results in a very precise snipe, or shot if you like that stuff...), some wings actually distort the net to form wave-like motions which, if moving fast enough (and accurately as well) can wipe whole clusters of enemies, some others suck-in enemies while running away from them (circle works too, actually better),
there are also bodies that empower health and movement.

TACTICS
Now, combine said parts to make your own playstyle (either fit the one needed for the stage) and consider this, while "swimming" you cause waves through the net... let's pick the snipe-head mentioned previously, if aimed correcly gathering enough speed, swimming towards enemies empowers the "shot", because you are moving the waves towards them.

MONSTERS
The monsters in these arenas usually come in clusters, actually it's a single sentient being that comes with meat parts (non-moving, non-attacking), shaped parts (those shoot or attack in some motion), and purple parts (which function as the creature's brain, dispose of those and it won't move any longer).
It's also worth mentioning that whenever you manipulate the net these monsters react differently, some may come closer to you from behind, some try to dodge predicting your route, things can get hairy quickly if you don't pay much attention to how you manipulate the net because it's made by squares and less squares to travel (stretched wide net) means faster movement (ie: movement=5 squares per second).


MY OPINION
It could take a while to adjust to this game as it's rather original (which I appreciated, very), but it's rather good, especially if you are bored of the usual projectile-hell shmups (either you don't appreciate that design).

TIP
On a note, the game requires some grind to gather points to buy the different parts (so spend'em WISELY), you might want to check other players' videos to see which parts they are using and what they do, because every body part does different things (and some parts are very expensive).
The game doesn't seem to have a proper tutorial (considering the "net" mechanic), and I forgot to mention that... If an enemy gets too close or shoots, it hurts you...


ABOUT THOSE COMPLAINING MONSTERS DON'T DIE
They die from a single snipe with one of the head parts... a suck-in from some fins... waves correctly placed... basically anything done CORRECTLY works, really, yea, just one shot, now go and stretch that net.
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15 de 21 pessoas (71%) acharam esta análise útil
2.6 hrs registradas
Publicada: 19 de abril de 2014
Fun game really, its a pain when you have 2-4 left and they just wont die. if there was some kind of bar to know how much more it will take just to kill them just like the boss (but on the creature its self), that would be awsome. The beginning was confuseing though. i had no idea that Z and X were the main controlls. you would figure it was enter but it was not. Maybe if there was a caption or something telling you instead of smashing every buttion just to get a response, couldnt even open the help menu. Other than that, this game is well put together.
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17 de 26 pessoas (65%) acharam esta análise útil
0.1 hrs registradas
Publicada: 18 de abril de 2014
It is what it is, imagine being in a wavy fishtank and using, not just your movement, but the flow of water movement to attack, its not easy, but not overly hard.
Yeah the resoulution is handpicked by the game, and dident see a music control, and YES no mouse control, put joystick works very well. Probably more is lacking, Its an evolve creature game with a good element of water flow control, and yeah you have to work to grow, but not bad, and especially for less than 5 bucks.
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10 de 14 pessoas (71%) acharam esta análise útil
4.0 hrs registradas
Publicada: 23 de abril de 2014
When I first saw this game, I mistook it for a shooting game, in the sense that you run around dodging the enemy while you fire at them from afar (The problems of not reading and looking at the game carefully!)


At first, it kind of felt hard, it wasn't easy getting your bombs to detonate right in front of your enemies' faces when both sides are moving. Your bombs are affected by your surrounding, which are in turn, affected by your bombs, your movements, and the enemies' movements. This surrounding of yours is very important because it will affect everyone's movement. You can drop absorbtion bombs which will compress the surroundings, dragging everything, bombs, enemies (and you!) into it like a black hole. You can even absorb them to yourself, (be careful of letting them touch your head! Your hitbox is in your head) causing them to follow you in a line and crushing each other. Spin around in a circle, and your enemy will ball up and crush each other to death (or be crushed by the surroundings)

It's hard to explain. I found this game fun because there's a slight tactic to it. Simply placing bombs at the enemy's location might not work, and you would have exploit the enemy's patterns and your own abilities to be able to blow it up. You can also do the tactic above, carefully compressing the space in the surrounding and forcing the enemy to be squished by the web or by each other.

Well, I liked this game and would recommend it for anyone who wants to try something new

Oh, and by the way
Good luck on bullet hells. It's a Japanese game, of course your enemies will be firing at you from everywhere
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