Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
Gebruikersrecensies: Grotendeels positief (330 recensies)
Releasedatum: 19 aug 2014

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Door curatoren aanbevolen

"This time you can play a villain for the dark side, Vampire, Demoness or Ork. More quests, some new units, old proven King's Bounty gameplay - same fun!"

Recente updates Alles weergeven (4)

15 november 2014

King's Bounty: Dark Side Updated

This small update addresses the following issues:

  • Crash when using teleporter to find Bastet (this one may require a new game since certain location information is stored in a saved game unfortunately)
  • An error in dialog (Aguzyk Bigaxe)
  • Leadership calculation formula for Priestesses improved
  • Problems with items Vampire kiss and Guts out
  • Spell not found (spell_odin_wizdom)
  • Some minor script errors.


Это небольшое обновление исправляет следующие ошибки:

  • Вылет игры при телепортации к Бастет (к сожалению, может потребоваться новая игра, так как часть информации о локациях хранится в сохранённой игре)
  • Ошибка в диалоге (Aguzyk Bigaxe)
  • Улучшен расчёт лидерства для Жриц
  • Исправлены проблемы с предметами "Поцелуй вампира" и "Кишки наружу"
  • Исправлена ошибка с одним из заклинаний (spell_odin_wizdom)
  • Исправлены несколько ошибок в скриптах.

14 opmerkingen Meer informatie

Premium edition

Premium edition includes Dark Side Cookies bonus DLC that features:

  • Clot of Darkness amulet providing bonus to money and experience
  • Two additional locations
  • Over a dozen additional quests and a new unit

Over dit spel

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

  • New companion system (different companions for each character);
  • New battle companion;
  • New units, artifacts, and rage abilities;
  • Over 100 new quests and 15 new locations.

Systeemeisen

    Minimum:
    • OS: Windows XP (SP3 required), Vista, 7, 8
    • Processor: 2.6 GHz and better
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c compliant
Nuttige klantrecensies
159 van de 177 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
98.4 uur in totaal
Geplaatst: 11 november 2014
It's a good game overall. It really is, gives almost as much enjoyment as previous iterations. So why the thumb down? Because there are issues which I'm not willing to see in future releases of this game, nor in any other games for that matter.

There are reviews saying that the developers completly ignored the community. I personally don't care if devs are listening to community or not, as long as they're good enough to release a consistent product. Which this is not. In far too many places it looks like the devs (level designers mostly) were thinking "ok, here's a draft of a level, I'll save it now and finish it some time closer to the deadline", and then never did.
First catacombs are ridiculously lined with eggs along the corridors walls, just like someone would launch a level editor and made click, click, click, click to spray them in few minutes and voila! We have a level!
On Whitehill there was not enough will to do even that, it's just a barren land with a couple of enemies and badly aligned textures.
Aralan feels deserted even thought there's no reason for that in the story, it's an Elven mainland!
Most other levels are ok, but from time to time you'll see things that strike you how someone couldn't be arsed to finish something on a decent level.
You don't release something in such a merry state, they should rather cut such unfinished content alltogether. Now it's like a lovely pie with a ball of poo on top instead of a cherry.

Then there are bugs. Not game breaking ones (I haven't had even a single in-game crash), rather little or bigger annoyances. Like inability to have an aspect-ratio correct display with sharp graphics (everything gets soft-scaled with some blurry filter), unless you switch your monitor to game's native resolution (1680x1050) without scaling, which makes things look better (but still not perfect). Or crashes when you switch resolutions (had to edit the configuration file manually). Or crash on every exit. Or some badly working spells. Etc.
The point is that it's not that the devs ignore the community. They outright abandoned the product - there were practically no meaningful patches, and probably never will be.

What annoys me most is that publisher is now probably sitting there scoffing "we released a 20% unfinished product and look how it sells! lets make the next one 60% unfinished, straight in the customers face hahaha!"
And they will charge it 30 euro, with 60% of levels being deserted whitehill lined with eggs, provided that you'll get out of washed-out main menu without a crash, to be fixed with the next patch, which will never come. And we'll buy it.

And that's why I thumb it down. To have the next King Bounty as well designed as The Legend, as bug-free as Crossworlds, and as rich as WotN.

As to what I liked: the overall story is fun, even though I don't empathise with evil scum (I'd rather be a hero). Some dialogues are ingenious, but some are childish (I guess there were several writers). There are no bosses (except the final enemy), which I never liked. There's some new beautifull music by Lind Erebros (he's a russian Paul Romero ;).
And it's generally another King's Bounty, which is never enough.

Go get it, and then thumb it down to let the devs/publishers know that they can do better.
Was deze recensie nuttig? Ja Nee Grappig
49 van de 64 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
78.9 uur in totaal
Geplaatst: 22 november 2014
The worst King's Bounty game I have seen so far. It takes ages to finish, which is usually a good thing. However, in this case it takes ages because you have to run around from one island to the other...again and again.

A typicall quests looks like:

"Hello evil vampire, I would like to cooperate with you, but first you got to fetch me the following three items and kill 3 enemy heroes".
Off you go, often to a different island, where you have been before and where there is nothing left to do, just to talk to some NPC that gives you the desired item. Then you have to return to your quest giver. And you do this over and over again... walking...walking...walking...walking.

The quest log is horrible as well. It does not tell you what to do in many cases. So, if you didn't read the quest text carefully, you need to look it up on the internet. Otherwise, there is no way to re-read the quest text.

Oh, and the fights are very repetitive and unbalaced (nothing too unexpected, if you played the first two KB games. But this one felt even worse).
On the first island, the difficulty seems alright, then it becames very difficult suddenly (could be because I played the mage class). After the first few islands it then becomes too easy. All enemy groups classified as "deadly" or "invincible" are a joke. You just use your call nature spell to summon animals that did ~55.000 damage at the end of the game.

To sum it up, don't buy this game, unless you like getting frustrated.
Was deze recensie nuttig? Ja Nee Grappig
46 van de 62 mensen (74%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
399.5 uur in totaal
Geplaatst: 23 oktober 2014
After 1 official patch (9/2/14) that I'm aware of, this game has very few bugs (compared to KB: WOTN), w/ the caveat that the Mac version seems to be a little behind the PC. I'm expecting a new patch soon, and hopefully the Mac faithful get a better game. Because this game is super fun.

I was mystified to read some reviewers thought it the worst in the series (or maybe the "weakest"). That's not my impression at all. I think they stepped up their game significantly w/ the writing, quests, and overall sense of humor. Also, for those of you tired of playing the same old standby human and dragon units, this is the game for you. You can of course over time get a significant medley of old favorites, but I would recommend trying to stay close to the thematic choices that fit the 3 PCs: Mage (Vampire) > Undead units; Paladin (Demoness) > Demon units; Warrior (Orc) > well you get the idea. I've only played as the Mage, but I suspect I won't feel differently after playing the next 2 PCs.

More than past games, you really should have a pad of notepaper, and keep notes on where NPCs are, what they are selling, etc. A lot of times, the main clues for a quest are in dialogue only, so pay attention!

There is a massive amount of bang for the very modest buck you pay out (I'd go for the Premium Edition for the 2 new islands, 1 of which has a cool new unit). I spent a ridiculous amount of time on just 1 playthrough, and I plan on 2 more to come.

There is one particular new unit that is one of my all-time favorites: the Dragon Rider. They cost a fortune and are hard to get initially, but--at least for a small army game like the Mage/Vampire has--they were a huge part of my success mid-late game.

There are minor criticisms I might have, but that's all they are--minor. If anyone cares what I think, here they are:
1) while underground "realms" get maps, dungeons don't; that should be an easy fix going forward in the series;
2) changing the camera's perspective can be a minor pain, sometimes having to poke your horse into a wall and swivel around just to see from a different perspective;
3) the "bleed" damage is OP in this game. All it takes is some puny archer to hit your Black Knight stack and all of a sudden you're losing numbers of them from what should have been a minor wound;
4) on a similar note, I wish they would calculate damage/status effects a tad bit more "realistically"--for example, it's great that Ents take double fire damage, but why should any of the undead units take "bleed" damage? Silly.

Don't get discouraged in the early game when you seem limited in troop recruitment etc. Once the game opens up (i.e., other islands and realms), you'll soon have a dizzying number of potential quests. Final nice point: many times, there are more ways than just 1 to solve a quest.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 36 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
66.2 uur in totaal
Geplaatst: 3 november 2014
I've played all of the KB games. The first 2 are the best. Next up, I'd put this game. Warriors of the North was very convuluted, and reused far too many maps from the previous games. I felt like 50% of tha game was simply playing through the first 2 again. KB: Dark Side rekindles that fire I felt in the first 2 games. Yes, you will see many of the same units and spells as the other games, but most of the maps are new, and the story presents a different aspect, as you are playing on the side of evil. This is much closer to a "new game" than Warriors of the North in my opinion.

That said, I wish we'd get a whole new KB game, with a new engine, all new units and spells, maps one of these days.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 15 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
49.1 uur in totaal
Geplaatst: 1 januari
King's Bounty : Dark Side comes in with a fresh viewpoint and good intentions-it is a big step forward over the dullsville that was Warriors of the North, but after starting relatively strong the game becomes a repetitive, challenge-free grindfest that saps your will to press on and finish the game.

The game has a few seemingly unrelated issues that come together in the midgame that really make it boring to play:

  • The game is not set up will to allow you to change out armies easily-you don't have anywhere to put your effective, proven army compositions in storage while you try out a new army type, and recruiting a new army from scratch is super expensive for most of the game. As a result, every fight plays out the same, and since you generally fight the same armies over and over, you wind up banging your head for hours playing the same fight with different permutations over and over.
  • Once it stops being expensive, it doesn't matter becuase the game becomes so easy (even on Impossible, the difficultly I played at) , the units are poorly balanced and while the game does its best to just overwhelm you with AI stack sizes it doesn't really matter, your armies still crush them due to abilities and stats.
  • The game is just too long, areas drag out and any novelty of being the bad guy is drained away as you get two pages of interesting story for every few hours of grinding fights.

I've played every KB game since The Legend, and I appreciate the fresh take on the story that Dark SIde is trying to do, but it is unfortunate that the rest of the game didn't get that same fresh coat of paint. I'm not opposed to playing games that take a long time to complete, but those games must make me change up my routine and present interesting strategy gaming play, which Dark Side does initially but fails to do as the game's systems scale out to larger numbers (in both stats and army size).



Was deze recensie nuttig? Ja Nee Grappig
9 van de 14 mensen (64%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
44.7 uur in totaal
Geplaatst: 12 december 2014
The Good:
I'd recommend this to anyone who enjoyed the exploration and battles of the previous games. This game builds upon those established formulas and offers a fun experience for those who enjoyed that part of the ones that came before it.

The Bad.
The English localization is pretty bad. While very little of the dialogue is grammatically incorrect the phrasing and tone of many characters is awkward and confusing. Many conversations, especially those dealing with the evil nature of the player and their companions, come off as quite childish, almost like they were written by an 5 year old. Some of this may just be bad writing. It's hard to tell. Maybe they were aiming for dialogue that had a narmy charm to it? If so they fell slightly short.

Quest objectives are often vague and the solutions can be non-intuitive. In multiple cases I scouring a region for half an hour trying to find an item before discovering that the item in question was located in another region found later in the game. The icons for Quest Giver, Quest Objective, and Complete Quest are very hard to distinguish and often seem to be used incorrectly.

Conclusion:
I recommend the game only to people who enjoyed the previous games primarily for the battles and exploration. If quests, plot, and dialogue matter significantly to you, you'll probably be happier spending your money on something else.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
58.2 uur in totaal
Geplaatst: 6 januari
This has "we don't care" written all over it. For example:
One of the starting/tutorial-ish areas is this huge island with 3 armies to defeat, and absolutely nothing else. Nothing to collect, no sightseeing, no hidden booty. They even give you a ship so you can sail all around the island and make absolutely sure that, indeed, there is nothing else to do there. (other areas are ok)

The writing has the same vibe, though they do try to be funny. There's a fair share of really silly dialogues and a few embarassingly bad ones. The English localisation is ok but you can tell the game was written in Russian.

Quests are bland and sometimes feel they're only there to waste time between battles. Bait and switch endings, questgivers that send you to the same place several times, handful of fetch quests.

Skip unless you only care about the combat.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.8 uur in totaal
Geplaatst: 16 januari
After 5 monthes and 2 patches, the game is still full of bugs. It's simply unplayable and incomplete. I've played around 15 minutes, took several battles and got a bunch of bugs. If you want to play, use all gameplay abilities, take pleasure, you should not buy it till two or more patches are come.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
25.4 uur in totaal
Geplaatst: 15 januari
This game is OK. Unfortunately, the King's Bounty series has stagnated. They started out with a solid game, but successive iterations haven't really improved upon the original. I only own this game because it was included with a bundle and I'm unlikely to purchase any further King's Bounty games or replay the ones I own.

The combat in this game remains among the best of any strategy game I've ever played but the questing is miserable. Although the developers have thankfully taken the time to include the origin of each quest in the quest log, most quests in the log don't explicitly state where to go for each step (not where on the current map, or even which map). And in terms of content, almost all of the quests are simple fetch quests that require slowly shuffling back and forth between a few locations many times or collect quests that often devolve into a pixel hunt. Even with a flying mount and the new teleport mechanic, constantly running trivial errands is very boring indeed.

I feel like having some good voice acting might help ratchet up the fun-factor with some injections of character, but the quests in Dark Side are again text-driven. The fun-factor is also hindered by some serious flaws with the underlying quest engine: collect quests generally don't mark items as critical, leaving it possible to consume or destroy quest-sensitive items, quests frequently have hidden interdependencies making whatever quest you're currently on fail to update without feedback, etc. It is shockingly easy to find oneself with quests that are impossible to finish without restarting the game anew, but who wants to replay 80 hours just to deliver some thorn spores? Maybe a well-documented script console and/or comprehensive wiki pages from the developer would help here.

I think that my favorite KB is Crossworlds. On reflection, I think that the simple arena-style quest progression is what makes it so much better. Combat and army-building are the focus points and uninspired questing is greatly abbreviated. In contrast, I feel compelled to arm myself with pen and paper prior to sitting down with Dark Side and I hate having to do so. 1C must evolve or perish.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.9 uur in totaal
Geplaatst: 28 december 2014
As someone who played (and enjoyed) both King's Bounty: The Legend and Armoured Princess/Crossworlds, all I can say about this one is that it is NOT worth your time and money by comparison. The game practically screams 'unfinished', with empty adventuring locales devoid of life, resources and the little touches of its previous installments, badly balanced encounters where practically everything you encounter is stronger than you and you lack the free-roaming of the earlier installments, and an extremely wonky opening act that does a poor job at introducing the world both gameplay- and storywise.

To be avoided.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 10 mensen (60%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
95.4 uur in totaal
Geplaatst: 19 januari
https://www.youtube.com/watch?v=oVZzTNnLEMM

Kings Bounty; Dark Side is a turn based strategy game set in a hexagonal
honeycomb battlefield. This is the fifth game in the Kings Bounty series, and
I have found that for the most part, the game has remained unchanged from the
first game.

As a turn based strategy game, you lead troops into battle as an Orc,
a Demoness, or a Vampire on your choice of difficulty. Strategy and tactics
are at this games core, with your decisions on what kind of troops you use, what
class you choose, and what spells you use influencing how well you do in the game.
The Orc (warrior) gives a bonus to Attack, the Vampire (mage) leans more heavily
on spells and spell power, and the Demoness (Leader) is the middle ground,
relying on both magic and numbers of troops. Each unit or spell can synergize
with other units and spells, so you must be aware of what you are doing to excel.
There is a place for everything

This game series best and strongest feature is its combat. It is highly
enjoyable and satisfying. The issue I had with the game was that it is too easy.
While this game in the series starts out with a steeper learning curve in the
beginning, but it has the same problem as the other games; mid to late game
battles are too easy with the gear provided and abilities earned. It becomes
too simplistic and redundant. The difficulty level does not increase as your
characters power increases.

As for the story; it gets by, but is definitely not a strength to the
game. In this particular game, you play as a dark side character, but spend the
majority of your time doing fetch and carry missions or reuniting lost loves;
nothing that falls in line with the darkness of your character. This story
is the weakest one of all the series.

Graphically the game has not changed at all from previous games. Also,
the quest log hasn't changed from previous games-listing current and completed
missions on the same log, making it next to impossible to find a particular one.
You are bombarded with a multitude of quests that do not fall in line with the
character you represent. As to level design, you unlock different islands as you
progress, but in contrast to previous games, they made the islands larger and more
complicated, with convoluted roadways. I don't play this game to enjoy the
scenery between levels. By complicating the level design, it becomes more
annoying and doesn't respect the players time. It slows the gameplay down in
a negative way.

While the combat is good, it is unchanged from previous games in the
series. Graphically it is the same, the aesthetic is the same, the level design
has only been made worse. The story is a waste of time. I cannot recommend
this game, and would point you to the Kings Bounty; Armored Princess game if
you are curious to try out this gamestyle.

This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos click here:
http:/www.youtube.com/user/SocioPyscho
Was deze recensie nuttig? Ja Nee Grappig
7 van de 12 mensen (58%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
41.5 uur in totaal
Geplaatst: 19 december 2014
This game is weird, it's definitely a King's Bounty game, but its full of bugs and it looks like its not really a story. It looks more like they just threw together a bunch of half completed projects and map and called it a game. It's not terrible but where Armored Princess was a great game, this feels incomplete, unpolished and average at best.

A few things to add after playing longer... the balance is way off. Everything I am running into is stronger than me. You can still get through most fights but it costs a lot to replenish after each. But thankfully that is easy to do since they give you a teleport minion that you can use to run away from anything stronger than you (on the map) and go to your shelter where you have a shop with unlimited minions for your class (3 shops, one for each class).

Beyond this, BUGS BUGS BUGS. I don't know that I've ever played such a buggy game. You never know if quests end because the icons above the houses are mostly all broken, some quests I have show as every step completed but they won't reward me and other quests I try to advance but they just don't move.

This game is not worth it, maybe when it'll be 3-5$ but do yourself a big favor, don't go paying anywhere near full price.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
51.2 uur in totaal
Geplaatst: 22 februari
Recensie voor release
This latest entry is just like the rest, but thats a good thing. The unique twist of playing the 'dark' characters was pretty cool. The graphics are good(3d vision works well except for some text). A medium level pc can easily run and enjoy this game as with all the other Kings Bounty games. My complaints are that the last couple of Kings Bounty games have had a lot of mission related bugs are there are perhaps too many mission details to keep track of and the engine doesn't always give you enough info to remember where you are with their progress. It can become confusing all too quickly with 100 or so missions available and I find them to be a big road block for me wanting to replay. I still recommend any of the Kings Bounty Games(I've played and finished all the single player ones) but the mission complexity is getting overkill and the amount of bugs they keep having to fix is very symptomatic of that.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
146.0 uur in totaal
Geplaatst: 13 april
After having just completed this game on impossible, I really just cannot recommend it. I'm a huge fan of the King's Bounty series but I feel like 1C is just dicking us around at this point. They're releasing a bug-riddled, rehashed, mostly re-appropriated-content game. I don't mind paying for a new 'campaign' essentially since the engine is the same for the most part and they carry over most of the same units, but this is really just a case of relabeling a bunch of units and calling it a day.

If you're an absolute completist, the game isn't unplayable. You should prepare to spend most of your time running around trying to figure out where you're supposed to be going, though, since the quest log is almost useless and you have to guess most of the time where the quests or story wants you to go. Most of the land is pretty lazily designed and doesn't flow that well. There are re-used maps aplenty.

Ultimately, I just don't know if I can keep playing these half-baked games. They have such a solid engine to begin with, they could probably just let some users come up with new stuff for them and release that, but I guess they just really have no intention of caring about these releases. Such a sad fate for such a promising initial entry.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
52.5 uur in totaal
Geplaatst: 25 december 2014
I think this game is for someone who really likes other King's Bounty games. Becouse if you were expecting something new you won't get it. It is just new story with some new characters but nothig else. So if you like KB games and you aren'y bored with them yet.. Play! :) Just for fans really.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.0 uur in totaal
Geplaatst: 31 maart
I found this game to be mind numbingly boring and slow. The battle system just didn't really float my boat but that wasn't the only thing. Very glitchy and some items are impossible to get to which annoys someone who likes to search and grab anything and everything possible.
I wouldn't waste any money on this and this is the first game I've been disappointed on spending any money on even when it was on sale. D: Even watching something while 'playing' this didn't help make this game any better or easy to tolerate.
I like the idea behind it and all but it's just missing so much to keep it interesting and fun so I uninstalled it because I'd go insane if I kept playing this even for random achievements.
This is my first legit 'no' for most people while other games I haven't recommended just weren't my cup of tea and I couldn't see it being my friends cups of tea either.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 7 mensen (57%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
39.9 uur in totaal
Geplaatst: 8 november 2014
if you know about kings bounty then obviously I don't need to explain much about this but it's more of the same. I've enjoyed the series but feel like this needs to be the last one as fundamentally there is not much design difference between them now and the graphics engine is starting to age. Much as I love the soundtrack it's also been heavily reused in each game and is starting to get a bit irritating.

It's a solid game with alot of content a good 50+ hour campaign, it doesn't hold your hand like other games and won't point you towards exactly where you need to go for each quest, this can be interesting or annoying depending on your patience level.

I still enjoyed it and it's a decent game for any turn based/fantasy/rpg type players. With all KB games though the combat can get a bit monotonous by about half way through the game.

Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
109.6 uur in totaal
Geplaatst: 8 februari
The good: Greater variety of units near the start and a more non-linear structure than Warriors of the North. Also units aren't a micromanagement nightmare. Furthermore, early demon and undead armies provide interesting play. The shortage of crystals also makes spell choice more meaningful.

The bad: The writing quality slides past the first few islands - be prepared for quest instructions that are hopelessly vague, inconsistent or plain wrong, nearly deserted islands, encounter levels are a mishmash and the main plot starts to fall into 'people attack you for no good reason'. The ending is particularly unsatisfying in this regard.

The ugly: 1280x960 resolution (and all other options creating a horribly pixelated mess) is horribly antiquted in 2014.

Worth playing if you already have played king's bounty (or similar games like HOMM), but not the best entry of the series.

Good overall design held back by uneven execution.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
89.0 uur in totaal
Geplaatst: 25 februari
Same old same old for the series. If you like the others you will like this one but don't expect it to break the mold. The equation works well for me so I enjoy it. Quests are a little more annoying in this game than the other 3 but I enjoyed the game just the same. It's nice being able to try demons/undead from the start and not having to worry about morale issues.

Hit me up if you have any questions about the game or want any mod suggestions. I made a mod that lets you replenish your army stacks without finding a place to buy them for 2x the normal cost.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
14.8 uur in totaal
Geplaatst: 4 januari
Basically it's pretty terrible. It's unfinished and filled with blank spots and poor writing, and the weird open-world thing doesn't really work, in that you'll find wild difficulty cliffs in one area and weak enemies you crush in others without really knowing where you have to be.

But in what other game features your prime means of gathering community support being "serially zombify inkeepers" and "found yellow journalism"? Seriously, tell me. I want to play these.
Was deze recensie nuttig? Ja Nee Grappig