The game expands the story of the original Perimeter in a vast singleplayer campaign.
Évaluations des utilisateurs : Plutôt positive (4 évaluation(s)) - 75% des 4 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 29 août 2006

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Acheter Perimeter: Emperor's Testament

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Packages qui comprennent ce jeu

Acheter Perimeter + Perimeter: Emperor's Testament

Inclut les 2 articles suivants : Perimeter, Perimeter: Emperor's Testament

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“The concepts of energy management, unit morphing and land leveling definitely set Emperor's Testament apart from the rest of the RTS titles on the market.”
7.6/10 – IGN

À propos de ce jeu

In the near future a new Exodus begins, the remnants of human civilization have to leave the perishing Earth and start traveling into the Psychosphere. The ones who call themselves the Spirits - new pastors of the human race, believe that a new planet, suitable for living, will be found in the Psychosphere. Colossal towns-arks, carrying hundreds of colonists, have been traveling for centuries through hostile worlds of Psychosphere under the guidance of Spirits. Their destination was the New Earth that was to replace their old home. All passed worlds have been connected by portals, that is how the Chain of Worlds has been created.

But the end of the hard tests is not in sight, and finally due to the despotism of Spirits and the underground intrigues Exodus went to pieces. New factions have arisen - the Empire and the Harkback. Each faction had their own goals and philosophy. The Harkbacks believed that the old Earth has not died, and the Empire - the most mysterious faction - believed that humans should stay in the Chain of Worlds. The antagonism boiled into a war that has been going on for many decades in many worlds.

Whereas the Spirits are on the way to their destination and the Harkbacks are seeking the mythical Earth, the Emperor builds up his Sponge Empire using automatic bases - his Vice Frames. He does not believe in the old or in the new Earth.

Secretly the Emperor creates the Mechanical Spirit - a super mechanism to help him discover new Worlds. Only the Emperor's mortal foes the Spirits could discover new worlds, and that was the source of their power. But now the new time has come.

One of the Vice frames starts testing this mechanism, it leads to the appearance of a super mind - Mechanical Messiah and the discovery of the parallel Chain of the Psycho-sphere Worlds. We also meet the "lost" Exodus Frames and find traces of the mysterious alien race. The three sides are in the middle of the deadly battle: the Scourge against the Emperor's Slaves, Lash of the Spirits against the Calling of Messiah, a dead truth against a newborn lie.

Who are the Spirits - savers or killers of the human race? Who is Messiah judge or a puppet? Who is the Emperor? Who will win? The player will find out the answer during the spectacular single player campaign in Perimeter: Emperor's Testament.

"I feel hungry tension of the highest spheres. Flesh and blood of the Sponge have been set in motion; they are pulsating around the world in which the Emperor is creating a new history of the great Chain."

  • Fast paced Real-Time-Strategy action
  • Construct or destroy the very gameworld environments themselves using terraforming
  • Vast singleplayer campaign expanding the story of the original Perimeter
  • New special units, buildings and soundtrack
      Perimeter: Emperor's Testament is affected by the GameSpy shutdown on the 31st of May. You can continue to play the game through LAN, DirectIP and GameRanger.

Configuration requise

    • OS: Windows XP/7/8
    • Processor: Intel Pentium 4+ or AMD Athlon XP 2GHz and faster
    • Memory: 1 GB RAM
    • Graphics: nVidia or AMD video card with 128Mb VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Additional Notes: Online play no longer supported, LAN play is possible
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
22.6 heures en tout
Posté le : 3 juin
A very good and unique RTS but NOT like the first!

If you play this game first and you have NEVER played the first Perimeter please FIRST read the manual. You can also read here my review and here another one that is VERY helpful too.

The game is very good in comparison with the first as a difficulty level and learning. This is the game that K-D LABS should propose as first instead of the original Perimeter that has a VERY difficult campaign and explains nothing. Here, as an expansion noone explains much either but ALL the campaign missions have tricks to be beaten. Really, in very few missions you'll need classic RTS gaming or vast armies. You can do with few and tricks.

The story continues as the Steam description of the game writes. But the end was expected at some point. Human race will NOT survive after all those battles and a new Artificial Intelligence will be the NEW God. In "Nexus: The Jupiter Incident" we have the same ending but there is in good fortune as the new AI is the new God, a guide, but humans survive and expand. In Perimeter expansion human race has missfortune. "There is NO child of Earth between the worlds" are the words of the AI.

The game is a very good experience as I said before. You have ALL the classic weapons, units and style of the first Perimeter but you have 3 more units that are based in a new lab, the Electric Lab. You'll like playing with maps in campaign. I liked it. The very BAD thing here is that the HeartBack faction is missing. HeartBack is included in story, NOT the story mode, JUST in story. Both in campaign and multiplayer there is NO HEARTBACK faction. So we have ONLY 2 factions, the Exodus and the Empire. The game story will be completed in 24 mixed campaign missions, so the missions are NOT organised as separate factions but like one story.

The graphics are the same with the first Perimeter. There are fewer cinematics to none at all at some point. But the story is more interesting than the first game.

The sounds are as Good as the first. you'll here some new but you'll not get stick with it much.

After all those, I would say that you'll have to play it as a guide to learn the units and HAVE FUN, the one that the first game NEVER gave you. You'll have some fun with the new units as well. But as a multiplayer game I would choose the first because of the 3 factions and more complexity. Despite the great story mode I waited much more from the expansion. Something that could really change the experience of the game. So I will say that Perimeter: Emperor's Testament is a very good and unique successor RTS but NOT like the first!
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
26.0 heures en tout
Posté le : 3 janvier
Strategy game that really does it own thing, A.I. sucks after a while, but well its an older game. Would recommend playing this with people after you get to know the game.

A bit more in depth:

In Perimeter the most important things is your main building, to which your first energy nodes have to be connected, and energy. you build an energy network by building energy nodes, which will collect energy(only resource in the game) for you and allows you to build other buildings in an area around that node. Every energy node has to be connected to your main building or another energy node that is connected to your network. If a piece of your base becomes unconnected it loses power and all buildings and nodes in that area become unpowered(neutral) this allows you to steal portions of your eachother's base. Energy management is key to this game, because almost every action will cost somewhere between a bit and alot of energy. Luckily you can also create a rainy day fund by building energy storing buildings.

Terraforming is the next important thing in the game. Sadly you can't build your own worlds. But if you want to build somewhere in Perimeter you need to make that area to "zero layer" (flat) ground. The closer the non-terraformed land is to zero-layer the faster it goes. You also can't extract energy from non-terraformed ground. You get 5 units that can terraform OR build. which gives you the choice for faster terraforming or building. Terraformed land can be destroyed again by any sort of explosive which leaves a crater that will slowly destroy any buildings on the now non-terraformed land, which could cause your building to blow up and leave another crater, which could cause buildings around it to be destroyed (and a chain reaction if you built all your buildings next to eachother).

In Perimeter you don't just build units and attack. The focus lies more in attack with your base, by building your network towards eachother and start firing some howitzer turrets to destroys eachother's base and land. attacking weak spots of the enemy with units or just sending wave after wave on a spot you know is not going to hold forever. You also get some special units, like an unit that can steal energy from the other, one that makes your units (except the unit himself) invisible or a few that can ruin terraformed land in a few ways. Units fill more a support role or raiding role in this game for me,
Turrets are your main way of attacking/defending. and the two factions each get a special turret (bit superweapon-ish but not OP, also costs alot of energy to charge)

Another important thing about units is they can transform into other units. How does this work? you have 3 basic units in the game: The soldier, the officer and the engineer. all other units are composed of a combination of these 3 units, example: 6 soldiers, 3 officers, 0 engineers. This allows your units to transform on the fly if the need arises(altough it leaves your units exposed while the transformation happens). Or change the units later into something else when you have better laboratories set up.

If all hells breaks loose and an area needs just that few extra seconds for your turrets to finish building and your force to arrive, you can throw up your Perimeter shield. The shield is indestructable but it drains your energy. Every energy node has the ability to throw up the Perimeter shield around the area of effect of the node and it will protect all buildings in that area of effect. Connected nodes will connect their shields. You can activate the shield individually per node or press Enter to activate all.

You win the game by destroying or capturing your enemy's main building.

NOTE: it took me a while to know how to capture a base. Some campaign missions ask for it and they don't tell you how to do it ingame. you have to build an energy node right next to the enemy's base and let his main building take off in the air. (destroy the ground under it so it takes damage) It's a bit annoying but you'll find out :P)

Awesome Game for being something different even after 10 years. 10/10
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4 personne(s) sur 13 (31%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 19 novembre 2014
well a i can say is that its confusing but loads of fyn
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1 personne(s) sur 7 (14%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.8 heures en tout
Posté le : 2 mai
the gameplay doesn't seem terrible, but there's absolutely no tutorial, and the UI is very difficult to understand
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