Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
User reviews: Mixed (448 reviews) - 69% of the 448 user reviews for this game are positive.
Release Date: Aug 19, 2014

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Buy King's Bounty: Dark Side

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Packages that include this game

Buy King's Bounty: Ultimate Edition

Includes 7 items: King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: Dark Side Premium Edition Upgrade, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"This time you can play a villain for the dark side, Vampire, Demoness or Ork. More quests, some new units, old proven King's Bounty gameplay - same fun!"

Premium edition

Premium edition includes Dark Side Cookies bonus DLC that features:

  • Clot of Darkness amulet providing bonus to money and experience
  • Two additional locations
  • Over a dozen additional quests and a new unit

About This Game

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

  • New companion system (different companions for each character);
  • New battle companion;
  • New units, artifacts, and rage abilities;
  • Over 100 new quests and 15 new locations.

System Requirements

    • OS: Windows XP (SP3 required), Vista, 7, 8
    • Processor: 2.6 GHz and better
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compliant
Helpful customer reviews
9 of 9 people (100%) found this review helpful
17.6 hrs on record
Posted: June 27
The opening two hours of the game do an excellent job of disguising an otherwise great experience.

Things start off ok, you get to pick one of three characters, each representing one of the three games skill trees, and are then whisked off to a unique starting area. Things then go downhill for the first opening act, which acts as the games vague tutorial.

The areas are empty save for the few packs the game throws at you to show you the combat, there’s no loot, no treasures, no exploration. The dialogue is oddly stiff, and badly written in places. The combat in this section of the game also suffers, whereas in other entries of the series you’d get your companion early, and unlock the extra battle functions, in Dark Side you’re on your own, the most fun and inventive part of the combat locked away as you drudge through the battles, trying to make your way to the start of the main quest proper. It wouldn’t be a problem of note apart from the fact that it’s a fair chunk of time until things start looking up.

The first two hours are dull, confusing and badly paced.

Then it all changes, the game breaks wide open, you get the best companion the King’s Bounty series has ever had, a fresh heap of possible armies and new abilities. The maps open up into beautifully designed mini quest hubs full of battles, treasures, puzzles and interesting characters to woo, threaten and fight. This is as good as the King’s Bounty series gets, in a fresh new skin and from the point of view of the “bad guys.”

If you’ve played the series before you’ll know what to expect, and if you haven’t, and you manage to drag yourself through the games opening, you’re in for a treat.

My favorite in the series so far.
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8 of 8 people (100%) found this review helpful
39.1 hrs on record
Posted: June 14
The game is more of the samewhen it comes to King's bounty series. Wether its a pro or a con is up to the player. I personaly love the KB series and would sugest geting the game to anyone feeling the same about it.
Minor differences to the previous games:
The classes are significantly more fleshed out compared to prvious games.
I didnt feel that the game has a suficient ammount of randomness involved when starting a new game. After 4-5 playthroughs it doesnt have much incentive to keep coming back.
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6 of 6 people (100%) found this review helpful
67.7 hrs on record
Posted: July 4
As with all the King's Bounty games, this one is excellent, but unfortunately it doesn't seem to be as well made as the others. Specifically the sound is very buggy, especially during battles and the ending is incredibly disappointing and short considering the source material and the length of the game itself. Some missions are also bugged, with locators randomly either not showing up or refusing to go away for the rest of the game.

Collision detection is nightmarish, and the maps often have some points(especially bridges) where the pathfinding simply collapses. You can use this to your advantage when being pursued by monsters(if you don't get stuck), but since you can FLY and monsters can't that's almost never a problem. Since you'll find the majority of the power-ups in the overworld maps anyway, it's entirely possible to avoid most of the combat until your leadership, spells and war chest are so inflated from kiting that you can seriously stomp the game regardless of difficulty.

This game more than any other in the series has way too many step and fetchit quests, which eat up time and money in game by making you run around all over the place for seemingly little more than to pad the gameplay. Seriously, often you're revisiting areas that you depopulated of all opposition forever ago. In it's favor though it does include a ready means of teleportation between the lands, which you're going to use and overuse a lot.

The plot is, like most of these games, insanely stupid and funny and not very serious.

Classes are the standard fare for the series, with a warrior, mage, and paladin archetype - except they're the orc, the vampire and the succubus. I went with the vamp for the first playthrough, the mage class is always good for being able to crush half the life out of an army before the first round even really gets underway. Crystals seem to be much rarer in this game, so choose to learn only the spells you know for a fact you will use a lot.

Second playthrough will be with the succubus, which I may or may not finish depending on if which character you choose changes the gameplay significantly. Past games in the series have avoided this, but since the classes are actually characters in this version one can hope...

At this point, the game engine needs a serious update. Navigation seems primitive now, it hasn't changed since the first game - right along with the ridiculously locked camera angles. The camera itself still seems to fight you even after almost a half-dozen games have been made.

This game should be able to be ported to tablets. No joke. The graphics are pretty badly dated at this point, it's time for an overhaul.

At least this game doesn't deprive you of your special abilities in boss fights, something that was always insanely pointless and unfair in previous entries, although the powers are significantly more limited.

All in all the series continues it's slow decline since Armored Princess. Some serious improvements need to be made and better production values need to be embraced. Still highly enjoyable and definitely worth the cash for all it's little flaws.
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7 of 8 people (88%) found this review helpful
131.5 hrs on record
Posted: June 14
Well it is on Steam sale so you ought to know a little about this game. The first king's bounty was revolutionary and fun for the time. If you have payed the series before this will finally make playing with evil units accessible. If you haven't I would start with a different edition before playing this one. Preferably, King's bounty: The Legend or Armored Princess.

I love magic systems in games and this has a much better one than usual.

I'm enjoying playing this game, but I hope they don't make another without a major overhaul. Their online game doesn’t cut it.

Punishingly hard. It is possible to lose by not being powerful enough to continue.
Great magic and rage system that are balanced against each other.
They adapted the system enough to make evil units really playable.
The don’t flinch when it comes to evil story choices.

Once you develop a good strategy it is mostly rinse and repeat.
Finding the next part of a quest is unnecessarily frustrating.
Has not kept pace with the state of modern strategy gaming.
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5 of 5 people (100%) found this review helpful
76.0 hrs on record
Posted: July 2
I've played this game for 60 hours now. It started out kind of novel and fun, but now it is dragging out as a horrible drawn out battle of "can I finish the game before I kick in my monitor." The quests are fetch after fetch after fetch after fetch. To get in the dungeon, you need 3 words. That means about 8 fights. Once in the dungeon, a guy needs his five bones to open a passage. That means 8 more fights and scrounging around. After you find these bones, now he wants his mandolin. Now you need to find his house, fight the small army inside. Then, when you return it, he wants some wine. I have it in my inventory, but for some reason, I can't give it to him and have to trick him instead. Then, the chamber is open. Now, to free the spirit, we must destroy three obelisks. Before I spoke with the guy, they were unprotected. Now, through the gift of voice, they each have an army protecting them. And it goes on, and on, and on.

I've played other King's Bounty games, this one is similar, but the quests are complete rubish. Just too long and over the top. Too many fights for trivial things. You need a handkerchief for this guy? Well, it's over there, protected by... whatever. Enough. I've made it this far, I'm going to finish, but this game should be half the length.

I'm rating it up because... it only cost me $3. 60 hours for 3 dollars is crazy, so I can't say it's bad.
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