Glitchspace, currently in alpha, is a first person programming game that's centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches.
User reviews: Very Positive (100 reviews)
Release Date: Jan 31, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access has given us the ability to make a game alongside a community that cares. The feedback is immeasurable, and of course sales help to pay for the development of the game, all of which we self funded through our bank overdrafts for the first few months.”

Approximately how long will this game be in Early Access?

“The full game will be released in March 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature fully polished content, at least 2 hours of main play through the story mode, and a sandbox allowing you to play around with the programming mechanic as you please.”

What is the current state of the Early Access version?

“Currently the game offers up to an hour of main play, and some polish. We try our best to make sure the game is as bug free (outwith the obvious glitching) with every update.”

Will the game be priced differently during and after Early Access?

“Our pricing increases as we move through the updates.”

How are you planning on involving the Community in your development process?

“The community is involved, and we discuss all of the points and suggestions raised on the steam community hub, emails, and even in the reviews.”
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Recommended By Curators

"Programming platformer. Unfortunately not much content yet, but highly recommended for the concept if you can grab it for cheap."

Recent updates View all (6)

December 10

A Statement from Space Budgie and on the future of Glitchspace

Hi everyone,

There’s a number of internal changes that we, at Space Budgie, wish to bring you all up to speed on. Sadly, Karl and Albert are no longer working at Space Budgie or on the Glitchspace project. The reasons for their departure are personal and as such we kindly ask that people respect our privacy with this matter. This decision was completely amicable for all of us and we wish both Albert and Karl the best in their future work.

Of course this leaves a number of uncertainties that needs addressed, chief among them what happens to Space Budgie and Glitchspace? We all wholeheartedly believe in both the ethos of what Space Budgie stands for and the potential of Glitchspace to be a serious force of change in our industry and as such, Space Budgie and Glitchspace will continue, with Robin, Mus and Ronan at the helm of the project.

With these changes comes others: unfortunately this means that Glitchspace’s full release next March will have to be delayed. Whilst this will be disappointing to our fans, readers and even ourselves as well, we hope you’ll understand that for Glitchspace to reach its full potential, there’s a significant number of challenges that we need to solve for it to do so and these fixes are going to take time. To do otherwise would be a disservice to all of the people who have bought our game in alpha or to even those interested in picking up Glitchspace in the future.

From its inception, the past year and a half for Space Budgie has been an incredible experience for us. From having nothing to launching two titles on Steam, being invited to present at GDC and getting to meet and speak with our fans all over, we’ll always be hugely grateful for the support that the games industry and our fans have given us. And whilst this is a position that we would never have wanted to be in, Space Budgie will continue to grow and become better from it.

After doing some internal re-evaluation on where we are and what needs done, 2015 is going to be an even bigger year for us and Glitchspace, and we hope you can all continue to support us on this journey as we head into Space Budgie’s next chapter.

We’ll be back very soon,

Space Budgie

http://spacebudgie.com/statement.jpg

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October 30

Glitchspace Alpha 1.8



Happy Halloween everyone!

The latest Glitchspace update is here, thanks so much for all the patience, support and feedback!

We've been doing a ton of work behind the scenes but here's the change log for this update:

Changes

  • Sandbox mode re-vamp (all functions are available)
  • 2 new levels (3, 10) and a secret area
  • Added "IF" function and removed bool inputs to ScaleObject/ApplyForce/etc.
  • Right-click to delete nodes
  • Removed lock symbol, locked nodes are now greyed out
  • Can now see where objects will be placed when using CreateObject
  • Lots of other tweaks/changes

Bug Fixes
  • Portals now use move direction not look direction
  • ApplyForce is no longer capped
  • Removed red cubes that cannot be programmed
  • Inputs can no longer be disconnected while screen is closing
  • Player rendering bug

Also we recently showcased Glitchspace at the Viborg Games Expo and GameCity, so we'd like to give a huge thanks to all the amazing organizers who made that possible and to all the visitors who showed up and gave the game a go!

Kind regards,

Space Budgie Team

Glitchspace Promo Site
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Reviews

“Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.”
Gamespot

“Even with other programming-based puzzlers on the horizon Glitchspace still looks unique, bewildering and promising.”
Eurogamer

“As someone with the programming knowledge of a log this is immediately challenging stuff, even if at first you can only make very minor changes. But then, it’s all the more satisfying to make a platform bouncy when it wasn’t before.”
Rock, Paper, Shotgun

About This Game

Description_

Glitchspace (currently in early access), is a first person puzzle platformer that's centred around a visual programming mechanic. Stretch and scale objects to make a bridge, apply a force to objects, bouncing you up to high places, use your programming gun to fire code at objects, changing their physical properties in the game world!

Set in a VR cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

Programming_And_Gameplay_

We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.

For each programmable object, a canvas can be brought up, and function nodes can be added to it upon the canvas. These function nodes have input and output connections, and can be connected to each other to create functional code that does something to the object, to another object it references, or to totally new objects it creates!

Here are some example programs you could make:
  • Apply a force to an object, moving it out of the way.
  • Scale an object down to make it the correct height for jumping on.
  • Duplicate and move an object to create stairs, or floating platforms.
  • Make an object have no collisions to pass through it.
  • Change the physical properties of an object.
  • Make an object move when you touch another object.
  • Replicate the functionality of the Portal, and Gravity gun.

Objects that are decrypted will have a default program applied, and a specific set of function nodes for you to edit the program. This will depend upon the decrypter used.

In the sandbox mode, all functions are available to you, allowing you to play around with all that is possible!

**Rift DK1 is supported, we're working on DK2 right now!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: A Debian based Linux distro
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: A Debian based Linux distro
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
1.2 hrs on record
Posted: November 2
Early Access Review
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
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5 of 6 people (83%) found this review helpful
3.7 hrs on record
Posted: June 28
Early Access Review
Looking forward to the finished game! I had much fun playing both story and sandbox mode.
If you don't mind it's alpha state, you should definitely consider buying this game (+ it's currently on sale)!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: June 26
Early Access Review
This game is wonderfully inventive. And considering this is an early release it has been flawless gameplay for me so far.

As a fan of puzzle games and a programmer I love blend of elements that have gone into this game. It is a whole new way of viewing your environment as a playground and really lets you go through the trial and error that takes place when learning logic.

I absolutely cannot wait to get more gametime in and for the full release.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: June 20
Early Access Review
This is one of the most brilliantly inventive little games I've come across in some time. It's essentially a puzzle platformer where the primary puzzle mechanic is working with programming logic. Need an elevator? Turn the block in front of you into one! Need a bridge? Program your gun to stretch blocks and make one.

Surprisingly addictive and the programming is presented in a way that I think even non-programmers will be able to understand. The complexity of the problems -- and therefore difficulty -- gradually ramps up.

Can't wait to see how this one progresses, but it's very much worth picking up now.
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: June 23
Early Access Review
Glitchspace reminded me of my favorite moments from the Portal series: ingenuity of game design + feelings of cleverness at solving a problem = near constant smile on my face. The feedback provided by the game was near instant, as a proposed solution either worked or gave you enough feedback to fiddle with the code some more. Very clever game design here, I can't wait to see more.
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: July 1
Early Access Review
Awesome ♥♥♥♥ing game and unique gameplay. This is still in Alpha and the current game is obviously quite short, however I'd still recomend it. 10/10 Has a lot of potential for a great full release.

Just one thing; make levels more complicated
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: June 21
Early Access Review
Definitely worth the cash. The game is pretty short though, so hopefully the devs add more levels soon!
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: June 21
Early Access Review
This game is amazing. You would never expect coding to be this easy and fun. Not only is it somewhat educational, it is also a very beautiful game. I can't wait for further updates.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: June 23
Early Access Review
A very solid concept to the moment. It can certainly be improved on. Perhaps with some tutorial so as not to leave the player in the blind.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: June 20
Early Access Review
Great game! Cant wait till more content is relased for it but even as it is its well worth the buy. :)
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: June 22
Early Access Review
Great little puzzle game. Its really early stuff (hence early access) but looks really promising!
I'm having a lot of fun and might actually be learning something too (not sure yet, check back to see my PS scripts have gotten any better :P).
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: June 19
Early Access Review
Spectacular programming game. Like portal without the actual portals, Glitchspace had me spend my time thinking about how to solve the next puzzle through use of the Programming Gun or Right Click Programming. Great idea, I would like to see more levels however.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: August 28
Early Access Review
For an alpha, it's not bad at all. Quite enjoy it. Teaches the basics of programming in a simple, fairly straight foward manner. Would definately recommend!
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: July 3
Early Access Review
As of now, Glitchspace is a very short title with an interesting sandbox mode, as well. There isn't really any story, except for the fact that you're some kind of square robot with a glitchy gun working your way through the glitchspace, by modifying red squares to do your bidding with all sorts of programming-inspired features to do so, and I found myself wanting to play more because it's an addictive puzzler that even includes a little parkour. I would get this game now like I did if I were you, and watch it grow into something even better than it is already.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: November 16
Early Access Review
Fun, took like 50 minutes to finish story but I understand it's alpha and there are more features and levels coming.
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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: June 20
Early Access Review
coool game. very hard get play at the start but when you figure out how the game works its very fun
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: June 29
Early Access Review
It's like portal for nerds.
oh wait..
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: August 13
Early Access Review
GREAT GAME
I finished it and it was VERY fun
also great for a mind excersize
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: September 4
Early Access Review
Very good! Thank you for doing this guys.
Was this review helpful? Yes No
56 of 61 people (92%) found this review helpful
1.1 hrs on record
Posted: April 24
Early Access Review
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
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