In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
User reviews: Mostly Positive (64 reviews)
Release Date: Sep 25, 2008

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May 23

Fantastic discount for excellent game!

Only this weekend you can purchase the true-Russian game Collapse with fantastic 75% discount! There can be no better time to make an unforgetable journey with a brave warrior Rodan and face the evil alien menace. Ruins of postapocalyptic Ukraine await you!

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About This Game

In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond peoples comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
The major part of Ukraine turned into the zone of paranormal phenomena. Numbers of people were killed. Those who stayed alive and managed to leave the zone told improbable stories…the zone lived according to its own laws.

Game features:

Fierce battles Fight and defeat incredible bosses using spectacular and effective system of fast-action commands. Finish your enemies with style!
Professionally choreographed moves There are various ways to deal with enemies at your disposal: dual-wielding swords, one- and two-handers, cluster weapon and a number of firearms. All moves are based on real-world fighting techniques and were captured using professional talent.
Intriguing, immersive story A highly detailed world where every character has his own skeletons to hide and reasons to fight. Experience a number of unexpected plot twists leading to a surprising conclusion.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: Pentium 4 2 GHz/Athlon 64 2800+,
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible 128 MB
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: XP/Vista/7/8
    • Processor: Core 2 Duo 2.5 GHz/Athlon 64 X2 3000
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 256 MB
    • Hard Drive: 5 GB available space
Helpful customer reviews
14 of 16 people (88%) found this review helpful
7.3 hrs on record
Ok, so lets start from the very begining, this is not AAA title, that`s for sure. Sound effects and music are good at best. Nothing spectacular, yet nothing bad to say about them. Graphics, its a bit outdated, however as for 2008 its ok, I must say textures are sharp enough and i honestly enjoyed visuals. Now in terms of overall design thats the part where your will decide if you like the game or not. As for me, eastern/post soviet/russian climat is awesome so in terms of design this game has bought me. Its quite enjoyable to watch places created in game, especially in early "open" environment, all those blocks of flats and factories, tagged in "typical" eastern way.

Lets talk about the story, its mixed bag, its not Spec Ops The Line or Heavy Rain, but its quite good, however you will enjoy it a bit better if you know Russian i would say because you have english subs however not while cellphone conversation, you may read subtitles when conversation will end what is kinda strange thing in my opinion.

In Collapse the biggest part of the game is fighting of course. You will be shooting and sword fighting, with "humans" or monsters in various chapters. Unfortunately combat IS kinda clunky and stiff. You may choose between several guns and your sword. However you will quickly notice that sword is usefull against sword and gun against other gun. You may like it or not, i get used to it very fast. Mixed bag thing is also enemy AI. Sometimes they can be really dumb and another time they can behave like human beings trying to flank you hiding. Also on higher dificulity level you will notice that they accuracy is really, really annoying. They would probably kill 2 bees from 2 miles using shotgun.

There is also one more important thing that i forgot to cover posting review for the first time. And it is very destructable environment. Very often cover you find hiding yourself behind will not last for longer under heavy fire of your enemies. Its very funny actually how small devs from the east were able to implement really great destructable walls, cover and other stuff in their game, but big companies making AAA titles aren`t able to do it few several years later. I`m sure you know plenty of those...

And yet despite all flaws, this is really enjoyable game, which you definitely should try. It`s not mainstream game so most people just overlooked it, which is a shame. After all its cheap, and really worth playing. I had much more fun with it then with several new AAA titles. I`m sure i`ll back to it again because of climat in it, which is very big thing about the game, if you disslike it, you will probably score that game as mediocre at best. But if you do enjoy it you`ll easily call it a good game. You should definitely buy this game, try it and support devs. Until next time, frankcastle51 out.
Posted: May 25
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12 of 14 people (86%) found this review helpful
3.1 hrs on record
Surprisingly the most satisfying purchase I've made during the current 2014 Steam summer sale.

Collapse is the best third-person hack'n'slash/shoot-em-up I've played in a long time. Set in post-apocalyptic Ukraine, the game is reminiscent of Resident Evil, with historic Japanese undertones & an art-style similar to that of 80s-90s anime. It is by no means a perfect game, but features some stunningly beautiful environments, fantastic sound design & a suitably energy-packed electro-industrial soundtrack. I highly recommend this game! You won't be disappointed.
Posted: June 24
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5 of 5 people (100%) found this review helpful
4.1 hrs on record
Surprisingly good game by a small ukraine studio.

Well let's see the pros:

Nice soundtrack, really enjoyable
Fast paced combat, smooth sword combos, a nice mix of hack and slash, special "Force" like skills and 3rd person shooter
A setting similiar to Stalker
No ridiculously hidden, totally useless collectibles, however you can find background informations similiar to Bioshock or System Shock throughout the game. The game also has those classics from the old FPS...secret rooms to find, medipacks to pick up and health upgrades.
Focus to combat, no immersion breaking physics riddles (for me a pro, others might think this as a con cause the game really is shooting hacking shooting hacking, video sequence, restart)

Cons:

Russian language only (english subtitles)
Outdated graphics (as if I would care when I play an old game, but still, even for 2008 they are outdated)
Physics are a bit weird, sometimes a bit annoying if you search for secret rooms
Simple sword combo system and "action scene" system (actually... I like that, but the hardcore god of war or devil may cry players may be totally bored)
Alien like creatures, especially those little spiders that jump on you...ewwww, I hate them...still... not a real contra


So yeah...don't expect a god of war or a spec ops. If you are looking for a fast, simple action experience and if you can get this game cheap (like I did on summer sale) and if you can forgive the game that its outdated and also not really polished, then grab it. It is a lot of fun. If you want more complex games or eye candy avoid this game however.

7/10
Posted: July 1
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3 of 3 people (100%) found this review helpful
19.5 hrs on record
A pretty good shooter/slasher mix. Balanced alright, few but pretty large chapters (10 total + Prologue, I think), the visuals are solid, destructive bits are nice wherever involved, and it doesn't bore for the 20 hours it took me to complete it digging into every single corner for secrets. Fair warning, though, the game appears to crash occasionally (probably some overflow issue), and a pair of save files around the tank boss end up corrupted and impossible to load from.

Other than that... Yeah, I loved it in 2008, and I love it still.
Posted: September 9
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2 of 2 people (100%) found this review helpful
9.5 hrs on record
Despite a few hiccups I had a lot of fun with collapse.

The combat system here is a lot of fun and is the main selling point of the game. I feel like in most modern day shooters comabt has become very formulaic, duck behind cover, pop out, shoot a few times. If you get shot wait a few seconds for the red on the screen to fade and repeat.

Collapse does not fall into this pattern at all, you have a health bar and it does not recharge. There are a pretty generous amount of health pick-ups along the way, as well as health paks that you can store(up to 3) that fully recharge your health, but monitoring your health is important because if you take too much damage it can hurt you later in the level.

There is cover, the battlegrounds are generally littered with it, but the cover is extremely destructable and if you think you can hide in one spot and pop in and out you will die a pretty quick death.

Instead the game encourages a fast paced run and gun style of play. If you are strafing the enemies generally have a hard time hitting you so it is important to be on the move constantly and occasionally duck for cover when needed to catch a breather for a moment. You have access to 2 guns, a sword and several powers that slowly recharge as time goes on and combat varies from huge gunfights to a bunch of armored thugs rushing you with swords.

It is all fast paced and generaly a lot of fun, and the mix of swordplay/gunplay and smart use of powers make the combat in this game a lot of fun.

The story here is pretty good with a nice twist, there are a lot of optional conversations you can have and a lot of documents you can find that flesh out the story, it is nothing amazing but it is better than what is found in the average 3rd person shooter.

My only complain about the game is near the very end of the game there is a platforming section that is abyssmally done. This game is a great shooter but a terrible platformer and the fact that the developers chose to throw in 2 platforming sections (one on act 8 and one on the last act, 10) is very annoying, liberal checkpoints help but you will die on these things and you will be annoyed.

It is not enough to deter me from recommending this game though, it is a fun, fast paced game and if you are into good 3rd person action games you should give it a run.
Posted: August 12
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215 of 244 people (88%) found this review helpful
13.9 hrs on record
The first impression I got after playing the game was "solid". No, honestly, all the aspects of Collapse deliver on its expectations, with a few minor questions. Some things deserved a bit more thought or with a little effort, however the game will intrigue even a fed up gamer.

I’ll start from the tasty and most interesting – weapons, combat and its system, not spoiling the storyline in my review (but the Half-Life lovers would definitely find the game story interesting).

Our hero wields a tool perfectly tuned for sticking, as well as stabbing, slicing and hacking. The sword is not just a supplement for keeping private space violators at bay. It's Rodan's main weapon, and will keep off more than one assault. But the hack-and-slash fans will find not only the single-minded dedication to the sword fighting they are used to here. Collapse's combat system is a bit more intricate than it might seem.

One minute Rodan would be passing though the desolated city of Kiev, trading blows with incoming foes, and then BAM! A squad of gun-totting troopers. Sword collapses and gives way to the firearms, with which to shoot the baddies off. Just as you run out of troopers, monsters are back with vengeance. Time to go medieval on some hell spawn ♥♥♥! Wash, rinse, repeat, with a few variations, until the end of the game.

It's hard to tell which sort of weapon is given more attention in the game. A certain parity was sought for by the developers, wherein the game alternates between challenges that call for different tools. But in my opinion, a lack of focus is in place. A shooter would benefit from a capacity to carry more than two guns at a time. Grenades wouldn't hurt either (well, they would, but you know what I mean). But that is a complain from a gamer spoiled by Half-Life and not used to sword fighting. On the other hand for those who are fond of them, some fencing would likely find something more sophisticated than mashing the left mouse button five times in a row in the hope of executing the combo mapped to this sequence.

Combo system deserves some elaboration, since combo moves are at time the only thing that separates the player from the crimson screen shouting "You're a loser and a pathetic insecure hero-wannabe" in their face. As I've mentioned, Rodan's sword is quite a versatile tool.. Depending on the chosen combo, it can become a great sword, or split longwise into two, or turn into a vicious devastator, which scares off every offender thirty miles across. The question is which combo to use and how fast will you manage to do it.

There are two kinds of combos: basic and super. A basic one is a "five left clicks" kind with optional directional keys held down. They do solid damage but nothing inspiring and thus are mostly abandoned after the first half of the game. Super-combos are just that, super. If you're lucky enough to perform one, an awesome (and deadly) spectacle is guaranteed. But these huge sequences are rather hard to perform. If you are not fast enough then I suggest you to click once, then pause, and then click thrice more to initiate the move.

Living in an area full of anomalies should naturally lead to weaponizing them. The coveted keys Rodan is collecting are weapons in their own rights. One of them creates a circular gravitational blast, another one projects a holographic decoy, the third one electrocutes the enemies, and the fourth one slows down time. Keys have limited number of uses but they recharge in time.. Very helpful in tight spots.

You would ask then how this all plays?

Collapse is not precisely the kind of game where you absent-mindedly roam the ruins, exterminating enemies disoderly, although that is certainly what was foremost in mind when the game was made. But from time a certain amount of thought and planning will be required before you act. Whether it's some bracing to shoot off, or a button to press at a precise moment, at least some semblance of thought process will required to conduct. This doesn't bother me in any sense. Puzzles are not excessive, and it's reassuring. And if you're not into thinking at all, there are helpful prompts placed in plain view that show which way to look.

For additional gameplay variety there are mini-games. For the most part, they consist of fighting with some remarkably original enemies, whom you cannot in all conscience simply kill. A mini-game is a single big fight, where the character acts by himself, and the player must press arrows at precise moments. If you miss it, you get a facefull of grenade. The only problem with this approach is that it's impossible to enjoy the fight itself. The animation is well-choreographed and arranged and would make for a great show. But no, you have to sit and fix your eyes on the space where next arrow will hopefully appear. Aesthetically that doesn't make much sense.

After all the game has a very intuitive gameplay, attractive visuals, and coherent story all add up to an engaging gaming experience. Oh, and least I forget. There's also a girl in a gray skin-tight rubber-plastic suit. She's called Lena. If you don't count that to the game's advantages, then I don't know what game to advise for you.
Posted: April 11
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