June 4, 2015
Micron is a decent game, short and reasonable. I would consider it purely average, providing good gameplay with fair polish, but treading familiar ground.
I was expecting some rhythm elements, but they really don't exist. Each level has sounds associated with bullet reflections, which helps to generate the music. Nothing is really based on moving to the beat, and some puzzles require actions between the beats. Most levels don't require speed, but a few require timed actions to catch bullets at the right time. The difficulty curve varied widely due to these timing-based levels, forcing several restarts to complete. Still, the game is quite easy.
The music is fair, but is not a real gameplay element. Most levels are short and can only be solved in a certain way, so replayability only comes from Workshop levels. Puzzles were interesting but not hugely satisfying. Later levels became more frustrating, as one mistake meant a full restart. By the time levels featured over 10 objects, I was wanting an Undo button. Granted, it didn't take long, but the short game length could mean that 20% of your time is spent restarting and rebuilding levels.
Micron didn't do anything bad, but didn't inspire me much. It's a decent game at a fair price, a nice way to spend a few hours but not really compelling you to challenge your mind. I would recommend a sale above 50%, below $2.50 USD is a good time-value. If you are looking for rhythm gameplay, keep looking. But puzzle fans should find some entertainment here for a couple hours.