You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off. Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs.
User reviews: Mixed (64 reviews)
Release Date: Apr 14, 2014
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April 26

Linux Version is up and running.

Get Volt for your Linux powered machine.

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About This Game

You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off.

Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs. Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators.
You also have the ability to jump or push off the walls - the rest is up to physics and gravity.

Key features:

- puzzle platformer with a lot of explosions
- super-fun gameplay mechanics
- over 60 levels divided into 4 industrial-themed zones
- boss stages
- unlockable 16-bit levels
- unlockable batteries
- unlimited lives !

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X Lion 10.7.5
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04.4 LTS
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • Hard Drive: 150 MB available space
Helpful customer reviews
16 of 16 people (100%) found this review helpful
1.4 hrs on record
Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators. You also have the ability to jump or push off the walls - the rest is up to physics and gravity :)
Posted: October 12
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9 of 13 people (69%) found this review helpful
2.2 hrs on record
Simple puzzle game. Not bad.
Posted: June 11
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5 of 6 people (83%) found this review helpful
18.1 hrs on record
I usually don't write reviews in English, but I feel like it could be useful to some, so here we go.

Unlike the other reviewers (judging by the hours they've put into it), I've actually beaten the game. So you can believe me when I tell you it's tough. Really tough. The difficulty is fairly reasonable in the first zone, but from the second zone onwards, your patience is going to be tested a lot. So if you're easily frustrated, skip the rest of this review and go find another game, because you're going to pull your hair out until you're hairless in every zone of your body. Hell, you might pull someone else's hair out too.

But anyway, first things first: the gameplay. The main concept of Volt is fairly simple: you're a battery, and your goal is to escape from a factory, so you can live in freedom rather than being destroyed. This is easier said than done, however, because you can't walk. All you can do is swing (using a limited supply of electricity beams) and jump (using a very limited supply of energy). Some variations and complications are introduced in the game, but most of the time, you're going to be swinging through a level and solving platforming puzzles. And I must say it mostly works quite well. The swinging and puzzle-solving is entertaining, it is implemented in a variety of ways to avoid being repetitive (across different levels at least), and it has some nice highlights in it. The boss fights, for example, are well done and pretty memorable.

But the gameplay isn't Volt's only strong point. In fact, if you ask me, it is not even its strongest point: that prize goes to its atmosphere. It probably doesn't suit everyone's taste, but I really like the minimalistic, high-contrast industrial environments, and I really like the music as well. It varies between ambient and minimalistic techno or trance (whatever you wish to call it), which fits the visual design of the levels really well and sets the right tone for the game. I personally preferred the more energetic music from zone 3 onwards (as it makes for a more uplifting atmosphere), but the ambient was pretty great as well.

Unfortunately, however, even though Volt is, in my view, a good game, it is far from perfect. Most crucially, it can become very frustrating at times. The levels have no checkpoints, and they are pretty long (in comparison to Super Meat Boy, say), so there are plenty of levels you're going to have to spend a long time in before finally beating them (over half an hour). Add to that imprecise controls (as is to be expected given the physics-based gameplay, but better design might have alleviated the frustrations a bit) and some questionable level design (a puzzle on the end of a difficult long level, where you will inevitably die a couple of times), and the result is that unless you're some kind of Buddha, you're going to cry in agony multiple times.

All in all, I do recommend Volt to some gamers, but I certainly don't recommend it to everyone. If the main concept appeals to you, if the atmosphere suits your sentiments and if you like a challenge, you could do worse than buying Volt. It's very cheap, after all, and it offers about 15 hours of gameplay (although it must be noted that you're going to be stuck in the same levels a lot of the time, making the game pretty repetitive at times). If you're easily frustrated, however, you should avoid this game at all costs. 7/10
Posted: June 25
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5 of 8 people (63%) found this review helpful
1.3 hrs on record
Although I have no inherent issue with mobile ports or mobile aimed design, in the case of Volt its control scheme is so egregiously designed around the use of touch that the PC version almost feels unplayable.

But lets take a step back. Volt is easiest (and I haven't the energy to write a lengthy description so easy is what you get) described as Cut the Rope as a platformer. As a little robot, you shoot electric strands out like a robotic Spiderman, swinging around level using only your momentum as you attempt to float into the warp holes placed in the most difficult to reach places.

If you've never played Cut the Rope, the key mechanic is cutting, well, rope in order to drop candy into an Omnom's gaping mouth. Except in this instance it's not candy, but your character, and instead of clever momentum manipulation it's frustratingly precise obstacle dodging as far too many different hazards conjoin to make getting through a level of Volt something akin a root canal.

Volt is challenging, to be sure, but it's the method of control which really makes it such a nightmare. Having to slice with a mouse with any degree of accuracy is far more difficult than it has any right to be, and the precision you're required to do so in to make it through a level is far beyond what you're capable of with the limited control you have over your battery character. And to be quite clear, this is within the first dozen levels of the game. You're given next to no time to learn how to use the terribly clumsy controls, and then sent on your way expected to be able to somehow survive a minefield you often can't see until you've already died within it.

It's horrendous design from top to bottom, and made me absolutely loath the hour or so I spent attempting to play the game. I don't even know why I found myself so angry, but maybe it's because all of Volt's issues seem like just a series of many slight missteps that could have easily been avoided, but instead produced an experience I couldn't wait to get out of.
Posted: October 6
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
I didn't really get into it the first time I played, but now that I got a bit further in it, it's just the right mixture of logic- and skill challenge. It is absolutely worth a try since you wouldn't exchange those "eureka" moments for anything; and somehow this game manages to give them one after another (by making puzzles look hard but be actually pretty quick to solve). Play if you want to feel smart. :)
Posted: May 31
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51 of 55 people (93%) found this review helpful
1.2 hrs on record
Volt is a pretty good game, in my opinion. It's definitely not the best game i've played this year, or even this month for that matter, but for the price of six dollars (or your regional equivalent), I think it's a wonderful deal. While the story isn't really important to a game like this, the gameplay is, and in my opinion the gameplay is very good in Volt. The game works in a physics based way. You move by attaching beams of electricity to your surroundings, and letting gravity do the rest. I personally do not typically like it when games do this, but I feel like Volt did it very well. The difficulty is also right. At the time of writing this review, I am on the 16th stage of level 1, and the difficulty is already starting to become noticable. It will probably take someone quite a few attempts on each level to be able to beat the game. Also, the puzzles are not really explained to you. This may deter some people, but I think that it allows players to figure out many different ways to solve puzzles. The music is pretty good. It seems to fit the gameplay very well, but it doesn't really add a whole lot to the package. The art, however, is very good. The colors that were used really manage to pull off the industrial theme, and they add emphasis to important things by making those things stick out with brighter colors. The controls are not as good as I would like them to be though. The game works completely with the mouse. To break the beams, you hold the lmb and drag it. This seems kind of finicky to me, because sometimes it seems to cut the wrong beam, or both beams. The rest of the controls seem to work just fine. Overall, I would say that Volt is a very good game, that is worth the price that they are asking for it.
Posted: April 14
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