Featured Items
Games
Software Demos Recommended News
Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Create your own Legend!
Release Date: Apr 24, 2014
Watch HD video

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Dear Early Access enthusiasts,

Thank you for even considering joining our Alpha Early Access for Endless Legend, the spiritual child of Endless Space, where you will lead a fantasy civilization to rule Auriga, the legendary planet of the Endless.

What can you expect from that Alpha? Well we will tell you the same thing for each one of our games in Early Access: You should expect a lot of fun with the core game mechanics BUT you can also expect bugs, obviously, although the game is definitely tested. As we add new content every day, things cannot be as stable or polished as a finished product.

What content you will find in the Alpha Early Access:
  • You can play any game with up to 6 players but only on continental maps. Boats will be added later
  • 4 factions out of 8 are available for you to choose from
  • 10 minor factions out of 15 to be incorporated to your Empire
  • 4 eras and around 100 technologies to get from quests and research
  • Military victory condition
  • A few sample quests on top of the main faction quests
  • A 200 turns time limit after which the best score will win
  • A core AI that will simulate a bunch of leaders who probably skipped way too many courses to go brawling in their youth
  • Therefore, with such leaders we went for a basic diplomacy
  • A first pass at music and sound design, all soundtracks will be re-recorded later
  • The core Battle System

What is Missing:
  • 4 additional playable factions (8 in the final game) and 5 additional minor factions (15 in the final game)
  • Multiplayer gameplay (8 players / simultaneous turns)
  • Custom Factions and Modding
  • Advanced AI for diplomacy, economy and warmongering
  • Naval transportation and map generation with several continents
  • Roads and trade routes
  • 2 additional eras for a total of 6, with up to 40 extra technologies
  • Fully functional diplomacy
  • A tutorial campaign
  • Additional victory conditions
  • Additional battle options
  • Varied unit abilities
  • Finished battle system
  • Lots of tuning and additions coming from players participating with us to GAMES2GETHER

So as you will see there is a LOT of content, but there is also a LOT of content coming!

- Amplitude Dev Team”
Read more

Buy Endless Legend - Classic Pack

-10%
$34.99
$31.49

Buy Endless Legend - Founder Pack

-10%
$44.99
$40.49

Buy Endless Legend - Classic to Founder Pack Upgrade

-10%
$10.99
$9.89

Recent updates View all (11)

About Balance & Stability

July 8th, 2014



Hello everyone,

We wanted to thank you for the past few months of Alpha feedback and suggestion… As you can see on the main list where we track your feedback, there is a lot of things to follow, and quite a lot already addressed: [G2G] Endless Legend's List of Community Feedback.

Now that we have reached beta, we wanted to share with you how we see the final sprint to the finish line.


Remaining content
Here is the content we will deliver during the Beta that is missing for the final game:

  • Two last Eras
  • Two last major Factions
  • Two last minor factions
  • The tutorial
  • Custom factions


Content that may be available post release
The faction competition, although it ended in something quite unique and amazing, arrived a bit late in development, and we are not sure we’ll be able to release the Cultists (pictured above) the day of the actual release. If we can’t we release it a bit later.

We’ll keep you posted.


Next Update
We will do our best to release our next major update before the end of the month. If need be we’ll do a hotfix before.


Balancing the Game
While we are finishing these elements, we will focus mostly on balancing and stability issues, and as you know the game is huge so it will be quite a challenge! We need you guys, to report your balancing thoughts, and our game designer has started a thread there on this matter so check it out: Community Feedback on Balancing.

The more you will help us to tune the existing, rather than adding new stuff, the more we can reveal that jewel in the rough.


Shaping up the AI
As you know, another challenge with 4X games is the AI. We are quite a lot working on it, but the more we learn on how you play the game, the better we can teach the AI: how do you react against other players? Why? How do you win a military campaign? How do you explore? How do you choose expansion over development? What are your unit designs? Once again, it's only thanks to your feedback and even more tests on our side that we'll get closer to the result that we want.


Releasing the Game
You often ask us when do we plan to release the game. It's always tricky to reveal an exact date, but we discussed it lengthily with the team, and we came to the conclusion that we should do everything we can to release before the end of the summer. And we'll do our best to release the Mac version then as well..!


Why?
First we believe the game is shaping up nicely and with 2 months of work we can do wonders. Secondly, if we don’t, there will be a flow of huge games coming out that will totally bury us under a pile of AAA marketing assault, leaving no time for journalists and player to hear about us...

As you know, for us the release of the game is only the beginning of a new life, where we can expand in making of Endless Legend the most epic fantasy 4X game we have ever played!

We can’t wait to read your feedback for that last straight rush to the finish line, but thank you all in advance for your precious help.


~Amplitude Studios

14 comments Read more

[0.5.11] Hot Fix

July 4th, 2014

IMPORTANT FIX

  • Fixed an issue where the clients received an assert message; it would desync the session when inspecting the heroes market tab.

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

BE A GAME CHANGER!

Acquiring Endless Legend in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...be prepared to create your own legend!

About the Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: Intel Core 2 Quad Q6600 @ 2.50Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 460 1GB or ATI Radeon HD 6850 1GB
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9 Compatible Audio
Helpful customer reviews
453 of 505 people (90%) found this review helpful
102 products in account
1 review
76.9 hrs on record
Early Access Review
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
Posted: April 24th, 2014
Was this review helpful? Yes No
209 of 233 people (90%) found this review helpful
8 products in account
1 review
42.1 hrs on record
Early Access Review
New to Amplitdue's games and looking for some Pros and Cons on buying Early Access? Well heres some for you.

Pros

-An incredible amount of visual polish for an Early access game, and its only going to get better. You can zoom in far out or insanely close. Up close the details are stunning. And zooming far out gives you a ancient looking map with all the details you need.

-It's a Completely unique game. Coming from someone who enjoys the Civ series immesnly, this game feels totally different and adds yet another delicious 4X flavor to my palate. Some things that make it different: High Ground advantadge, Progressive Tech trees, The Market, Minor faction importance, and much more.

-Unique factions: I've played all of the major factions in complete games. This much I can tell you: If you play two factions with the same strategy it will not end well for you. Their uniqueness adds allot of immersion to the game.

Cons: (Will be updated as game progresses)

-The GUI is set up in such a way that you can easily make a mis-click with units and suffer consequences you never intended. There is a high chance this will be polished up before release.

-It is hard to distinguish Anomalies from Luxury Resources at a glance. This can be a problem because Luxury resources are very powerful and mistaking them for Anomalies can cause grief. According to how the development seems to be proceeding, there is a good chance this will be polished up.

-The economics of the game feel a little flat. The dissaproval systems are pretty linear and leave a little to be wanted, however there is more economic depth planned and even more will most likely be added before Early Access ends.

Cons Here Only for Early access:

-Diplomacy has only rudimentary implementation. To the point where it is about the same level as Endless Spacfe's. It has been made clear by the developers that this Will be fixed.

-AI knows nothing beyond war. Be prepared for even the "peaceful" AIs to behave in a bloodthirsty manner. Again, this will be fixed as development progresses.

-Only four factions to play right now. Amplitude has made it clear that there will be eight in the final game.

Endless Space problems not found in Endless Legend:

-Steamrolling combat. Endless Space suffured from this, however combat is deep and thought provoking in Endless Legend even in early access. Also, there is much less of a "Rock Paper Scissor" feel to the game

-Endless Space had a lack of Diversity. Endless Legend on the other hand is teeming with diversity.

-Immersion. From seeing heroes fight on screen, to a richly stylized GUI, to incredible artwork, Endless Legend pulls you into the game's universe and keeps you there.

Overall, this game is an incredible EA game, and a steal with the release sales. And to speak of bugs, beyond a minor one here and there, they are practically non existent.

So looking for Endless entertaiment? This is it.
Posted: April 24th, 2014
Was this review helpful? Yes No
140 of 164 people (85%) found this review helpful
230 products in account
2 reviews
10.0 hrs on record
Early Access Review
**Updated 4/26/14** All Future Updates will be found in chronological order as you continue to read.

First Day Launch Review. Will update as updates come (to the best of my ability).

For those who decide to look and say TL;DR - Great game, Worth the Price, Alpha = Better than any Alpha I have played, Missing Some features and directions, but will be fixed over patches as is known to happen with Amplified Studios.

Let me start by saying, this is EASILY the best Early Access game I have seen come to Steam. It is already VERY polished for a game still in Alpha. The graphics are actually more impressive than I expected from an Alpha version. Glitches? Kept to a minimum so far, in fact, I don't think I have really seen anything that was more then a moment's annoyance.

A previous review I read said, it takes too many clicks for a unit to make an action, compared to Civ. I disagree. I select the unit, tell it to walk to the tile i want, once its there, it pops up and says "Do this action?" And I can say Yes or no. Quite simple. Attacking another unit? Select your unit and click the other one. Very simple, not tedious, not a pain, and considering how much this game LACKS in direction at its current stage, its refreshing to be given instructions to understand.

The game plays like a combination of Age of Wonders (I,II,II), Civ (Any), Fallen Enchantress and Endless Space. It takes the best part of each game, and mixes them together. Want an easy way to build you cities and manage your workers? Done. Want to have a little more control over battle but still have it streamlined so it doesn't bog down your game? Done.

The Tech tree is similar to the Endless Space Tech Tree with a few differences. Right now, you can only research the Tech of the "Age" you are in. You gain levels in "Age" by researching so many of the previous "Age's" technologies. For example, you start at the First Age and can not advance to the Second until you have researched 10 technologies. The only catch on this is, you do not need to research certain technologies to unlock more advanced ones. For example, if you do not research Age One Weapons, you can still research Age Two Weapons. I am sure this is something that will be addressed in a later patch.

I have so much more to say, but I just want to play! More updates and information to come!

**Update 4/26/14**

So now that I have some more time to expand upon things I wrote earlier, I am going to do my best to do so.

So as I have said, this game plays like a combination of a few games. Most notably it feels like Fallen Enchantress and Civilization games. Allow the following to help explain what I mean by this.

Fallen Enchantress - The biggest similarities come from how the units stack. You stack armies onto a single tile. You are also limited to how many units can be in a single stack. This is based upon your hero and your tech tree. There are roaming bands of armies (mostly made up of creatures) as well as the other empire's armies. When you initiate battle, you will also notice that it has a similar system that shows you how balanced the fight will be. It differitiates slightly from here though. You pick if you want your armies to play offensively, defensively or stay put. Then, your battle takes place on the actual hexagons of the campaign map, but it is limited to a small area. It does not go to a difference screen where the single hexagon turns out to be some huge 12x12 area inside of that single tile. This means that you can potentially start a battle in a part of the world map, knowing that they have to come through a bottleneck because of a mountain range with only one entrance. Once you start your battle, you have the opportunity to place your units in the desired hexagons prior to the fight starting. this allows you to protect your ranged by playing them behind mountains or cliffs and adds a nice level of strategy into the battle, while not becoming so tedious that you spend hours in a single battle (for example a Total War game where you might spend 10+ minutes arranging your armies perfectly). After you have placed your units, you get to choose what units target which enemy units. Then once the round starts, the action is streamlined and you are along for the ride. This helps streamline battle, but it does have rounds where you can re-adjust your strategy to ensure your victory.

*A quick note I will need to add more to later, they also allow you to upgrade/change gear on your armies just like in Fallen Enchantress. I will need to expand on this more later.

Civilation - It is similar mostly through building and placing cities. You also have control over what your population works on in each city (i.e. FIDSI - Food, Industry, Dust, Science and Influence . You build expansions on your city, utilize resources in your region and basically control your settlements expansions.


A couple quick notes I want to make here.

* You can only create one settlement in each region. Choose wisely. You *can* still use any resource in that region, even if you are not settled next to it. This mainly makes you choose wisely when it comes to the resources available in the tiles near you.

*Influence and Empire Direction - You use influence to choose the direction of your empire every 20 turns. I made the mistake (due to lack of instructions) of thinking this feature was not implemented. You do not just click the direction you wish to go, you must click and DRAG it to the marker line. I spent my first 60 turns before I realized this.

*There is no tutorial. This is not a game to learn 4x strategy on. It is still being developed. There are truly no directions and you will make mistakes or wrongful assumptions. It may frustrate you when you do so. Save often, you will appreciate when you can go back 20+ turns because you didn't fully understand the consequences of an action you took so long ago, thinking it wouldn't effect you the way it did. I am sure a tutorial will be available upon release if not sooner. If you have any questions, you may also feel free to add me and I will answer them to the best of my ability.

MORE UPDATES TO COME!! Check Back often please! Feel free to comment! If you find something lacking, please let me know so I can help you make more informed decisions!
Posted: April 24th, 2014
Was this review helpful? Yes No
547 of 760 people (72%) found this review helpful
76 products in account
5 reviews
27.5 hrs on record
Early Access Review
Endless Legend is Amplitudes second 4X game. This time it's fantasy instead of space, but it still has the "Amplitude Spirit. By that I mean that the game looks neat, isn't too heavy on your rig, has a clean and easily accessible interface but does stuff differently than you probably would expect. While Endless Space was relatively true to the 4X space standards, Dungeon of the Endless deviated from the typical rouge-like noticeably, and now, with Endless Legend they take it even a little bit further.


Let's start with the disclaimer - Why the thumbs down?
To be honest, chances are that I am what you might call an Amplitude fanboy. I love Endless Space, I bought the Dungeon of the Endless founders pack just to get the Vaulters for it and I had a lot of fun with the Early Access version of Endless Legend.
The only reason why I don't recommend Endless Legend is cos the game is still in Early Access and even though I trust Amplitude to turn this more than just promising start into something I will enjoy for hundreds of hours I simply can't know it for sure. If I would have the option to vote neutral I would do it for Endless Legend. The thumbs down doesn't mean the game is bad, it just means that I just don't think anyone should recommend a game that is still in development.
I thought you might want to know that before you continue reading.


Overview
At first glance Endless Legend looks like your typical hex based fantasy 4X; or it looks like it will turn into one once it is finished. You start the game with a small army on a randomly generated map and the ability to found a city. As with most other fantasy 4X games where you build your first city is important. Each city generates resources based on the hex it is build on and the 6 hexes surrounding it, which resources you want depends on the faction you play. From there on you start to explore the map with your starting army, looking for ruins to loot, roaming mobs to fight and villages to burn until you meant your first AI faction and start the typical dance of diplomacy and war.

There are also heroes in Endless Legend which can either be assigned to a city or an army. Either way they gain experience and offer boni based on their skills. An army accompanied by a hero is much stronger than one without and a city with the right hero can be pretty effective.

Like most new 4X fantasy games Endless Legend has quests, but it does it a little bit differently. Quest are not just simple "fetch x kill y" missions, they also tell a story - at least the main quest which is different for each faction - and don't just give items or dust as a reward but can also give you access to technologies you can't get otherwise. So, searching ruins for quests is something you really want to do.


Regions, Cities and Empire Management
Once you start exploring the map you instantly notice that there is something different: The map is divided into regions.
Regions come in different sizes and shape but they always have a least one minor faction village and some special resources, which you can only harvest if you have a city in that region, in them. But the most important thing about them is that there can always only be one city in each region. This doesn't only mean that whoever has a city in a region basically controls it, it also makes you really think about where you want to build your city.

Over the course of the game cities can expand. You can build boroughs in hexes adjacent to a city center or other boroughs and thereby gain access to resources that previously where out of reach.


Combat System
Endless Legend utilizes a turn based tactical combat system but doesn't give you full control over your units. At first, it is kinda weird but it has its charm and the potential to become quite complex (once it is fully implemented).
Each battle starts with a deployment phase where you can place your units. After that you have the order phase where you can tell your units where to go or what to attack. You can't chose the order in which your units act, that's determined by their initiative. When that is done there are two action phases where your units act based on your instructions but without you being able to intervene if something goes south. Once the action phase are resolved there is another order phase and so on till the battle is over.

Another neat thing about tactical battle is that they take place on the strategic map. When two opposing armies meat a battlefield is staked out around them which means that the area where you fight actually matters. This is especially true since elevation actually matters in Endless Legend and stuff like cliffs can block your movement paths.
You should think twice before you move an army next to a cliff where you opponent could attack them from above but they have no chance of reaching them.


Customization
Endless Legend doesn't allow you to fully customize your units and heroes but you can give them equipment such as weapons, shields, armor and trinkets.

In addition to items heroes have a skill tree that consist of 3 different line that are connected to each other. Which skills a hero has access to depends on its type (infantry, ranged, cavalry or flyer) and the faction you play.

Faction customization is not in the game yet.


Influence and Diplomacy
When it comes to diplomacy, which is also not fully implemented yet, Amplitude goes for a strange new but nonetheless interesting concept. They have a resource called influence which is needed for every diplomatic act, may it be offering peace, declaring war or assimilating a minor faction.

Every 20 turns you can also use influence to change your Empire Plan, which gives you different buffs based on what you pick. A neat little idea that helps you to adapt your global strategy a little bit.


Winter is coming
Endless Legend knows two season: Summer and winter. In summer everything is fine, your people are happy, your cities produce resources and your units can actually move. During winter however things are different. Suddenly you produce less food and dust, your people might get a little grumpy and your units can't move as far anymore.
When winter is coming and how long it lasts is somewhat random. You know vaguely when to expect it, but you can't really be sure. And the longer you play the harsher winter becomes.

This adds another interesting layer to the game. While Endless Legend plays like a typical 4X during summer, winter changes the rules. Suddenly it become a survival game, if you haven't stockpiled enough food your people might starve and if you are low on dust your might have to destroy city improvements or disband armies cos you no longer can afford them.
Warfare is also quit different during winter. Units need way more time to reach their destinations, so it's probably not a good idea to send all your armies searching ruins when winter is coming.


Alpha is Alpha
You all should know that but better save than sorry: Endless Legend is still in alpha, it is not a full game, lot's of features are missing and there are bugs. That doesn't mean that you can't enjoy the game, it actually is quite fun, but you also have to accept that there is always the chance they you encounter a gamebreaking bug and your savegame is done for.


Bottom Line
Endless Legend has the potential to become a great fantasy 4X. Even though it still is an alpha product it is polished to a certain degree and most definitively an enjoyable experience. If you have a few bucks lying around and don't mind buying an Early Access game you might want to give it a try. You should however not expect a typical 4X game, that's just not what Amplitude does.
Posted: April 25th, 2014
Was this review helpful? Yes No
173 of 224 people (77%) found this review helpful
153 products in account
2 reviews
11.6 hrs on record
Early Access Review
From the creators of Endless Space comes a hybrid sci-fi/fantasy strategy game set on one world. So far it's still in early access and it blows me away how good this game is. Very polished for the stage it is in. It continues to evolve the combat system from Endless Space where you don't micromanage each unit, but give broad orders to your army. Some of the game concepts aren't clear when you first begin playing; for instance how far you should place cities to maximize land use, or how terrain affects the borders of your cities. Not all is lost, however, as you have the option of razing your cities to effectively move the city, though this slows down your empire's progress.
Some of the unit actions seem a bit more complicated than they need to be. In Civ you're used to right clicking on a goody hut and everything is taken care of. In Endless Legend you place your army next to the "goody hut" and then click on the action you wish your army to do, and then click again on the "goody hut". This makes the task take three times as many clicks as needed and gets cumbersome after a short while.
The tech tree is interesting, though a bit light imo. It follows the path system set by Endless Space with a few changes. You are not limited to which tech you wish to research except by which phase of the game you're in, which they call "Age". There are 6 seperate Tech Trees, one for each Age. There are no paths between the techs currently, though I hope they change that, and it is not quite clear how to advance to the next age. It just sort of happens as you play.
The units do not feel complete or unique yet. They have different animations and icons, but I have yet to see a reason to bring along a support type unit with an army instead of all infantry or ranged, besides terrain. Which leads to the next thing I'd like to talk about. When you initiate combat the camera pans out a bit and uses the terrain of the world map as the battle field, with both height and types of terrain that affect how units move about the fight. You can place the units initially, but after the fight starts you have no more control. This makes ranged units very powerful, as you can place one on a cliff and it will plink away at a melee unit while it travels around the hexagon to reach the ranged unit.
Overall I do reccomend the game for fans of Endless Space and Civilization type games. If micromanaging units is a must, stay away.
Posted: April 24th, 2014
Was this review helpful? Yes No
453 of 505 people (90%) found this review helpful
102 products in account
1 review
76.9 hrs on record
Early Access Review
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
Posted: April 24th, 2014
Was this review helpful? Yes No