MARI indie is the fastest, most artist-friendly way to texture, paint, and detail amazing 3D assets for your game projects.
User reviews: Mixed (2 reviews)
Release Date: 11 Dec, 2014
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Buy Mari indie

HOLIDAY SALE! Offer ends 2 January

-25%
139,99€
104,99€

Packages that include this software

Buy MARI indie + MODO indie Bundle

This bundle offers permanent licenses for MODO indie and MARI indie. Buying the perpetual licenses as a bundle is about 13% less expensive than buying each perpetual license individually.
The products are also available as monthly subscriptions, which are listed as lower-priced options below.

HOLIDAY SALE! Offer ends 2 January

-25%
353,--€
264,75€

MARI indie Subscriptions

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Save up to 41%
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MARI indie + MODO indie Subscriptions

Buy MODO indie + MARI indie Subscription

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Save up to 36%
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Reviews

“MARI is the most fluid and natural way to paint in 3D.”
ToolFarm

“In addition, games artists get the ability to layer real-time GLSL shaders to develop effects like dirt or rust, in a way that plays nicely with modern game engines.”
CG Channel

“Artists have found MARI fairly user-friendly to pick up and are now able to paint production assets in a relatively short amount of time, manage their textures and push textures out more quickly.”
Digital Media World

About This Software

MARI indie is the fastest, most artist-friendly way to texture, paint, and detail amazing 3D assets for your game projects. Fine-tuned for individual developers and freelance artists in the game industry, MARI indie is an invaluable toolset that lets you focus on the artistic aspect of 3D game asset painting without getting bogged down by the technical side -- free of any individual commercial restrictions and without breaking your budget!

Delivering massive power and flexibility at minimal cost, MARI indie gives you ultimate control over painting and detailing every facet of your 3D models and animations in a way that's quick, intuitive, and highly creative -- all in one complete package that lets you work just the way you want.

Supported by the world’s most advanced layering system, MARI indie is a real workhorse. It gives game artists and content creators all the functionality they need to exactly replicate the look of assets in their games engine.

Features and Benefits



MARI indie Includes Features For:
  • Intuitive painting and texturing directly onto 3D models
  • Importing custom Photoshop brushes or creating your own
  • Advanced layer-based workflow gives greater speed and control
  • Realistic interactive previews on-the-fly
  • Powerful geometry handling gives you greater precision and control
  • Alembic support for animated geometry caches and imported cameras
  • Physically based shading and environmental lighting

Key Features and Workflows Explained



3D Painting and Texturing

Embrace a more creative, fluid approach to 3D game asset painting with MARI indie, which features the same workflow and intuitive painting and texturing toolset found in MARI 2.6. Create stunning details, textures, and visual effects by painting in 3D directly onto your game assets in a way that flows naturally.

Reused / Customized Brushes

Are you a long-time Photoshop user who’s already built a stable of unique brush tools you can’t live without? You can import your favorite brushes right into MARI indie or create your own customized brush tools with our brush engine. Also, MARI’s special “healing” and “slurp” brush tools add painless seam removal and smear/texture dragging to the mix.

Advanced Layering

Greater speed and efficiency are within your grasp. MARI indie’s layer-based workflow lets you paint faster with greater control. Real-time adjustments, GPU-accelerated procedural layers, and advanced masking make it easier to focus on nailing the look you want. The powerful blend of both procedural updates and painted detail in the same toolkit will make your work so much easier.

Physically based shading

Boost your realism to the max! MARI indie’s physically based shading system simulates real-world materials, allowing them to react more naturally under different lighting situations. It’s a real game-changer. Paint and texture as you always have been, and MARI indie will calculate shading and lighting in scene linear, simulating the real-time workflow of your game engine.

Environmental lighting

When paired with physically based shaders, MARI indie’s environmental lighting engine will save you time generating a closer near-final look before you button everything up for export to your game engine. With proper lighting situations that match your engine environment, you’ll be able to texture and paint more accurately to achieve the desired end result faster.

Interactive Preview

Need to create normal maps from bump maps on-the-fly? No sweat! MARI indie’s interactive preview is a major time-saver that simplifies the process of generating and manipulating textures. Dynamic lighting and shadow support also let you cast real-time shadows on your 3D game assets from multiple directions.

Geometry Handling

Exercising quick, fine-tuned control over multifaceted surfaces across animated assets is a no-hassle affair with MARI indie’s advanced geometry handling, which tackles animated geometry and textures with ease. You can also easily isolate, select, mask, and hide geometry per patch and face, giving you tremendous flexibility and control over the look of your creations.

Differences between MARI indie and full MARI


  • Project file (.mra) linked to Steam account / cannot be shared with other users
  • The UDIM patch count is limited to 2 patches per object
  • The object count is limited to 3 objects
  • Export texture resolution size limited to 4k and 8-bit color per channel
  • Allowed export formats: .psd, .png, .tga, .jpg
  • Output formats no longer available .exr, .tif, .tiff, .hdr, .dds, and .ptx
  • Python scripting disabled
  • Custom shaders not allowed

MODO indie + MARI indie Bundle!



Why not double your creative might by pairing MODO indie and MARI indie together in your solo 3D game asset pipeline? Read more about MODO indie’s incredible 3D modeling, sculpting, and animation capabilities here! Monthly subscription or perpetual license bundles available!

Have More Questions?

Check out our in-depth MARI indie FAQ right here!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 and 8 (only 64-bit supported)
    • Processor: Quad-core x86-based processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support
    • Hard Drive: 5 GB available space
    • Additional Notes: INTEL graphics is not offically supported. Internet connection required to access Steam.
    Minimum:
    • OS: Apple OSX 10.8.5 or higher
    • Processor: Quad-core x86-based processor
    • Memory: 4 GB RAM
    • Graphics: AMD or NVIDIA graphics card with at least 1GB of RAM and OpenGL 3.2 support
    • Hard Drive: 5 GB available space
    • Additional Notes: AMD graphic cards require Apple OSX 10.9 or higher. Internet connection required to access Steam.
    Minimum:
    • OS: Ubuntu 12.04 LTS (only 64-bit supported) or higher
    • Processor: Quad-core x86-based processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support
    • Hard Drive: 5 GB available space
    • Additional Notes: INTEL graphics is not offically supported. Internet connection required to access Steam.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: 28 December
I do a LOT of texturing work, and was very excited to finally get my hands on Mari.
Frankly, this crippled indie version has left me running back to Substance Painter and Mudbox.

First of all, the whole point of Mari is to have access to Multiple UV Patches so you can really paint the details you want into your models. This Indie version is limited to only 2 Patches and 3 Objects per project, giving you a total of 6 4096x4096 texture sets....and this just seems to defeat the purpose of using a tool like Mari. It's also very limited in its export formats.

Now my real beef with Mari Indie.
1) It just doesn't work. I can't make a new project with the most simple geometry. If I make a simple Cube in Maya with a default 0-1 UV set and try to open in in Mari, it complains that it has too many patches. Other more advanced models like a humanoid head with 4,000 quads, just crashes Mari with no explanation.

2) When Mari crashes, I all but have to reboot my machine to get it started up again. It gets hung in Steam, and just will not quit.

3) It will just randomly crash when even painting in their default sample scenes.

4) It's very very very slow. I'm running on a quad core i7 with 8 Gigs of RAM, SSD and nVidia 650 and it can barely keep up with whatever Mari is trying to do.

How/why exactly is this an indie version?
If anything, it discourages indie devs from getting into Mari, and unless you have a monster monster machine, it's just going to run dog slow.

I guess I'm happy I only spent 12 bucks on the one month of access to it.
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11 of 19 people (58%) found this review helpful
15.0 hrs on record
Posted: 15 December
MARI indie is an invaluable toolset that lets you focus on the artistic aspect of 3D game asset painting without getting bogged down by the technical side, free of any individual commercial restrictions and without breaking your budget. (c)
Yes, this is true.
Was this review helpful? Yes No