For a game released in 2007, its a fun game. For a game released in 2007 and it being 2014, its decent. It has its ups and its downs.
-If you like Logistics, this is a game for you!
-A wide amount of types of merchdise to transports
-Graphics are pretty solid for a DX9 game
-See as the villages turns into towns and towns turns into cities.
-a metic EF TON of micromanaging, once a truck is done with a contract, you have to manually assign it to another one. Sounds simple but once you get about 15 to 20 to 30+ trucks, you become overwelmed quickly with unused trucks.
-Very little amount of upgrading options
-Very poor UI design, its just a mess.
-Notifications are just bunched up in a small section near your minimap
-Minimap is practically garbage
-You can't simply upgrade trucks, if you wish to purchase newer trucks you have to unhook the trailers, sell the truck, buy the new truck, reattach the trailer, and then rehire the driver you apparentally fired because you sold the truck.
-Very LIMITED amount of trucks to pick from.
-The tutorial is just nothing but a textbox simulator, it's useless and utterly boring. I learned by trial and error.
-Once you get to a later point in the game (Lets say about 3-5 hours in one playthrough), there is almost nothing left to do. I got bored once I practically dominated the region and upgraded all of my garages and HQ.
Final Verdict: MicroManagement Simulator 2007
While the algorism does work, it only works for the beginning of the game. This game gets real boring really quickly after 10 hours. The idea is great, but the excution is poor. The UI is the biggest mess at this point. If the UI was improved TREMENDOUSLY then I would say, give it a shot. But I simply can't. I shouldn't need to switch screens constantly just to buy a new truck from 1980 to replace my old one from 1950, when the game first started.