Micron is a unique fusion of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels — and 12 bonus levels — featuring a variety of distinctive soundscapes. Your solutions create the music.
User reviews: Very Positive (86 reviews)
Release Date: Jul 23, 2014
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Recommended By Curators

"This has an excellent mix of rhythm and puzzle genres."
Read the full review here.

Reviews

“It's got style… It gets you thinking. It gets your toe tapping as well because the music in this is fantastic… This is a clever reintroduction of puzzle and rhythm fusion.”
8.0 Marissa / 8.0 Victor – Reviews on the Run

“Micron presents a perfect blend of aesthetically-pleasing visuals and head-bopping music that is sure to leave you thinking about the game long after you’ve completed it.”
4.5/5 stars – Operation Rainfall

“Micron is more of an interactive audio-visual experience than just a simple puzzle game, and if you're at all into retro styled games and music this is a puzzler you just can't miss.”
CGRUndertow

About This Game

Micron is a unique fusion of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels — and 12 bonus levels — featuring a variety of distinctive soundscapes. Your solutions create the music.

Award-Winning Design


Micron began as a game created for Kongregate's 'Project Eden: Experience the Music' game contest, in which it won 2nd place. The judges included Tetsuya Mizuguchi, creator of REZ and LUMINES, and representatives from Ubisoft, Gamespot, and Kongregate.

Classic visual like the Famicon but experiencing the process of sound effects evolving into the music felt really good. The harder the game, the more exciting the music gets — this was blended perfectly.” — Tetsuya Mizuguchi

Key Features

  • Test your puzzle-solving skills with 63 levels
  • Experience 7 level themes each with unique music and sounds
  • Play levels created by the community on the Steam Workshop
  • Create your own levels with the included level editor (Windows only)
  • Control the game with a mouse, keyboard, or controller — also works on touchscreens
  • Supports controller vibration for the Xbox 360 controller (Windows only)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or later
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
Helpful customer reviews
17 of 17 people (100%) found this review helpful
9.6 hrs on record
Posted: March 11
Micron is a fun puzzle game consisting of 51 levels (plus 12 bonus); the objective in each level is to guide a stream of balls towards the exit by placing some special obstacle tiles that change the stream’s direction: there are vertical/horizontal blockers, diagonal ones and teleporting gates (that are unlocked during mid-game levels).

The first half of the game is fairly easy, the puzzles are not very complicated and have nice solving ideas that sometimes can seem to be repeating a bit too much, but this wasn't an issue for me. However, the last few levels are pretty difficult and the bonus levels are extremely challenging to the point of frustration because you might find yourself trying to come up with a solution for hours and you simply can’t find any. For those that want to obtain all the achievements in this game, this might be a bit annoying unless they resort to consulting a guide.

Also be warned that some of these puzzles are timed; you need to coordinate to the second the timing of placing the special blockers on the board. This again requires a lot of trial and error.

I’ve also tried a few levels from the workshop and they’re nice and enjoyable; I appreciated that the game automatically downloads the workshop items that I’ve subscribed to, without needing a restart.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: March 8
Decent enough puzzly game. Wasn't jolly to have my controller constantly vibrating, but this was fixable via the weird slider in the options menu.

The initial puzzles are extremely underwhelming for anybody seeking a slight mental challenge; of course it's all the more suitable then for kids and sleepy adults.

Later levels up the pace and require semi-timed placement of items.

Especially user made puzzles might require some level of quick item placement, which makes me doubt they are very playable with a controller (that emulates mouse movement). Maybe using the dpad to select tiles is better, but the Xbox 360 controller diagonal pad is notoriously useless.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: June 15
Simple, relaxing yet challenging fun.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: May 27
Great puzzle game, with great music, I would absolutely recommend it.
Although, with only 63 levels, it can has a short lifetime, and I recommend getting this game on sale, on in a bundle.
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1 of 2 people (50%) found this review helpful
3.2 hrs on record
Posted: May 18
Paid 10 cents, worth it, but i wouldn't suggest to pay the full price.

Initial levels are easy and intuitive, last ones make you spend some time to get how they works and are a little bit challenging.

it's a 3/4 hours game, perfect to waste time and/or get cards/achievements/badges

EDIT: i'm stupid, there are no cards and badges, at least achievements icons look cute
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