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ROCKETS fire ROCKETS at ROCKETS in this action-arcade, arena-combat festival-of-fireworks! It's dogfighting meets figure-skating in space with multiplayer and single-player fast-paced combat modes plus a ZEN MODE where ROCKETS learn to LOVE.
Veröffentlichung: 2. Mai 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

“We’ve had so many requests for ROCKETS (and we’re having so much fun playing ROCKETS at the office) we thought it was time to share! Pull up a couch, invite over some friends, and join us on the launchpad!

Early access rocketeers will enjoy ready-to-go, fast-paced, multiplayer arena combat (and single-player with AI), as well as regular updates as we add a ton more features, including a single-player campaign and full online multi-player tournament support.”



Includes four copies of ROCKETROCKETSROCKETS - Send the extra copies to your friends

Kürzliche Updates Alle anzeigen (4)

Module TWO is Live!

27. Juli

It’s that time again! Here’s a video for the next installment of the Steam-Early-Access version of ROCKETSROCKETSROCKETS:

Module TWO Update video!

What are the highlights of this release?

  • MODDING. Our rocket scientists have been working hard to bring you this update that can unleash your creative potential! Remember back in Module One when we hinted at some new modding features? Those features are now entirely integrated with the Steam Workshop, right inside the game interface! Upload and download mods, rate and rank your favourites, and subscribe to the best to automatically download the latest updates as they happen.
  • NEW TRACK. Strap on your thrust-vectoring nozzles; you are really going to feel the Gs with the fresh new track from Ben Lam!
  • BURST FIRE. Each rocket has an experimental new firing mode — holding down the fire button results in a firehose of artillery, but also exposes the ROCKETS to a vulnerable shield-free period.

For more details and a complete changelog, see the blog post!

4 Kommentare Weiterlesen

Module ONE Released!

12. Juni

The first big update to ROCKETSROCKETSROCKETS is now online! Check out the change log in the forums or the intro video on our website for more information.

1 Kommentare Weiterlesen
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“People sat down and played that movement demo for hours on end, and it was just the beginning. The game is fast, frenzied, and gorgeous even in these early stages. With a bit more polish, it could become as addictive as Towerfall and Nidhogg.”
Hardcore Gamer

Über das Spiel

ROCKETSROCKETSROCKETS is a game where you fly ROCKETS that shoot ROCKETS at other ROCKETS! The ultimate in arcade action arena combat, with the fluidity and amazing feel of soaring through space.

So what is in the game RIGHT NOW?

  • ROCKETS. We feature only the finest interstellar vehicles.
  • LOCAL VERSUS MULTIPLAYER. Get your fellow rocketeers together, we're going to BLOW THINGS UP!
  • UNDERDOG MODE. An entire flock of rockets versus the lone rebel. Amongst all the friendly fire, will you rocket to the top?
  • TEAM PLAY. Every rocket needs a wing-person!
  • STANLEY. This is a story of a rocket named Stanley. Meet the AI Rocket that thinks he has free will, and meet the rockets he will relentlessly fire at your rocket.
  • COOL LIGHT TRAILS. These are some classy rockets that are a lot of fun to fly.
  • ALL THE CONTROLLERS. We currently support a few dozen different controllers, and are always adding more!

Right now ROCKETSROCKETSROCKETS is an excellent play-with-friends or party game, and attracts crowds when we demo it at events and meetups. Brushing up your skills with the A.I., Stanley, or taking on your friends and loved ones is a blast, as is simply enjoying the wonderful dance of the rockets!

And what is planned for THE FUTURE?

The Alpha version here on Early Access is in constant development, with big updates usually once per month (and experimental builds on an almost daily basis). Though we have tons of small things to try and refine, here are the big features we're working on:
  • ROCKETS. The game will not be complete until there are more ROCKETS in it.
  • COUCH vs. COUCH. Play single-player or co-op locally while simultaneously playing competitively over the internet, for maximum fun!
  • LEAGUES. East vs. West? AZ vs. BC? Local friends? No matter what aspirations, a built-in league tracker will let you know how close you are to competing in the NATIONALS.
  • SINGLE-PLAYER TRAINING. Right now you can technically practice with our first A.I., Stanley, but we want to throw actual learning scenarios at you so you can discovery the higher levels of strategy, improve your aim, and challenge yourself and your friends to beat your records!
  • SINGLE-PLAYER CAMPAIGN. Hone your skills and rank your rocketeering status with an engaging single player campaign with bonus endless modes!
  • LEADERBOARDS. Think you're the fastest shot in the West? Let's find out!
  • ZEN MODE. Explore the romantic tension as the rockets perform an intricate ballet around each other, making art, not war. Change the color of your contrails instead of firing weapons and share your works of art with the world!
  • CO-OP MODE. We're experimenting with different co-op modes, including two players on one rocket--one person flies, one person shoots.
  • KEYBOARD LOVE. While the game is always going to be best-played with a thumbstick, we want to make sure the keyboard gets as much love as we can give it.
  • ROCKET BRAINZ. A system to allow players to write their own AIs for the rockets and see how they fare!
  • YOUR IDEAS. We listen to our rocketeers. Let us know in the discussion forums!

Of course, we're so early in development, who knows what the future will bring? Be sure to post your ideas to our forums!

Systemvoraussetzungen (PC)

    • OS: XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card

Systemvoraussetzungen (Mac)

    • OS: 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card

Systemvoraussetzungen (Linux)

    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: SteamOS
    • Processor: 1.8 GHz dual core CPU
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Early Access-Review
Hat auf jeden Fall Potenzial!!!
Verfasst: 27. Juli
War dieses Review hilfreich? Ja Nein
0 von 22 Personen (0%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Early Access-Review
Verfasst: 5. Mai
War dieses Review hilfreich? Ja Nein
146 von 195 Personen (75%) fanden dieses Review hilfreich
212.1 Std. insgesamt
Early Access-Review
Hey! I am a member of TEAM ROCKETS so my review would be biased and terrible for you. But we would like to hear your feedback; we check the steam forums many times a day!

But if you want to know what I really think about ROCKETSROCKETSROCKETS, let's get *serious* for a moment.

I've been a game developer for many years. A lot of times you work on an exciting idea that seems like it might work, and a lot of times you work on things just out of momentum, and sometimes you wake up and discover you're working on something you should have cancelled months ago. It's sorta the way life goes, as a developer; it's hard to objectively see what you are working on as anything but "good." A lot of the time it's hard to even find playtesters to help you out.

Sometimes, though - rarely - an idea comes along that hits you like falling in love does. You jump out of bed every day to work on it. You can't stop thinking about it. The whole world gets more vibrant, and you see your idea everywhere. Everyone you show the early prototypes to instantly get it and also fall in love. You start gaining fans and all you have is a title screen or a doodle on a napkin... And they aren't friends or family. This kind of experience is incredibly rare, and I am stupendously honoured to be feeling it for ROCKETS right now.

I know I'm in the thick of it right now, and I still have those rose-colored glasses on, but I think I will fondly look back on ROCKETS for the rest of my life. It may not be my best technical work, it may be unfinished right now, and it may not become a commercial success (I'm writing this before the Early Access launch!), but by golly does this game feel right in every way.

It feels incredible to build, it feels incredible to play, and it feels incredible to be a part of this talented team.

I hope you'll fall in love with the game like I did.
Verfasst: 29. April
War dieses Review hilfreich? Ja Nein
35 von 41 Personen (85%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Early Access-Review
ROCKETSROCKETSROCKETS is exactly what the title implies. You fly around in a rocket and prove to others who is the studliest of all the rockets.

Here's a Quick Look video if you want to see how this game plays. There's also my review below if you simply want a more in-depth and concise look at the game.

Let me start my review by saying this game is extremely bare at this point. It only has local dogfighting between 2 rockets, 2 v 1 underdog mode, or team deathmatch. But damn is the dogfighting good. You get three different ways to attack: by shooting lasers that go straight ahead, dropping bombs that fling out your side and are effected by gravity, and finally mines that shoot out your backside and blow up behind you. Simple right? But try throwing that in with high-speed rocket action. Suddenly you have to plan your shots to cut off the path your enemy is flying. Did the enemy drop a mine? Knock it right back at him with a laser and laugh in his face. Wanna rain death on a pursuer? Fling bombs into the sky and try to weave away from the hail of death. It's simply fun experimenting and trying to become the best pilot.

And trust me, you'll always know who is the better pilot. You simply can't win the game based solely on luck. You have to dominate your opponent with the tag system they implemented. Basically put, both sides start from scratch, and if you hit the enemy 3 times in a row, it's your win. But if he hits you once, he'll knock a tag off your streak that you'll have to make up for until you fill the gauge in the top of the screen. This means games can end quickly, or be an intense test of endurance between two evenly-matched pilots.

Another great point of this game is the visuals. I love painting the cosmos with my vapor trails. Not only does it enhance the sense of speed you're getting, but it also tells the tale of the dance of death the rockets have been through. And when I say dance, I mean it. The music in this game is super catchy, too.

But let's discuss some negatives now. Just keep in mind that his is Early Access, and most of this will probably get changed in future patches.

*The game is super short in its current state (you do everything there is to do once you play your first match). It's just dogfighting. And while it's good, it might not be enough to sell it at this point for some people.
*There is no progression or anything to unlock. Something that'll keep the player coming back for more is always knowing they'll get rewarded if they play more.
*All the rockets are the same, just colored differently. I'd like to have different looking rockets just for cosmetic purposes at least. Just something to make me feel unique.
*No upgrades to weapons. I'm not talking flat out upgrades that are better than another, but more of something that makes them act differently. Like a laser that fires faster but has limited range. Or a mine that explodes in a larger radius but you can't shoot out as many. Just something to make this game more strategic and diverse would be good.
*No online. This will be fixed later, but it'll remain a negative until it's implemented.
*No tutorial. Sure it's fun flying around and getting absolutely owned by the AI for the first few times, but some sort of menu to list the controls would be nice.
*No options menu. You can't change the sound effects, resolution, or anything else ingame currently.

Now while that may be a lot of negatives, most--if not all--of those while be ironed out in the future. So wait until then if they bother you.

So to wrap this up, this game is going to bud into something very good. And for the low cost of $5 they're handing it out for currently, it certainly worth picking it up even now.

*As a side note, I will (hopefully) update this review as major patches are released or just do it again once it's finally released. Just yell at me and I'll come running to take another look if I forget.*
Verfasst: 2. Mai
War dieses Review hilfreich? Ja Nein
28 von 34 Personen (82%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Early Access-Review
This game is very fun.. once you know the controls. At first I was very confused with how I controlled my rocket, thinking it was relative, but then I realized the up arrow goes up, down arrow goes down, left goes left, and right goes right. Okay, I had that figured out, but then I needed to figure out how to shoot. Space? No. Shift? No, that's a weird shield thing. Control? Nope. X? Nah. Z? Nope! D? Ah, that shoots rockets. I then started pressing WASD to see what it would do. A shoots smaller rockets, and S drops bombs.

Also, my resolution is stuck at 800x600, for some reason. This game needs an options menu, or even just a seperate executable to change the resolution.

For positive, well, the music is amazing!! This game is also very beautiful, and fast paced. It has a feel to it... It's great. And the light trails, wow. The AI is very smart, also. Still haven't won a battle.

Anyway, this is a great game, and has a lot of potential for future multiplayer, but I feel it needs a tutorial and some options.
Pick it up, though, it's worth it!

EDIT: It seems the developer added some settings! That's great, he even added a controls page. I'm loving the game and it fixed most of its problems!

I know that this game will be also very good for the keyboard in the future, because right now it seems the developer still seems uncertain about the current controls. Hoping for the best!

Again, it's a great game, worth the money, pick it up!
Verfasst: 2. Mai
War dieses Review hilfreich? Ja Nein