Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
User reviews:
Recent:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (560 reviews) - 69% of the 560 user reviews for this game are positive.
Release Date: Aug 19, 2014

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Includes 7 items: King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: Dark Side Premium Edition Upgrade, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire

 

About This Game

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

  • New companion system (different companions for each character);
  • New battle companion;
  • New units, artifacts, and rage abilities;
  • Over 100 new quests and 15 new locations.

System Requirements

    Minimum:
    • OS: Windows XP (SP3 required), Vista, 7, 8
    • Processor: 2.6 GHz and better
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compliant
Customer reviews
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Recent:
Mostly Positive (11 reviews)
Overall:
Mixed (560 reviews)
Recently Posted
SanguineQu33n
99.9 hrs on record
Posted: August 24
How did I even spend nearly 100 hours on this game? Well, Its fun, in my eyes. I have a few other Kings Bounty games that I've played like, 2 minutes of and overall this one is my favourite. That being said, I love the mechanics of battle, I like the characters, and I LOVE that the game doesnt seem to hold your hand through all the quests. Theres just stuff you have to find and figure out for yourself. I havent encountered any bugs, and hope not to in the future.
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Krugwulf
41.1 hrs on record
Posted: August 18
The writing for this game is hideously embarassingly bad. Actually embarassingly bad is an insult to the courageous 2nd graders who try their hand at writing. Someone was paid to write this terribly, and thats terrible. Expect every encounter with anyone to end in a scripted battle, a la icewind dale without any of the charm. That being said the fighting mechanics and leveling system are fine. I'd recommend it for turn based fans, anyone else is better off buying HoMM 3 for 10 bucks.
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Farshad
148.5 hrs on record
Posted: July 30
LOVE the King's Bounty series, and this one is certainly great BUT

. The quests in this one are stupid, annoying, and take away from the fun and typical KB series
. There are TOO many lands, with you having to go back and forth CONSTANTLY
. You commonly have no idea where to go to next, so you end up going back and forth between 15 lands, revisiting every path, again, and again, and again, and again, furthering one tiny quest here and there

If you enjoy King's Bounty style or early Might and Magic games, go play something else. If you enjoy CONSTANT and HORRIBLY vague quests that you have to look up, read every answer, then waste another half an hour to DAYS, with the answer in your hand, trying to still figure them out, well this game is for you.

Also, the game is unbelievably unbalanced. Having finished all of the King Bounties before this and all of Might & Magics and every other similar game, I could not get through the beginning of the game with 2/3 classes at all, and it took a dozen tries to get past the start of the game.

Now I destroy "invincible" armies left and right. This is just bad on top of bad on top of bad decision, design, and path. I hope everyone involved in creating this garbage is fired and the next King's bounty goes back to its roots.
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res7less
25.6 hrs on record
Posted: July 15
I have no idea why this game gets so much negative feedback. I haven't finished it yet, but so far it's as good as all the other parts. There are witty dialogues, funny references and a huge variety of interesting monsters and skills. I can't see anything to complain about. The concept of creating a force against the Light by collecting allies and evolving a Headquarters is very interesting and gives you a lot of options on how to play. I love it and enjoy it very much and I really hope this won't be the last King's Bounty part after so much negative feedback.
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Greekfire
38.1 hrs on record
Posted: July 11
Same old "Last Hero" bug has still not fixed. -> Crush game on every battle.

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Kelthorian
101.8 hrs on record
Posted: July 11
Firstly I played KB: The Legend and Armored Princess ( with the Crossworlds expansion ) only skipping Warriors of the North so I am familiar with the series and could even call myself a fan and I will write this review with those experiences in mind.

Short version:

Pros:
1. More new content ( units, spells etc.)
2. Letting you play as a villain this time
3. Allowing you to more seriously play others races ( undead, demon and orcs )
4. Quests have been improved a bit by having limited choice and consequences here and there

Cons:
1. BUGS!! Damned it all if they didn't deliver on the bugs this time
2. A lot of the text seems to been either poorly translated or was written worse this time
3. Worse level design
4. About half the achievements don't work ( they show up ingame but don't count on steam )
5. Over long and more tedious than previous games ( at the time of writing this review I'm at almost 70 hours and I don't see a ending coming soon )
6. While some quests are a bit more interesting a lot are the same old kill this or that and now a good number of longer chain quests don't say what you have to do

Rant version:

Why guys, why did you release such a unfinished mess of a game? The previous 2 games I've played had almost none of the problems this one has. Probably what killed my enjoyment of this game the most were the bugs, I can deal with the way the series has been structured with the constant running back and forth for reinforcements and the somewhat railroaded pathway with an almost linear difficulty progression when it comes to the enemies.
BUT I cannot deal with the bugs this game has.

Actually let me make a list of the ones I've seen up till now:
1.Necromancers have false info show up when hovering with the attack cursor over a enemy
2.Some enemy ranged units will try to spend all of their action points even sometimes not attacking you
3.A lot of achievements are bugged and cannot be gotten
4.Crashes way too often compared to the previous games
5.Some actions in combat seem to freeze the game and has atleast 1 made me kill the program. Or you might have bad luck and get enemy units that freeze midway through their turn in which case you have to reload and hole that they won't repeat themselves
6.Some enemies had false difficulty rating show up ( until now only the priests of light that spawn after a certain quest )
7.In the demon world there is a dungeon with a few items behind bars, after killing the guard and opening the prison I found that they are unpickable.
8.Using the zombies ability to pass their turn to another unit can bug out if you use rage abilities. The unit which should have gotten an extra turn is passed over and a new round starts making you effectively lose a unit turn for nothing.
9.There is a quest for researching dark version of light spells. If you get the dark shroud scroll, learn it and upgrade it and then later on you hand in the echivalent scrolls for completing the quest the spell will reset in your spellbook thus wasting any crystals you used on it.
10.Somehow while having an enemy orc under blackies jealousy the spell didn't end and enemies started attacking that orc as well, something that should'nt happen normally with the spell.
11.Killed a unit under the empathy spell and I got 30 rage points for it. I don't think thats intended.

Also if the bugs weren't enough of a annoyance then I also had the pleasure of witnessing atrocious level design and pacing.
Some examples :
1. Spells seem to come far too late compared to previous games so get used to using the same 3 or 4 for 40 hours
2. Enemies seem to scale up in difficulty faster than you can keep up even with farming every available opportunity, again something the previous games did better ( IIRC in my playthrough of The Legend being meticulous meant that I never faced a enemy at a rating of deadly or higher until right at the end )
3. Crystals for learning and upgrading spells are VERY RARE ( until you can buy them ). Again another reason why you will only use very few spells for 1/3 of your playtime
4. A few quests have the nasty habit of not telling you where to find/buy this or that. This one is actually a minor complaint since they are few and the longer chain quests usually are linked more closely to progression through the game.
Actually scratch that I just found one that is tied to the main quest, is a fetch quest and doesn't say where I need to go to pick up some damned shrooms at a point in which I have access to most islands.
5. Also while having more options in how you can complete or progress quests is nice, making it so that all options except one end up in a quest failure is just insulting.
6. Aside from some new units a lot of the game seems recycled, with very few genuinely new assets and terrain ( meaning not just recolored like a lot of the ''new'' dark troops ) giving the game a very cheap feeling
7.Related to 2: After reaching and passing what seemed to be midgame and finally unlocking most abilities, medals and troop types the difficulty seemed to nose dive straight into easy and as long as keeping with the grind of easier enemies the game never seemed to recover it's challenge.
Think that's enough for now seeing as I am not done with the game yet I will probably edit and add to this review as I continue the game. It might be the worse entry yet in the series but I still like this style of gameplay and with enough time can slog through this to the end.
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deliamic
14.6 hrs on record
Posted: June 17
This is the weakest of the King's Bounty games I have played. Having said that, I just can't top playing it. If you are looking for a huge open world game with the exploration of HOMM but without the annoying multiplayer look not further.
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Bad Bert
2.1 hrs on record
Posted: May 19
Incredibly buggy to the point it is close to unplayable on my Mac. A lazy port that does not seem to be supported at all. Disappointing, because I love the series and the other kings bounty ports to Mac seem to work ok (not without bugs, but certainly playable).

Due to the bugs I can't rate this game at all.
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Antikouras[GR]
104.7 hrs on record
Posted: May 19
The most underated game of the series. Interesting setup, classic KB humor, and unlike previous KB games, you dont play as a righteous hero this time but as an evil vampire, orc or succubus. Most the units are familiar from previous titles but the new units like the amazons, the spies, the strongmen, and the dragon riders are really special with interesting abilities. But the best thing is the quests. In that department Dark side surpasses all the other KB games. The quests here make you to think they are generaly more rewarding and there is a stronger RPG element. Also, many special units can be aquired only by completing some quest line. The companion is awesome, you can recruit units directly for him by giving him prisoners and also he can teleport you in any island/territory you have visited before for a small fee.
One of the negatives is that the introduction is too long and kinda boring can discourage some players and a few bugs i encountered (not critical though).
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Skoruy
0.2 hrs on record
Posted: May 18
unplayable, crases
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Most Helpful Reviews  Overall
1,160 of 1,273 people (91%) found this review helpful
Not Recommended
414.1 hrs on record
Posted: August 20, 2014
First of all, I would like to say I am a fan of the King's Bounty series and Darkside is not a bad game. Actually, it has the potential to be one of its best installments. The key word being "potential".
Unfortunately, I cannot possibly recommend buying it to anyone. After one month participating in the early access program, I logged 400+ hours playing and testing it. I posted several suggestions in the forum and took part in several other discussions posted by others. The developers gave us, non-russian speaking customers, almost ZERO feedback. All we got were sporadic monosyllabic posts about technical issues. They posted no information about patches and/or the work that was being done.
They pushed back the release date 5 days without warning us - let alone telling us why they did it. After these 5 days there was a cosmetic 10 meg patch and that was it. The product was out.
As it happens, the game they put in the market bears very little difference from the beta version I started playing one month ago. There are huge empty areas, very little or imprecise information about several quests, many balance issues, unclear tooltips, and possibly a number of minor/major bugs. In short, it is NOT a finished product. I expect (and hope) there will be future patches to change all this. But, unless you want to buy an unfinished product, I would wait a few months to buy it on sale.
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381 of 450 people (85%) found this review helpful
Not Recommended
14.9 hrs on record
Posted: August 20, 2014
Early access project that was released is still unfinished. Game lacks balance, zones like Wintehill are in alpha stage. After playing some hours i decided to wait for game upgrade to full release to avoid spoilers but FULL RELEASE was a 10mb insult patch. At current state this is NOT worth your time nor money. Please check this game forum before considering purchase.

Edited: This game never was at Kickstarter...
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175 of 194 people (90%) found this review helpful
6 people found this review funny
Not Recommended
98.4 hrs on record
Posted: November 11, 2014
It's a good game overall. It really is, gives almost as much enjoyment as previous iterations. So why the thumb down? Because there are issues which I'm not willing to see in future releases of this game, nor in any other games for that matter.

There are reviews saying that the developers completly ignored the community. I personally don't care if devs are listening to community or not, as long as they're good enough to release a consistent product. Which this is not. In far too many places it looks like the devs (level designers mostly) were thinking "ok, here's a draft of a level, I'll save it now and finish it some time closer to the deadline", and then never did.
First catacombs are ridiculously lined with eggs along the corridors walls, just like someone would launch a level editor and made click, click, click, click to spray them in few minutes and voila! We have a level!
On Whitehill there was not enough will to do even that, it's just a barren land with a couple of enemies and badly aligned textures.
Aralan feels deserted even thought there's no reason for that in the story, it's an Elven mainland!
Most other levels are ok, but from time to time you'll see things that strike you how someone couldn't be arsed to finish something on a decent level.
You don't release something in such a merry state, they should rather cut such unfinished content alltogether. Now it's like a lovely pie with a ball of poo on top instead of a cherry.

Then there are bugs. Not game breaking ones (I haven't had even a single in-game crash), rather little or bigger annoyances. Like inability to have an aspect-ratio correct display with sharp graphics (everything gets soft-scaled with some blurry filter), unless you switch your monitor to game's native resolution (1680x1050) without scaling, which makes things look better (but still not perfect). Or crashes when you switch resolutions (had to edit the configuration file manually). Or crash on every exit. Or some badly working spells. Etc.
The point is that it's not that the devs ignore the community. They outright abandoned the product - there were practically no meaningful patches, and probably never will be.

What annoys me most is that publisher is now probably sitting there scoffing "we released a 20% unfinished product and look how it sells! lets make the next one 60% unfinished, straight in the customers face hahaha!"
And they will charge it 30 euro, with 60% of levels being deserted whitehill lined with eggs, provided that you'll get out of washed-out main menu without a crash, to be fixed with the next patch, which will never come. And we'll buy it.

And that's why I thumb it down. To have the next King Bounty as well designed as The Legend, as bug-free as Crossworlds, and as rich as WotN.

As to what I liked: the overall story is fun, even though I don't empathise with evil scum (I'd rather be a hero). Some dialogues are ingenious, but some are childish (I guess there were several writers). There are no bosses (except the final enemy), which I never liked. There's some new beautifull music by Lind Erebros (he's a russian Paul Romero ;).
And it's generally another King's Bounty, which is never enough.

Go get it, and then thumb it down to let the devs/publishers know that they can do better.
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203 of 240 people (85%) found this review helpful
Not Recommended
53.1 hrs on record
Posted: August 20, 2014
Please fix the game!!!
I played all the previous KB games and I must say that I'm very dissapointed with this release.
First of all, the early game lacks balance, you have to face armies that stronger than you with very little choice of spells so it's quite frustrating to replenish your army repeatedly.
There are some area that nearly empty that make me ask why it was created in the first place.
The story seems interesting but lack of balances make me feel very stressful after each encounter.
I'll not touch this again until they could fix it properly.

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154 of 179 people (86%) found this review helpful
2 people found this review funny
Not Recommended
87.2 hrs on record
Early Access Review
Posted: August 3, 2014
Somewhere in 1C Software's offices in Moscow, there's some sad little gnome locked in a cage with a computer, cranking out sequels to 2008's King's Bounty: The Legend. Apparently, the only tool at his disposal is a level editor, since Armored Princess, Crossroads and Warriors of the North have been pretty much the same game over and over again. Is it any wonder that Dark Side is no different? If you've played any of the previous titles mentioned, you know exactly what to expect from this game: There's just nothing new or fresh to it, everything looks and feels like you've seen and played it before - because you have. Almost 30 hours in, I just can't bring myself to continue playing. It's just so incredibly dull. Been there, done that. Yes, King's Bounty: The Legend was great. But with each installment, each failure to actually add something new and exciting, I liked the series less and less. What were small annoyances in The Legend (the chaotic quest log, the useless maps, the horrible path finding, the inflexible camera, the small battlefields or the down-time due to travelling and restocking) have by now become major issues for me.

Please, 1C, set that sad little gnome free, hire some talented programmers and give us something really new for a change. A true sequel for once, not the same game with a new logo again.
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99 of 109 people (91%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: October 19, 2015
As a huge fan of all the King's Bounty games published by 1C Company, this game was a big let down. I don't know what happened here, but the quality control was completely lacking.

After playing the first game in the series, I never hesitated to pick up the sequels on launch day. I could play these games forever. When Dark Side came out (and I had no idea it was in the works), there was a lot of negative sentiment and complaints of the game being bug ridden. I had faith in the developers, so I decided I would wait to pick it up until they had time to iron out the bugs. As the 4th (5th?) game in this series, I knew that the UI, combat systems, character development, were all very mature, so any bugs in the game would have to be related to quests and items specific to this game, which is really just content.

After some time went by, they dropped some big patches and a "Premium Edition" for the game, and it went on sale for a large discount. I figured this was the signal that it was time to give it a go, I was excited to have another chapter in the Kings Bounty universe to explore! The reality was a little different.

There is no Kings Bounty universe to explore here. The worlds filled with secrets, quests, and story wonder are completely absent. What you get are large maps, that are distinctly Kings Bounty areas, with pretty much nothing on them. Where you'd ordinarily have criss-crossing side quests, caches of items in every cranny, buried treasures, and a wicked gauntlet of enemy mobs to navigate, there was instead long hallways full of spider eggs, and nothing else, towns filled with houses with no residents. Guards with no dialogue. Gates that don't actually open. Dead ends with nothing in them. Large open rooms with not a single monster or treasure in them. I couldn't go on.

To me, it seems like the team that worked on the other games had little to no involvement with this game. They polished the engine and the map making tools to a degree that perhaps ANYONE could use them to make a Kings Bounty game, but that's not necessarily who SHOULD make a kings bounty game. This one feels like it was made by someone's nephew, who wanted to get some experience in the video game industry, and obviously nobody at the company ever played it, because I can't imagine that it would get the seal of approval from anyone involved in the previous games. It should be called "King's Bounty: Experimenting With the Map Maker".

I hate to think that I now have to give conditional recommendations to the King's Bounty games. "Yes, try King's Bounty! Oh, except for Dark Side, that game sucks." People don't respond to those kinds of recommendations, and if someone happens upon this series by chance and plays this game first, they certainly won't be coming back for more, and will instead miss out on the magic of the other games. That's sad. This game should not exist, and I'm sorry to have to say it.
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106 of 120 people (88%) found this review helpful
7 people found this review funny
Not Recommended
49.1 hrs on record
Posted: January 1, 2015
King's Bounty : Dark Side comes in with a fresh viewpoint and good intentions-it is a big step forward over the dullsville that was Warriors of the North, but after starting relatively strong the game becomes a repetitive, challenge-free grindfest that saps your will to press on and finish the game.

The game has a few seemingly unrelated issues that come together in the midgame that really make it boring to play:

  • The game is not set up will to allow you to change out armies easily-you don't have anywhere to put your effective, proven army compositions in storage while you try out a new army type, and recruiting a new army from scratch is super expensive for most of the game. As a result, every fight plays out the same, and since you generally fight the same armies over and over, you wind up banging your head for hours playing the same fight with different permutations over and over.
  • Once it stops being expensive, it doesn't matter becuase the game becomes so easy (even on Impossible, the difficultly I played at) , the units are poorly balanced and while the game does its best to just overwhelm you with AI stack sizes it doesn't really matter, your armies still crush them due to abilities and stats.
  • The game is just too long, areas drag out and any novelty of being the bad guy is drained away as you get two pages of interesting story for every few hours of grinding fights.

I've played every KB game since The Legend, and I appreciate the fresh take on the story that Dark SIde is trying to do, but it is unfortunate that the rest of the game didn't get that same fresh coat of paint. I'm not opposed to playing games that take a long time to complete, but those games must make me change up my routine and present interesting strategy gaming play, which Dark Side does initially but fails to do as the game's systems scale out to larger numbers (in both stats and army size).



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177 of 231 people (77%) found this review helpful
Not Recommended
149.9 hrs on record
Posted: August 20, 2014
The game is still in beta with some bugs in a day after release!
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143 of 191 people (75%) found this review helpful
2 people found this review funny
Recommended
72.9 hrs on record
Early Access Review
Posted: June 4, 2014
King's Bounty: Dark Side (Early Access Version)

So, what´s the Dark Side all about? Mainly it´s a bit of a fresh take storywise (and therefore also regarding your troops), since you don´t play another boring good guy hero, but finally you can help the forces of darkness, which are being overwhelmed by their enemies, the supposedly heroes. Poor orc babies are slaughtered by mean elves, century old vampires are cowardly destroyed by slimy vampire hunters and the beautiful demons are driven from their lava pools by ugly human paladins.

So far so good or rather dark, now what´s in it, beside a real refreshing background story?

Firstly the engine is the same as in the other games of the series, so are many basic gameplay mechanisms. Therefore this game propably won´t appeal to people who are complaining about that KB series just repeats itself.

Also the "choosing" of your heroes race and class, is not as free as the marketing may claim. Basically you have your orc warrior, your Demoness "paladin" and your vampire sorcerer. Though they not only differentiate in their main skill tree, but also partly in story and even the companions you can get. So while you don´t have real free customization, the replayability is as good as never before imo.

Naturally there are also new rage skills, new units (some are real new units, some are variations of existing ones, for example the human traitors), many new item sets etc. A handy new feature is your own "base", where you have an amount of dark basic troops and a teleportation ability, which eliminates some grinding and extra ways. Furthermore you can and have to improve the base, steadily opening new options.

Since the game is still early access there are still some bugs in it, some unbalanced things and some quests which lack proper description (but knowing the series, maybe the last part will stay that way ;) ). Overall though i had a quite good and stable experience in my 30+ hours.

Conclusio: for fans of the series and/or for fans of a bit more dark (but extremly funny imo) scenario this game is a clear recommendation, for critics who want something totally new, this won´t be it.
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57 of 68 people (84%) found this review helpful
7 people found this review funny
Not Recommended
58.2 hrs on record
Posted: January 6, 2015
This has "we don't care" written all over it. For example:
One of the starting/tutorial-ish areas is this huge island with 3 armies to defeat, and absolutely nothing else. Nothing to collect, no sightseeing, no hidden booty. They even give you a ship so you can sail all around the island and make absolutely sure that, indeed, there is nothing else to do there. (other areas are ok)

The writing has the same vibe, though they do try to be funny. There's a fair share of really silly dialogues and a few embarassingly bad ones. The English localisation is ok but you can tell the game was written in Russian.

Quests are bland and sometimes feel they're only there to waste time between battles. Bait and switch endings, questgivers that send you to the same place several times, handful of fetch quests.

Skip unless you only care about the combat.
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