The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and...
User reviews:
Overall:
Mixed (46 reviews) - 50% of the 46 user reviews for this game are positive.
Release Date: May 4, 2009

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Buy 1C Space Collection

Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

About This Game

The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia.
Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.

The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire.

300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states.

Key features:

  • owerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
  • Adjustable settings - from a hardcore space sim to a near arcade game
  • Dozens of NPCs and locations
  • Different types of spacecrafts - from fighters to ferry ships

    System Requirements

      Minimum:
      • OS: Windows XP/7/8
      • Processor: 2.4 GHz or higher
      • Memory: 512 MB RAM
      • Graphics: ATi 9600/nVidia 5600 128 MB or higher
      • DirectX: Version 9.0c
      • Storage: 8 GB available space
      • Sound Card: DirectXcompatible
      Recommended:
      • OS: Windows XP/7/8
      • Processor: 3 GHz or higher
      • Memory: 1 GB RAM
      • Graphics: Ati X800/nVidia 6800256 MB or higher
      • DirectX: Version 9.0c
      • Storage: 8 GB available space
      • Sound Card: DirectXcompatible
    Customer reviews
    Customer Review system updated! Learn more
    Overall:
    Mixed (46 reviews)
    Recently Posted
    Vampus
    ( 29.2 hrs on record )
    Posted: February 20
    Note: The Tomorrow War ended up being a 'middle of the road' game for me. It had a lot of potential, but one has to review based on what was, rather than what could have been. I was tossing up if I'd call it a very low positive review or a very high negative review. Given I think the 'average' gamer would struggle with it, I had to go the latter option.

    ---

    Old looking graphics. The internal visuals of people interacting look on par with Half Life 1, so late 90's, despite the game being released in 2009. External visuals I didn't mind though. There's something nice about watching the fighters flying in formation. An advantage of lower level graphics, however, was that it allowed for a large number of objects to be on screen at a time. This is especially obvious when flying in asteroid fields.

    Short missions with long delays. The missions you perform in the game are short, often with long auto-pilot sequences with nothing going on. These long flight sequences might be 'realistic', but come across as boring filler to bulk out the game. At times it wasn't clear what you were required to do either, leading to periods of guesswork/trial and error.

    Fun dogfights. While the missions were often short and dull, the dogfights were fun. Long range missiles (requiring lock-on) and short ranged machine guns/lasers. Once your missiles are depleted, you'd often spend most of your time flying in tight circles, trying to get your target back in your sights. The AI could have been better during these fights. Additionally, some variety to the way the AI would fight, especially between different races, would have added to the enjoyment.

    Rough dialogue / translations and voice acting. The game is based on a Russian book series and has assumingly been translated after game release. The dialogue comes off very dry and flat and shows an obvious sign of being directly translated. This means at times, the dialogue isn't making much sense. Voice acting is terrible and at times sounds like computer generated voices. Additionally, while the game has subtitles, they aren't strict to the dialogue and are often played well ahead of the audio.

    Very confusing story. This is in part due to translation issues. The story would often jump all over the place and often quite quickly. For the first half of the game, you'll do a mission or two with one faction, and then you'll be swept off to another, not allowing for any development to occur. The second half of the game was where the 'primary' story takes place, but it too suffered from the story jumping and came across as poorly written (though possibly a translation issue too). I think there was a good story in there somewhere, but I think the developers needed to focus more time on developing and delivering upon it.

    Difficult mechanics and lack of tutorial. While a lot of the piloting mechanics are pretty common for this kind of game, a number of them are hidden away. A good read over the key configurations prior to getting started is certainly recommended (Especially engaging/disengaging planetary engines!). A brief tutorial at the start of the game and/or tooltips could certainly have helped.

    Bugs. The game had a number of bugs and was very rough around the edges. One repeatedly annoying bug was the game's difficulty with collision detection. A number of times you would be required to land on a surface, only to fall through that surface and ultimately die. Another issue (poor design rather than a bug) is that the mission screen would pop up when your mission changed/updated. The problem with this is that you're unable to control your ship until you close it, but the game doesn't pause, resulting in my ship crashing a number of times. A lesser issues were dialogue being played twice, skipped or played in the wrong order.

    Lack of polish. A few little lack of polish items that I'd lastly like to raise: There seems to be a personal inventory system in place that doesn't seem to serve any purpose. It seems like a feature that was discontinued but never removed; At one point you're offered the option to buy information for some side missions that you never really get the opportunity to do anything with; There's a currency system in the game, where for maybe 1/4 of the game, you're required to purchase your own weaponry / ammo with money you're earning on the missions (never enough, mind you). Now this might simply be because during that period, you're a mercenary whereas the rest of the game you're a military pilot, but the concept of the currency persist through the rest of the game.

    Conclusion. The Tomorrow War certain had potential, but I feel it was never probably finished. If you're patient and like space shooters, you might enjoy this game, otherwise it might be best to look for another title.
    Helpful? Yes No Funny
    Boxa
    ( 5.1 hrs on record )
    Posted: February 2
    The game is confusing in its mechanics and hard to control and maneuver. The spaceship section is actually good looking and plays well, but it is way more confusing in its intentions to what to do and things like that. The game looks good overall, but the section that you speak with your fellow members of the space station does not make that much sense.
    But nothing really makes the game bad and unplayable.

    The game is pretty cheap too, so you can have a try at it and even wait for a price even more cheap than it.
    With some trys and persistence you can appreciate the game.
    Helpful? Yes No Funny
    somesum
    ( 5.3 hrs on record )
    Posted: November 21, 2015
    This space sim comes with a fairly sharp learning curve. Blink and miss instructions and objectives. Hideous voice and script. Dated graphics. If there are any good points, the bad unfortunately blinded me to them.
    Helpful? Yes No Funny
    The Doctor
    ( 1.6 hrs on record )
    Posted: July 1, 2015
    DO NOT BUY THIS GAME!
    bescause you wil not e able to see anything again!
    Helpful? Yes No Funny
    Jawn Seenaw
    ( 0.5 hrs on record )
    Posted: June 2, 2015
    Played a half hour of this game, it felt janky, the voice acting was god awful and it has not aged well. Would not advise unless you really liked it when it came out!

    https://www.youtube.com/watch?v=Xu-rgQWhuPA&index=15
    Helpful? Yes No Funny
    Mooriah Cowrey
    ( 0.5 hrs on record )
    Posted: April 30, 2015
    Do not
    Helpful? Yes No Funny
    TheKMan
    ( 3.7 hrs on record )
    Posted: April 22, 2015
    Certainly a little rough round the edges, and ignore the voiceovers, but thoroughly recommended if you like space shooters like Wing Commander.

    Helpful? Yes No Funny
    Honest Cat
    ( 2.3 hrs on record )
    Posted: April 1, 2015
    The Russians spend not so much money on combat space games, where you should fly and shoot. That looks a bit deplorably, because i like this theme of space very much. The Russians have a lot of ideas about space action, but the realisation is lagging behind. The first man in space (by Yuri Gagarin), the first woman in space (by Valentina Tereshkova), the first man outside a spacecraft (by Alexei Leonov), and they can't make a dignified space game. Its graphics isn't so bad, but all the rest seems to be like a rough copy of a rough copy. May be the plot with a stretch can be described as giving promise, but as they say: "tak delo ne poidet" ("this is no deal"). I think that 1C shouldn't fall to making action space games. The only their success is a step-by-step Space Rangers (1 and 2), but this is just a manufacturing. They (i mean the developers) should create something like EVE Online or Mass Effect, just because of that wealth space past. But why "like"? Something much better. Anon there is no ground to speak about a good space game from Russia.
    Helpful? Yes No Funny
    Gnikrutuf
    ( 2.9 hrs on record )
    Posted: February 16, 2015
    It's so bad, it's funny.
    But the gameplay will kill you of boredom.
    Helpful? Yes No Funny
    saberreese
    ( 1.3 hrs on record )
    Posted: January 30, 2015
    Get past the graphics people! Very few space sims actually allow you to seamlessly fly from planets to space. See those rings of saturn? Those aren't pixels, those are individual rocks!!

    As for the control system being clunky, this could be easily fixed by setting the physics to arcade mode. Simulation mode, which is the default, is really hard to control without some sort of degree in physics.

    If you're a space sim fan, I highly guarantee it but if you're looking for a quick and clean space shooter then this might not be your cup of team.
    Helpful? Yes No Funny
    Krazedlion
    ( 2.6 hrs on record )
    Posted: January 29, 2015
    The Tomorrow War has dated graphics, clunky controls and cheesey dialogue. Its not a horrible game, but its not good either just kind of meh. 4/10
    Helpful? Yes No Funny
    chris_terry001
    ( 0.3 hrs on record )
    Posted: November 10, 2014
    Awful.
    Helpful? Yes No Funny
    afederowicz
    ( 0.3 hrs on record )
    Posted: November 3, 2014
    This Reveiwer Simply Reccommends This Game on the merrits of it Programmers, and the Integrity of the 1C Company, who developed the IL2 Sturmovik Combat Flight Simulator. I Encourage the purchase and Exploration of this Game, based on those criteria Alone I have nothing but compliments for Russian Programmers. The Cyrillic language, and the Cyrillic Alphabet that composes it allows for better math, possibly more so than english. It seems to be a linguistic advantage, that translates directly into programming as well as the mathematics. Also discussed will be an opinion on how certain part of the video gaming industry, is commiting crimes against humanity, and against our childrens educational potential. It is solely the reader's resposibility, so informed, to decide if they want to read further.

    If you go back and take a look at Janes ATF, and compare it item for item directly with SU-27 Flanker 1.0. Every dam thing in the world that is modeled, is modeled with it's full motion. Just watch those Russian sams articulate every motion,
    that's just the launchers, then the missiles do everything right too. All flap motion is correct, and the flight physics is 100% authentic. That same principle applied to the entire IL-2 Sturmovik Series also. For its to, nothing could compare, and
    when real world war II pilots flew the planes they had flown in the war, they reported feeling the same sense of fear, that
    they had in the real life experience. Those chaps, thend to undertone their war experiences a lot, as I know from family veterans who fought in it... So when you hear the words, :I felt the same sense of dread in cobat, and felt exactly like I was flying my old Spit.", then you know, someone, has definitly not cut any corners. There are some much prettier sims out now, but the same fellow who brought you the IL-2 series is building a new incredible and final-for him at least World War 2 flying sim. Go look for it on steam, as soon it should appear along side or as part of DCS World Complete combat sim. The Polish folks are real good at this stuff too, why do you thing the Witcher Series has been such a smash hit ? But lets face it, We Americans made the most Kick-♥♥♥ controller H.O.T.A.S. available. Especially CH-Pro Combat controllers, that were made in America. When they started trying to make em all in China, they became very unreliable, because China essentially uses slave labor tactics for most of it's production in the export area. The Microsoft X-box factory in China actually has suicide nets to catch the jumpers. Yes Suicide nets. Bill and Melinda Gates should be in prison for life, for allowing and encouraging such atrocities against humanity. And he sold the US school system the COMMON-CORE school program, which he took directly from China's school systems, where brain washing is Job 1. Remember this statement, Common Core is designed to rRemove Critical Thinking Skills, and Replace them with ( Only the ability to solve problems, from resorting to a list of given test choices. Don't believe it ? Then good luck to you, and say goodby to your kid's future.
    Helpful? Yes No Funny
    RetroBlast
    ( 10.7 hrs on record )
    Posted: October 28, 2014
    Wow. How did this ever get released? Another half-♥♥♥♥♥ game from 1C with a horrible interface. Painful to try and play.
    Helpful? Yes No Funny
    Ѕσjδμгиеr
    ( 2.1 hrs on record )
    Posted: October 7, 2014
    An ok space shooter. A bit on the clunky side.

    Should really be named "The Yesterday War", with its dated graphics...

    (Note: Acquired via a bundle)
    Helpful? Yes No Funny
    fleetmastereddie
    ( 4.2 hrs on record )
    Posted: April 26, 2014
    All the reviews of this game are bad, So I felt the need to correct this. Now, the negative reviews have valid points, this is fact. But I have found this game fast paced, and fun, if a little confusing at times. the objectives sometimes come in text at the top of the screen, and you may miss it if you aren't super attentive. The game play is fast, and heavy on action. Over all, 6.5/10 - 7/10.
    Helpful? Yes No Funny
    AlienPickle
    ( 0.2 hrs on record )
    Posted: April 14, 2014
    Wow. This game is terribad. Avoid at all costs. I knew going in that it was a weird Russian space game that was pretty old. However, it's just without redemption.
    Helpful? Yes No Funny
    [Rvg]JackMeHoff
    ( 0.2 hrs on record )
    Posted: April 9, 2014
    right so to start off your tutorial mission doesnt work, you come up behind the fighters your supposed to and they are simply just stuck there in mid air, when you talk there is a blinking red line that gets really freaking annoying
    Helpful? Yes No Funny
    awilson
    ( 0.9 hrs on record )
    Posted: April 5, 2014
    Epic fail. Loaded intro screen and then blackness - machine frozen. Had to use task manager to kill it.
    Reported only that program ZV.EXE had failed.
    I am on Windows 7 Ultimate 64bit Core 2 Quad. Ample performance for this.
    Looks like it has a lot of promise, but how can I test it or give a better review when it won't run???
    Tried compatibility modes - mainly XP SP1,2,3 and also running the ZV.exe as admin.
    Helpful? Yes No Funny
    Most Helpful Reviews  In the past 180 days
    9 of 10 people (90%) found this review helpful
    1 person found this review funny
    Not Recommended
    29.2 hrs on record
    Posted: February 20
    Note: The Tomorrow War ended up being a 'middle of the road' game for me. It had a lot of potential, but one has to review based on what was, rather than what could have been. I was tossing up if I'd call it a very low positive review or a very high negative review. Given I think the 'average' gamer would struggle with it, I had to go the latter option.

    ---

    Old looking graphics. The internal visuals of people interacting look on par with Half Life 1, so late 90's, despite the game being released in 2009. External visuals I didn't mind though. There's something nice about watching the fighters flying in formation. An advantage of lower level graphics, however, was that it allowed for a large number of objects to be on screen at a time. This is especially obvious when flying in asteroid fields.

    Short missions with long delays. The missions you perform in the game are short, often with long auto-pilot sequences with nothing going on. These long flight sequences might be 'realistic', but come across as boring filler to bulk out the game. At times it wasn't clear what you were required to do either, leading to periods of guesswork/trial and error.

    Fun dogfights. While the missions were often short and dull, the dogfights were fun. Long range missiles (requiring lock-on) and short ranged machine guns/lasers. Once your missiles are depleted, you'd often spend most of your time flying in tight circles, trying to get your target back in your sights. The AI could have been better during these fights. Additionally, some variety to the way the AI would fight, especially between different races, would have added to the enjoyment.

    Rough dialogue / translations and voice acting. The game is based on a Russian book series and has assumingly been translated after game release. The dialogue comes off very dry and flat and shows an obvious sign of being directly translated. This means at times, the dialogue isn't making much sense. Voice acting is terrible and at times sounds like computer generated voices. Additionally, while the game has subtitles, they aren't strict to the dialogue and are often played well ahead of the audio.

    Very confusing story. This is in part due to translation issues. The story would often jump all over the place and often quite quickly. For the first half of the game, you'll do a mission or two with one faction, and then you'll be swept off to another, not allowing for any development to occur. The second half of the game was where the 'primary' story takes place, but it too suffered from the story jumping and came across as poorly written (though possibly a translation issue too). I think there was a good story in there somewhere, but I think the developers needed to focus more time on developing and delivering upon it.

    Difficult mechanics and lack of tutorial. While a lot of the piloting mechanics are pretty common for this kind of game, a number of them are hidden away. A good read over the key configurations prior to getting started is certainly recommended (Especially engaging/disengaging planetary engines!). A brief tutorial at the start of the game and/or tooltips could certainly have helped.

    Bugs. The game had a number of bugs and was very rough around the edges. One repeatedly annoying bug was the game's difficulty with collision detection. A number of times you would be required to land on a surface, only to fall through that surface and ultimately die. Another issue (poor design rather than a bug) is that the mission screen would pop up when your mission changed/updated. The problem with this is that you're unable to control your ship until you close it, but the game doesn't pause, resulting in my ship crashing a number of times. A lesser issues were dialogue being played twice, skipped or played in the wrong order.

    Lack of polish. A few little lack of polish items that I'd lastly like to raise: There seems to be a personal inventory system in place that doesn't seem to serve any purpose. It seems like a feature that was discontinued but never removed; At one point you're offered the option to buy information for some side missions that you never really get the opportunity to do anything with; There's a currency system in the game, where for maybe 1/4 of the game, you're required to purchase your own weaponry / ammo with money you're earning on the missions (never enough, mind you). Now this might simply be because during that period, you're a mercenary whereas the rest of the game you're a military pilot, but the concept of the currency persist through the rest of the game.

    Conclusion. The Tomorrow War certain had potential, but I feel it was never probably finished. If you're patient and like space shooters, you might enjoy this game, otherwise it might be best to look for another title.
    Was this review helpful? Yes No Funny
    Most Helpful Reviews  Overall
    106 of 131 people (81%) found this review helpful
    Recommended
    4.2 hrs on record
    Posted: April 26, 2014
    All the reviews of this game are bad, So I felt the need to correct this. Now, the negative reviews have valid points, this is fact. But I have found this game fast paced, and fun, if a little confusing at times. the objectives sometimes come in text at the top of the screen, and you may miss it if you aren't super attentive. The game play is fast, and heavy on action. Over all, 6.5/10 - 7/10.
    Was this review helpful? Yes No Funny
    51 of 56 people (91%) found this review helpful
    3 people found this review funny
    Recommended
    1.3 hrs on record
    Posted: January 30, 2015
    Get past the graphics people! Very few space sims actually allow you to seamlessly fly from planets to space. See those rings of saturn? Those aren't pixels, those are individual rocks!!

    As for the control system being clunky, this could be easily fixed by setting the physics to arcade mode. Simulation mode, which is the default, is really hard to control without some sort of degree in physics.

    If you're a space sim fan, I highly guarantee it but if you're looking for a quick and clean space shooter then this might not be your cup of team.
    Was this review helpful? Yes No Funny
    13 of 21 people (62%) found this review helpful
    Not Recommended
    5.3 hrs on record
    Posted: November 21, 2015
    This space sim comes with a fairly sharp learning curve. Blink and miss instructions and objectives. Hideous voice and script. Dated graphics. If there are any good points, the bad unfortunately blinded me to them.
    Was this review helpful? Yes No Funny
    9 of 14 people (64%) found this review helpful
    Recommended
    3.7 hrs on record
    Posted: April 22, 2015
    Certainly a little rough round the edges, and ignore the voiceovers, but thoroughly recommended if you like space shooters like Wing Commander.

    Was this review helpful? Yes No Funny
    27 of 57 people (47%) found this review helpful
    4 people found this review funny
    Recommended
    2.1 hrs on record
    Posted: October 7, 2014
    An ok space shooter. A bit on the clunky side.

    Should really be named "The Yesterday War", with its dated graphics...

    (Note: Acquired via a bundle)
    Was this review helpful? Yes No Funny
    0 of 2 people (0%) found this review helpful
    Recommended
    5.1 hrs on record
    Posted: February 2
    The game is confusing in its mechanics and hard to control and maneuver. The spaceship section is actually good looking and plays well, but it is way more confusing in its intentions to what to do and things like that. The game looks good overall, but the section that you speak with your fellow members of the space station does not make that much sense.
    But nothing really makes the game bad and unplayable.

    The game is pretty cheap too, so you can have a try at it and even wait for a price even more cheap than it.
    With some trys and persistence you can appreciate the game.
    Was this review helpful? Yes No Funny
    2 of 12 people (17%) found this review helpful
    2 people found this review funny
    Not Recommended
    0.5 hrs on record
    Posted: June 2, 2015
    Played a half hour of this game, it felt janky, the voice acting was god awful and it has not aged well. Would not advise unless you really liked it when it came out!

    https://www.youtube.com/watch?v=Xu-rgQWhuPA&index=15
    Was this review helpful? Yes No Funny
    10 of 32 people (31%) found this review helpful
    5 people found this review funny
    Not Recommended
    2.3 hrs on record
    Posted: April 1, 2015
    The Russians spend not so much money on combat space games, where you should fly and shoot. That looks a bit deplorably, because i like this theme of space very much. The Russians have a lot of ideas about space action, but the realisation is lagging behind. The first man in space (by Yuri Gagarin), the first woman in space (by Valentina Tereshkova), the first man outside a spacecraft (by Alexei Leonov), and they can't make a dignified space game. Its graphics isn't so bad, but all the rest seems to be like a rough copy of a rough copy. May be the plot with a stretch can be described as giving promise, but as they say: "tak delo ne poidet" ("this is no deal"). I think that 1C shouldn't fall to making action space games. The only their success is a step-by-step Space Rangers (1 and 2), but this is just a manufacturing. They (i mean the developers) should create something like EVE Online or Mass Effect, just because of that wealth space past. But why "like"? Something much better. Anon there is no ground to speak about a good space game from Russia.
    Was this review helpful? Yes No Funny
    10 of 35 people (29%) found this review helpful
    3 people found this review funny
    Not Recommended
    2.6 hrs on record
    Posted: January 29, 2015
    The Tomorrow War has dated graphics, clunky controls and cheesey dialogue. Its not a horrible game, but its not good either just kind of meh. 4/10
    Was this review helpful? Yes No Funny
    2 of 17 people (12%) found this review helpful
    2 people found this review funny
    Not Recommended
    1.6 hrs on record
    Posted: July 1, 2015
    DO NOT BUY THIS GAME!
    bescause you wil not e able to see anything again!
    Was this review helpful? Yes No Funny
    4 of 23 people (17%) found this review helpful
    3 people found this review funny
    Not Recommended
    2.9 hrs on record
    Posted: February 16, 2015
    It's so bad, it's funny.
    But the gameplay will kill you of boredom.
    Was this review helpful? Yes No Funny
    3 of 29 people (10%) found this review helpful
    2 people found this review funny
    13 of 63 people (21%) found this review helpful
    2 people found this review funny
    Not Recommended
    10.7 hrs on record
    Posted: October 28, 2014
    Wow. How did this ever get released? Another half-♥♥♥♥♥ game from 1C with a horrible interface. Painful to try and play.
    Was this review helpful? Yes No Funny
    46 of 150 people (31%) found this review helpful
    1 person found this review funny
    Not Recommended
    0.9 hrs on record
    Posted: April 5, 2014
    Epic fail. Loaded intro screen and then blackness - machine frozen. Had to use task manager to kill it.
    Reported only that program ZV.EXE had failed.
    I am on Windows 7 Ultimate 64bit Core 2 Quad. Ample performance for this.
    Looks like it has a lot of promise, but how can I test it or give a better review when it won't run???
    Tried compatibility modes - mainly XP SP1,2,3 and also running the ZV.exe as admin.
    Was this review helpful? Yes No Funny
    29 of 106 people (27%) found this review helpful
    1 person found this review funny
    Not Recommended
    0.2 hrs on record
    Posted: April 9, 2014
    right so to start off your tutorial mission doesnt work, you come up behind the fighters your supposed to and they are simply just stuck there in mid air, when you talk there is a blinking red line that gets really freaking annoying
    Was this review helpful? Yes No Funny
    42 of 146 people (29%) found this review helpful
    10 people found this review funny
    Recommended
    0.3 hrs on record
    Posted: November 3, 2014
    This Reveiwer Simply Reccommends This Game on the merrits of it Programmers, and the Integrity of the 1C Company, who developed the IL2 Sturmovik Combat Flight Simulator. I Encourage the purchase and Exploration of this Game, based on those criteria Alone I have nothing but compliments for Russian Programmers. The Cyrillic language, and the Cyrillic Alphabet that composes it allows for better math, possibly more so than english. It seems to be a linguistic advantage, that translates directly into programming as well as the mathematics. Also discussed will be an opinion on how certain part of the video gaming industry, is commiting crimes against humanity, and against our childrens educational potential. It is solely the reader's resposibility, so informed, to decide if they want to read further.

    If you go back and take a look at Janes ATF, and compare it item for item directly with SU-27 Flanker 1.0. Every dam thing in the world that is modeled, is modeled with it's full motion. Just watch those Russian sams articulate every motion,
    that's just the launchers, then the missiles do everything right too. All flap motion is correct, and the flight physics is 100% authentic. That same principle applied to the entire IL-2 Sturmovik Series also. For its to, nothing could compare, and
    when real world war II pilots flew the planes they had flown in the war, they reported feeling the same sense of fear, that
    they had in the real life experience. Those chaps, thend to undertone their war experiences a lot, as I know from family veterans who fought in it... So when you hear the words, :I felt the same sense of dread in cobat, and felt exactly like I was flying my old Spit.", then you know, someone, has definitly not cut any corners. There are some much prettier sims out now, but the same fellow who brought you the IL-2 series is building a new incredible and final-for him at least World War 2 flying sim. Go look for it on steam, as soon it should appear along side or as part of DCS World Complete combat sim. The Polish folks are real good at this stuff too, why do you thing the Witcher Series has been such a smash hit ? But lets face it, We Americans made the most Kick-♥♥♥ controller H.O.T.A.S. available. Especially CH-Pro Combat controllers, that were made in America. When they started trying to make em all in China, they became very unreliable, because China essentially uses slave labor tactics for most of it's production in the export area. The Microsoft X-box factory in China actually has suicide nets to catch the jumpers. Yes Suicide nets. Bill and Melinda Gates should be in prison for life, for allowing and encouraging such atrocities against humanity. And he sold the US school system the COMMON-CORE school program, which he took directly from China's school systems, where brain washing is Job 1. Remember this statement, Common Core is designed to rRemove Critical Thinking Skills, and Replace them with ( Only the ability to solve problems, from resorting to a list of given test choices. Don't believe it ? Then good luck to you, and say goodby to your kid's future.
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    16 of 98 people (16%) found this review helpful
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    Not Recommended
    0.2 hrs on record
    Posted: April 14, 2014
    Wow. This game is terribad. Avoid at all costs. I knew going in that it was a weird Russian space game that was pretty old. However, it's just without redemption.
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    7 of 73 people (10%) found this review helpful
    1 person found this review funny