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Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Create your own Legend!
Release Date: Sep 18, 2014
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[1.0.0] Release Notes

September 18

Hey everyone,


We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!


https://www.youtube.com/watch?v=wTt1c9IIoRI



RELEASE NOTES [1.0.0]

CHANGES AND ADDITIONS
  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added the Auto-Explore and Sleep Army actions
  • Added Steam achievements and Trading Cards.
  • Added 2D cursor. Behaviour:
    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible
  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations

FIXES
  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

KNOWN ISSUES
  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.


Have fun! :)


~Amplitude Studios

25 comments Read more

Endless Legend is golden!

September 18



Message from Mathieu, CEO at Amplitude Studios:

"Hi all,

This is it, the day of release has finally come for Endless Legend.

What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.

As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.

We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.

The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"



Tonight's release


Compared to the last public version you received, you will discover:
  • The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
  • Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
  • Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
  • The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
  • The Icewarg minor faction (for Endless Legend founder pack owners)
  • The Drakken special hero (for Endless Legend founder pack owners)
  • The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
  • Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
  • All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
  • We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
  • We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.

Known issues
  • In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
  • In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
  • There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.



The Cultists of the Eternal End


Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!









https://www.youtube.com/watch?v=u1_pD4pJOGg



We'll share more info on the actual release later today so stay tuned!


~Amplitude Studios

19 comments Read more

About the Game Packs

About the Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

PC System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio

Mac System Requirements

    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
20 of 23 people (87%) found this review helpful
49.3 hrs on record
Really great 4x game with a wonderful fusion of Science and Fantasy. Lovely graphical design, and nothing feels out of place despite the peculiarities of the setting. I personally am very pleased I picked it up in Early Access, it was a wonderful adventure to see the game mature like it did. Difficulties ramp up very quickly, even on just normal setting (newbie +3) it's very easy to fall behind and not be able to catch back up if something goes wrong.
Posted: September 19
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8 of 9 people (89%) found this review helpful
2.9 hrs on record
This is the most surprizingly great game I've ever seen on Steam.
Surprizing because considering the small price, and considering I'm a fan of the Civilization saga since the first one, I was expecting a nice game inspired by Civilization but certainly not as good.
Well I was wrong. This game is at least as good as Civilization, and probably even better because :
- it has way better graphics (including a real 3D map with elevations : on the contrary to Civ you can 'climb' hills to reach a plateau for example to shoot arrows from above... and of course this gives you bonus) and a very cool and modern User interface
- it has RPG elements (quests but also a good heroes management in which you can customize the equipement and also chose specilizations like you do in any RPG)
- it has turn based battles (which I love... but you still can use automatic battle resolution if you prefer)
- it has seasons with real effects on the game
- it has an interesting units customization feature (in Civ the upgrade system is more basic here you can equip you units with new shield, armor, weapons but also items that give some extra points... it's very RPG inspired)
- it has a very usefull and well made training.
So, it is a good combo of TRPG and 4X games. Exactly what, personnaly, I was looking for for a long time !!!
Posted: September 19
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15 of 25 people (60%) found this review helpful
1.2 hrs on record
The game is very well made, one can se the deveoper have made his best to create a great game, however, even though this is a very nice game indeed, I feel things could have been better, one thing I think could have been much better is the battle system, I feel this is dumbed down, and there isn't much tactics in it from the players point of view, you can chose from defencive, offencive stance and thats about it, then the computer carries out the strategy against the enemy and all you do is aiming, this really takes away the tactical strategy from the player, it does not allow him to think for him self and attack in different angles, attack flanks etc, so in that sense it is dumbed down, after some time doing that over and over again, you will get boored, I would have loved it a lot better if there where a simular battle system to the one ages of wonder 3 have, further, I think the graphics of this game is over rated, it is played on a hexagon map with very rough edges, the montains don't look like montains at all, more like a more modern version of Minecraft, other than that, it hava a good dept to city building and research. overall I do recommend this game, it could have been better but I guess you can't have everything.
Posted: September 18
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Ok so you want to know if you should by the game or not, maybe your on the fence about it. You might want the 4x gameplay or just somthing like civ. Well im a huge civ fan and endless space fan (company that makes endless legend)

Heres what the game is in a nut shell. Its a fantasy version of civ. simple. If you like Civ, you will like this game. Now weather you love it or not is a different story.

Let me start with the cons:1. My major gripe is the same complaint i have about endless space. the city building just lacks the appeal you might want. It doesnt seem like you have to choose what to build in each city like u might see in games like total war or in Civ. U just reaseach it and place it in the city. Basically its like OOOOHHH new building, click and build no matter what . I would much rather have certain building that arnt allowed to be placed if u built somthing else. for example. maybe i cant build a dust mine inside the city wall if i was focusing on agriculture. Maybe the city has to reach a certain population before i can expand into another industry.
2. The city menu lacks little details like acutal population size. I would love to see political partys somehow play a role. (im only nit picking here.)
3. WARNING! (this is not a con for everyone) When in combat you dont always have 100% controll of your soldiers, somtimes they choose what they beleive is the best option. you might say run, instead they choose to fight. you have more control than you did in endless spcace (where you selected cards to give bufff but the battle was total AI control) but its not full controle
~~~~~ Personally i like this style of fighting. i like not having full control. give it more of realistic aspect. i always use to say i wish in civ 5 instead of large units, there were map sized ones that would build defense and attack on their own stragety, u just told the gernal where to attack. This game kinfa does that.~~~~ (sorry if i explained that poorly)
4. Unit custamization. major disapointment coming form endless space. i have to carefully choose each gun type, armor, dropship, power cell, how many of each to give myself a bonus over my enemy, it made me study the battles carefully. the unit upgrades dont really exist anymore in detail, minor teir upgrades are avaible but no where near the depth of their other games.


Ok sorry really 1 major complaints. city management.
what are some of the pros
1. that maps are huge, and beautiful. tones of explortation, little in game quests that feel true to a nation building game. you can zoom in close to see the grass or zoom out and have a political style map to see the world (well done guys)

2. battles. so i already said i like how you dont have full controle but there is somthing amazing they did. unlike any nation builder i have seen, combat doesnt take u into a load screen. well tactical map style combat. If you have played endless space, strom frontline nations, age of wonders three, rome total war (not fair example just makinga point). when you enter combat you hit a loading screen, then enter a tactical map where u can see the units fights. This game doesnt do that. you stack armies like you would in endless space or old civ games. you can choose a general to lead them. now when u go to enter combat, a border appears on the world map (the thing u see in all the images, u see cities and all that) and every army in that border enter the fight. the soldiers run out of the general and dispearse in lines within this border. other armies that are within the fighting border spawn in as reinforcements. the camera will zoom in and some grpahics like trees turn into flag drawing images so u can see the units clearly but till know if ur men are in the forrest. when the battle ends. the remaning soliders run back inside the general unit, the graphics like trees come back, camera zooms out, border disappears and you continue on. Ultra smooth and great experiace. keeps the flow but it also tricks ur mind. you become less tired of playing the game since there are no breaks like loading screens. ull logg alot of hours

3. city building. yes i want more management but the game but be praised for its improvements over endless space. the city expansion by population is great. you can see your city grow and expand. little details like the highway graphics, differnet burrows of the city, it all adds to the experiance. now there are territories, each territory or region can have one major city in it. along with ur major city, there will be minor factions that have little cities or towns. u can take them over or adopt them into ur empire and give buffs for the region and even recuit their special units.
-----also as your population increases u assign workers to help produce dust(money) food industy or science. its like civ worker menu in advance gameplay

4. detailed tech tree. Its not as strong as endless spaces but its better organized and as u adance, u unlock new eras like civ which give u new tech. simple but organized.

ok so i tried to sum up alot and hopefully this kinda puts u in the right direction on weather to buy. This company is a great company, they arnt greedy, their games arent expensive, and the DLC is fair. If you like 4x, or nation building like civ give it a chance its worth it. If u want the detail battles like war or age of wonders, this might not be your game.

---but if you were to ask me would your recommend this game, i would say yes. i recommend the game and the company.----------
Posted: September 19
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
I am a huge fan of the "Endless" series of games, and Endless Legend is no exception.

The game economy/resource management is very close to civ. Hexes produce food, industry, science, and dust (aka money) and you can assign workers to focus on producing one resource over others. There is no culture, but instead a resource known as influence allows you to take several diplomatic actions.

There is a large amount of customization in the game. You can tweak the base races with a point buy perk system. You can also modify your units with various weapons/armors/trinkets.

Each race is unique and thematically cool.

The combat is tactical and based around army/squad type mechanics, where if a fight breaks out units in nearby hexes will join on future turns as reinforcements.

The hero system is great as well. You can have heroes lead armies or assign them to improve your cities.
Posted: September 19
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600 of 662 people (91%) found this review helpful
97.5 hrs on record
Early Access Review
This is less of a review and more of a preview of what you can expect from this game. I know that steam says I barely played EL - that's because I've been playtesting this game for several months before release. As such, I'm also inherently biased so take that into account.

Why should you buy this game? The short answer is - if you have any doubts, don't buy it. Wait for the full release and then do your research and see if it's the kind of game that you will enjoy :)
Personally though, I think that EL stands strong among other 4X games. It feels fresh and unique in many areas where 4X were starting to get stale. There's a lot to talk about so I'll just go over some of the bigger features:

Firstly, the city management aspect. Like in most 4Xs once you make a city you can grow it, make improvements, train troops, gather food, industry, science, dust/gold and influence (FIDSI in short). But population works differently - you assign your workers (you population) to specific areas like food generation or influence generation. The amount of population working on that is multiplied by various bonuses (but it's at least *3) and then other various other bonuses are also added to the amount of FIDSI you can generate. This gives you a lot of control over what your city does (more so then in civ where you're much more dependent on the tiles around your city).

Secondly, empire management. Every 20 turns you (and all other players) choose your "empire plan" which will define how you play for the next 20 turns. You need influence to invest into your empire plan - the more influence you invest, the better. You also have more options in empire plan as you enter new eras.
Another use for influence is in diplomacy - all diplomatic actions (closing borders, declaring war, etc) require some influence. You can also spend influence to improve your influence with AIs. Right now however, this aspect of the game only has basic functionality because there's no multi (yet) and the AI is fairly dumb (for now).
Additionally, the tech is non-linear, meaning that you have free control over which tech you want to go for next. There are no prerequisites to anything. However, you have to choose what you research wisely as technology gets progressively more expensive. The only limitation are the eras. Basically, in order to unlock tech from next era, you need at least 10 tech from previous era.

Thirdly, army management. There are 5 main unit types in the game: infantry, ranged units, support units, cavalry and flying units. Each faction has access to 3 unit templates (+the settlers) which you can then customize to decent extend. For example, you can equip your infantry with weapons that will help you fight cavalry - which normally is a good counter to infantry.
Because each race can only use 3 basic templates (in as many versions as they want of course, I'm just talking about the infantry/support/etc kind of templates), you also have to rely on assimilating minor factions into your empire. Minor factions will grant you an empire bonus and give access to their unique unit templates. This allows you to make up for the fact that you don't natively have access to certain unit type. For example, the Wild Walkers faction has no access to flyers so they can assimilate Khazanji minor faction to gain access to Demons - a new flying unit template. There are of course limitations to how many races you can assimilate.

Fourthly, the battles. They're quite unique since they're played on world map (like in civ) but are little skirmishes by themselves (like in AoW3 but you have less control). Each battle starts with a deployment phase and planning phase (during which you give your units orders). Then, the battle kicks in and you watch how your units duke it out. After a while you get the opportunity to change your orders around if you so choose. You also have to remember that there's elevation in this game - attacking from high ground will give you a decisive advantage while using cliffs can lead to some Hot Gates scenarios. The battles still have ways to go, true, but they're quite enjoyable already, even in alpha state.

Lastly, the world. Auriga (the planet you play on) looks gorgeous and I wouldn't hesitate saying that it's one of the best looking 4X games (if not the best). Aside from great visuals, there are numerous things to discover on Auriga - there are many anomalies (special tiles that are usually very good), ruins to explore (they are persistent btw), minor faciton villages, and a huge amount of various biomes. Plus the standard - resource deposits and so on.
Also, let's not forget about quests. Each faction has a storyline expressed via a quest system. Every player is given a set of quests that they can complete for rewards (completing all of them will win you the game but that's not implemented yet). Aside from these main quests, you can also gain various side quests from minor factions, ruins and so on. The quests are quite interesting and make the game feel more alive, they also let you discover the lore of the game.

In general, I do recommend this game but encourage you to do some more research first. Especially if you plan buying it in its alpha state.
Also, this review is mostly a quote from a wall of text I wrote on the forums once. Just FYI ;)
Posted: April 24
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