You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off. Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs.
User reviews: Mixed (64 reviews)
Release Date: Apr 14, 2014
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About This Game

You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off.

Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs. Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators.
You also have the ability to jump or push off the walls - the rest is up to physics and gravity.

Key features:

- puzzle platformer with a lot of explosions
- super-fun gameplay mechanics
- over 60 levels divided into 4 industrial-themed zones
- boss stages
- unlockable 16-bit levels
- unlockable batteries
- unlimited lives !

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X Lion 10.7.5
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04.4 LTS
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • Hard Drive: 150 MB available space
Helpful customer reviews
16 of 16 people (100%) found this review helpful
1.4 hrs on record
Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators. You also have the ability to jump or push off the walls - the rest is up to physics and gravity :)
Posted: October 12
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5 of 8 people (63%) found this review helpful
1.3 hrs on record
Although I have no inherent issue with mobile ports or mobile aimed design, in the case of Volt its control scheme is so egregiously designed around the use of touch that the PC version almost feels unplayable.

But lets take a step back. Volt is easiest (and I haven't the energy to write a lengthy description so easy is what you get) described as Cut the Rope as a platformer. As a little robot, you shoot electric strands out like a robotic Spiderman, swinging around level using only your momentum as you attempt to float into the warp holes placed in the most difficult to reach places.

If you've never played Cut the Rope, the key mechanic is cutting, well, rope in order to drop candy into an Omnom's gaping mouth. Except in this instance it's not candy, but your character, and instead of clever momentum manipulation it's frustratingly precise obstacle dodging as far too many different hazards conjoin to make getting through a level of Volt something akin a root canal.

Volt is challenging, to be sure, but it's the method of control which really makes it such a nightmare. Having to slice with a mouse with any degree of accuracy is far more difficult than it has any right to be, and the precision you're required to do so in to make it through a level is far beyond what you're capable of with the limited control you have over your battery character. And to be quite clear, this is within the first dozen levels of the game. You're given next to no time to learn how to use the terribly clumsy controls, and then sent on your way expected to be able to somehow survive a minefield you often can't see until you've already died within it.

It's horrendous design from top to bottom, and made me absolutely loath the hour or so I spent attempting to play the game. I don't even know why I found myself so angry, but maybe it's because all of Volt's issues seem like just a series of many slight missteps that could have easily been avoided, but instead produced an experience I couldn't wait to get out of.
Posted: October 6
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Once you get familiar with the game's mechanics it's fun!
Posted: September 29
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0 of 1 people (0%) found this review helpful
0.1 hrs on record
Cool concept, relaxing music. I hate platformers.
Posted: October 14
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0.1 hrs on record
Not to be too disparaging, but this is a very basic, maybe even lazy, phone/tablet game port. It's probably better off on the phone/tablet.
Posted: October 21
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9 of 13 people (69%) found this review helpful
2.2 hrs on record
Simple puzzle game. Not bad.
Posted: June 11
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5 of 6 people (83%) found this review helpful
18.1 hrs on record
I usually don't write reviews in English, but I feel like it could be useful to some, so here we go.

Unlike the other reviewers (judging by the hours they've put into it), I've actually beaten the game. So you can believe me when I tell you it's tough. Really tough. The difficulty is fairly reasonable in the first zone, but from the second zone onwards, your patience is going to be tested a lot. So if you're easily frustrated, skip the rest of this review and go find another game, because you're going to pull your hair out until you're hairless in every zone of your body. Hell, you might pull someone else's hair out too.

But anyway, first things first: the gameplay. The main concept of Volt is fairly simple: you're a battery, and your goal is to escape from a factory, so you can live in freedom rather than being destroyed. This is easier said than done, however, because you can't walk. All you can do is swing (using a limited supply of electricity beams) and jump (using a very limited supply of energy). Some variations and complications are introduced in the game, but most of the time, you're going to be swinging through a level and solving platforming puzzles. And I must say it mostly works quite well. The swinging and puzzle-solving is entertaining, it is implemented in a variety of ways to avoid being repetitive (across different levels at least), and it has some nice highlights in it. The boss fights, for example, are well done and pretty memorable.

But the gameplay isn't Volt's only strong point. In fact, if you ask me, it is not even its strongest point: that prize goes to its atmosphere. It probably doesn't suit everyone's taste, but I really like the minimalistic, high-contrast industrial environments, and I really like the music as well. It varies between ambient and minimalistic techno or trance (whatever you wish to call it), which fits the visual design of the levels really well and sets the right tone for the game. I personally preferred the more energetic music from zone 3 onwards (as it makes for a more uplifting atmosphere), but the ambient was pretty great as well.

Unfortunately, however, even though Volt is, in my view, a good game, it is far from perfect. Most crucially, it can become very frustrating at times. The levels have no checkpoints, and they are pretty long (in comparison to Super Meat Boy, say), so there are plenty of levels you're going to have to spend a long time in before finally beating them (over half an hour). Add to that imprecise controls (as is to be expected given the physics-based gameplay, but better design might have alleviated the frustrations a bit) and some questionable level design (a puzzle on the end of a difficult long level, where you will inevitably die a couple of times), and the result is that unless you're some kind of Buddha, you're going to cry in agony multiple times.

All in all, I do recommend Volt to some gamers, but I certainly don't recommend it to everyone. If the main concept appeals to you, if the atmosphere suits your sentiments and if you like a challenge, you could do worse than buying Volt. It's very cheap, after all, and it offers about 15 hours of gameplay (although it must be noted that you're going to be stuck in the same levels a lot of the time, making the game pretty repetitive at times). If you're easily frustrated, however, you should avoid this game at all costs. 7/10
Posted: June 25
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
I didn't really get into it the first time I played, but now that I got a bit further in it, it's just the right mixture of logic- and skill challenge. It is absolutely worth a try since you wouldn't exchange those "eureka" moments for anything; and somehow this game manages to give them one after another (by making puzzles look hard but be actually pretty quick to solve). Play if you want to feel smart. :)
Posted: May 31
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
This game seems to focus on perfection. If you mess up your timing, you fail the level. You accidentally lose momentum, you fail the level. You misaim your click, you fail the level. Think of it as Cut The Rope, but much harder.

It's an interesting game with a good concept, but a bit too headache-inducing for me. 7/10
Posted: August 13
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2 of 3 people (67%) found this review helpful
0.1 hrs on record
Best Battery simulator
Posted: September 21
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Difficult but satisfying, this game is great. It has a fantastic presentation and a great use of it's mechanics. Volt isn't for the feint of heart though as it can be very challenging.

https://www.youtube.com/watch?v=K1v3NOYDEQk
Posted: April 30
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3 of 5 people (60%) found this review helpful
5.4 hrs on record
Obligatory header to the review: I focus on four primary areas whenever I review a game: gameplay, story, graphics, and sound/audio/general things that go into your earholes. Gameplay and Story get a rating scale from 1 to 10, and the AV stuff gets a rating from 1 to 5. My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story/atmosphere/whatever it may be is reason enough to pick it up. Also, take the cumulative score with a grain of salt; it's just a numerical feeling about the game as a whole. That's part of why I do these subscores. Also, keep in mind that I'm not going off of school grade based rankings. A 5/10 denotes what I feel to be an average game. Likewise, 7/10 is a game that I think is pretty cool, and something that gets a 2/10 is near-abomination level. Pinning scores to an even further obfuscated rating scale is kinda senseless, but for the sake of my backloggery, I'll repeat again that 1.0-2.7 is a one-star game, 3.0-4.7 is a two-star game, 5.0-6.7, 7.0-8.7, and 9.0-10 are three, four, and five stars, respectively.

Gameplay: Volt is one of those games that I was tentative on picking up when it came out, as it seemed kinda like another one of those "HAY GUIZ WERE HARD GEAM PLAE US" kinds of games (like Cloudberry Kingdom and Eryi's Action). Fortunately, the level design in this game is better than those games, although I sometimes found myself thinking I might actually have more fun with those two aforementioned games (I'll talk about this later in the review). The game bills itself as a puzzle-platformer, although it is more apt to say it's more of a "you got puzzle in my platformer!" as opposed to "you got platformer in my puzzle!" That's not to say that the game is completely devoid of puzzles; there are a fair few levels in the game that do require actual thought. One feature I would've liked to have seen would be to look the level over beforehand so that you would have no surprises going through the level, or in the case of a puzzle at the end of the level, you would have ample time to figure it out.

The controls are fairly simplistic; the mouse does everything. Left mouse button shoots your tether (you can shoot two) and right mouse button allows you to jump. Jumping takes a bar of health, of which you have four. To sever a tether, you click and drag a line over said tether; "much like one would in a tablet game," I had thought. It turns out that I was right; this game is a ported tablet/phone game. One thing I wish the game would have done on the control scheme would have implemented is a Portal-esque control scheme where LMB would fire/retract the left tether (you could even color-code it like Portal) and RMB would fire/retract the right tether. Also, jumping would quite naturally be space.

So, you may be asking: this sounds quite alright for a game. Why the thumbs down? I've gotta be honest; I just don't find the game fun. Yeah, it's hard and I do enjoy challenging games, but this game more often than not felt hard because of the control scheme. Even after five hours, the control scheme felt clunky and sometimes downright unresponsive. Perhaps it was just me being bad, but there were quite a few instances where it felt like the game just dropped my inputs. Also, severing the tethers with a line is inherently imprecise and quite often killed be because either the camera moved the line around or I cut a tether I didn't even mean to.

A question a game designer friend asked me one time when I was talking about a game was along the lines of "are you playing a game to beat it or are you playing a game because you want to and are having fun?" For pretty much the entire game, my answer to that was the former, up until 2-18 where I instead opted to answer, "I'm not playing the game anymore." That was the stage that made me stop and realize how little fun I was actually having. Also, that's why I said I may have actually had more fun playing Cloudberry or Eryi's Action earlier; while those games are unfair by design, at least I'd be excited and having fun, however masochistic of fun it may be. I just stopped caring after a while with this game.

That's the tragic bit about this game, though: I liked the concept. I liked the idea, but the execution of said idea just wasn't any fun to me. You may feel different, and that's okay; I've never had the most popular of opinions. However, I can't personally recommend this game on the gameplay alone. 4/10.

Story: You are battery. Escape the plant. Yeah, not really worth talking about or even rating.

Graphics: When you start the game, you are greeted with everybody's favorite Unity launcher, which gives you the option of changing resolutions and graphical fidelities from three presets. There really isn't any need for super precise control of graphical fidelity, since this game opts for more of a stylistic presentation as opposed to a technical presentation. The art style in this game is... alright, I guess? It's rather Puddle-esque, although Puddle had some thematic variation. Unfortunately, some portions of the foreground do get in the way of some levels. It never created that much of an issue for gameplay, but it's still annoying when you're hidden behind a foreground pipe. The graphics style never did much for me, but at least it's functional. 2/5.

Sound: Holy butts the music in this game is boring. It's some of the most uninspired techno I've heard in a while. Like seriously, the music in this game is not good at all. I ended up turning it off after a while, instead opting for other OSTs like Unreal Tournament's and Digital Devil Saga's. I had a better time after doing that. Because I ended up deciding that the music was so uninteresting that I had to turn it off, I'll give it a 1/5 for the sound portion.

Overall scores are: 4/0/2/1; cumulative score of 3.5/10. I picked it up while it was on sale, so I don't feel like I've been ripped off or anything, but I do feel like I kinda wasted my time with this game. You may end up liking it, but I just can't personally recommend it.
Posted: June 26
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9 of 17 people (53%) found this review helpful
2.1 hrs on record
I didn't like this game. I'm not saying it's bad. Actually I really like the idea behind this game. But 14 levels in I quit the game and left it minimized to get all cards.
The gameplay was just so frustrating to me that I just couldn't go on. I just couldn't stand the helplessness of the movement system. Losing momentum and not being able to do something about it(apart from just restarting the level) simply rubbed me the wrong way.

I know that it's a completely subjective thing and thus this review is pointless, but I just needed to put this out here.
Posted: May 29
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
It's just like "Cut the rope".
The game is pretty entertaining.
Posted: August 20
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1 of 3 people (33%) found this review helpful
0.2 hrs on record
wow... fun little game. good looking, easy to learn, hard to master... nice puzzler
Posted: May 26
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1 of 3 people (33%) found this review helpful
14.9 hrs on record
IMPOSSIBRU
Posted: September 3
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1 of 3 people (33%) found this review helpful
1.9 hrs on record
Sadistically fun! It looks great and it's a challenge! You need skill toget through this. 10/10!
Posted: May 20
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0 of 1 people (0%) found this review helpful
2.1 hrs on record
Nice little puzzly platformer type of thing. Bundle fodder, but worth checking out. Placing this is my "maybe come back to it later" category. Too many other things to check out before hand.
Posted: June 24
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0 of 1 people (0%) found this review helpful
1.7 hrs on record
Someone please help I can't get past level 14.
Posted: September 5
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0 of 1 people (0%) found this review helpful
1.8 hrs on record
Similar to cut the rope
Posted: September 7
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