Indsendt: 24. juli 2014
If you happen to like the RPG Aidyn Chronicles on the Nintendo 64, BorderZone is similiar in a lot of ways. Like Aidyn, it manages to balance between half-baked and brilliant, like the devs knew their game was flawed and ran with it.
The writing is a mixture between epic and carefree and doesn't bother with ye olde-speak.
Likewise, the world this is set in doesn't rely on medieval or futuristic presets, Kammir is a deliberately vague place bringing different ages and styles together. It's refreshingly unorthodox.
Graphics are angular and certainly "ugly", but there is something delightfully garish about them, deep blue skyboxes, super green grass, vistas that can't be fully categorized.
Same goes for the music. It doesn't even try to be tasteful and sometimes veers into almost comical caroling synthesizer lines. I love it.
The battles are standard mouse-driven realtime fare. So far they have been bland, lots of clicking, not very responsive. You get to acquire different party members that act by themselves, but can be given behaviour rules for battle.
One thing that is really bothersome is that your character often gets stuck on stairs, again, lots of clicking and wriggling needed.
If you have a heart for mentally handicapped, but cute games, give this one a shot!
Don't forget to install the patch which is available on the forums. Without it, BorderZone tends to crash or freeze.