The game expands the story of the original Perimeter in a vast singleplayer campaign.
Recenzje użytkowników: Pozytywne (2)
Data wydania: 29 Sie, 2006
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“The concepts of energy management, unit morphing and land leveling definitely set Emperor's Testament apart from the rest of the RTS titles on the market.”
7.6/10 – IGN

O tej grze

In the near future a new Exodus begins, the remnants of human civilization have to leave the perishing Earth and start traveling into the Psychosphere. The ones who call themselves the Spirits - new pastors of the human race, believe that a new planet, suitable for living, will be found in the Psychosphere. Colossal towns-arks, carrying hundreds of colonists, have been traveling for centuries through hostile worlds of Psychosphere under the guidance of Spirits. Their destination was the New Earth that was to replace their old home. All passed worlds have been connected by portals, that is how the Chain of Worlds has been created.

But the end of the hard tests is not in sight, and finally due to the despotism of Spirits and the underground intrigues Exodus went to pieces. New factions have arisen - the Empire and the Harkback. Each faction had their own goals and philosophy. The Harkbacks believed that the old Earth has not died, and the Empire - the most mysterious faction - believed that humans should stay in the Chain of Worlds. The antagonism boiled into a war that has been going on for many decades in many worlds.

Whereas the Spirits are on the way to their destination and the Harkbacks are seeking the mythical Earth, the Emperor builds up his Sponge Empire using automatic bases - his Vice Frames. He does not believe in the old or in the new Earth.

Secretly the Emperor creates the Mechanical Spirit - a super mechanism to help him discover new Worlds. Only the Emperor's mortal foes the Spirits could discover new worlds, and that was the source of their power. But now the new time has come.

One of the Vice frames starts testing this mechanism, it leads to the appearance of a super mind - Mechanical Messiah and the discovery of the parallel Chain of the Psycho-sphere Worlds. We also meet the "lost" Exodus Frames and find traces of the mysterious alien race. The three sides are in the middle of the deadly battle: the Scourge against the Emperor's Slaves, Lash of the Spirits against the Calling of Messiah, a dead truth against a newborn lie.

Who are the Spirits - savers or killers of the human race? Who is Messiah judge or a puppet? Who is the Emperor? Who will win? The player will find out the answer during the spectacular single player campaign in Perimeter: Emperor's Testament.

"I feel hungry tension of the highest spheres. Flesh and blood of the Sponge have been set in motion; they are pulsating around the world in which the Emperor is creating a new history of the great Chain."

  • Fast paced Real-Time-Strategy action
  • Construct or destroy the very gameworld environments themselves using terraforming
  • Vast singleplayer campaign expanding the story of the original Perimeter
  • New special units, buildings and soundtrack
      Perimeter: Emperor's Testament is affected by the GameSpy shutdown on the 31st of May. You can continue to play the game through LAN, DirectIP and GameRanger.

Wymagania systemowe

    • OS: Windows XP/7/8
    • Processor: Intel Pentium 4+ or AMD Athlon XP 2GHz and faster
    • Memory: 1 GB RAM
    • Graphics: nVidia or AMD video card with 128Mb VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Additional Notes: Online play no longer supported, LAN play is possible
Pomocne recenzje klientów
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
26.0 godz. łącznie
Zamieszczono: 3 stycznia
Strategy game that really does it own thing, A.I. sucks after a while, but well its an older game. Would recommend playing this with people after you get to know the game.

A bit more in depth:

In Perimeter the most important things is your main building, to which your first energy nodes have to be connected, and energy. you build an energy network by building energy nodes, which will collect energy(only resource in the game) for you and allows you to build other buildings in an area around that node. Every energy node has to be connected to your main building or another energy node that is connected to your network. If a piece of your base becomes unconnected it loses power and all buildings and nodes in that area become unpowered(neutral) this allows you to steal portions of your eachother's base. Energy management is key to this game, because almost every action will cost somewhere between a bit and alot of energy. Luckily you can also create a rainy day fund by building energy storing buildings.

Terraforming is the next important thing in the game. Sadly you can't build your own worlds. But if you want to build somewhere in Perimeter you need to make that area to "zero layer" (flat) ground. The closer the non-terraformed land is to zero-layer the faster it goes. You also can't extract energy from non-terraformed ground. You get 5 units that can terraform OR build. which gives you the choice for faster terraforming or building. Terraformed land can be destroyed again by any sort of explosive which leaves a crater that will slowly destroy any buildings on the now non-terraformed land, which could cause your building to blow up and leave another crater, which could cause buildings around it to be destroyed (and a chain reaction if you built all your buildings next to eachother).

In Perimeter you don't just build units and attack. The focus lies more in attack with your base, by building your network towards eachother and start firing some howitzer turrets to destroys eachother's base and land. attacking weak spots of the enemy with units or just sending wave after wave on a spot you know is not going to hold forever. You also get some special units, like an unit that can steal energy from the other, one that makes your units (except the unit himself) invisible or a few that can ruin terraformed land in a few ways. Units fill more a support role or raiding role in this game for me,
Turrets are your main way of attacking/defending. and the two factions each get a special turret (bit superweapon-ish but not OP, also costs alot of energy to charge)

Another important thing about units is they can transform into other units. How does this work? you have 3 basic units in the game: The soldier, the officer and the engineer. all other units are composed of a combination of these 3 units, example: 6 soldiers, 3 officers, 0 engineers. This allows your units to transform on the fly if the need arises(altough it leaves your units exposed while the transformation happens). Or change the units later into something else when you have better laboratories set up.

If all hells breaks loose and an area needs just that few extra seconds for your turrets to finish building and your force to arrive, you can throw up your Perimeter shield. The shield is indestructable but it drains your energy. Every energy node has the ability to throw up the Perimeter shield around the area of effect of the node and it will protect all buildings in that area of effect. Connected nodes will connect their shields. You can activate the shield individually per node or press Enter to activate all.

You win the game by destroying or capturing your enemy's main building.

NOTE: it took me a while to know how to capture a base. Some campaign missions ask for it and they don't tell you how to do it ingame. you have to build an energy node right next to the enemy's base and let his main building take off in the air. (destroy the ground under it so it takes damage) It's a bit annoying but you'll find out :P)

Awesome Game for being something different even after 10 years. 10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 12 osób (33%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 19 listopada, 2014
well a i can say is that its confusing but loads of fyn
Czy ta recenzja była pomocna? Tak Nie Zabawna