UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.
User reviews: Mostly Positive (47 reviews) - 70% of the 47 user reviews for this game are positive.
Release Date: Oct 21, 2005

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Buy 1C Space Collection

Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock



7,5/10 – IGN

About This Game

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.

It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

Key features:

  • Intertwining global strategy and small scale tactical missions
  • Strategic resource and base management
  • Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
  • Fight your way through multi-level buildings, inside and out
  • New amazing items and technologies to research and develop
  • Radical new training and experience system
  • New terrifying enemies and powerful allies
  • Added diplomacy element
  • New gripping storyline
  • Interactive destructible environment

    System Requirements

      • OS: Windows XP
      • Processor: Intel Pentium® III or AMD® Athlon 1GHz
      • Memory: 512 MB RAM
      • Graphics: nVidia® GeForceTM 5700 or ATI Radeon® 9500
      • Storage: 4 MB available space
      • Sound Card: MS DirectX® 9.0 compatible soundcard
      • OS: Windows XP/7/8
      • Processor: Intel Pentium® IV or AMD® Athlon 2GHz
      • Memory: 768 MB RAM
      • Graphics: nVidia® GeForceTM 6600 or ATI Radeon® 9700 Pro
      • Storage: 5 MB available space
      • Sound Card: MS DirectX® 9.0 compatible soundcard
    Helpful customer reviews
    13 of 15 people (87%) found this review helpful
    1 person found this review funny
    76.7 hrs on record
    Posted: September 30
    This is, by no means, a bad entry in the UFO saga. but it's one I cannot recommend.

    It's a pretty solid game, with plenty of emergent storylines that will make you love the game, like the old UFO games. The fact that's in real time shouldn't matter, because you can always pause the game to give your orders.

    There's also an implemented class system, to customize your squad, and, while the "base building" part is less than optimal, it's still decent, even if it's decentralized.

    So, with that much praise, why not recommend it? Well, because it's full of bugs. Game breaking bugs at that. And most of them won't happen until you have invested 40+ hours in the game.

    One of the most notorious bugs is the fact that after a certain point, autosave fails to actually save your ganme, no matter what the UI tells you. But that's not game breaking... since you can always quick save, which, if used in the tactical map, will make your game crash on loading.

    But nothing beats the fact that there's a type of mission that CAN literally make you lose the game, due to a bug. Basically, by the end of the game, an event ocurs, and your bases CAN be invaded, in such a way that they get lost forever. To prevent this, you need to kill a certain unit, in that area. BUT sometimes, the game will forget to spawn that unit, forcing you to basically forfeit the area. And this CAN happen in your bases. so, technically, if you're unlucky enough, you CAN lose every single base to this bug, losing the game entirely.

    I cannot recommend in good faith a game that contains game-breaking bugs.

    There's also a myriad of minor complains, such as the in-game encyclopedia being all but useless, the inability to sell or destroy excess crap, forcing you to pan over pages and pages of inventory that you'll never use, the unbalance of getting certain weapons in under 5 hours, and STILL using those weapons in the end game, the completly overpowerd-ness of psionics due to having their poers activating pasively (such as confusing your units every time they're hit by any other unit), The fact that drones, that you research quite end-gamy, are pretty much useless, the fact that your units can spawn on the map at points where they cannot walk AT ALL...

    It's a pity, but the game is too full of bugs to be recomended. But, if you feel brave enough to stomach the bugs... you might enjoy the game.
    Was this review helpful? Yes No Funny
    36 of 39 people (92%) found this review helpful
    4.1 hrs on record
    Posted: April 29, 2014
    (Youtube link the bottom of review)
    UFO Aftershock is the second of the three and in my opion the best of them. Aftershock follows on after the first, the Biomass has taken over and colonies of mutants are appearing, both friendly and unfriendly. Aftershock follows more of a story line with side missions of helping other fractions for rewards such as territory and favour.

    The weaponry is far larger than Aftermath, bringing in alien weapons to begin with, to then creating various human weapons, to stronger energy weapons. Each of the human weapons can have customisations such as stabalisers, scopes and muzzles to improve them further.

    Soldiers can be trained still, but furthermore the player now has input into what stats are enhanced, meaning that if you want to create a squad of Snipers, you're not waiting for the right soldiers to come by with the right traits, but with the investment of time can make them yourself. This offer a great deal more personalisation to squad development.

    Two new troop types have been added aswell appearing as Psionics with telepathic abilities and the Cyborgs who can manipulate inplants that enhance stats.

    Combat is a lot easier, however when moving troops during live play, can often lead to difficulties as the actions switch to any character whose finished an order, or pausing for various reasons. This is a decent RTS that rivals most recent releases and for a game nearly 10 years old, it has fantastic playability and easily 60-100 hours of gameplay.

    The full screen issue I would say is not a problem. I play on a 22" and have some small black lines down each side, but it doesnt take anything away from the game. There are fixes and patches on the news link where the developer of fix has commented for anyone who needs really wants full screen.

    Check out my video below for the first 15 minutes of play which show you a number the features discussed above.

    Was this review helpful? Yes No Funny
    28 of 36 people (78%) found this review helpful
    10.9 hrs on record
    Posted: April 18, 2014
    Given how old it is this is a fun little nugget in the vein of old school XCOM, easily worth $5
    Was this review helpful? Yes No Funny
    13 of 15 people (87%) found this review helpful
    16.5 hrs on record
    Posted: March 25
    I remember seeing this game for sale in places like Wal-Mart and Best Buy when it was new, never seen a copy sell before, and I learned that the game had STARFORCE which was debatably a very destructive DRM method at the time. I read reviews and learned the game had quite a few bugs. Well, a decade later, the DRM's removed and a handful of bugs are patched, the game's very playable. How is it? Well...

    Graphics: They've aged pretty well for a game from that era, to be honest. Lot of stuff looks great, the aesthetic doesn't do much that's displeasing unless it's intentional, such as for cultists and mutants. Ragdolls were fairly new at the time and they generally added proper weight to the models in this game. Only gripe I have is would've liked a skybox that resembles the skies seen during loading screens. Not a big deal.

    Sound: Guns sound like guns, explosions sound like explosions, lasers sound like typical lasers in media, and usually distinguishable from one another. Soundtrack is pleasant enough that it doesn't exactly butt in. Voice acting isn't bad either! Minor complaint, all of the soldiers really sound as though they're sick of your crap.

    Story: Not much to say that isn't spoiling the major plot points that you uncover, but seems pretty well-written and thought out. Gist is humans escaped earth on colossal space colonies/prisons? called Laputas, they decided to try and reclaim the earth, and they find it's a total mess.

    Mechanics: Without referencing other games, which is often lazy, on missions it's a squad-based real time strategy that you can pause and speed up/slow down as needed. Outside of missions, it's a lot of base management, politics, resource balancing, and land grabbing as well as development. And I'm talking a LOT of base management, it's really quite complex, not for the feint of heart, but pretty rewarding how much depth there is. Using other games as reference, missions play similar to Fallout Tactics or X-Com 3: Apocalypse's missions.

    Buyer Beware: Probably the biggest issue I'd like to mention is that it's buggy. I recall it being buggier in the past, not sure how buggy it is at this point, but there's content that's in the game that doesn't work like what it says on the tin.

    Overall: Quite enjoyable, and quite fun, bugs aside. Might be a little needlessly complex for some, the price is absolutely right as well. If you enjoy this one, you may enjoy the somewhat less complex UFO: Afterlight, which takes place at the same time, granted the visual aesthetics are a bit different.
    Was this review helpful? Yes No Funny
    14 of 17 people (82%) found this review helpful
    55.8 hrs on record
    Posted: June 21, 2014
    A little old but very nice. Took over, in spirit, where the original XCOM left off. I really like the customizable soldiers, weapons and armour. I really like the ability to alter and adapt soldier load out.
    Was this review helpful? Yes No Funny