Glitchspace is a game about reprogramming the world around you to solve puzzles. Set inside an abstract cyberspace world, you use visual programming to manipulate environmental geometry, whilst discovering key programming concepts along the way.
User reviews:
Overall:
Very Positive (141 reviews) - 92% of the 141 user reviews for this game are positive.
Release Date: Apr 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access has given us the ability to make a game alongside a community that cares. The feedback is immeasurable, and of course sales help to pay for the development of the game, all of which we self funded through our bank overdrafts for the first few months.”

Approximately how long will this game be in Early Access?

“We don't have a specific date, but the full game will be released in 2016. Basically, when it's done.”

How is the full version planned to differ from the Early Access version?

“The full version will feature fully polished content, at least 2 hours of main play through the story mode, and a sandbox mode.

The sandbox mode will at a minimum include the ability to play around with the programming mechanic as you please. The ideal would be some sort of online component that would allow you to build puzzle-based levels and share them with your friends i.e. through steam workshop. However, achieving the latter is going to depend on how the game financially performs in early access as we'd need more time and money to successfully pull it off.”

What is the current state of the Early Access version?

“Currently the game offers over 2 hours of main play, and some polish. We try our best to make sure the game is as bug free (outwith the obvious glitching) with every update.”

Will the game be priced differently during and after Early Access?

“Our pricing increases as we move through the updates.”

How are you planning on involving the Community in your development process?

“The community is involved, and we discuss all of the points and suggestions raised on the steam community hub, emails, and even in the reviews.”
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April 29

Glitchspace Is Compiled For A May 5th Release

[Reposting this as I hit the delete button instead of edit, oops!]

Hey all

So the bad news is we missed April.........

But the good news is we are actually releasing next Thursday May 5th:



Here is the launch trailer.
https://www.youtube.com/watch?v=btUfMV6Hl0U

We'll be updating the store page details next week. I may put in one more dev log before launch. Also might do a post-mortem of some sorts on the experiences we had in making the game after the game is out.

EDIT: On the price point: It's not being changed for the full release. There is also NO launch discount in case you're worried about that either. So you can happily buy the game then with no price diff if you're worried about that.

See you very soon!

Space Budgie.

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Reviews

“Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.”
Gamespot

“Even with other programming-based puzzlers on the horizon Glitchspace still looks unique, bewildering and promising.”
Eurogamer

“As someone with the programming knowledge of a log this is immediately challenging stuff, even if at first you can only make very minor changes. But then, it’s all the more satisfying to make a platform bouncy when it wasn’t before.”
Rock, Paper, Shotgun

About This Game

A Reprogrammable World


Glitchspace is a game about reprogramming the world around you to solve puzzles. Set inside a Mondrian-Inspired cyberspace world, you use visual programming to manipulate environmental geometry, whilst discovering key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore and learn from a world of reprogrammable geometry and unlock the secrets that it has to offer.

Features


  • A Reprogrammable World - Explore a Mondrian-inspired world of reprogrammable geometry.
  • A Reprogrammable Tool - Modify Null through the functions you uncover, allowing you to craft your own programs.
  • A Programming Experience - Uncover and learn key programming concepts through the puzzles you solve.
  • Story Mode - Discover the cyberspace world of Glitchspace by finding glitches and exploiting them.
  • Sandbox Mode - Craft programs to your hearts content: with your toolbox of functions anything goes!
  • Oculus Rift Support - Includes DK1 & DK2. - (Currently Oculus Runtime 0.4.4 is required to work, we'll update the run-time to the latest version at full release)

Everything Has Changed


With Alpha 2.0, we rebuilt the entire game from the ground up. Everything from the design, programming and aesthetics of the game has been completely overhauled, in delivering the game that you see today.

2.0 will serve as the new basis of Glitchspace going forward. In future updates, you can expect more levels, updates to the art and sound, iterations and refinements made to the core programming mechanic and an enhanced sandbox mode being introduced.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 2.0Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 3000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows XP. Vista, 7, 8, 10
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD or an equivalent dedicated card that has at least 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 500 MB available space
    Recommended:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD or an equivalent dedicated card that has at least 512 MB VRAM
    • Storage: 500 MB available space
    Minimum:
    • OS: A Debian based Linux distro
    • Processor: 2.0 Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 500 MB available space
    Recommended:
    • OS: A Debian based Linux distro
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD or an equivalent dedicated card that has at least 512 MB VRAM
    • Storage: 500 MB available space
Helpful customer reviews
9 of 9 people (100%) found this review helpful
4.8 hrs on record
Posted: January 5
Early Access Review
A game that is really coming into it's own. A great basic idea to programming as it uses similar theming to actual programming as well as being clever on the puzzles and a really interesting set design. Glitchspace has a few similarities to Value's Portal in aspect to it's puzzles with 'Aha' moments and a fun physics engine that can be very entertaining on it's own.
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63 of 70 people (90%) found this review helpful
1.9 hrs on record
Posted: April 24, 2014
Early Access Review
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
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41 of 52 people (79%) found this review helpful
3.7 hrs on record
Posted: April 14, 2014
Early Access Review
Coming back to this after the alpha 2.0 was night and day. Glitchspace is no longer a simple teaching tool, but is starting to become it's own full fledged game. I have only had the chance to play the tutorial levels and so far they have a good learning curve and do a great job of teaching not telling the player how things work.

The new design and graphics for Glitchspace is nearly night and day to the pre-alpha 2.

---
Pre Alpha 2.0:

As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
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22 of 22 people (100%) found this review helpful
3 people found this review funny
1.2 hrs on record
Posted: November 2, 2014
Early Access Review
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
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27 of 33 people (82%) found this review helpful
1.2 hrs on record
Posted: April 14, 2014
Early Access Review
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
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