Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (1,514 reviews)
Release Date: Sep 18, 2014

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Buy Amplitude Endless Pack

Includes 4 items: Dungeon of the Endless™, Endless Legend™, Endless Space® - Disharmony, Endless Space® - Emperor Edition

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Recommended By Curators

"An endless gasp of fresh air for a staid genre."
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Recent updates View all (30)

November 26

[1.0.21] Release Notes - Visions of the Unseen




CHANGES AND ADDITIONS
  • Added a new minor faction: the Eyeless Ones.
  • Added new 10 side quests.
  • Added Faction-related diplomatic interactions.
  • Added loading tips.
  • Added the Vaulters' outgame view.
  • Added VFX to the unique quest weapons.
  • Added more data to the save files, in order to allow parsing for league/stats database.

AI
  • Allowed garrisons of AI empires to handle a siege on their own.
  • Improved the battle targeting of AI units.
  • Reduced the Dust and Food stresses, and increased the Industry stress for the AI empires.
  • Increased the importance of Industry when the AI chooses a city spot for its next city.
  • Added the use of the retrofit feature for the AI empires.
  • Improved the way AI empires manage their Empire plan.
  • Improved the way AI empires manage their construction queues.
  • Changed the way AI empires manage their researches: must-have technologies begin with a low heuristic value but increase a lot at each completed research.
  • Added an "after battle" analysis in order to adapt the unit designs of AI empires.
  • Refactored the unit design system used by the AI empires.
  • Improved the management of the "Slayer" abilities by the AI empires in their unit designs.
  • Increased the weights of resources marketplace technology and the assimilation technology for the AI empires.
  • Feedback have prerequisites to avoid strange messages from AI empires (for example: "We appreciate your peaceful behaviour" during a war).
  • Open/Close Borders and Map Exchange/Embargo are now used by AI empires.

BALANCING
  • Drakkens' Force status declarations increase their costs when they are used.
  • Removed the constraints upon land mass from Large and Huge map sizes (issues with too many regions are handled another way by the World generator).
  • Added Morale penalty (-1) to Ranged and Support units when there are enemies around.
  • Decreased by 30% Damage and by 10% Attack values of Ranged units and heroes.
  • Other unit tweaks: WW-Forest Spirit, BL-Infantry, BL-Ryder, AM-Battle Mage, RC-Berzerk, D-Drakkenling, Giant Ogre, Justicere, Ice Warg.
  • Unit capacities: Dark Proof added to Ice Warg, Slightly increased BL-Ryder Life Drain, reduced a bit power of Fire Rain AoE for Witches.
  • Hero default capacities: downgraded from Lv.3 to Lv.2 Industry and Damage boost capacities.
  • Tweaked Luxury Effects: switched Emerald and Grassilk effects, changed Hydromiel effects for Hero Upkeep reduction, slightly reduced Dust Orchid effect.
  • Increased the military technologies' weights of the 4th Era.
  • Tweaked the cost of some custom faction traits.
  • The "We are legion" faction trait requires the Conversion faction trait. Rage wizards technologies are now linked to a faction trait instead of the faction affinity.
  • Added prerequisites on terrain tag water for the shipyard.
  • Changed the descriptions of 4 Luxury Resources (according to their gameplay changes).
  • Changed the position of the "Mindless Slaughter" technology (Necrophages quest reward, Era 4).

BATTLE
  • Added an attack odds panel in battle.
  • Added the possibility to swap the units' positions in battle deployment.
  • Improved the battle targeting rules (decreased cases where units do nothing).
  • Added the battle deployment zone size in the Registry file.
  • The coloured area of the life bar is more visible in battle.
  • The life bar in battle is removed when de-zooming.
  • Reachable and attack tiles are now more visible in the Winter season.
  • Improved the targeting highlight in battle.
  • Clamped min and max Morale bonus from -6 to +6.

GUI
  • The colour palette can now be selected as a game options of the User Interface tab; includes a colour-blind mode that can be edited through the palette.xml file.
  • Added a custom tooltip on the terms' prices that explains what modifiers influence it, in the notification of diplomatic interactions.
  • When a notification is about a warning or a compliment, the contract is displayed for clarification.
  • Added the number of assimilated villages on each minor faction slot.
  • The real number of available assimilation slots is now displayed in the Empire screen (was capped by the number of assimilable minor factions).
  • Added tooltips on the "Army in battle" and "Army locked by other battle" icons.
  • Added a section in the districts tooltips to explain how to level them up.
  • Added the Battle Movement icon in the Unit battle tooltip.
  • Display of the World Seed value in the bottom left corner of the Options screen.
  • Sorted out the pillar faction trait (no arcana use when there are no pillars and set the right pillar price for Ardent Mage).
  • Improved the large version of the spells' icons.

ITEMS
  • Added Mastery Strategic Resource Cost Bonus system: the more you unlock item technologies, the more you get discounts on item strategic resource costs.
  • Increased by 50% strategic cost of items (to improve strategic resources rarity and to partially compensate the new Mastery system that can potentially decrease by 60% the strategic resources costs of items).
  • Increased by 20% Industry and Dust costs of items made of Iron or Dust.

MARKETPLACE
  • Improved the stock management in the marketplace.
  • Added a feature of auto-supply of stockpiles in the marketplace.
  • Reduced a bit the impact of the level up of units on the marketplace.
  • Changed the value of the Sellout Market Tax.
  • Changed values of the marketplace reference prices of stockpiles and heroes.

UNITS AND HEROES
  • Downgraded Industry Efficient and Damage Boost capacities (Hero default capacities).
  • Unit instant heal can now be modded to choose the used resource.
  • Renamed the "Low Damage" ability: now "Warrior Apprentice".
  • Removed Low Damage (Warrior Apprentice) ability of Support units but reduced their base attack values.
  • Sorted abilities to have Range ability on top of the abilities list.


IMPORTANT FIXES
  • Fixed an issue where an assert can be raised by the Trade Routes system (some region was not correctly excluded).
  • Fixed an issue where an assert can be raised when the Roving Clans lose their main city and have some roaming privateers.
  • Fixed an issue where a crash can occur when displaying info about an annihilated army which was a privateer army.
  • Fixed an issue where a crash can occur when loading a save where a unit is mistaken for a hero.
  • Fixed an issue where an unskippable assert is received by the host during gameplay.
  • Fixed an issue where a desync in MP games is caused by AI empires (when manipulating the construction queues).
  • Fixed an issue where audio is muted and audio options have no functionality when booting the title without headset or speakers plugged in.

And we ran out of characters. :) For the complete release notes, please check the official forum.

Thank you and enjoy!

~Amplitude

13 comments Read more

November 25

The Vaulters in Endless Space & Endless Legend

Hi all,

Visions of the Unseen (EL) and Chronicles of the Lost (ES) add-ons will be available tomorrow on Steam (automatic update). We'll then post the detailed release notes for each game! Today, we're focusing on the Vaulters who got some nice additions in both games.


The Vaulters in Endless Space

The Vaulters now have their own introduction video in Endless Space. Just a screenshot for now: you'll be able to see it in game tomorrow!




The Vaulters in Endless Legend

We added a really cool Vaulters background scene in the main menu:





Come back tomorrow for the detailed release notes.
~Amplitude

9 comments Read more

Reviews

“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
42 of 48 people (88%) found this review helpful
21.3 hrs on record
Posted: October 30
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!

==

這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。

許多很讚的特色
+綺麗的美術圖片與動畫
+美妙的遊戲音樂,當然也包含原聲帶
+簡單清爽的UI介面設計
+獨具特色的種族與背景故事
+有趣又富有挑戰性的戰鬥系統
+可自訂種族與各種單位
+支援模組

-遊戲內熱鍵少、無說明標記、也無法自訂

整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

詳細的中文介紹請參閱我的專文
http://steamcommunity.com/sharedfiles/filedetails/?id=333705077
PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html

==

此外,本遊戲其實是以接近光速的速度高速移動中

1.電子遊戲不含質量,不是巨大質量的物體,但每次遊戲庫打開後就會莫名的被吸引,遊戲開啟後還會感到巨大阻力無法離開遊戲,再一回合就好。根據愛因斯坦相對論,這種現象是因為此遊戲以趨近於光速高速移動中,因此其質量會趨近於無限大,巨大的質量產生巨大的引力,這就是為什麼再一回合就好。

2.在遊戲中會莫名的感覺外界時間過的快速,根據牛頓慣性定律,人在遊戲中則表示人與遊戲的速度相同,根據上點遊戲以趨近光速高速移動,因此遊戲者也是以趨近光速高速移動。根據愛因斯坦相對論,物體速度趨近於光速,則其本身的時間會過的比外界較慢,因此明明只是再一回合,外界的時間卻過了兩天。

- 遊戲相對論,民明書房
Was this review helpful? Yes No
28 of 30 people (93%) found this review helpful
46.4 hrs on record
Posted: October 28
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
Was this review helpful? Yes No
18 of 19 people (95%) found this review helpful
33.2 hrs on record
Posted: October 28
It is actually difficult to find something wrong with this game. The visuals are stunning, the soundtrack fits the world and events perfectly, the combat is fun and well put together and the lore is phenomenal. Not to mention the multiplayer, which is equal parts intense and satisfying. This game tried some new ideas, and somehow nailed every one of them. By the way, THIS IS AN INDIE GAME. The fact that an indie game can go up against a major game series like Civ and still succeed is a testament to the stellar game design and tireless effort that obviously went into the making Endless Legend.

Summary: This is an instant classic. BUY IT
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
36.4 hrs on record
Posted: November 9
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
46.1 hrs on record
Posted: October 27
Endless legend does alot of things right, and a few things wrong. The overall experience is however masterfull and a joy to behold.

Firstly the things it does wrong:
-The game has a tutorial that goes as far as explaining the tried and tested tropes of the genre. It fails to explain the intricacies of what Endless Legend offers beyond this. Adding layers of complexity where little external resource exists to fill you in. The steam copy of the manual is actually usefull for once, but Learning to play a modern day game especially one that innovates in so many ways, shouldn't involve reading a 70 page pdf.
-The difficulty and overall balancing is out of wack. This only time will heal, and it will, knowing amplitudes excellent track record with supporting their tittles post launch. The best way to play this game at release is with other human beings who are as fallable and new to the experience as you.
-The combat system removes power from the player in an attempt to streamline what is often the most tedious part of the genre, player agency is important in all game genres and unless I as the player have explicitly surrendered it, it should never be taken away.
-The quest system feels pinned on to the experience the game already offers, and doesn't stand up as it's own thing, You can tell the potential and desire to enhance it was there by the devs but to date it's been squandered.

Now quickly the things that it does right:
-A slick, clean, effective, forward thinking and wholly PC interface. No big picture or touch screen nonsense here tyvm.
-Asymetrical faction design. Making each and every one of the different faction play in a unique and different way. This adds to the multiplayer joy, a 30 hour trade war mirror game where the players can't declare war on each other? priceless. An expansion faction versus a tall single city empire? totaly legit. The options are there and out of the hands of the AI totaly viable.
-It's beautifull. I've never liked blur in video games before, but whoever designed the art style of this game knew all the right things about lens shifting and lighting. And a niche love of papercrafts maybe?
-Combat. Yes it in part removes player agency forcing you to fight for control but other innovations make up for this. The combat the most arduos part of this genre is hastened by spontanious (or double spontanious) turns and a 6 turn turn limit. Combat never feels obtrusive and is actualy worth investing time in thanks to these design decisions.
-Tile exploitation and cities. This one is probably preference and others may disagree with me, but the way cities expand and exploit the FIDS resource system is very rewarding, feels organic and empowers the player. You'll learn to love triangles and spiral patterns in a weird way I swear.
-Soundtrack and art. The word eargasm doesn't exist. But it should for this very reason. The ost captures the hybrid fantasy lowtech sci-fi setting brilliantly as does the art.

Is it worth buying? I judge a games worth if I enjoy playing it over it's price in £ converted into hours. I got my copy cheap as part of a subscription service to IGN, but it retails at around £30. Check my hour count and you'll see that I can wholeheartedly recommend this game.

~Litany
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
30.1 hrs on record
Posted: October 29
If you like Civilization-style RTS's, but want more depth and strategy, as well as much more unique races and the option to create your own race, this is the game for you.
I have played Civ:BE, and I honesty regret pre-ordering that game before playing Endless Legend, Civ:BE is nothing compared to this game.
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
33.1 hrs on record
Posted: November 8
Looking for the story elements that Firaxis forgot in Beyond Earth? They're right here. The varied factions lead to tons of replyability. Each faction plays differently. There are some balance issues, but this is well forth playing . Firaxis need to step their game, Amplitude dunked them here.
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7 of 8 people (88%) found this review helpful
64.7 hrs on record
Posted: November 16
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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5 of 5 people (100%) found this review helpful
38.6 hrs on record
Posted: November 2
Excellent strategy game with true diversity. Many games like this all of the different factions play exactly the same, this one they are all unique. Awseome that you can customize any units gear or all of your units of the same type. I love it, playing it more now since Civ Beyond Earth is such a let down.
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6 of 7 people (86%) found this review helpful
33.3 hrs on record
Posted: November 5
4X done right!

For the TL;DR Its a great game. Hits so many great titles out there, but adding its own fresh curve balls. I do not regret my purchess. I would recommend this game to anyone. 10/10

This is by far, one of the best 4x I have played in a very long time. If you are a Civ fan you need to give this game some thought. It has everything the civ fans enjoyed over the years, but at the same time also gives new and refreashing ideas. It has the 4X feel to it that we all know and love. So it wont take long to start understanding the way this one plays but at the same time also throws some curve balls your way making you go "whoa, that is awesome"

Scrolling out the map never felt so good. in other games you scroll out. Get an under standing and scroll back in. This, you scroll out and admire everything you have done seeing all that you controlll from a more masters look. Feeling like your on that iron throne and pushing around your wood pieces.

Combat gives a whole new meaning to the 4X genra. Iv played alot of these style games. I love the combat to this, So far this game has dabbled in my childhood more then I thought it would from playing Civ 1-5 and Heros of might and magic.
If your a heros of might and magic fan being able to tell eatch unit who to attack and where to run instead of click, right click. and a fight broke out. You get so much more controll over what eatch unit does. AS well as your hero.

Units, being able to gear up your units with more armor and weapons, rings and necklesses. For how indepth this game goes. Its got me comin back for more and more eatch time.

Heroes. Eatch hero has a skill tree as well as gains xp. Adding new armor, trinkets, weapons. Skill points. Want a badd ♥♥♥ that leads your troops to hell and back, you got it. Want one that sits in your city and just helps run that ♥♥♥♥. You got that to. I love just exactly how much controll i have over what everyone does.

On to that last part over controll. Your citys go a little different in the route of how things are done instead of making workers. plowing feilds building this, and telling them to do this. Instead you have workers, but apart of the city. Want to pop out more gold(in this case Dust) Move one, two or all of the workers over to dust. Need to make this troop faster for that war. Move all your workers over to industry. Some may say that might make it easier but it doesnt just makes it more convenient. Workers are still taken away eatch time you make a settler so there is a downfall to all happy ups.

The other thing that I love about this is the races to choose from, eatch with there own back story and quest line. There own play style. Really throwing more in to the ring. Not only this, its the fantasy theme, if your a fantasy lover, 4X player, and a Heroes of might and magic playing Civ 5 person. Give this game more then just thought, go ahead and put it in that cart. You will not regret it.
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6 of 7 people (86%) found this review helpful
3.9 hrs on record
Posted: November 22
Just finished tutorial, this game is good. Overall this game is like civilization game with a new fantasy setting, battle is similar to Heros of Might and Magic.
1. Graphics 8, just normal.
2. Music is awesome, 9!
3. Game play 9, it's fun to play so far, so much to explore, and I think it's better than Civ beyond the earth at this moment. (This will be altered if 2k release other dlcs to complete CIV:BE...)
Overall it's worth buying, another game to waste time on next round.

才结束教程,感觉还不错。总体来说相当于一个新的世界设定下的文明游戏,战斗倒是类似英雄无敌系列。
1. 画面8分,普普通通吧。
2. 音乐很赞!9分!
3. 游戏性,9分!说实话目前玩下来感觉比超越地球要好玩。(如果后面2k发布dlc把超越地球做好的话就把这句去掉。。)
总体来说推荐购买啦!又多了一个不停下一轮的游戏!
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5 of 6 people (83%) found this review helpful
19.6 hrs on record
Posted: November 8
I am baffled as to how this game could reinvent the civilization formula with so much originality that it makes me wish the civilization series would actually learn from this.

Extremely fine art and an absolutely gorgeous map, and lots to do. And I do find it quite hard. I still have to play many many hours but I am enjoying this a lot. All of the races are interesting and it is a first that I'm actually playing everything random.

9/10. Excellent
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5 of 6 people (83%) found this review helpful
25.4 hrs on record
Posted: October 28
Great game, my current go-to 4x. It took me about 14 hours for my first win, and there is still plenty of replay value. Each faction has a story line that can be played out through quests, or totally ignored if you'd rather just play a game of fantasy civ. Orignal lore sets it apart from the usual high fantasy themes, which is really refreshing. A great addition to the 4x genre.
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8 of 12 people (67%) found this review helpful
116.8 hrs on record
Posted: November 8
This is a decent civilization game, but way overpriced ($45) for what you get. The victories are hollow with no end story, no end animation. I made it through the entire arc in LESS than a month (with a few backtracks even) and then what? Nothing, that is what, the story line just ends. Not satisfied, marking not recommended for multiple crashes (but never lost game) and because too pricey for what you get.
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3 of 3 people (100%) found this review helpful
18.8 hrs on record
Posted: October 31
Constant crashing detracts from overall gameplay which is otherwise quite fun.

If you ever played and enjoyed Civ 4, this game introduces enough new concepts that it should enough to interest you.
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3 of 3 people (100%) found this review helpful
37.1 hrs on record
Posted: October 31
Endless Legend is perhaps one of the greatest X4 games I've played! It offers great unique races that have to be played out in certain manner to be able to uphold steady growth and power. What Amplitude are currently doing for EL is amazing, constant updates with many balancing tweaks, upgrades to the AI and new content overall.

My favorite would happen to be the Broken Lords, they don't require food and a merely just souls and dust bound into armor. Their backstory is very original and doesn't at all seem the heroic and noble cause most games lean for.

Much better than Civ:BE in my opinion, can't wait to see what the game brings in the future. I may have just become an Amplitude fan-boy in a sense. Going to buy Dungeon of the Endless and Endless space soon since I got 50% discount on ES.
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3 of 3 people (100%) found this review helpful
34.5 hrs on record
Posted: November 6
From the makers of Endless Space comes a stylish fantasy 4x. For anyone who has watched the intro to The Game of Thrones, the art style will be familiar, a quite unique look that I dont recall seeing before,

The gameplay is fairly familiar to anyone who has played a lot of 4x, with a few interesting mechanics to throw in there. Empire planning every few seasons allows you some customisation for your empire, allowing you to focus on say dust production (game resource) or reduction in costs to recruiting units. Strategic resources located within your territory enable you to create armor, weapons and equipment for your troops as well as provide mid to late game bonuses which again provide some nice customisation.

You are able to customise your units to some degree creating 1h shield or 2h for the basic infantry units for example. Further customisation in the material the weapons and armour is made from allow for further bonuses such as stuns and sweepback strikes (aoe).

The only problem I have encountered stability wise is the need to run the client in 32bit as suggested by the company on the forums as it was prone to regular crashing. I have had no problems since doing this altho it will crash on exit every time now, (will update if this is fixed or changes)

Overall I would recommend this as a nice addition to 4x library.

Here is a current playthrough I am running at the moment:

https://www.youtube.com/playlist?list=PLVKQE26VpEIBVlnxdBkU4v4hlioAYJCNZ

Episode 1:

https://www.youtube.com/watch?v=Phz9XZ9Li14&list=PLVKQE26VpEIBVlnxdBkU4v4hlioAYJCNZ&channel=letsplaykherny
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3 of 3 people (100%) found this review helpful
11.3 hrs on record
Posted: November 9
AI is weak and can be exploited very easily(imposible, endless)
Game is unbalanced (units: ranged + initiative = win)
Crashes
This game has a great visual style,
Alot of inovative gameplay features.
So for presentaion for investors maybe it will work, for me it is still in beta.
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2 of 2 people (100%) found this review helpful
9.9 hrs on record
Posted: November 14
Not sure how I feel about this game. I have played 9hrs and I am already bored of it.

I dont know why its got such good reviews as for a game that is of the 4x genre it is lacking depth.

It has good visuals. It has a different land mechanic of owning land that I do like. The research tree is good.

But the game itself is just boring.

The battle system leaves you feeling a tad empty.

I have played for hrs getting land and such, without fighting the AI once.

Maybe I am just spoiled from playing Crusader Kings II and EU4. I just feel empty playing this game.

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3 of 4 people (75%) found this review helpful
22.4 hrs on record
Posted: October 29
I've really enjoyed this game. In a lot of ways it's pretty standard 4x fare however, it really differentiates itself the way the different factions play. Whether it's the hyper-aggressive Necrophage or the singular Mega-city-having Cult of the Endless... you get a different play experience. The style of the game is terrific and the game lore is very interesting as well (I'd love to see a pen-and-paper RPG setting for it actually). My only quibble is that combat isn't quite what I wish it was... it's not quite Civ and it's not quite Masters of Magic/Orion tactical combat... it's not BAD but it isn't my favorite thing. Towards the end of my first playthrough I mostly autoresolved battles.
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