Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
User reviews:
Very Positive (198 reviews) - 83% of the 198 user reviews for this game are positive.
Release Date: May 5, 2016

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Recent updates View all (54)

July 29

New Updates & VR Weekend Sale

Hey players,

Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout.

In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off!

Space Budgie.

2 comments Read more

July 5

Linux Version Now Available And Oculus Updates

Hey folks,

We've added a couple of new things for Glitchspace's latest update:

- Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great.

- Oculus support is now out of beta, and includes a number of fixes for reported issues. Hopefully this should be good to go for people now but as before just let us know.

- Added the FOV slider in. This should also help some of the perception issues in the rift.

Happy coding or some sort of programming related adieu to you all :-)

Space Budgie

7 comments Read more

About This Game

A Reprogrammable World

Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.


  • A Reprogrammable World - Explore a cyberspace world of reprogrammable geometry.
  • A Reprogrammable Tool - Enhance your toolbox through the functions you unlock, allowing you to craft your own programs.
  • A Programming Experience - Discover key programming concepts through the puzzles you solve.
  • A Brian Eno inspired score, coupled with a lifelike soundscape.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Oculus VR Has Its Own System Requirements:
    • OS: An Intel-based Mac running Mac OS X 10.8
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2.0 Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (198 reviews)
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164 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: October 15
I bought this specifically for the Oculus Rift support, so I'm only going to review that part. The VR stuff is really unpolished:

  • It has frequent frame rate jank, seemingly at random (I'm guessing it's loading content or Unity is doing a garbage collect). I've got a GTX 970 GPU and a Core i7 CPU. Other VR experiences like Chronos and BlazeRush run silky smooth, so I'm pretty sure it's not my PC
  • It doesn't launch from Steam VR - mildly annoying having to take the mask off to launch a game, only to put the mask back on seconds later.
  • If you have a rift attached, you can't play it in non-VR mode. Even if you close Oculus Home, Glitchspace will relaunch it. Worse - because games don't render if the Rift isn't on your face (theres a proximity sensor on the Rift), you're left staring at a black screen wondering why the game isn't loading. You have to unplug the Rift completely if you want to play in non-VR mode
  • It has sections of the game where you have to fall. I can stomach non-VR-optimized FPS controls in VR now, but falling still feels awful in VR for me.
  • Having independent looking and steering directions is great because you can look around without veering off course, but without any visual indication of where your "steering" direction is, it's a constant battle between your mouse, your face and the WASD keys to keep your character moving in the desired direction
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Most Helpful Reviews  Overall
71 of 82 people (87%) found this review helpful
1 person found this review funny
2.2 hrs on record
Early Access Review
Posted: April 24, 2014
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
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34 of 36 people (94%) found this review helpful
3 people found this review funny
1.2 hrs on record
Early Access Review
Posted: November 2, 2014
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
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35 of 39 people (90%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: May 5
Very fun, but the story mode is only about 3 hours long and seems like I just finished the tutorial. If it gets sandbox mode or even better steam workshop then it could be worth the money ($12) on steam. I got it on a sale for $1 and consider it a great deal.
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43 of 55 people (78%) found this review helpful
3.7 hrs on record
Early Access Review
Posted: April 14, 2014
Coming back to this after the alpha 2.0 was night and day. Glitchspace is no longer a simple teaching tool, but is starting to become it's own full fledged game. I have only had the chance to play the tutorial levels and so far they have a good learning curve and do a great job of teaching not telling the player how things work.

The new design and graphics for Glitchspace is nearly night and day to the pre-alpha 2.

Pre Alpha 2.0:

As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
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29 of 37 people (78%) found this review helpful
4.4 hrs on record
Early Access Review
Posted: April 14, 2014
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
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24 of 30 people (80%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: May 15
Glitchspace a few years ago seemed to be a really interesting idea. I got the game from a friend, redeemed it on the now dead Desura, and had a lot of fun. After that, Glitchspace got on Steam and I decided to give it some time to become a proper game. And here we are.

Glitchspace is actually a pretty good idea. I actually love the art style and the game looks a thousand times better than before. It saddens me to say that the game didn't change much in terms of difficult compared to when I played it years ago.

The game is fun at first, but it is extremely simple and easy. There are no mind-bending puzzles, and that makes the whole campaign play like a chore. For the entire time you will wait for it to give you something mind-bending, but it just keeps delivering more and more easy puzzles until it's over.

Glitchspace is not bad per se, but it unfortunately didn't deliver the entire potential behind the gameplay.
If you aren't particularly good at puzzles, I'm sure you'll find a nice game here. For the more seasoned veterans, Glitchspace will play like a children's logic book.

That said, there are lots of fun waiting for you in the sandbox mode, however if you are looking for a good campaign of hand-crafted puzzles, you'll not find it here. Go after The Talos Principle, The Witness and Infinifactory. These are the games that will give you that good feeling of solving a difficult puzzle. Glitchspace unfortunately holds your hand a bit too much, to the point you will know the solution just by looking at the puzzle. Instantly.

Bonus buying guide

:D > :) > :| > :( Should I wait for a discount?
:| Definitely worth a try if bundled or >50% off
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15 of 17 people (88%) found this review helpful
4 people found this review funny
7.1 hrs on record
Early Access Review
Posted: January 5
A game that is really coming into it's own. A great basic idea to programming as it uses similar theming to actual programming as well as being clever on the puzzles and a really interesting set design. Glitchspace has a few similarities to Value's Portal in aspect to it's puzzles with 'Aha' moments and a fun physics engine that can be very entertaining on it's own.
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16 of 19 people (84%) found this review helpful
3.7 hrs on record
Early Access Review
Posted: May 5
Glitchspace is a first person puzzler that has you reprogramming parts of the world using a visual programming language.

I found the game to be fairly self explanatory, so you don't need to know any programming language before playing the game. The game is pretty good at providing visual cues to guide you, both when solving puzzles as well as when navigating through the game world.

The puzzles grow in difficulty and complexity as you progress. Usually the level design and available tools are a good hint for what the solution would be, but it is fairly forgiving when you make a mistake. Trial & error is actually the way you will probably learn a few things, as you will have to think outside of the box for at least a few of the puzzles.

I bought the game in early access, but also got a review key just before launch to make a YouTube video to show some of the game. If you are on the fence about buying the game, have a look to see if you get a better idea what the game is all about:
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21 of 30 people (70%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: April 28, 2014
The idea is great and the concept is easy to grasp, at least for me as a programmer.

Here is me playing the first few levels.
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Recently Posted
s0LA -DI- ;_;
1.3 hrs
Posted: October 2
This game seems to be made for coders.
9/10, good game alot of fun.

But i hate it when you move an object and fall down -> looped to falling down.
The noise is annoying af.
Helpful? Yes No Funny
0.9 hrs
Posted: September 23
I honestly had a good feeling about this game going into it, especially after having watched a friend play it extensively in the past, but unfortunately after getting a personal, hands-on feel it did not take long at all for this game to grate on me fully.

The main gimmick of this game involves manipulating red platforms to get you across obstacles; the way you manipulate these blocks involves going into a sub menu and inserting bits of code in the form of shapes and numbers to make them move the way you want. It seems like a neat concept until you realize that's all you do, and not only that but it disconnects you from the game in such a way that it ruins the immersion. Everytime you need to "hack" one of the platforms the game essentially stops so you can put in the few blocks of code in to make it do the menial task it needs to do.

It honestly makes me wonder if this game would be any better in a 2D form, because in a 3D platforming environment this concept gets repetitive and tiresome very quickly; you finish a segment, walk a few feet forward, then you do essentially the same thing over again. This especially gets annoying if you happen to be building a path upwards and you accidentally fall down because that means redoing every single bit of tedious coding that got you there in the first place.

There's also a rather annoying problem with respawning that more often than not breaks the level and keeps you from progressing. Quite often when you die the game puts you back dangerously close to the obstacle or pit that killed you in the first place. Sometimes with levels that involve platforms that bounce you forward or upward, for example, if you die you are prone to spawn directly on the bouncing platform only to get killed again by the same obstacle, thus trapping you in an infinite loop of respawning and dying. It's really frustrating when I get far enough into a level and I accidentally get caught in one of those loops because then all I can do is go back to the last portal and redo the entire level.

Glitchspace has ambition, but it's not executed properly. The gimmick is tedious and boring and it leaves a lot to be desired. This is a title that I don't think you should feel bad about skipping out on.
Helpful? Yes No Funny
1.2 hrs
Posted: September 22
Had to refund this one due to game mechanic bugs. The game looked potentially interesting, but ultimately it became frustating to overcome the setbacks from bugs. The biggest one is due to that your respawn point can get set to a location such as on top of a launchpad or above air due to changes in cuboids. This requires to restart the current level in order to fix it, so not exactly great. Another issue is where you can program a platform to move while you're on it, however, it only sometimes moves you with it and can sometimes result in the first issue. Lastly the wiring in the programming menu can get stuck to your mouse, making you unable to do anything with that piece until you restart the level. This is also only found in 1.2 hours of play, so there may be more bugs, or maybe none for your particular machine. Just watch out.
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4.1 hrs
Posted: September 22
It's a very very nice concept but the devs have dropped the ball on this game heavily. Very repetitive and the puzzles were uninteresting. Somewhat glitch on spawning objects (game breaks and you nee to eit out on main menu). Has sandbox mode but no workshop support, probably because they know their own level design sucks ♥♥♥. And VR mode only on oculus on what I assume is KB/M and seating experience only.

It seems devs hates money to even implement it on the vive with proper room-scaling. Wait for it to get bundled before getting seeing this was already bundled twiced at the time of writing this review.
Helpful? Yes No Funny
1.0 hrs
Posted: September 21
It's not a bad game, but I found it to be pretty repetitive and boring. The only puzzles I saw in my first hour were transformations of shapes. It's a game based on editing red cubes with a visual script editor. It is slow paced, and kinda treats you like an idiot. If you are a programmer, I would not recommend this. For those who are new to such forms of logic, maybe?
Helpful? Yes No Funny
0.4 hrs
Posted: September 9
As a programmer, the game mechanic's were awesome. I love interesting game mechanic's. The game was a decent representation of coding and its obstacles. In this game it is literal obstacles that you overcome. If you even have the slightest idea if you would be enjoy coding, try this game out. I could see this as a great way to learn basic logic to solve problems in a fun manner with out the overhead of actually learning a coding language.
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16.1 hrs
Posted: September 9
Hell do i ever love this game. This game is a very fun game and i urge you to play it. the only thing that i an kinda sad about is that the old version was removed in alpha 2.2.

---------------DEVELOPERS OF THE GAME SECTION-----------------
Developers, can you add a alpha 2.1 beta branch? i really miss the old version and i bet others do too.
no need to update it because its only for Alpha 2.1. thanks, and i understand if you cannot.

RATING: 10/10
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[DB][PG]Rico2 ︻デ═一
3.6 hrs
Posted: September 4
Pros: Very enjoyable and decently puzzling

Cons: Bit glitchy, Short

7.3/10 enjoyable.
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8.6 hrs
Posted: September 3
I first played Glitchspace several years ago, when it was in a rather early stage of development. I quite liked it, especially the ways in which I could break the game to do as I wanted. It had a short set of levels, and a nice enough sandbox. At the time, I would have recommended the game.

However, playing it now it has been fully released, I found myself more infuriated than anything else. The biggest frustration for me was the way in which it handled the puzzles. At set points, the game just takes away certain abilities to try and force you to solve a puzzle in a certain way. Not a bad idea in principle, but because of the bizarre difficulty curve it made some of the later puzzles really confusing. I ultimately resorted to a walkthrough, which was disappointing because it turned out it was the final puzzle in the game that I got finally stuck on.

The story mode itself is quite simplistic. There is no narrator, but instead tutorial texts that flash up on your screen when new things become available over time. However, about halfway through you have unlocked basically everything, and the game just tells leaves you to meander towards the end. I found that fine at first, but because certain blocks in the game have codes written on them that you can't manipulate at all, I just became irritated because the coding they had was not always something I was used to playing around with myself.

The visuals are dark, in a sort of gritty cyberpunk way. While not bad, I personally prefered the whites and lighter colours that the earlier version had. The music is also a bit weird, as it's screechy static the whole way through. I just turned it off after a while.

I'm not a programmer by any means, and I liked how it taught me the basics. It did just seem to give up on me by the end though, and for that reason I would simply not recommend this game. It just didn't feel like a game that wanted me to play it ultimately.
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