Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub.
User reviews:
Recent:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (276 reviews) - 83% of the 276 user reviews for this game are positive.
Release Date: Apr 16, 2015

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February 17

Sale, Steam Controller support & The Slaughter partnership

Hello! The Charnel House Trilogy and Richard & Alice now have a recommended Steam controller config, created by me. And I think it works lovely.

Recently I got a Steam Controller, and I'm a big fan. What surprised me was just how wonderful the controller is for point and click adventure games. I never thought I'd opt to play a PnC on a controller, but I played the entirety of the upcoming Shardlight using it, as well as Charnel House, Richard & Alice and a bunch of stuff. It's especially great for me because I have a spinal disability, so using the mouse for long stretches of time is a bit of a pain.

The controller configuration includes two different trackpad speeds, a variety of button options for the mouse functions, and even rudimentary text entry for quickly naming savegames. And of course, if there's anything you want to tweak, Steam allows you to adjust my config. But if you fancy playing the games with the controller in the way I intend, then just check out the Recommended section in Big Picture mode and there you go!

To celebrate the controller update, I've put the games on sale starting from 10am PST, on 02/17/2016, for ten days. If you have a Steam controller and fancy trying our games with it, give it a go!

ALSO, we're proud to announce that we're partnering with Brainchild, developer of The Slaughter: Act 1, to help promote and publish the series. I first played The Slaughter just over a month ago, and I think it's incredible, and I really think fans of our games would love it. Go pick it up! It also has new Steam controller support using my config, so that's nice.

- Olivia

http://store.steampowered.com/app/279260
http://store.steampowered.com/app/356390

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Reviews

“A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.”
8.0 – God is a Geek

“This is confident, witty Gothic horror at its best, equally accomplished at slowly drip-feeding terror through madcap character moments as it is with shocking scenes of body horror and grungey nastiness.”
4/5 – GIZORAMA

“...the fable of The Charnel House Trilogy is a fascinating one, providing all the aspects of a great Guillermo Del Torro thriller.”
Front Towards Gamer

About This Game

A train's whistle sounds in the dead of night. Snow falls on deserted tracks. Somewhere, in the city, a woman prepares to leave on a journey that will change her life. Somewhere, in the country, a man drives to his final destination.

Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub. With art by Ivan Ulyanov and Ben Chandler, and music by Jack de Quidt, nervous_testpilot and Bryan Henderson.



A young woman prepares to depart on a journey that will take her into the very heart of darkness. But before she can leave her apartment, there are just a few loose ends she has to tie up...


Join Doctor Harold Lang on that fateful train journey that started it all. Who is the man in 2-C? What is the conductor hiding? And just what is the secret behind all the huge bags?


Alex Davenport wakes up on the train. Her travelling companion, Harold Lang, is nowhere to be found. Don, the conductor, isn't exactly being forthcoming as to what's going on. Why are Alex's friends here? Who's the ballerina? Is this a nightmare, or is Alex's hope of waking up simply a pipe dream?

From the studio that brought you Richard & Alice comes a new journey into terror.

System Requirements

    Minimum:
    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics (512MB VRAM and above)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible.
Customer reviews
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Recent:
Very Positive (11 reviews)
Overall:
Very Positive (276 reviews)
Recently Posted
maskofthephantasm
( 1.9 hrs on record )
Posted: July 27
A cool, quick, psych-thriller adventure game. I got this game on sale - it's a quick one, so the $6 tag might make some flinch, but I found myself having a lot of fun with it. There's a few points worth making, though.

Calling this "3 adventure games in one" is a bit of a stretch for what you get. The game has three chapters which all depend on one another for any sort of coherence, and should be played chronologically ideally. The games are straight adventure, with not a lot of real puzzles persay aside from the typical adventure game "rub all inventory items on all things". It's pretty clearly more a story using the game format as a mode of delivery, but I think it works well overall.

Charnel House Trilogy feels more like a really good prologue than a whole story in and of itself. Everything is very trippy, symbolic, and abstract. Some people, like myself, love that sort of thing. Others don't. A free demo of the second chapter, Sepulchre, is available on Owl Cave's website (and on here) and if you're having doubts, I suggest giving it a go - it will definitely give you enough of the overall tone for you to make a call on.

You can gather most of what's going on generally speaking by reading between the lines of the game, but even then there's several narrative questions that need answering. The good news is, the devs say the sequel is coming of within 2016 (ideally), so honestly I may wait until that comes out to really give this a go.

Technically, the game is sound. Owl Cave and Wadjet Eye share several brains, so if you're a fan of Blackwell or any of the others, you'll definitely be getting vibes of that in the art and music. Voice acting is also relatively clear and of pretty good quality - lots of good actors here. Maybe don't fullscreen it, though. It makes otherwise nice sprite art look like lint on your screen.

Overall, I'd say play the demo and see if you're more enthralled or infuriated. If you like it, purchase it - but maybe wait until the sequel comes out if more solid answers are important to you in a story.
Helpful? Yes No Funny
Threnody
( 3.9 hrs on record )
Posted: July 23
I purchased this game during the Steam sale and wasn't sure what to expect.

I was delightfully surprised with the story and concept of the game overall. A standard adventure game, The Charnel House Trilogy, provides moderately easy puzzles, but the story far outshines anything else it has to offer. During two chapters you play as the young woman, Alex and one chapter you play as Howard Lang aboard the mystery train, Gloria. Unraveling the mystery of the train is the basis of the story and it's stories like these which are the most enjoyable because the meaning isn't laid out, it's somewhat open to interpretation.

I do hope there is a sequel as I'm dying to dig further into the mystery of Augur Peak.

Gameplay was almost three hours for me, but I'm a pixel clicker. Normal players would probably be two hours or less so if you're okay with spending six bucks for two hours then knock yourself out or just wait for a sale, but buy this game regardless. It's worth it.
Helpful? Yes No Funny
PatsDark
( 3.4 hrs on record )
Posted: July 10
What a pleasant surprise. I had a lot of fun with the three stories. They are original and well made albeit a bit easy but that's ok. It took me 2 hours to play through the whole affair, the story was engaging enough to keep me interested. I'd say it's worth the price for old fans of adventure games especially. It gets really dark and twisted and it has a lot of surprises.

Well done.
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Not-So-Serious Sam
( 3.3 hrs on record )
Posted: July 9
The Charnel House Trilogy is a point-and-click horror/adventure game that lasts about two and a half hours. Right up until the last five minutes or so, I thought I was following the plot pretty well. Then the Big Reveal finally came, the nature of the game's paranormal threat was explained, and... I still don't get what was "really" supposed to be going on.

Nevertheless, I enjoyed the ride. The story is paced well, with creepy elements being added in just the right amounts and increments to keep the narrative momentum going (and the player feeling increasingly uneasy). The voice acting is also quite good for what appears to be a fairly low-budget game; video game critic Jim Sterling plays a supporting character.

A warning though: this is not a game for puzzle fans. Most of the game unfolds through simple fetch quests ("Hey friend, would you go to the bar and get me a shot of whiskey?") and the resulting dialogue upon completion of said fetching ("Thanks for the whiskey. Hey, did I ever tell you about...."). A few puzzles are interspersed here and there, but the answers are so heavily hinted that I was never stuck for more than thirty seconds or so -- and this is coming from a guy who almost always resorts to a walkthrough at least a few times before finishing most other adventure games. In other words, play The Charnel House Trilogy for its story and atmosphere rather than for an intellectual challenge.

Oh, and just in case you're confused by the game's title: it's called a "Trilogy" because it's told in three chapters (each lasting about 45 minutes). All three chapters are included when you buy the game, and are all accessed from one main menu. As far as I know, there aren't any other games in the series besides this one (though I believe a sequel is planned).
Helpful? Yes No Funny
Lynks Disease
( 3.4 hrs on record )
Posted: July 6
The Charnel House Trilogy is a story told in three short chapters that mainly lay the groundwork for an undeserved sequel. Chapter two is fine... but chapter one is a shaky start filled with naff 4th-wall-breaking jokes about point-and-click games and the video game industry as a whole. Rubbish jokes about 7/10 review scores and such, which I would argue is not the best way to set the scene for a gothic horror. Then chapter three fires through as many genre tropes as it can, ending in a series of grim revelations that are so inelegantly handled that it all comes off as a bit daft.
Helpful? Yes No Funny
Uruk
( 4.1 hrs on record )
Posted: July 4
Lovely game! Great atmosphere, and voice acting. It takes like 2 or so hours to finish it, but for the time it lasts, there is a lot of story in it!
Helpful? Yes No Funny
Arijit
( 6.5 hrs on record )
Posted: July 3
The game is an atmospheric and stylish point and click adventure. The art style is retro 2D. The story narration is good and game play mechanic is simple. No QTE. Just enjoy the story as you progress. The background is well done. The game is short, it took me 4 hours to comlete but your milage may vary.

Overall, The Charnel House Triolgy is a good game which delivers an absorbing story along with a unique art style. However, the ending still didn't answer all the questions, so hopefully next chapter will answer them.
Helpful? Yes No Funny
Flibedi-floob
( 2.3 hrs on record )
Posted: July 3
First of all, this "trilogy" isn't really a trilogy. It's a set of three chapters that are themselves the first part in a series. Notice how that title says "The Charnel House"? Well, there's no Charnel House in this game. Instead, this is about the travel TO Charnel House - some place that is said to appear in the NEXT game. ...so this whole game is some sort of pointless prequel.

It's a prequel about two protagonists: A generic professor, and a generic teen, and their backstories told through completely random scenes that defy all logic, up to the point where the randomness is just made fun of.

...and this isn't the first time that the creators have done this. That last game from them I played was ALSO about a guy and a girl stuck somewhere, just flashing back to backstory. At least The Charnel House was better animated.

Game darts back and forwards between random symbolic horror and boring teen angst of the worst sort, and there's very little payoff along the way.
Helpful? Yes No Funny
Dirge
( 2.0 hrs on record )
Posted: June 30
Surprisingly good game and a lot of story packed into a small time frame. Definitely worth it. The worst thing about this game is that there isn't more of it and I highly look forward to a hopeful sequel.
Helpful? Yes No Funny
Loaficem
( 1.8 hrs on record )
Posted: June 24
I was so taken aback by this game I had to write a review to vouche for it, because despite the recent mixed reviews I think it has alot going for it and deserves a chance. I never really even nod towards games like this and I honestly didn't expect too much, but for some reason it was really different than the other games out there. I would easily recommend this if you're looking for a more story driven "horror" game that you can formulate theories for during the next several weeks.

If you're looking to be scared though, it's probably not for you. It's definitely more atmosphere and narrative content which is meant to be appreicated and thought about. It's full of alot of human/existential/"self discovery" themes as opposed to jump scares - which just isn't for everyone.

It is pretty short which is sort of the downside, took about an hour and a half.
As well as the dialouge is sometimes pretty cringe-worthy.

But several hours later and I'm still left thinking about it and still wondering what the hell any of it means.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: July 3
The game is an atmospheric and stylish point and click adventure. The art style is retro 2D. The story narration is good and game play mechanic is simple. No QTE. Just enjoy the story as you progress. The background is well done. The game is short, it took me 4 hours to comlete but your milage may vary.

Overall, The Charnel House Triolgy is a good game which delivers an absorbing story along with a unique art style. However, the ending still didn't answer all the questions, so hopefully next chapter will answer them.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: July 9
The Charnel House Trilogy is a point-and-click horror/adventure game that lasts about two and a half hours. Right up until the last five minutes or so, I thought I was following the plot pretty well. Then the Big Reveal finally came, the nature of the game's paranormal threat was explained, and... I still don't get what was "really" supposed to be going on.

Nevertheless, I enjoyed the ride. The story is paced well, with creepy elements being added in just the right amounts and increments to keep the narrative momentum going (and the player feeling increasingly uneasy). The voice acting is also quite good for what appears to be a fairly low-budget game; video game critic Jim Sterling plays a supporting character.

A warning though: this is not a game for puzzle fans. Most of the game unfolds through simple fetch quests ("Hey friend, would you go to the bar and get me a shot of whiskey?") and the resulting dialogue upon completion of said fetching ("Thanks for the whiskey. Hey, did I ever tell you about...."). A few puzzles are interspersed here and there, but the answers are so heavily hinted that I was never stuck for more than thirty seconds or so -- and this is coming from a guy who almost always resorts to a walkthrough at least a few times before finishing most other adventure games. In other words, play The Charnel House Trilogy for its story and atmosphere rather than for an intellectual challenge.

Oh, and just in case you're confused by the game's title: it's called a "Trilogy" because it's told in three chapters (each lasting about 45 minutes). All three chapters are included when you buy the game, and are all accessed from one main menu. As far as I know, there aren't any other games in the series besides this one (though I believe a sequel is planned).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: July 23
I purchased this game during the Steam sale and wasn't sure what to expect.

I was delightfully surprised with the story and concept of the game overall. A standard adventure game, The Charnel House Trilogy, provides moderately easy puzzles, but the story far outshines anything else it has to offer. During two chapters you play as the young woman, Alex and one chapter you play as Howard Lang aboard the mystery train, Gloria. Unraveling the mystery of the train is the basis of the story and it's stories like these which are the most enjoyable because the meaning isn't laid out, it's somewhat open to interpretation.

I do hope there is a sequel as I'm dying to dig further into the mystery of Augur Peak.

Gameplay was almost three hours for me, but I'm a pixel clicker. Normal players would probably be two hours or less so if you're okay with spending six bucks for two hours then knock yourself out or just wait for a sale, but buy this game regardless. It's worth it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: July 10
What a pleasant surprise. I had a lot of fun with the three stories. They are original and well made albeit a bit easy but that's ok. It took me 2 hours to play through the whole affair, the story was engaging enough to keep me interested. I'd say it's worth the price for old fans of adventure games especially. It gets really dark and twisted and it has a lot of surprises.

Well done.
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1 of 2 people (50%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: July 3
First of all, this "trilogy" isn't really a trilogy. It's a set of three chapters that are themselves the first part in a series. Notice how that title says "The Charnel House"? Well, there's no Charnel House in this game. Instead, this is about the travel TO Charnel House - some place that is said to appear in the NEXT game. ...so this whole game is some sort of pointless prequel.

It's a prequel about two protagonists: A generic professor, and a generic teen, and their backstories told through completely random scenes that defy all logic, up to the point where the randomness is just made fun of.

...and this isn't the first time that the creators have done this. That last game from them I played was ALSO about a guy and a girl stuck somewhere, just flashing back to backstory. At least The Charnel House was better animated.

Game darts back and forwards between random symbolic horror and boring teen angst of the worst sort, and there's very little payoff along the way.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 54 people (94%) found this review helpful
Recommended
2.3 hrs on record
Posted: April 20, 2015
I think trying to view The Charnel House Trilogy as, well, a trilogy, is what made it the most difficult to fully comprehend. Though it’s split into three acts, each piece of The Charnel House is neither its own self-contained experience, nor a strictly sequential collection of three distinct stories. Each act may feature the same characters to tie them together, but it’s the subtle thematic elements that ultimately connect them meaningfully, requiring each part exist on its own so as to allow a better appreciation of the whole.

Everything begins with “Inhale”, the first and weakest episode but the one which serves to divert your expectations of what The Charnel House is before moving on to the main course. It’s the shortest episode and the one most grounded in reality. Alex Davenport is preparing to leave her apartment after a nasty breakup has left her life in a rather unpleasant place, too connected to her current residence to allow her to stay there any longer.

“Inhale” feels important because its tone is so drastically different from the acts which follow. There’s a lot of references to video games and gaming culture, at times being a little too self indulgent and making it hard to buy into Alex’s character when she’s constantly cracking jokes that tend to fall flat. This isn’t what The Charnel House is though, and why I feel it doesn’t largely detract from what follows. We’re introduced to the lead characters in a way that’s a little eerily unnatural. It gives the impression something is off about all of this without ever actually showing it, which left me unprepared for the horrific turn the next two acts would take.

“Sepulchre”, which was actually originally released on its own years ago, takes us away from Alex for some time to introduce us to Doctor Harold Lang and possibly the most important character in the game: the train our characters find themselves mutually travelling on. It’s an inexplicably empty locomotive for what is ostensibly a regularly used passenger train, and those who are present seem all too calm and deflective when asked where exactly the other passengers are.

“Sepulchre” is horror that is constantly trying to reassure you and tell you it’s not. Character interactions become odder and odder, hinting at histories neither you nor your character fully understands, as they continue to try to believe it’s all a bizarre dream. The act got under my skin the more time I spent trying to make sense of it all. Very little is ever shown, but it’s what’s included, and how increasingly distressing that becomes which truly terrifies. It’s probably the only episode which could effectively be taken on its own, but in the greater context of The Charnel House it acts better as a foreshadowing of what’s to come.

The final act, “Exhale”, is when the pieces are aligned and The Charnel House stops playing with supernatural horrors in exchange for the far more alarming terrors of reality. We meet Alex again, now on the same train as Lang, but in a wholly different environment of her own making. “Exhale” is more terrifying than either previous episode, and it’s do to its horror being a product of the world we live in.

The monsters here aren’t demonic abominations, but twisted, disturbing people whose delusions are unsettlingly real. The Charnel House never presumes to be more clever than it is, but that only makes the plain evil and panic expressed by its characters that much more affecting. It struck a nerve with me the way no paranormal entity could, each line feeling like a raw plea for help when nobody is listening.

Indeed it’s how relaxed everyone but Alex stays that hit home the most, mirroring the dismissive ignorance so often shown by people when someone tries to tell them something horrible is happening. Empty condolences are made, blind eyes are turned, and it’s not until Alex’s life is threatened that anyone seems to understand exactly the extent of what is happening. It’s a kind of intensely grounded psychological horror that I find most chilling, because it’s something you don’t want to believe is real even though you know it could be.

I didn’t know what The Charnel House Trilogy was going to be when I started it up. I assumed it would be narrative focused, perhaps in a traditional adventure game format, with a cast of familiar (and surprisingly competent) voice actors. What I got was a somewhat uneven, but ultimately remarkable horror story that seems to be only starting. Part of me is saddened by the current lack of resolution to many of the arcs began here, but more than that I’m excited with where this could go from here, having surprised me as much as it did.

You can read more of my writing on Kritiqal.
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54 of 61 people (89%) found this review helpful
2 people found this review funny
Recommended
9.2 hrs on record
Posted: August 23, 2015
"...and man looked down upon the earth, and the earth crawled up to meet him." - Louis Cassell

My, my! Wasn't this an astonishing experience? When I decided to give this one a go, I wasn't expecting neither that much spiritual depth, nor such qualitative narrative. The Charnel House Trilogy - one game with separate acts, actually - is an incredibly well arranged psychological horror adventure.

I'd try to give you the baseline for the story, but the events, the characters that they are surrounding and their in-depth meanings are completely dependent on a perspective, and it is near impossible to define any character that we encounter within the game without pure speculation. Charnel House is what you get from Charnel House. Thus, I'll only present you some facts.

You begin the game as playing Alex Davenport, a young woman who is trying to recover from a bad break up. For some reason, she decides to go on a long train journey, in hopes of reaching the Island of Augur Peak at the end. During this odd journey, she encounters an odd British gentleman, Dr. Harold Lang, who is the curator of a museum and visiting the same island for an archeological expedition. The only seeming bond between them, is their lonely destination, and a series of uncanny encounters they shall endure during their journey.

The Charnel House Trilogy consists of three separate acts, as if taken from carefully planned scenes from a theatrical performance: Inhale, Sepulchre and Exhale. Inhale is tied to reality, with a bitter taste of past experience. It feels old, dysfunctional and hurt. Sepulchre is the sublime passage between the real and that shadow on the corner of your eye, descending into the very Heart of Darkness, the horror itself. Exhale is the triumphant delusion, breaking the barrier between the reality that we coddle ourselves with and the cruel fact that logic doesn't work anymore. It is weaved with pure manifestation of raw emotions, raising more questions than it answers.

Three acts come together to compose an elaborate setting of carefully chosen subliminal details. The story is full of literary references, thrilling anecdotes, grave yet elegant symbolisms and interrelated details that will give a shiver down your spine when you realize their relevance. Don't expect your common jump horror. The art of absurd is the game's primary weapon against your psyche. This is a great psychological thriller.

The gameplay is no different than your casual adventure. There are some very minor puzzles, but nothing that would hinder your progress. As long as you keep exploring, the story reveals itself. Graphics are nothing extraordinary, nearly same as Blackwell series themselves, familiar and simple. Encountering something this eerie in this basic environment is probably down right uncanny compared to facing a grotesque enemy in full HD. When you finish the game, you cannot keep yourself from repeating exchanged dialogues in your head, trying to decipher hidden meanings.

If you've come to like the game, I'll suggest reading Ashton Raze's - the writer of The Charnel House Trilogy - Bright Lights and Glass Houses, which is a novel that reveals some more information about the game's characters. I also recommend playing the game twice for the patient, just to watch events unfold in day light. I'll be anticipating the sequel until it comes in 2016!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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35 of 36 people (97%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: March 9
The Charnel House Trilogy is a game I had my eye on for a while, recently I played through all three games and here is my opinion on them all.

The Charnel House Trilogy is a collection of three games: Inhale, Sepulchre and Exhale. In Inhale we play as Alex Davenport and we try to find our ticket for a train heading to Auger Peak. In Sepulchre we play as Doctor Lang, a man also heading to the same island and with him we explore the train and then in Exhale we again play as Alex who also has to explore the mysterious train.

The Charnel House is a weird title and I will try to explain it the best I can. The game is more or less story driven, so don't expect that many puzzles and when you do get a puzzle now and then, they are so simple to solve you shouldn't even break a sweat. I wish the puzzles were a bit more complex are had some layer of difficulty, but I found myself breezing through the entire game without even having to stop and think on what I'm supposed to do.

The graphics are great and shows that if you want to make a great pixel adventure game, the adventure game engine is the way to do it.

The soundtrack is also really good, It helps build mood and tension and also brings out atmosphere in some of the darker moments in the game.

The voice acting is also really good. Everyone does a great job including Jim ♥♥♥♥ing sterling son who portrays his character in a very creepy manor. If Jim is reading this (which of course he isn't) he should do more voice work in the future.

The game however has a few negatives.

The story has a very rough start. The first chapter is so slow I thought to myself that this game will bore me to death and I've heard so much good stuff about it. But once the ♥♥♥♥ starts hitting the fan it get's really good, not to mention the final bit is really disturbing in it's own way.

The puzzles as mentioned previously are way too easy and I wish they could have come up with a better way to do them, but even then some of the puzzles are very fun to do.

The game is not filled with jumpscares, so if you're wondering about that you don't have to worry, you are safe from jumpscares, but you're not safe from disturbing voice acting by Jim Sterling and disturbing material.

Overall I can safely say The Charnel House Trilogy is a great game and definitely worth your time. The game is spooky good time and if you like adventure games or horror in general I highly recommend picking this gem up.

Final Rating:
8.5/10 - Great

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25 of 25 people (100%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: May 13
I can not actually recommend this title for players looking for a deep, point & click, atmospheric game. It isn't a terrible experience, and I really liked the beginning of the game, but there are some points which seem misleading from the get go. The store page advertizes this as "Three thrilling, horrifying adventure games in one" and that is just not true. Not only is this not three adventures, it doesn't even feel like ONE whole and complete adventure.

This title contains three short scenes, which are loosely related and leave an open-ended interpretation of what actually has occured during the course of the story presented. The first scene is excellently narrated, introduces the main character and piques the player's interest and, although very short, draws the player into the world. The second scene is a bit surreal, does not exactly correlate to the first scene, but does still allude to it, and brings a bit of a psychological teasing to the narrative. The third and longest scene is best described as "meh" and kind of diffuses the interest that was piqued in the first and second scenes with a haphazardly thrown out, cliched type of story. And the very end of the game is an allusion to that fact that another game may come in the future which will bring the player back to learn more of what may or may not have happened in the course of this game.

And "game" is used in the loosest sense of the word here. There is hardly any game at all. This is more of a psychological experience where the story is narrated (with some excellent voice acting for the most part) and the player is allowed to click on a few icons for added description while the story unfolds itself.

I actually enjoyed most of this title, but as this is being billed as multiple point&click adventures rolled into one, I think that many people who are going to purchase this title are going to end up with something that they feel disappointed with when they have finished. Also the rushed and unfinished story that the third scene leaves the player with just doesn't lead to a satisfied feeling upon completion. I am 100% for a psychologically baffling story that people can have long dialogues about long after they are over, but more of the picture should have been presented at the ending rather than forcing people to purchase a different game at a different time to get the satisfaction that completing a game should give. And for these reasons, I would not recommend this title to fans of the point & click genre.
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27 of 29 people (93%) found this review helpful
Recommended
1.9 hrs on record
Posted: April 16, 2015
It is a very careful recommendation.
Not a bad game but it is very short and more like a visual novel than a game. Point-and-click part is very easy and, with story being linear, it is basically 'use that on that in an obvious way'. Disturbing mood is nice and some situations are sincerely unnerving (but I'm scared easily). VA is ok, some voices are more ok than others, some are less; maybe people need more practice. Visuals are acceptable. Music is good for each situation: no blazing trumpets on suspence scenes.

The word 'trilogy' in a name of the game may give an impression that there are three games, but in fact there are just three scenes/episodes, first of which is very short.

But I can't say I didn't enjoy the game. Could really go without video-games references in 'Inhale', though. And with less cliffhanger at the end. While Alex story kind of ended up soundly, Kat's story and Lang's story (and writer's story and maybe Gloria's story) are all unresolved.

Don't regret buying it and hoping for continuation(s), but it might be not your cup of tea if you like more of point-and-click puzzles, Lucas Arts or Sierra-style, and longer length.
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