Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Create your own Legend!
User reviews: Very Positive (656 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"Civilization with some fresh ideas to both complicate and simplify things. Rough around a few edges, it's been eating up a lot of my time lately."

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September 18

[1.0.0] Release Notes

Hey everyone,


We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!


https://www.youtube.com/watch?v=wTt1c9IIoRI



RELEASE NOTES [1.0.0]

CHANGES AND ADDITIONS
  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added the Auto-Explore and Sleep Army actions
  • Added Steam achievements and Trading Cards.
  • Added 2D cursor. Behaviour:
    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible
  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations

FIXES
  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

KNOWN ISSUES
  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.


Have fun! :)


~Amplitude Studios

31 comments Read more

September 18

Endless Legend is golden!



Message from Mathieu, CEO at Amplitude Studios:

"Hi all,

This is it, the day of release has finally come for Endless Legend.

What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.

As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.

We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.

The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"



Tonight's release


Compared to the last public version you received, you will discover:
  • The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
  • Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
  • Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
  • The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
  • The Icewarg minor faction (for Endless Legend founder pack owners)
  • The Drakken special hero (for Endless Legend founder pack owners)
  • The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
  • Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
  • All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
  • We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
  • We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.

Known issues
  • In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
  • In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
  • There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.



The Cultists of the Eternal End


Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!









https://www.youtube.com/watch?v=u1_pD4pJOGg



We'll share more info on the actual release later today so stay tuned!


~Amplitude Studios

23 comments Read more

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
59 of 64 people (92%) found this review helpful
34.0 hrs on record
Lets start with the bad one :
- Bad AI, if you are veteran in Civ games, then start your difficulty above normal, although this is your first campaign
- No need to fight in manual mode, just play in auto, save your time. Unless you fight another human player
- Need more polished animation

Now the good one :
- Fresh gameplay, not another typical Civ games. Although seem weird for the first time, but you will enjoy it later.
- Different faction, different strategy. And you have faction quest. Its awesome! Finish the quest to unravel the story.
- Unlimited replaybility.
- Great artwork, beatifull, love it. That season change is amazing!
- Good soundtrack, need more creepy music though.

This game has more potential, need more scenario, need more faction, need more magical wonder, or super badass monster who can wipe all faction alone. There will be DLC no doubt. So if you fans of Fall from Heaven Mod in Civ 4 like me. Then this game is for you. Cheers~

Rate 8/10
Posted: September 21
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13 of 13 people (100%) found this review helpful
24.0 hrs on record
Came into this game expecting something akin to Civ 5, and was pleaseantly suprised to find that I enjoy it much more.

The AI is a bit more challenging for early and mid-game, the factions all seem to have their unique niche/gameplay mechanics, the map has a cool elevation system and active weather, and the RPG-like elements have a cool feel to them as you customize your units and work through the faction stories.

I find myself losing track of time as I play. Nice job Amplitude!
Posted: September 21
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8 of 8 people (100%) found this review helpful
12.3 hrs on record
Endless Legend is a solid fantasy 4X that has gone in some interesting directions with style. It seems like a game that would be best played again human opponents (not that I have had the chance), but the AI on harder difficulties still pose a challenge. It doesn't bring anything terribly new to the 4X genre, but neither does it fail terribly in any respect. I'd seriously reccomend getting it on sale, and if you're a 4X fan, I'd tentatively reccomend it at full price.

What I like:

Tech tree seems well rounded, and contains enough content on a standard-sized map, facing the default amount of enemies (5), on the standard game speed, that I wont come close to exhausting research options. The need for completing X number of techs of one tier before accessing the next finds a nice balance between depth and breadth in research.

Similarly, there is enough "map content" that I'm still coming across new resources, minor factions, and anomolies fairly late into a standard length.

I like the region system, where the world map is broken up into pre-defined, randomly-shaped regions. Each region can host a number of different terrain and features, but only one city, so city placement within a region has an impact on empire development (though this fades with time, as modifiers from buildings and population begin to overshadow those of the terrain).

Ridges add some depth to both exploring and combat.

Factions play fairly differently, with many of them operating under different mechanics.

Summer/Winter mechanic makes for some interesting scenarios.

Being able to customize the weapons, armour, and accessories of standard units, as well as upgrading these on existing units helps keep most units from becomming obsolete as the game progresses, and allows you to invest significant resources into specific units, should you desire.

Some things I don't like:

The game needs another pass of bug testing. It's not unusual to encounter crashes and hangs, and I have encountered the odd game-play bug.

The AI is inconsistant, and varies is competence from one game to the next, within the same difficulty setting. One game an AI may be a clear threat, other games the AI barely seems to handle the basics.

There are some equipment combinations that are clearly superior, leading to less variation than the number of options would suggest.

The learning curve is steeper than it should be, thanks mostly in part to a lack of in-game documentation and tool-tips, and mechanics which are not adequately explained. A number of mechanics will make sense once you've realized how they work, but getting to that point is more difficult than it needs to be.

Tactical combat doesn't have a lot of depth, and becomes tedious. At the same time, auto-resolution tends to kill off too many of your units. This is the worst situation a 4X game can force you into: choosing between bland combat or taking unnecessary losses.

Summer/Winter mechanic can be downright annoying. Some quests are turn-limited, and the untimely arrival of winter will make them impossible to complete.
Posted: September 22
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5 of 5 people (100%) found this review helpful
18.4 hrs on record
Still needs work
As the trader faction I got a primary quest that required me to capture an enemy primary city, except that faction cannot declare war.

The only way to complete the main questline would be to ♥♥♥♥ them off enough to declare war on me on their own, and then capture the city

I would still recommend the game
Posted: September 22
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4 of 4 people (100%) found this review helpful
18.8 hrs on record
So I've only had the game one weekend, But I did finish a campaign. And since this is a turn-based 4x strategy game with a fantasy theme, I'm going to compare to others like Age of Wonders and Elemental. Endless Legend gives a lot of variety in choices for progression and andvancing your faction. I really like that city expansion is a planned purposeful event. Not, I crossed the influence threshold and POOF my city is twice as good as it was before. Research is not as linear as Civ. You have to research about half of a lower tier before the next higher tier opens, but you don't have to research them all. There are only a few unit designs available, infantry, ranged, cavalry, support, buy you can change up there gear and they get much more powerful. I haven't decided if I like combat yet. The game is not as combat focused as AoW so you don't have complete control. Each turn you give your units a plan and the AI executes. I haven't played any other games like this so I'm still ambiguous on this piece. But they did a nice job balancing granular control with avoiding tedious end-game management. You can que up your production and movement and research and then just keep an eye on it. The game give good alerting and you can use the alerts to access the management panels you need. Which is good, because there are a lot of them.
If you like the 4x Turn games you will want to give this one a try. Its different enough that you won't feel you've played it before. If you are more the fast-paced RTS strat gamer, you won't like this. Hope this helps!
Posted: September 22
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632 of 701 people (90%) found this review helpful
98.7 hrs on record
Early Access Review
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
Posted: April 24
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