A one-of-a-kind horror shocker – a game aware of your fear! Check out new games modes introduced with Update 1.5!
User reviews: Mixed (194 reviews)
Release Date: Jul 31, 2014

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March 30

Pineview Drive is now available for Linux!

Pineview Drive now available for Linux (Ubuntu 14.04 - Trusty Tahr - recommended).

1 comments Read more

Reviews

“Great and varied moments of shock.”
79% – PlayNation

Just Updated


Additional game modes (unlocked once finished the main story)

  • Open House Today: Explore the mansion in bright daylight
  • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.

Features


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

  • Additional game modes (introduced with Update 1.5):
    • Open House Today: Explore the mansion in bright daylight
    • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Recommended:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Minimum:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
68 of 87 people (78%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: February 3
I don't know how this game has so many positive reviews. All you do, for thirty game days, is find keys and try them in all 200 doors of the house until you get the right one. The house becomes a maze, so by the time you're 1/3 of the way through, it becomes difficult to find doors you haven't unlocked yet. In addition to that, the house becomes completely dark at around the same time, and your flashlight batteries last about 2 minutes (I've just run out of batteries, by the way, and can't see ♥♥♥♥). There is no indication of what you're supposed to do, so you basically have to go into each room every time after something happens, every day, to see if something is going to happen there so you can get another key to open some unknown, random door.

My main emotions have been consistent boredom and frustration rather than fear. I don't even notice half of the "scares" because it's too dark. It also seems like you lose health if you start moving the camera around when something spooky is happening (detecting your "fear"). The problem with this is that I'm not scared -- I just want to see some content to this game other than spending hours doing nothing but checking doors. Pretty much the only way I ever can tell that anything is happening is that I hear dramatic music.

I didn't finish the story, and at this point I don't give a crap about it if it means I have to spend several more hours d***ing around with the same doors. You find one note at the end of each day -- that's the story. Considering that these notes are one sentence long, I don't think there is much substance here, anyway. The notes haven't even been slightly interesting so far.

Also, the walking is slow. It's so slow that I feel like the game is majorly lagging every time I walk instead of run. You can sprint, but I think that also makes you lose health if you do it while something is happening. Obviously, we are running in this stupid game because we're scared, not because we don't want to check a giant mansion of doors at a turtle's pace 30 days in a row.

I can't even express how bad this game is. I liked Gone Home, but the lack of personality in the environments in this game is unacceptable. This is even crappier than Gun Monkeys if you really think about it, which is the standard for crap as far as I'm concerned.
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32 of 39 people (82%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: January 11
8/10

genre: point and click horror/mystery adventure game in 1st person

+ great atmosphere, great use of lightning and sound effects, nice graphics that fit the setting
+ gameplay is about exploring and finding keys to unlock the rooms in the house and later on on some external locations - you rely on your flashback and matches to light candles since you have very little time at the start of each day until it gets really dark - the game is long enough, consists of 30 days, each day ends by reading a note that explains the story - simple controls and simple gameplay , it's all about exploring and getting in the mood of the game.
+ some jump scares are pretty original - the game also doesn't rely on them to frighten the player rather on the great atmosphere, i found some sound effects creepier than anything i saw so far in the game.

- story is simple and not explained in detail
- lots of backtracking makes it frustrating sometimes
- often player looses direction until there is an event that is triggered and gives you hint on where to go

i really like the game so far, was expecting less to be honest, it's exactly the kind of indie horror/mystery game i enjoy playing. highly recommended to fans of the genre.
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30 of 45 people (67%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: February 12
Please not buy this game, it starts out good but then youre just walking through the same rooms over and over, day after day, with so little light it hurts your eyes. By the end I never wanted to play this game again. And if youre thinking the ending will be worth it, i will save you a great deal of wasted time and tell you now it is not at all worth it. In any way. At all.

TL;DR
DONT BUY!!! WASTED TIME!!!!! WASTED MONEY!!!!!
You've been warned :)
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15 of 18 people (83%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: February 5
Usually, horror games feel like regular games, only without gameplay and with dimmer lights, and the tension is built more through ominous music, eerie noises and jump scares, and the whole genre relies heavily on how much your mind is willing to work to fill the gaps and especially on how loud you can scream and clown around while streaming it.Which is a pity, as the horror genre relies on character development, mystery and conflict in order to deliver its effects, alongside the mandatory creepy vibe. Pineview Drive gets the atmosphere part right to some effect, but it unfortunately lacks the necessary depths to immerse one in its world and offer a truly thrilling experience.The story is delivered in short bursts that are unfortunately too vague and unengaging to hook you and make you interested in sticking around long enough to find what’s going on. There are no puzzles, there is no action, there is pretty much nothing to do but look around for keys randomly left around that unlock random doors to new rooms that have little to offer.The game relies a bit too much on our innate fear of the dark. It feels genuinely creepy at times, but more often than not, you are stuck circling endlessly at a very slow pace, attempting to find something new or something that you missed during your previous rounds.The overall experience is very tedious and slow, as Pineview Drive doesn’t even allow you to grab an axe (that you stumble upon, just can’t pick up) and smash doors open, and coerces you into being the perfect gentleman, who doesn’t stoop to breaking windows with rocks or jumping over the fence just because he doesn’t have the right key to open a lock.It’s disappointing really, because there’s not much going on, you have to constantly backtrack, and there is no reaction to the various instances of tame poltergeist such as furniture pieces piled on top of one another and other such weird occurrences.The gameplay revolves around looking for keys and feels very contrived and lacks the kind of flow that would allow the developer to get away with this.Pineview Drive advertises itself as a game that knows when you’re afraid, and thus gauges your reaction to sudden noises and other such things, but does nothing to tell you what you’re supposed to do in such a situation.Luckily, your health pool is pretty generous and these moments do not come up very often. It’s in a way better than older games that threw monsters at you and had you smash them upside the head with a sledgehammer, but it would still need a bit more interactivity in order to function properly.You won’t be attacked by anything in a physical sense and you won’t even explicitly see bizarre apparitions, not in the beginning at least, since you’ll be too busy backtracking and searching for letters from your disappeared wife, that mysteriously pop up around the house.Further in your journey, the electrical lights will cease to function, making everything even more annoying. The overall vibe of the game is that it’s less about being a horror game but more along the lines of a reminder to pack camping gear unless you like to wander aimlessly in the dark.When there’s light, the game looks pretty good, especially the vegetation, but it also requires quite a bit of processing power to do so. Walking around the garden in the middle of the day was pretty enjoyable, if uneventful.If you like horror games where there is nothing much to do, you’ll most likely enjoy its atmosphere, in spite of its slow pace. Unfortunately, the creepy vibe that the game nails is not enough to carry all of it, especially due to the slim narrative, which severely detracts from the entire experience.Overall 6/10.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: March 13
It's a haunted house simulator. What do you REALLY want? Are you looking for some grand masterpiece? This isn't it. It's just something to egg yourself on with because you refuse to be beaten by a virtual spooky house.

While realizing the statues and busts are most certainly looking at you and nosily watching your every movement, but reset their positions the moment you set your eyes on them, I finally spazzed out and took my frustration out on a cherub. "(EXPLECTIVE)ing BABY ANGELS!"

That adorable little kitty statue you might think is the only precious thing in this game? No they'll take that away from you. Yes that's a ghost girl doing a little Sheldon Cooper outside your door. Knock knock knock, MAIN CHARACTER. Knock knock knock, MAIN CHARACTER. See you in hell, Sheldon!

Birds that rustle around and make unsettling noises when you explore outside? Thanks. I already have a fear from Hitchcock but this just brings it all rushing back. Creepy toys around the house, some of which with an impact upon the plot? We got that. A scarecrow in the uncanny valley territory? Mmhm, yeah we got that. Blood! Tasteful, but gracious when needed! Yeah, we've got it!

Pretty much any haunted house trope you can think of was put into a blender, had a curse to chill it with, and then served as some Boo! Smoothie.

Your scare factor may vary. While this game boasts being able to find out and track (more like punishes through your health bar) what frightens you, I've noticed my character tends to mostly gasp at disembodied noises. This makes me paranoid and angry. Angry that I can't find a ghost to smack with my flashlight! If you're more of a jerky player and have the need to constantly move to find what made noises or move when you are faced with a jump scare, you'll likely get a new batch of scares.

A minor gripe? If you are suddenly lost and have no idea where to go, you'll run out of batteries and matches quickly. Ghosts love to play poof with your candles and later on in the days, you'll find matches very precious. When the fire goes out, it's all that more irritating. Your flashlight will suddenly pick up a little charge from not being used, so don't worry too much. You're not lost in the dark for long! It's just slightly irritating. If you keep wandering, your character will eventually give you a hint, but that takes a great deal of time. However, some of the very fun "scares" can happen this way. Just uh, stay away from the windows. Or don't. So far I've been pressing my face against the busts and yelling BRING IT ON but things BEHIND me have been lowering my health, so don't do that.

Second minor gripe? I had heard through the grapevine that the ending was very confusing, so I spoiled myself before buying. I'm not saying that everyone should do this, but if you're really on the fence after reading these and knowing an ending won't influence you either way, you may want to do that. It really is confusing and going in while knowing what was going to happen helped me understand just why things didn't really add up from the start. This may not work for all gamers, though it was helpful for me.

You'll be learning the storyline through short notes found at the end of each day. Even then, you may never get closure of what happened to your character.To be perfectly honest after playing this and Passing Pineview Forest, I'm finding a storyline that I've enjoyed and I'd like to see more of. I need to know more about Pineview. How many victims are there? I'm not even completely done and I'm very interested in seeing more.

Still, this isn't for everyone. This is a haunted house simulator, but it's much more of a puzzle/maze type game than say, an Amnesia clone or a Slender clone. Although there...is a mode for a Slender level... But I haven't unlocked that yet and I don't think I have the guts to do so. This game can get tedious for some people. For others you're just going to end up getting more frustrated because you don't want this house to outwit you. Stupid house. Stupid lights.

GIVE ME SOME MATCHES! And boop that clown!

...Where did the clown go?
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