You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off. Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs.
User reviews: Mixed (73 reviews)
Release Date: Apr 14, 2014
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$5.99
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"Swing on the electric beams through the dangerous factory in this puzzle platformer."

Recent updates View all (3)

December 2

Battery recharged v 1.0.5

Finally, the first big update is here.

What you will find in this version:

- gameplay improvements/changes on many levels (it's a bit easier now)
- jumping (pushing) will not drain energy anymore
- gfx improvements in Zone 1

What we are planning to update next:
- remaining Zones (2-4) gfx enhancements
- add achievements
- add controller support

That's it fo.. r ... n ......

LOW BATTERY ...

5 comments Read more

About This Game

You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off.

Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs. Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators.
You also have the ability to jump or push off the walls - the rest is up to physics and gravity.

Key features:

- puzzle platformer with a lot of explosions
- super-fun gameplay mechanics
- over 60 levels divided into 4 industrial-themed zones
- boss stages
- unlockable 16-bit levels
- unlockable batteries
- unlimited lives !

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X Lion 10.7.5
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04.4 LTS
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 900
    • Hard Drive: 150 MB available space
Helpful customer reviews
22 of 23 people (96%) found this review helpful
18.1 hrs on record
Posted: June 25
I usually don't write reviews in English, but I feel like it could be useful to some, so here we go.

Unlike the other reviewers (judging by the hours they've put into it), I've actually beaten the game. So you can believe me when I tell you it's tough. Really tough. The difficulty is fairly reasonable in the first zone, but from the second zone onwards, your patience is going to be tested a lot. So if you're easily frustrated, skip the rest of this review and go find another game, because you're going to pull your hair out until you're hairless in every zone of your body. Hell, you might pull someone else's hair out too.

But anyway, first things first: the gameplay. The main concept of Volt is fairly simple: you're a battery, and your goal is to escape from a factory, so you can live in freedom rather than being destroyed. This is easier said than done, however, because you can't walk. All you can do is swing (using a limited supply of electricity beams) and jump (using a very limited supply of energy). Some variations and complications are introduced in the game, but most of the time, you're going to be swinging through a level and solving platforming puzzles. And I must say it mostly works quite well. The swinging and puzzle-solving is entertaining, it is implemented in a variety of ways to avoid being repetitive (across different levels at least), and it has some nice highlights in it. The boss fights, for example, are well done and pretty memorable.

But the gameplay isn't Volt's only strong point. In fact, if you ask me, it is not even its strongest point: that prize goes to its atmosphere. It probably doesn't suit everyone's taste, but I really like the minimalistic, high-contrast industrial environments, and I really like the music as well. It varies between ambient and minimalistic techno or trance (whatever you wish to call it), which fits the visual design of the levels really well and sets the right tone for the game. I personally preferred the more energetic music from zone 3 onwards (as it makes for a more uplifting atmosphere), but the ambient was pretty great as well.

Unfortunately, however, even though Volt is, in my view, a good game, it is far from perfect. Most crucially, it can become very frustrating at times. The levels have no checkpoints, and they are pretty long (in comparison to Super Meat Boy, say), so there are plenty of levels you're going to have to spend a long time in before finally beating them (over half an hour). Add to that imprecise controls (as is to be expected given the physics-based gameplay, but better design might have alleviated the frustrations a bit) and some questionable level design (a puzzle on the end of a difficult long level, where you will inevitably die a couple of times), and the result is that unless you're some kind of Buddha, you're going to cry in agony multiple times.

All in all, I do recommend Volt to some gamers, but I certainly don't recommend it to everyone. If the main concept appeals to you, if the atmosphere suits your sentiments and if you like a challenge, you could do worse than buying Volt. It's very cheap, after all, and it offers about 15 hours of gameplay (although it must be noted that you're going to be stuck in the same levels a lot of the time, making the game pretty repetitive at times). If you're easily frustrated, however, you should avoid this game at all costs. 7/10
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17 of 19 people (89%) found this review helpful
1.4 hrs on record
Posted: October 12
Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators. You also have the ability to jump or push off the walls - the rest is up to physics and gravity :)
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11 of 14 people (79%) found this review helpful
1.3 hrs on record
Posted: October 6
Although I have no inherent issue with mobile ports or mobile aimed design, in the case of Volt its control scheme is so egregiously designed around the use of touch that the PC version almost feels unplayable.

But lets take a step back. Volt is easiest (and I haven't the energy to write a lengthy description so easy is what you get) described as Cut the Rope as a platformer. As a little robot, you shoot electric strands out like a robotic Spiderman, swinging around level using only your momentum as you attempt to float into the warp holes placed in the most difficult to reach places.

If you've never played Cut the Rope, the key mechanic is cutting, well, rope in order to drop candy into an Omnom's gaping mouth. Except in this instance it's not candy, but your character, and instead of clever momentum manipulation it's frustratingly precise obstacle dodging as far too many different hazards conjoin to make getting through a level of Volt something akin a root canal.

Volt is challenging, to be sure, but it's the method of control which really makes it such a nightmare. Having to slice with a mouse with any degree of accuracy is far more difficult than it has any right to be, and the precision you're required to do so in to make it through a level is far beyond what you're capable of with the limited control you have over your battery character. And to be quite clear, this is within the first dozen levels of the game. You're given next to no time to learn how to use the terribly clumsy controls, and then sent on your way expected to be able to somehow survive a minefield you often can't see until you've already died within it.

It's horrendous design from top to bottom, and made me absolutely loath the hour or so I spent attempting to play the game. I don't even know why I found myself so angry, but maybe it's because all of Volt's issues seem like just a series of many slight missteps that could have easily been avoided, but instead produced an experience I couldn't wait to get out of.
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6 of 6 people (100%) found this review helpful
14.3 hrs on record
Posted: November 21
Play this game if you think Trial-and-Error can be fun.

+ DRM free - The game will run without steam.
+ Over 60 levels. - Cleverly-designed levels.
+ Windows, Mac and Linux version.
+ Decent physics and gravity.
+ Unique visual style.
+ Atmospheric music.
+ Good performance.

+/- Can feel very unfair/difficult due to beam and jump limit.

- No steam workshop.
- No steam cloud.
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8 of 10 people (80%) found this review helpful
5.4 hrs on record
Posted: June 26
Obligatory header to the review: I focus on four primary areas whenever I review a game: gameplay, story, graphics, and sound/audio/general things that go into your earholes. Gameplay and Story get a rating scale from 1 to 10, and the AV stuff gets a rating from 1 to 5. My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story/atmosphere/whatever it may be is reason enough to pick it up. Also, take the cumulative score with a grain of salt; it's just a numerical feeling about the game as a whole. That's part of why I do these subscores. Also, keep in mind that I'm not going off of school grade based rankings. A 5/10 denotes what I feel to be an average game. Likewise, 7/10 is a game that I think is pretty cool, and something that gets a 2/10 is near-abomination level. Pinning scores to an even further obfuscated rating scale is kinda senseless, but for the sake of my backloggery, I'll repeat again that 1.0-2.7 is a one-star game, 3.0-4.7 is a two-star game, 5.0-6.7, 7.0-8.7, and 9.0-10 are three, four, and five stars, respectively.

Gameplay: Volt is one of those games that I was tentative on picking up when it came out, as it seemed kinda like another one of those "HAY GUIZ WERE HARD GEAM PLAE US" kinds of games (like Cloudberry Kingdom and Eryi's Action). Fortunately, the level design in this game is better than those games, although I sometimes found myself thinking I might actually have more fun with those two aforementioned games (I'll talk about this later in the review). The game bills itself as a puzzle-platformer, although it is more apt to say it's more of a "you got puzzle in my platformer!" as opposed to "you got platformer in my puzzle!" That's not to say that the game is completely devoid of puzzles; there are a fair few levels in the game that do require actual thought. One feature I would've liked to have seen would be to look the level over beforehand so that you would have no surprises going through the level, or in the case of a puzzle at the end of the level, you would have ample time to figure it out.

The controls are fairly simplistic; the mouse does everything. Left mouse button shoots your tether (you can shoot two) and right mouse button allows you to jump. Jumping takes a bar of health, of which you have four. To sever a tether, you click and drag a line over said tether; "much like one would in a tablet game," I had thought. It turns out that I was right; this game is a ported tablet/phone game. One thing I wish the game would have done on the control scheme would have implemented is a Portal-esque control scheme where LMB would fire/retract the left tether (you could even color-code it like Portal) and RMB would fire/retract the right tether. Also, jumping would quite naturally be space.

So, you may be asking: this sounds quite alright for a game. Why the thumbs down? I've gotta be honest; I just don't find the game fun. Yeah, it's hard and I do enjoy challenging games, but this game more often than not felt hard because of the control scheme. Even after five hours, the control scheme felt clunky and sometimes downright unresponsive. Perhaps it was just me being bad, but there were quite a few instances where it felt like the game just dropped my inputs. Also, severing the tethers with a line is inherently imprecise and quite often killed be because either the camera moved the line around or I cut a tether I didn't even mean to.

A question a game designer friend asked me one time when I was talking about a game was along the lines of "are you playing a game to beat it or are you playing a game because you want to and are having fun?" For pretty much the entire game, my answer to that was the former, up until 2-18 where I instead opted to answer, "I'm not playing the game anymore." That was the stage that made me stop and realize how little fun I was actually having. Also, that's why I said I may have actually had more fun playing Cloudberry or Eryi's Action earlier; while those games are unfair by design, at least I'd be excited and having fun, however masochistic of fun it may be. I just stopped caring after a while with this game.

That's the tragic bit about this game, though: I liked the concept. I liked the idea, but the execution of said idea just wasn't any fun to me. You may feel different, and that's okay; I've never had the most popular of opinions. However, I can't personally recommend this game on the gameplay alone. 4/10.

Story: You are battery. Escape the plant. Yeah, not really worth talking about or even rating.

Graphics: When you start the game, you are greeted with everybody's favorite Unity launcher, which gives you the option of changing resolutions and graphical fidelities from three presets. There really isn't any need for super precise control of graphical fidelity, since this game opts for more of a stylistic presentation as opposed to a technical presentation. The art style in this game is... alright, I guess? It's rather Puddle-esque, although Puddle had some thematic variation. Unfortunately, some portions of the foreground do get in the way of some levels. It never created that much of an issue for gameplay, but it's still annoying when you're hidden behind a foreground pipe. The graphics style never did much for me, but at least it's functional. 2/5.

Sound: Holy butts the music in this game is boring. It's some of the most uninspired techno I've heard in a while. Like seriously, the music in this game is not good at all. I ended up turning it off after a while, instead opting for other OSTs like Unreal Tournament's and Digital Devil Saga's. I had a better time after doing that. Because I ended up deciding that the music was so uninteresting that I had to turn it off, I'll give it a 1/5 for the sound portion.

Overall scores are: 4/0/2/1; cumulative score of 3.5/10. I picked it up while it was on sale, so I don't feel like I've been ripped off or anything, but I do feel like I kinda wasted my time with this game. You may end up liking it, but I just can't personally recommend it.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: December 3
Just get Volt off of an Apptore (Google, Apple, etc.) and play it on your phone and/or touch-capable device. It is not worth playing on a PC/Mac UNLESS you have a tablet or similar device that will work with this game on a PC/Mac.
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1 of 1 people (100%) found this review helpful
16.1 hrs on record
Posted: November 13
This isn't the kind of game that I would play casually with half of my brain turned off so that I could breeze through the levels and cheer myself up, but that doesn't mean I wouldn't recommend it. Volt is a game that starts out simply enough, but as soon as you have the hang of the controls, it throws all kinds of new challenges your way and really makes you think about how to beat them. With a solid physics engine, a variety of obstacles, and just clever level design, Volt is a game that makes you feel like a genius when you finally crack that irritating level you've been stuck on for half an hour.

8/10.
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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: October 26
cute.Also kinda hard. It feels kinda like the mobile game 'cut the rope' too. I would prefer this game as an mobile game, but the PC platform is also okay on my opinion. requires some brain activity and some thinking. the graphics aren't awesome, but it's not bad for a puzzle game. nice game to play when you llike puzzle games or have some time on your hands.
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52 of 56 people (93%) found this review helpful
1.2 hrs on record
Posted: April 14
Volt is a pretty good game, in my opinion. It's definitely not the best game i've played this year, or even this month for that matter, but for the price of six dollars (or your regional equivalent), I think it's a wonderful deal. While the story isn't really important to a game like this, the gameplay is, and in my opinion the gameplay is very good in Volt. The game works in a physics based way. You move by attaching beams of electricity to your surroundings, and letting gravity do the rest. I personally do not typically like it when games do this, but I feel like Volt did it very well. The difficulty is also right. At the time of writing this review, I am on the 16th stage of level 1, and the difficulty is already starting to become noticable. It will probably take someone quite a few attempts on each level to be able to beat the game. Also, the puzzles are not really explained to you. This may deter some people, but I think that it allows players to figure out many different ways to solve puzzles. The music is pretty good. It seems to fit the gameplay very well, but it doesn't really add a whole lot to the package. The art, however, is very good. The colors that were used really manage to pull off the industrial theme, and they add emphasis to important things by making those things stick out with brighter colors. The controls are not as good as I would like them to be though. The game works completely with the mouse. To break the beams, you hold the lmb and drag it. This seems kind of finicky to me, because sometimes it seems to cut the wrong beam, or both beams. The rest of the controls seem to work just fine. Overall, I would say that Volt is a very good game, that is worth the price that they are asking for it.
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17 of 19 people (89%) found this review helpful
1.6 hrs on record
Posted: April 14
It's difficult not recommending Volt, the gameplay is solid, and while I feel it's a bit more choppy that I would like it's still very satisfying when you nail some tricky, optimized maneuver. Basically, it's fancy Cut the Rope. You extend lazor grapple beams, and cut them by dragging scross the beams. Additionally, you can bounce off the group, which leads to some pretty fun fall-jump-swing-cut-swing portions.

The only thing that's really frustrated me so far is no explaination of new elements. There's a -short- tutorial explaining the basic rope mechanics and then nothing so even if you're doing well you'll run into something new you don't know how to work with, and usually you have to experiement a few times before figuring out how to deal with it.
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16 of 18 people (89%) found this review helpful
0.8 hrs on record
Posted: April 15
Volt. The Name of the Game where you swing a Battery around to free himself from a Factory before it's crushed or zapped to pieces.

I bought this game on gut Instinct. (Plus I love to support Indie companies in anyway I can whether it be through a showing during one of my Youtube videos, Or just writing them a message saying How much I loved the game.)

Upon writing this I have reached level 15 in the game and the difficulty as stated as started picking up but the game Is so cool in its own way from the chosen graphics to even the way to make some leaps of faith when swinging back and forth (of course avoiding getting cut up by buzzsaws or getting electricuted to death by yellow charged floors and ceilings)

This game is simple to control and just alot of fun for $5. Not the greatest game on the market, but one game to just help you unwind and really relax playing. (Of course maybe a couple spots you could be using a certain word or two from its rising difficulty.)

Definite Buy for me, and I hope it's one for you too!
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11 of 12 people (92%) found this review helpful
0.8 hrs on record
Posted: April 17
Really nice graphics and a wonderful game concept which is quite addictive (once you've been playing for a few minutes).

It's fun to play most of the time, but the controls for it are basic and sometimes get frustrating. Sometimes It'll shoot two of the electrical-voltage-line things instead of one, and quite often doesn't know whether you want to shoot or cut the voltage line. Sometimes them errors can help make the goal more difficult to reach, but other times it just gets annoying.

Overall, It's a great game and I would recommend it, but I think the controls need to be fixed for it to be more fun or less frustrating.
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4 of 5 people (80%) found this review helpful
2.4 hrs on record
Posted: April 30
Difficult but satisfying, this game is great. It has a fantastic presentation and a great use of it's mechanics. Volt isn't for the feint of heart though as it can be very challenging.

https://www.youtube.com/watch?v=K1v3NOYDEQk
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11 of 20 people (55%) found this review helpful
2.1 hrs on record
Posted: May 29
I didn't like this game. I'm not saying it's bad. Actually I really like the idea behind this game. But 14 levels in I quit the game and left it minimized to get all cards.
The gameplay was just so frustrating to me that I just couldn't go on. I just couldn't stand the helplessness of the movement system. Losing momentum and not being able to do something about it(apart from just restarting the level) simply rubbed me the wrong way.

I know that it's a completely subjective thing and thus this review is pointless, but I just needed to put this out here.
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: May 31
I didn't really get into it the first time I played, but now that I got a bit further in it, it's just the right mixture of logic- and skill challenge. It is absolutely worth a try since you wouldn't exchange those "eureka" moments for anything; and somehow this game manages to give them one after another (by making puzzles look hard but be actually pretty quick to solve). Play if you want to feel smart. :)
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: April 20
So, when I first picked up Volt to look at, I was a little unsure, mainly because I've never been particularly good at games that have a Cut-The-Rope style of play to them. However, Volt has surprised me and impressed me a lot.

Read the full review at: http://www.voletic.com/?p=2989
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2 of 3 people (67%) found this review helpful
1.7 hrs on record
Posted: April 15
I bought this game on sale for $2, and I am impressed. It has a good system (insanely frustrating mind you). I would recommend anyone who has any patience what-so-ever to play this game.
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4 of 8 people (50%) found this review helpful
1.5 hrs on record
Posted: April 23
There is very little this game has working for it and feels like very little you can do to work the game. With the current gameplay and controls I could see this possibly working better with a touch screen monitor as it feels like this game was ported straight from the Google or Apple marketplace, and the teadium of using a mouse makes this more of a chore and less enjoyable. Overall the game has potential but the devs missed the mark on the action tag. What makes this game even more difficult is trying to utilize any quick reactions that are needed on occation, as the overall slow pace of the game and the drone music is putting me to sleep.

The ideas are good but not excuted correctly. I did also like the retro contemporary graphic design, though they do look like they were done by Puppy Games dev's. If are looking for 'action' I would highly recommend against this title. If you are looking for something similar, try a Drink Box Studio title or Puppy Games title that is 'action'. I can only recommend this to those who have insomnia (or some other sleep disorder) or don't mind boring game play.

- *sigh* - another $5 down the drain....
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9 of 19 people (47%) found this review helpful
2.2 hrs on record
Posted: June 11
Simple puzzle game. Not bad.
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6 of 13 people (46%) found this review helpful
0.3 hrs on record
Posted: April 16
Good concept, wonderful art style with nice graphics, great music but… terrible control execution.

This is one of those titles which seems like it was intended or developed for phones or other touchscreen devices without giving much thought to keyboard or controller input or real controls at all. All you have use of is your mouse to use as inputs for a mostly frustrating experience as you progress. One button controls both operations of tether and slice and the other to bump and flail around helplessly. Sounds simple enough until you start hitting areas that require you to do everything at once in progressively unforgiving levels all with just the mouse.

If the controls for this title were even slightly improved to make it possible to do more than two things at a time then it might get a thumbs up. Until then, nope.
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