A one-of-a-kind horror shocker – a game aware of your fear! Check out new games modes introduced with Update 1.5!
User reviews:
Recent:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Overall:
Mixed (290 reviews) - 65% of the 290 user reviews for this game are positive.
Release Date: Jul 31, 2014

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Reviews

“Great and varied moments of shock.”
79% – PlayNation

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.

Features


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

  • Additional game modes (introduced with Update 1.5):
    • Open House Today: Explore the mansion in bright daylight
    • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Recommended:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Minimum:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (14 reviews)
Overall:
Mixed (290 reviews)
Recently Posted
Saint Aaron
( 1.7 hrs on record )
Posted: May 1
Gameplay is about exploring and finding keys to unlock the rooms in the house and later on on some external locations . Survive the 30 days of random jumpscares. The game is okay. Its not the best.

Pros
great atmosphere
Steam trading cards
sound effects,
jump scares

Cons
story
backtracking
Gets too DARK with no flashlight
Helpful? Yes No Funny
Loz38
( 12.1 hrs on record )
Posted: April 30
I've just finished the game! After reading alot of reviews insulting the game, saying it's a key finding simulator, The ending is rubbish etc. I disagree, the game was amazing. I had alot fun, I was terrified about 95% while playing this game haha. At the begining it was a little confusing where do i go to, how do i find my way around. Once the shortcuts starting coming in, I started finding my way around faster. I absolutely loved the game. I jumped far too many times though haha. the ending was awesome, The only thing i'd have liked was maybe a longer ending video to kind of explain it a little better. But even so i had alot of fun at the ending. unlike most horror games, your health goes down everytime you jump etc, so for the final day it's an extreme struggle to keep still haha. 9/10 Please bring out more developers!!
Helpful? Yes No Funny
Sonozaki
( 13.7 hrs on record )
Posted: March 25
First of all: I want to like the game even though it is hard to do so sometimes.

Story
You playing a man who wants to discover what happend to his wife in the 'Pineview Drive' mansion 20 years ago. She is gone since then and you want to recover your lost memories.
People say no one survived more then 30days in the house since then.
Let the fun begin.



Gameplay

Very atmospheric but ♥♥♥♥ the gameplay seriously...
You ran around the house for 30days searching for ♥♥♥♥♥♥♥ keys to unlock one of the 'thousands' doors to continue the story. Sometimes you get a little advise by your protagonist so you know where you have to look... when you can remember the ♥♥♥♥♥♥♥ room he meant.
The jumpscares/scares are pretty good in this one and they will get you mostly when you do not expect them. The sounds and noises in this game are creepy as hell. A scratch there a 'psst'
there you really never feel safe until you found the clue that leads into the next day.
So the game isn't bad but sometimes the contra points annoy you too much.


Played it during the last days together with a buddy because Steam Cloud deleted our previous progress and damn this game is fun (-minus the key search) till it comes to the end. I rage quitted it. Going to finish it but for me the end killed the whole fun for me then.
Helpful? Yes No Funny
Nice Puppies
( 25.3 hrs on record )
Posted: March 3
Pineview Drive, in my opinion, is a mediocre horror game that had the potential to be much better than it is. It’s not really a bad game, but it has some major flaws that really drag it down. The good things about the game are: The atmosphere is great for a horror game. The music and sound effects are excellent and really add to the game’s creepiness. The graphics are great. And the game has some well done scares. The major flaws about the game are: The game is WAY TOO DARK even with the game's brightness setting set to its highest level. You do get a flashlight but it doesn’t last long enough. And flashlight batteries in the game are few and far between. You may have to turn up the brightness and the contrast on your monitor to their highest levels just to barely see anything when your flashlight is low on battery power. When you start up the game, you can’t skip the introduction screens. And they are fairly lengthy introduction screens. You can’t rebind the keys either. It would have been nice if the game had a built in map of the mansion to help the player with finding their way around as you progress through the game’s 30 days of terror. It would have been nice if each door had its own specific name that relates to the room that it’s for. And also if the game told you which door each key is for when you find a key. These are major flaws that make me just barely recommend Pineview Drive. It’s not bad, but it’s not great either. It’s just mediocre to me
Helpful? Yes No Funny
KingHexiThe1st
( 37.4 hrs on record )
Posted: February 21
Love it. I was baised to this game because of the gameplay I watched before, and because of the trailers luring me in. Amazing graphics, and in-depth backstory, realistic for the most part, and really brings out the feeling of insanity with that health bar, it gives you a challenge and a puzzle to do on most of the nights, which in my eyes, makes it better than most other games I played. Totally worth my twenty bucks you guys, keep up the great work! :D
Helpful? Yes No Funny
LOVE CHILD
( 18.7 hrs on record )
Posted: February 11
One major scary game,nothing says more then looking for an sound in the tall grass.Then all of sudden lightning flashes,just as I turn to look up and see an scare crow looking down on me! Took me more then 30 mins to get an grip and come back to the game.Need more additional content please! Keep the terror coming!
Helpful? Yes No Funny
Kamarae
( 22.9 hrs on record )
Posted: February 6
I see a lot of reviews complaining about it being a key finding simulator. but really, the game is much more than that. As the review from Venus explains much better than I can, when you do find a key, it isnt because you found it, but because something in the house wanted you to have it at that time. It keeps the pace of the story, rather than throwing everything (the entire house) at you at once and expecting you to find very specific clues.

You start out returning to the mansion to find out what happened 20 years ago to a woman named Linda. When you first enter, most of the rooms are locked. So as it gets dark, you explore the yard, enter the house, and poke at the few rooms that are open. At first, its a fairly calm atmosphere, if a little creepy. Once its fully dark though, that changes. Things start happening like objects moving, hearing strange noises, lights flicker out, etc. Rooms youve been to previously have things moved in them occasionally (so its highly recommended to revist rooms youve already been to just to double check for clues). Eventually "something" will lead you to a key, or to an event that will reward you with a key. As you open more rooms, you find more pages, which gives you hints as to what happened 20 years ago. Theres no risk of finding certain pages too early, or too late, as the game gives you the right keys to get to the right pages, in the right order.

As far as graphics, they arent bad (little dated), but I still got low fps. With a gtx970, I ended up leaving the settings on medium to keep it smooth around 50-60 fps. Its probably an optimization issue, so youll need to play with the settings yourself to see what works best for you.

Audio was fantastic. Loved the atmosphere it created. One thing that did get slightly annoying was that direction of the audio wasnt always a good indicator of which floor it came from. You might be standing on the ground floor, hear something you would swear is directly to your left, then find out it was on the floor above you. Not game breaking, but certainly a little annoying when you are hunting for clues and all you get is an audio one.

Speaking of clues, dont worry about getting stuck for too long. One of my biggest issues with indie horror games, is that it can be easy to get "stuck" and break the flow of the game if you overlook something, or just cant figure out a puzzle. This game has a very nice (and my new favorite) system for giving you hints when you get stuck/take too long to get to the next clue. After about 15 minutes or so, your character will say something along the lines of "I could have sworn I heard something outside" or "Maybe I missed something when I came through the music room", depending on the room the next clue is in.

The story of the game is pretty good, but the ending was a little obtuse (though it does make sense). The dev has posted official explanations though if it interests you, so I highly recommend checking the discussion boards. I cant say much more about the story without ruining it, but it was certainly a shock and makes sense ultimately.

Another feature the game has that I loved, was that it "gauges" your fear/reactions. Running a lot, jerking your camera, etc, are all things that will increase the activity in the house. Youll get more sounds, more objects moving, more of the ghost appearing, all things to try and scare you even more. I loved it as it sort of forces you to control yourself to earn certain achievements. Get too scared though, and you run out of health,die, and have to reload that day.

As far as game bugs, I only found one where my character got locked in a room as part of a scene, but after the scene played out, the door never unlocked. Reloaded and it worked normally.

Speaking of reloading, the game doesnt have a save feature, but it does have a sort of checkpoint system. After everyday, the game saves before it starts the next day. The days arent super long (anywhere from 10-20 minutes long), so it shouldnt be a major issue. The longest day is probably the last, so be aware that the end day could take a good half hour and doesnt have a save.

Overall, I loved this game, and Im fairly shocked that it isnt rated much higher than it currently is. As far as indie horror (heck, even the high end horror games), this one is my new favorite. I loved the atmosphere, the random spooks, everything. The house was gorgeous, creepy, and fun to explore. Whoever made this absolutely nailed the old, haunted house vibe, and it was an absolute treat to finally find a game that lets us explore a haunted house without constant jumpscares around every turn, or chase scenes/things that physically kill you.
Helpful? Yes No Funny
Trilabs
( 83.1 hrs on record )
Posted: February 5
Awesome concept for a game. Found especially the first 70% of the game really creepy. It has a slow buildup, but the scares are real and the ambiance really sets the tone for the game. The last 10 days leading up to the 'finale' of the game felt a bit too much like 'drawing the game out', 'repeating' alot of the same scares that went on earlier in the game. Once you've 'settled' into the setting of the game, it would've been nice to see something switch things up a bit, as to keep the game feel fresh before the final part of the game starts up. To summarize: If you like the buildup of a good horror vibe, and don't mind investigating an old mansion in the dark, unlocking new areas, and unraveling the mysteries that surrounds it, this is a must-buy. Sit down in the dark, and enjoy :)
Helpful? Yes No Funny
Morbus
( 7.7 hrs on record )
Posted: January 12
Living 30 days in a old mansion where a person has gone missing... What could possibly go wrong?
Hint: At the end of this review you will find a TL;TR section.

----------------------------------------------------------------

●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

20 years have passed, since the wife Linda from the nameless protagonist vanished. The last known destination is a huge old mansion at a secluded coast. To finaly cut an end to the past, he returns to the location of occurrence with the hope to find out what might have happened to his wife. But why won't people stay any longer than 30 days, as a rumor says? And why do strange things happen in this house?

Pineview Drive is a survival-horror game made by VIS (Visual Imagination Software) and released in 2014.
While sneaking through the corridors of the mansion the game itself will memorize your movement of the mouse and reacts correspondingly. Gets the player scared by an random event and shakes the mouse, so the game will compare it with another similar event. The next events come earlier and hit probably with even more harshness. More random events will happen like a hissing in the corner, laughing, footsteps and so on. A mentionable feature, which makes the game very unique in its genre and should be kept in sight. However, it is still unripe. As soon as random events happen and you're man enough not to get scared, every little mouse movement - even just to look around - will be detected as "fear" and will drain down the health/fear'o'meter.

To find out what happened to the wife of the nameless protagonist you have to find keys to open the at first tighty closed doors in the whole mansion, which will reveal another room with a new key or even a note that brings you everytime a day forward. Yet, behind every door a possible scare might stand in your way. Don't feel too save when you open a room or enter another corridor.

Even as this game is made on the unity engine, the graphics are very well made and play a huge role in the part of the atmosphere. The ambient lightning of the candles you are able to put on give you a feel of coziness and relieve in the otherwise deep darkness which will encase you most of the time. Yet, even then the cold hands of the miraculous events want to claw at you. Every single room has its own layout and is created with the love for detail, which will suck you even deeper in the game.

The sound ambient gives the whole atmosphere the final touch. Footsteps, a hiss, the creaking of the old wooden slats and voices are made out of high quality and will give you goosebumps more than once at the time. What could be the swish outside the house...?

Yet, every golden coin has two sides - even Pineview Drive. What begins as a thrilling roller coaster ride proves to get difficult with time. After you have opened a lot of doors the hunt of keys gets tricky. They don't shine in the light, so you can also overlook them easily in the darkness, even with the flashlight you find at the beginning. Only through a small hint from the protagonist you might be able to find missing keys. Nevertheless, the walk through the corridors will give you a shiver around your neck, so it will not get boring for you.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

This is one of the horror games which really gave me some chills. Probably because it contains also a clown, who you shouldn't trust. Who isn't afraid of clowns, right?
Still, the ending and the lack of information about the wife Linda didn't satisfy me and were really disappointing.

All things considered though, Pineview Drive is a really well made horror game with great jump scare moments and an deep atmosphere. If you don't have expecations for the story and just want to have a scary ride through a huge mansion you should definitely get your hands on this game! Get yourself a new pair of pants and don't blame me I didn't warn you!

●▬▬▬▬▬[➤ TL;TR]▬▬▬▬●

[✔] Feartracking system
[✔] Deep atmosphere
[✔] Amazing ambient lightning and sound
[✔] Great jumpscare moments

[✖] Search for keys starts to get difficulty over time
[✖] Lack of information about Linda
[✖] Not satisfying ending

----------------------------------------------------------------

If you liked this review and want to see more from me, give this review a thumbs up! I also appreciate every feedback!

To keep updated about my reviews, feel free to visit Morbs' Review Base and follow the curator page to never miss an review from me!

Check also CompleteTheBacklog out!

- ℳorbus
Helpful? Yes No Funny
Zektera
( 0.7 hrs on record )
Posted: January 10
This game might as well have been named "Door Opening Simulator 2016" or whenever the hell this pile of crap was released. Made it some 40 minutes into the game before I wanted to tear my eyeballs out of my face and flush them down the toilet. The tiny snippets of actual pot that you get fed are completely overshadowed and drowned out by the tedious process of f*king FIND A KEY OPEN A DOOR FIND A KEY OPEN A DOOR FIND A KEY OPEN A DOOR OH LOOK I FOUND SOME GODDAM BATTERIES ISN'T THAT F**KING EXCITING FIND ANOTHER KEY OPEN ANOTHER GODDAM PIECE OF CRAP DOOR OHMYGOD ISN'T THIS FUN GUYS. 1/10 would only recommend if you're a masochist with a door fetish.
Helpful? Yes No Funny
nekobun
( 9.8 hrs on record )
Posted: January 10
Pineview Drive is, simply put, tedium personified. This is one of the single most frustrating and boring "horror" games I've taken a crack at, and I've played a -lot- of horror games. Credit where credit is due: the mansion where most everything takes place is well-crafted and architecturally sound, actually feeling like a real-world building in size and layout. But beyond that, I can't say this game thrilled me at all.

The game parks you out in front of the titular Pineview Drive, or at least a mansion on said drive, without being entirely clear as to why you're there. You're informed, via a monologue by the main character, that no one's been able to stay there for 30 days straight. From there, you have a mind-numbing month of hunting for keys to look forward to, including the key to the front door itself. Were this not annoying enough, most of said keys aren't available to retrieve until various "spooky" events happen, forcing you to repeatedly comb the entire house, room by room, trying to trigger their spawns. Each day of the game (which is really a night, as your character didn't think to bring an alarm clock and wake up before the sun was about to set) ends when you've found enough keys to find a note bearing a sentence or two. These notes tell the story, what little there is, at a painfully slow pace.

To make things even more frustrating, the electricity gets blown out during a storm after so many nights, and rather than call an electrician or check the fuses himself, your character seems content to suffer with a mediocre flashlight that drains batteries at an incredibly rapid pace and candles lit with whatever matches he can scrounge. This would be fine and dandy, if not appropriately spooky, if the battery supply at all kept up with how often you need to use the flashlight to find anything. Even with supply points spawning new batteries at random if you happen to run completely out, and the flashlight recharging slightly without fresh batteries to provide a few moments of faint light, you're stuck fumbling in the dark, waiting for doorknobs to highlight in the center of your vision so you can wiggle them to see if they're locked or check the contents of the rooms behind them for the umpteenth time. It wasn't long before I was wondering why you couldn't just pick up a candle, given several of them had handles on the candleholders, and you'd be better off spending matches relighting one than messing around with the flashlight.

I'm glad the scares are few and far between, as they give the legitimate ones a bit more impact; despite being jaded to most jump scares, there was at least one that kind of got me in Pineview Drive, though I can't remember which. However, the more randomized, mild scares that take small chips out of your "sanity" bar and can end your game if you take too long to progress, eventually get annoying since there are only two or three of them on rotation.

It's unlikely you'll have to worry too much about the aforementioned sanity bar until late in the game, when you've got that much more searching to do as you've unlocked most of the mansion, thus increasing your chances of getting spooked by something. There doesn't seem to be any way of restoring your sanity, either, save for regaining a portion once you finish a night and go to bed. This becomes a huge problem on the last day, which has a gauntlet of unavoidable scares that eventually leave you too depleted to actually finish the game. I made several attempts to clear the last area, and it seems utterly impossible.

The game tries to make things a bit easier on you by offering a hint if you've taken too long to find something, but most of these hints are too vague to be of any use, especially toward the end, and at least two or three triggered after I'd already found what they were hinting at and moved on. Long story short, Pineview Drive is a massive timesink that isn't particularly rewarding, and I suggest you pass on it for your patience's sake.
Helpful? Yes No Funny
Tushypushy
( 0.6 hrs on record )
Posted: January 5
Blind man finding keys and unlocking doors simulator 2014.
Helpful? Yes No Funny
lynim0n
( 0.6 hrs on record )
Posted: January 2
You need a flashlight before you can pick up batteries.
Helpful? Yes No Funny
RAIZO
( 6.8 hrs on record )
Posted: January 2
10/10 would become a blind cave salamander again!!

Absolutely under no circumstances should you buy this game for the full asking price. Actually, it may be best that you avoid it all together unless you like making yourself go blind while trying to see in perpetual darkness.

How is this possible you ask? I'll tell you. Early on, the power goes out and stays out. Good, considering that it was all but useless to begin with as the lights weren't very effective and would have to be turned back on constantly. Of course you still have matches, but seeing as how the candles are virtually as useless as the lights were for illuminating Pineview Drive's various rooms and hallways, that's a 'no go' too. Wait, there's still the flashlight - thank god! No, scratch that, it's just about the most useless thing you'll ever have the misfortune of using in any game as the batteries run out in like 30 seconds and the fractional amount you can still make use of makes a cave environment bright and sunny by comparison.

Then there's the 'key quest' the developers force you to go on each day; a day that begins 1 min. before nightfall, so you guessed it....time to go blind all over again, day-in, day-out. Also, there's the convoluted story which makes no sense and the lame jump scares which are only moderately creepy when they work right; otherwise, they're just annoying. About the only good thing going for this game is some decent sound effects/music and the achievements and trading cards.
Helpful? Yes No Funny
S.T.A.R.S Leon S. K.
( 7.0 hrs on record )
Posted: December 30, 2015
So many rooms. Resident Evil 1 could learn from the size of this area. So the game is to find keys and then the door and then a further key or a letter that tell a little part of history what will awaits you. So you search and search at start you have little lights and you can burn candle and have flashlight but the lights will go after a few days and you need to find your way with the matches and batteries you have and find and need to care to not waste it, sure its not so dark that you dont see nothing but it will be hard and the areas get bigger and bigger and even places you know could spawn out of nothing the keys or other stuff. The flair is great and sound too. Its not easy to die till the end missions but to avoid some scares to get achievement are little challenges. I enjoy this game, even if some days are very short if you know where to search but damn if you search at end days whole house for 1 item and your items (batteries, matches) get used one by one and you need keep danger from all sides that is amazing.

Really i like this game very much, but there are 2 dislikes 1 you cant make pictures with F12 and second you cant skip the long start (that is boring). Enjoy the scenes till the end and play 8 letters of Scarecrow (i doesnt do it but its a nice gimmick i think or watch the beautyful house (dont forget its an indie title) for every detail at SALES DAY after the game. One last thing, after all 1 room cant be open. Isnt it strange. WHAT IS IN IT? CAN IT BE OPEN? I give this title personaly 89 % so watch trailer and think about how much it is worth to you (5-10 so wait for 50-75% discount?!). Thank you for reading.
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PorcupineThumbs
( 1.3 hrs on record )
Posted: December 26, 2015
Well, I have made it to day 8 and I don't know if I am going to bother with day 9. Like the rest of the negative reviews state, you are basically just going through the house unlocking doors so you can find a key to unlock another door. No real rhyme or reason to it. In fact there were at least two times when the narrator had to say "Hey why don't you go check out this thing" so that I could find the next key, One of them I NEVER would have found because there was no real reason to go there. I am glad I got the key for this game so cheaply or I would be really upset. If you must try this game wait until it goes on sale for 90% off.
Helpful? Yes No Funny
[HOPB] DarkWolf2014
( 5.9 hrs on record )
Posted: December 11, 2015
I am trying so hard to like this game. I really am. It's so difficult to really like a game that has obvious repition. Just running around the mansion like a chicken with its head off, frustrated by so many locked doors, and just collecting keys. Lemme explain what its really like to play this game.

Day 1: Oooooh a Mansion...Ok collect this key...Open this door...find a note... Okay! Next day!

Day 2 and onward: Collect key, find a door among 30 doors that fit it, find another key in the room, find the door that fits it among the rest of the doors, find page... Next day. Wait for a hint cue where to trigger a jump scare so a key appears, find the door that fits it among more doors that are locked, find page, next day... Search every room you been in for jump scare trigger, collect the key that appears after, find the door that fits it among more f&@&#^ing doors, find another key, another door, get page, next day, random jump scare, get key, door, page, next day, jump scare, key, door, key, page, next day...

That's essentially the game. The game does get interesting. Lights get cut off. But there is no danger of running around in the dark without lighting candles or having your flashlight on. I am only on day 16 and its wearing me out with continous reptition and obvious triggers. Waiting for a hint from the protagonist so you know where the hell to go. Also you know where to go, because with all the running around you do, you'll know the huge mansion from front to back. Because you are checking every damn door to see if your key fits it.

The sound design is the highlight of the game. It has a very scary atmosphere. But with better execution this would be such a better game. Its demo that is free is so much better, even though all you do in the demo is walk, not make much noise, and hope the hands don't get you, and kill you... This game however is a painstaking effort of running around, collecting keys, opening doors, triggering jump scares to get another key, waiting for subtle hints from the protagonist, getting a page, and going to the next day.

Get this game only if that doesn't bother you what so ever. Other then that, I cannot recommend it. It starts to lose its charm only a few days in. Those who recommend the game sees the redeeming qualities and seem to tolerate the repitious nature of the game.

Added Note:

I've beaten the game. Story makes no sense really. Jump Scares kill you making the 30th day almost impossible to finish. But not impossible, I mean, I beat it.

Spoilers but Helpful Advice:

The clown pops in random rooms, reducing your health bar. As well as the scarecrow if you look at him while he is behind you, especially when your behind a window on the bottom floor. Also the girl when she pops up at random reduces your health bar, the cat reduces health, as well as the rats. Which are random in each room. So its unfair nonsense. First horror game I ever played where Jump Scares kill you... Really stupid mechanic.
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That Guy From That Thing
( 13.2 hrs on record )
Posted: November 26, 2015
Thoroughly enjoyed this game and fully intend to play through it more than a few times. Definitely worth the buy if you like jump scares. The story-line is just fine. Like most games, always room for improvement here and there. Enjoyed every moment of the game up till the ending. Personally felt slightly let down by the ending. But overall, loved the game.
Helpful? Yes No Funny
vodkins
( 0.4 hrs on record )
Posted: November 26, 2015
WASD-only. No key rebind. Can't play. Waste of money. Nothing more to say, cut and dried.
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NagatoUzumaki
( 7.8 hrs on record )
Posted: November 22, 2015
Good game, it has good atmosphere.I know that people complain on that you spend almost entire game searching for keys but i didn't mind it, if you are lost after some time game gives you a hint. I was really into story though game doesn't give you many answers leaving it up to the player, so if you like closure and definitive answer when it comes to the story you may not like it.

My complaints when it comes to this game are that it starts rather slow what can turn off some players early and is that game is too easy what after some time may affect "fear" factor of the game.

My final verdict is that i enjoyed this game, but sadly game isn't as good as it could be if some things were done better.
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1.7 hrs on record
Posted: May 1
Gameplay is about exploring and finding keys to unlock the rooms in the house and later on on some external locations . Survive the 30 days of random jumpscares. The game is okay. Its not the best.

Pros
great atmosphere
Steam trading cards
sound effects,
jump scares

Cons
story
backtracking
Gets too DARK with no flashlight
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Most Helpful Reviews  In the past 90 days
15 of 16 people (94%) found this review helpful
Recommended
13.7 hrs on record
Posted: March 25
First of all: I want to like the game even though it is hard to do so sometimes.

Story
You playing a man who wants to discover what happend to his wife in the 'Pineview Drive' mansion 20 years ago. She is gone since then and you want to recover your lost memories.
People say no one survived more then 30days in the house since then.
Let the fun begin.



Gameplay

Very atmospheric but ♥♥♥♥ the gameplay seriously...
You ran around the house for 30days searching for ♥♥♥♥♥♥♥ keys to unlock one of the 'thousands' doors to continue the story. Sometimes you get a little advise by your protagonist so you know where you have to look... when you can remember the ♥♥♥♥♥♥♥ room he meant.
The jumpscares/scares are pretty good in this one and they will get you mostly when you do not expect them. The sounds and noises in this game are creepy as hell. A scratch there a 'psst'
there you really never feel safe until you found the clue that leads into the next day.
So the game isn't bad but sometimes the contra points annoy you too much.


Played it during the last days together with a buddy because Steam Cloud deleted our previous progress and damn this game is fun (-minus the key search) till it comes to the end. I rage quitted it. Going to finish it but for me the end killed the whole fun for me then.
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7 of 7 people (100%) found this review helpful
Recommended
22.9 hrs on record
Posted: February 6
I see a lot of reviews complaining about it being a key finding simulator. but really, the game is much more than that. As the review from Venus explains much better than I can, when you do find a key, it isnt because you found it, but because something in the house wanted you to have it at that time. It keeps the pace of the story, rather than throwing everything (the entire house) at you at once and expecting you to find very specific clues.

You start out returning to the mansion to find out what happened 20 years ago to a woman named Linda. When you first enter, most of the rooms are locked. So as it gets dark, you explore the yard, enter the house, and poke at the few rooms that are open. At first, its a fairly calm atmosphere, if a little creepy. Once its fully dark though, that changes. Things start happening like objects moving, hearing strange noises, lights flicker out, etc. Rooms youve been to previously have things moved in them occasionally (so its highly recommended to revist rooms youve already been to just to double check for clues). Eventually "something" will lead you to a key, or to an event that will reward you with a key. As you open more rooms, you find more pages, which gives you hints as to what happened 20 years ago. Theres no risk of finding certain pages too early, or too late, as the game gives you the right keys to get to the right pages, in the right order.

As far as graphics, they arent bad (little dated), but I still got low fps. With a gtx970, I ended up leaving the settings on medium to keep it smooth around 50-60 fps. Its probably an optimization issue, so youll need to play with the settings yourself to see what works best for you.

Audio was fantastic. Loved the atmosphere it created. One thing that did get slightly annoying was that direction of the audio wasnt always a good indicator of which floor it came from. You might be standing on the ground floor, hear something you would swear is directly to your left, then find out it was on the floor above you. Not game breaking, but certainly a little annoying when you are hunting for clues and all you get is an audio one.

Speaking of clues, dont worry about getting stuck for too long. One of my biggest issues with indie horror games, is that it can be easy to get "stuck" and break the flow of the game if you overlook something, or just cant figure out a puzzle. This game has a very nice (and my new favorite) system for giving you hints when you get stuck/take too long to get to the next clue. After about 15 minutes or so, your character will say something along the lines of "I could have sworn I heard something outside" or "Maybe I missed something when I came through the music room", depending on the room the next clue is in.

The story of the game is pretty good, but the ending was a little obtuse (though it does make sense). The dev has posted official explanations though if it interests you, so I highly recommend checking the discussion boards. I cant say much more about the story without ruining it, but it was certainly a shock and makes sense ultimately.

Another feature the game has that I loved, was that it "gauges" your fear/reactions. Running a lot, jerking your camera, etc, are all things that will increase the activity in the house. Youll get more sounds, more objects moving, more of the ghost appearing, all things to try and scare you even more. I loved it as it sort of forces you to control yourself to earn certain achievements. Get too scared though, and you run out of health,die, and have to reload that day.

As far as game bugs, I only found one where my character got locked in a room as part of a scene, but after the scene played out, the door never unlocked. Reloaded and it worked normally.

Speaking of reloading, the game doesnt have a save feature, but it does have a sort of checkpoint system. After everyday, the game saves before it starts the next day. The days arent super long (anywhere from 10-20 minutes long), so it shouldnt be a major issue. The longest day is probably the last, so be aware that the end day could take a good half hour and doesnt have a save.

Overall, I loved this game, and Im fairly shocked that it isnt rated much higher than it currently is. As far as indie horror (heck, even the high end horror games), this one is my new favorite. I loved the atmosphere, the random spooks, everything. The house was gorgeous, creepy, and fun to explore. Whoever made this absolutely nailed the old, haunted house vibe, and it was an absolute treat to finally find a game that lets us explore a haunted house without constant jumpscares around every turn, or chase scenes/things that physically kill you.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
83.1 hrs on record
Posted: February 5
Awesome concept for a game. Found especially the first 70% of the game really creepy. It has a slow buildup, but the scares are real and the ambiance really sets the tone for the game. The last 10 days leading up to the 'finale' of the game felt a bit too much like 'drawing the game out', 'repeating' alot of the same scares that went on earlier in the game. Once you've 'settled' into the setting of the game, it would've been nice to see something switch things up a bit, as to keep the game feel fresh before the final part of the game starts up. To summarize: If you like the buildup of a good horror vibe, and don't mind investigating an old mansion in the dark, unlocking new areas, and unraveling the mysteries that surrounds it, this is a must-buy. Sit down in the dark, and enjoy :)
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Most Helpful Reviews  In the past 180 days
25 of 27 people (93%) found this review helpful
1 person found this review funny
Recommended
7.7 hrs on record
Posted: January 12
Living 30 days in a old mansion where a person has gone missing... What could possibly go wrong?
Hint: At the end of this review you will find a TL;TR section.

----------------------------------------------------------------

●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

20 years have passed, since the wife Linda from the nameless protagonist vanished. The last known destination is a huge old mansion at a secluded coast. To finaly cut an end to the past, he returns to the location of occurrence with the hope to find out what might have happened to his wife. But why won't people stay any longer than 30 days, as a rumor says? And why do strange things happen in this house?

Pineview Drive is a survival-horror game made by VIS (Visual Imagination Software) and released in 2014.
While sneaking through the corridors of the mansion the game itself will memorize your movement of the mouse and reacts correspondingly. Gets the player scared by an random event and shakes the mouse, so the game will compare it with another similar event. The next events come earlier and hit probably with even more harshness. More random events will happen like a hissing in the corner, laughing, footsteps and so on. A mentionable feature, which makes the game very unique in its genre and should be kept in sight. However, it is still unripe. As soon as random events happen and you're man enough not to get scared, every little mouse movement - even just to look around - will be detected as "fear" and will drain down the health/fear'o'meter.

To find out what happened to the wife of the nameless protagonist you have to find keys to open the at first tighty closed doors in the whole mansion, which will reveal another room with a new key or even a note that brings you everytime a day forward. Yet, behind every door a possible scare might stand in your way. Don't feel too save when you open a room or enter another corridor.

Even as this game is made on the unity engine, the graphics are very well made and play a huge role in the part of the atmosphere. The ambient lightning of the candles you are able to put on give you a feel of coziness and relieve in the otherwise deep darkness which will encase you most of the time. Yet, even then the cold hands of the miraculous events want to claw at you. Every single room has its own layout and is created with the love for detail, which will suck you even deeper in the game.

The sound ambient gives the whole atmosphere the final touch. Footsteps, a hiss, the creaking of the old wooden slats and voices are made out of high quality and will give you goosebumps more than once at the time. What could be the swish outside the house...?

Yet, every golden coin has two sides - even Pineview Drive. What begins as a thrilling roller coaster ride proves to get difficult with time. After you have opened a lot of doors the hunt of keys gets tricky. They don't shine in the light, so you can also overlook them easily in the darkness, even with the flashlight you find at the beginning. Only through a small hint from the protagonist you might be able to find missing keys. Nevertheless, the walk through the corridors will give you a shiver around your neck, so it will not get boring for you.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

This is one of the horror games which really gave me some chills. Probably because it contains also a clown, who you shouldn't trust. Who isn't afraid of clowns, right?
Still, the ending and the lack of information about the wife Linda didn't satisfy me and were really disappointing.

All things considered though, Pineview Drive is a really well made horror game with great jump scare moments and an deep atmosphere. If you don't have expecations for the story and just want to have a scary ride through a huge mansion you should definitely get your hands on this game! Get yourself a new pair of pants and don't blame me I didn't warn you!

●▬▬▬▬▬[➤ TL;TR]▬▬▬▬●

[✔] Feartracking system
[✔] Deep atmosphere
[✔] Amazing ambient lightning and sound
[✔] Great jumpscare moments

[✖] Search for keys starts to get difficulty over time
[✖] Lack of information about Linda
[✖] Not satisfying ending

----------------------------------------------------------------

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- ℳorbus
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11 of 17 people (65%) found this review helpful
1 person found this review funny
Recommended
7.0 hrs on record
Posted: December 30, 2015
So many rooms. Resident Evil 1 could learn from the size of this area. So the game is to find keys and then the door and then a further key or a letter that tell a little part of history what will awaits you. So you search and search at start you have little lights and you can burn candle and have flashlight but the lights will go after a few days and you need to find your way with the matches and batteries you have and find and need to care to not waste it, sure its not so dark that you dont see nothing but it will be hard and the areas get bigger and bigger and even places you know could spawn out of nothing the keys or other stuff. The flair is great and sound too. Its not easy to die till the end missions but to avoid some scares to get achievement are little challenges. I enjoy this game, even if some days are very short if you know where to search but damn if you search at end days whole house for 1 item and your items (batteries, matches) get used one by one and you need keep danger from all sides that is amazing.

Really i like this game very much, but there are 2 dislikes 1 you cant make pictures with F12 and second you cant skip the long start (that is boring). Enjoy the scenes till the end and play 8 letters of Scarecrow (i doesnt do it but its a nice gimmick i think or watch the beautyful house (dont forget its an indie title) for every detail at SALES DAY after the game. One last thing, after all 1 room cant be open. Isnt it strange. WHAT IS IN IT? CAN IT BE OPEN? I give this title personaly 89 % so watch trailer and think about how much it is worth to you (5-10 so wait for 50-75% discount?!). Thank you for reading.
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Most Helpful Reviews  Overall
279 of 322 people (87%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: August 2, 2014
Summary (TL;DR): The game is OK. It will (probably) scare you and give you the feeling a horror game should. But if you’re in for a storyline or interesting/innovative gameplay then you’re going to be disappointed with the game.

So I just finished playing this game, so my opinion might be heavily influenced by how the game ended. I will try not to spoil anything in the opener, and talk about the game mechanics first.

Sound: So at first the sound in the game is alright, the music is there to creep you out and create an atmosphere. However, the music is constantly there and it feels out of place at most times. At times, the music will get intense as well, and loud noises will come out of nowhere, which again feels out of place most of the time and is overused in my opinion. There are a lot of sounds that are there to disturb you, example at times you’ll hear footsteps near you, or someone “Psst”-ing. Personally I don’t think these are out of place and makes sense to use, and they aren’t really overused to the point where they become an annoyance

Graphics: Graphics were okay, I don’t have anything to add to this since I didn’t really expect AAA game graphics in the first place. Some textures were weird, but it’s nothing to really focus on.

Gameplay: Gameplay wasn’t that interesting. Opening the same doors to the same rooms every day, trying to find out which room is going to have any “Action” or events happening in them is not as interesting as it may sound. It was alright the first couple of days when there weren’t that many rooms to look through, but once you unlock almost every door it gets irritating to put up with, because the game basically requires that you re-visit every room every day. If you run around confused for a prolonged time, the person you’re controlling will give you a clue, which is nice, but I still feel like it’s annoying that you have to walk around every room all the time.

Level-design: The level design isn’t TOO bad, but it does fall short on some parts. Some rooms connect weirdly, though it does help you getting around the house easily once you have all the doors opened. Still, it’s an annoyance walking around, and you will often find yourself being lost in all the rooms that you can visit, and will probably miss some every now and then. That being said, the rooms were nicely decorated and they helped with the atmosphere.

Atmosphere: So I guess we can all agree that atmosphere is the most important thing in a horror game, and Pineview does get away with it pretty nicely I’d say. There are the annoyingly repetitive sounds I mentioned earlier, but if you look past that, the game does succeed in having that horror feel to it. Some of the props helped nicely and were put to good use. Overall I’d say that Pineview does capture a good scary atmosphere and there’s not a lot to really touch on here.

Story [No spoilers]: So I decided to split this up in to two, because the story annoys me to no end. It starts off by the main person arriving to the house where some stuff has gone down. Linda, the wife I’m assuming, has died in the house and “No one has survived in the house for 30 days” and you have to find out what happened to Linda. Simple stuff, though from there the story kind of falls short, and I can’t go in to detail without spoiling the game, but you basically find letters scattered around the house that tells you what has been going on in the house back when the incident with Linda happened. That’s it, that’s the basic storyline.

Story [SPOILERS]: Right, so moving on, this is where the game falls short and REALLY disappoints me. Note that this section will spoil the entire “Surprise” of the game, so read with caution. During the game you find some notes which help you finding out what happened to Linda, and you find notes explaining what has been going on around the house, like the clown being moved around and then appearing in its original place, and that Linda had been hearing strange noises in the house. Though, the notes doesn’t seem to tell all that much until you start gathering the pieces of a picture, which then reminds the main person about a doll. A doll that is evil, and, assumingly, is buried with Linda. On day 29 you gain access to the cemetery, and enter Linda’s tomb, and in that tomb you’re going to face the game’s biggest disappointment. You’d expect everything to be cleared up, an open ending, or some sort of explanation as to why the house is being haunted, why the clown is moving around, why the scarecrow will chase you, why the shadows of the girls appear at random times or get to know something about Linda’s death. But no. The game ends weirdly, abruptly and in a very strange fashion. As you walk in Linda’s tomb you suddenly find a machine. There’s no explanation as to what this machine does, and you have to turn it on. Once you do, the game ends with a video which I assume is a continued version of the video in the very beginning of the game. This still clears nothing at all, and the machine still feels weirdly out of place.

Edit: This is the first time I have actually taken my time to write a lenghty review for a game, and I would love some feedback. Thanks in advance
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153 of 168 people (91%) found this review helpful
3 people found this review funny
Recommended
2.6 hrs on record
Posted: September 3, 2015
******Review contains some spoilers******

I decided to write a serious review to do this game its justice.
From what I read in other reviews, people dislike it because basically all you do is find a key, unlock a door, find another key, unlock another door, find more keys, unlock more doors... etc etc. I don't know why is that a bad thing though. I don't see anyone complaining about Slender games and having to collect pages in the middle of nowhere. Like that actually makes sense. But in this game. Collecting keys actually does make sense. Because it's for a good reason. Imagine if you had a whole mansion where you can freeroam in the dark, no lights and looking for clues. You will probably get lost, frustrated and quit.. But this game was built this way, because something in that house wants you to find certain keys on a certain days.

Pineview drive takes place in an old abandoned mansion. 20 years ago a man and his wife Linda stayed at the mansion until one night she just vanished. And ever since, no one has been able to stay there for more than 30 days. No one was able to find any clues or anything related to her disappearence. So they just locked it. 20 years later, you will come back as the man, to find out what happened to her and hopefully be at peace.

Once you go inside the mansion, the clock will start ticking. The sun will start going down. So you have a really short time to look around for a clue before it becomes pitch black, literally. You will not be able to see anything apart from the key in your inventory. That you need to find its matching door. So your first task is to find a flashlight. After that you have to find a clue which consists of a page from a diary about Linda that you need to collect everyday in order to make it to the next day where the game will save automatically. And every page will bring you closer to the truth of what happened to her.
The game starts off at a slow pace, a bit calm and confusing. Very frustrating also as you can never find the keys. Which I believe why people gave it a thumb down. But as you progress, the game becomes darker, shorter days, more secrets, more scares plus the mansion becomes bigger as you unlock more of it which makes it so tiring and creepy to go back and fourth looking for keys and clues. Although you will not find any key until whatever is in that house wants you to find it.

Almost all recent horror games are the same and cliche. Throwing jumpscares at you at every corner so deperate to scare you. Pineview drive is far from that! You can never guess when and what will scare you and how. You can literally go in a room hundred times then when you go back one more time, the door will disappear, and you could hear someone say "PSSST!" your character will gasp and jump making you crap your pants as well. Or walk along the hallway, and suddenly the lights will start flickering. Objects and statues changing their position and coming to life. Like a cat statue disappearing then you can hear it yowl around the house and coming out when you least expect it. Walking around a hallway million times, then suddenly you find a clown toy sitting on a chair. The scarecrow following you and watching you through the windows. Linda ringing the door bell and you can see her figure through the door glass. Or locking you up in a room, seeing her through the window swinging, her coming out of the TV, or making you play chess with her. And after each event, she will leave you a key that will unlock more rooms for you to explore. Now imagine doing all of that in pitch black, dying flash light and horrifying sounds.
Once you collect 26 pages. The last 4 days are put into 1 night. Where you need to collect 4 pieces of a picture in the last room in the mansion, that has the real secret behind what happened. Was a shocker I must say. And from there it will ask you to go to the cemetery to find Linda's grave. That will take you underground where it will get even more scarier.

I'm a horror games maniac since a very very long time. I had a blast playing Outlast. But in this game, I couldn't make it through the fist day. I had 1 hour on record of me quitting on the same day at the same spot. I was lost so I decided to watch a playthrough and ended up watching the whole game, and really considered uninstalling it because if it made a big grown up man scream more girlier than me, than I'd probably die from a shock. But I changed my mind, and gave it ago. I made it to day 7. But gonna take a long break before I go back to it.

This is the most underrated horror title in history of video games. Very atmospheric, no bugs, perfectely written and designed, and most probably one of the best jumpscares ever. If you're gonna give it a thumb down then it should be for being too scary you won't be able to able it.
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137 of 160 people (86%) found this review helpful
181 people found this review funny
Not Recommended
3.9 hrs on record
Posted: July 13, 2015
You enter a mansion. You can't see ****. You look for keys to open doors to get access to other rooms to find keys to open doors. You find batteries. Your brilliant character won't pick them up cause you don't have a flashlight yet. You finally find flashlight to see something. Batteries die in less than a minute. You can't see ****. You go to where the batteries first were to pick them up cause you know, it's cool to not be blind like a bat looking for keys, but these batteries too, end in a minute. Sound effects abound to let me know something ominous happened but i can never know what cause i can't see ****. So there you are, can't see **** again and are still looking for clues. Then you find a note that ends day 1. 1/30th of the ways done. Day 2 begins. Finally a bit of light. OMG, nitghtime arrives at super speed, so, you can't see **** because the sun lasts just as long as the batteries... Now you have to revisit all rooms, to look for wich one something happened cause you need a key to open a new door that will allow you to find a key to open a new door where you won't be able to see ****. Some rooms have nice little details artistically. Only problem is... you can't see ****.

All in all save money, just ask your wife or whatever to hide your car keys and close your eyes and look for them. Same thing, same fun.
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107 of 133 people (80%) found this review helpful
52 people found this review funny
Recommended
9.1 hrs on record
Posted: November 5, 2014
I am currently unemployed, and sometimes worry that others may be "right" when they opine that I should NOT be waking up as late as 3 or 4pm in the afternoon. I am glad to see that this game has cured me of any such concerns, as our main protagonist, in spite of having set himself a task of exploring a spooky haunted mansion over the course of thirty days, seemingly elects to get up no earlier than 5-5.30pm each and every day (judging by how quickly the sun goes down). And considering how low he is on flashlight batteries and matches - indeed, did not even think to bring any with him, but as luck would have it, they are intermittently dispersed throughout said mansion - this is perhaps not the wisest of strategies. Alas, a work ethic is a work ethic, and if he feels he is most efficient at night, I can only empathise. Like a male ♥♥♥♥♥♥♥♥♥♥, it would seem both myself and the hero of Pineview Drive do our best work after dark. (It's a burden sometimes, but someone must be up to the task.)

It would also appear that our protagonist is either an avid horror gamer himself, or failing that, someone aspiring to join the team of the Most Haunted TV series. Because for whatever reason - "searching for clues" which have something to do with his wife, apparently - he gets up every evening, at the crack of sunset, and wanders around the house just HOPING something spooky will happen. He searches the same rooms, over and over again, night after night, to see what spooky tricks the mansion might have to throw at him THIS time...as sooner or later, one of these spooky events is destined to lead to the finding of yet another KEY.

Yes...sigh...it's one of THOSE games.

In fact, whereas other horror and/or first-person games intersperse door-locking "puzzles" with slight variations on the theme, such as turning cranks or, well, actually solving PUZZLES perhaps, this one pretty much operates on the principle of forever looking for a key which wasn't there five seconds before said spookiness occurred. Well, okay, sometimes it takes a smidgen longer than five seconds to acquire the key...for example, you might be standing near some windows and hear some creepy childish laughter, and look out the window to see a ghostly young lady on a set of swings outside. So what does our humble hero do next? Well, like we all would, he decides it's time to venture outside, into a storm, in the middle of a dark and spooky night, and check out the swings...I mean, we'd all do that, right? ♥♥♥♥ waiting 'til the next day, and DAY-LIGHT...let's go outside right this second, at a time of optimum eeriness, just so we can unnecessarily scare ourselves ♥♥♥♥♥♥♥♥ whilst obtaining yet another key (which would, presumably, still be there in the morning or afternoon if we'd only wait).

This "logic" is by no means the worst of the game's problems, however. Scenarios like the one I just described, while a tad bemusing, are frankly a God-send compared to the numerous bits in the game where you simply HAVE NO ♥♥♥♥ING IDEA WHAT TO DO NEXT. Fortunately, after about ten or so minutes of fruitless wandering about, your character will eventually muse something aloud like, "I don't know why, but I have a feeling I should go and check the children's room again"...which, while a bit LATE in coming, would still be something of a God-send IF WE COULD ACTUALLY REMEMBER WHERE THE CHILDREN'S ROOM IS. If ever a game needed a map...THIS IS THAT GAME; not just to help find a room we know we're specifically looking for, but indeed to save us walking up to almost every single door in the house (which consists of several floors, AND several wings) to see which one our latest key might happen to fit...which is to say, a map could have clearly shown us which doors we HAVEN'T managed to unlock as of yet, narrowing things down a bit. Something as simple as that could have saved THIS particular gamer, at the very least, a good few hours of unnecessary gameplay, and significantly tightened up the pacing and structure of the game while we're at it. Wouldn't that have been nice? Just a thought.

Oh, and I haven't yet mentioned the game's supposedly innovative "fear-detection" system...which basically adds up to you losing a bit of "health" every time you jerk the mouse too suddenly after a scare, or keep the run button held down during such encounters, or...something like that. Personally, I found this little feature to be almost null-and-void for the first twenty-nine chapters, as I barely ever took "damage" anyway. That is, until Day 30, at which point the balance completely flips in the opposite direction and you can barely even MOVE FORWARD without the game interpreting said "violent" motion as sheer-and-utter-horror on your behalf. It's a bit poorly-executed, in other words, and kinda borderline pointless even if it HAD been flawlessly implemented. Still, I'm sure it was a nice idea on paper, a bit like the first Amnesia's almost equally pointless "sanity" system. Full points for trying something different, though...

Now, if it sounds like I'm giving this game a hard rap, don't believe a second of it. I actually really, really liked this game. At least until the bewildering final chapter and the ludicrously baffling final cut-scene which follows it. Sure the game's a tad long (THIRTY DAYS? Was it really necessary for us to endure THIRTY DAYS?!), rather repetitive, and not really all that "scary" ("spooky" is definitely the more appropriate word, as it's ultimately more bark than bite)...but other than this, if you were the kind of kid, like yours truly, who used to enjoy wandering around abandoned schoolyards and empty old houses at night in some attempt to try and scare yourself silly, this is the kind of game you can probably get behind. But be warned: You really DO need to be that kind of person, who enjoys EXPLORING things, and RE-EXPLORING them, and RE-EXPLORING THEM AGAIN AND AGAIN AND AGAIN, or else this is gonna bore you stupid in no time; not least of all because the occasional "hints" as to where to go next are generally few and far between.

In all fairness, this IS a tiny bit more than just a "walking simulator" - you can at least add "key-finding simulator", "door-unlocking simulator" and "note-finding simulator" to that list - but there isn't a great deal more to it than that. Like any good horror game, it's really just the vaguest semblance of a "plot", ultimately serving as an excuse for the game to throw a certain number of super-atmospheric and spooky "set-pieces" your way. If this is the kind of thing you consider entertaining, then by all means, come inside...just remember to wear your halo, though, 'cause THAT's the level of patience you're gonna need to make it all the way to the final cut scene (though if you made it all the way through this rather long-winded review, I guess you're part-way to Sainthood already)!

Verdict: 8/10.
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130 of 170 people (76%) found this review helpful
12 people found this review funny
Not Recommended
4.4 hrs on record
Posted: August 2, 2014
I pretty much immediately felt creeped out by the atmosphere of this game, which is a great sign. The aware-of-your-fear mechanic is also really, really cool. 30 mins in and -- even though all I've done was find keys to open doors -- I was visibly frightened. Then for the next three hours, all I did was find more keys to open more doors.

Door Unlocking Simulator 2014: Dumb Mansion Floorplan Edition
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92 of 114 people (81%) found this review helpful
13 people found this review funny
Not Recommended
11.1 hrs on record
Posted: February 3, 2015
I don't know how this game has so many positive reviews. All you do, for thirty game days, is find keys and try them in all 200 doors of the house until you get the right one. The house becomes a maze, so by the time you're 1/3 of the way through, it becomes difficult to find doors you haven't unlocked yet. In addition to that, the house becomes completely dark at around the same time, and your flashlight batteries last about 2 minutes (I've just run out of batteries, by the way, and can't see ♥♥♥♥). There is no indication of what you're supposed to do, so you basically have to go into each room every time after something happens, every day, to see if something is going to happen there so you can get another key to open some unknown, random door.

My main emotions have been consistent boredom and frustration rather than fear. I don't even notice half of the "scares" because it's too dark. It also seems like you lose health if you start moving the camera around when something spooky is happening (detecting your "fear"). The problem with this is that I'm not scared -- I just want to see some content to this game other than spending hours doing nothing but checking doors. Pretty much the only way I ever can tell that anything is happening is that I hear dramatic music.

I didn't finish the story, and at this point I don't give a crap about it if it means I have to spend several more hours d***ing around with the same doors. You find one note at the end of each day -- that's the story. Considering that these notes are one sentence long, I don't think there is much substance here, anyway. The notes haven't even been slightly interesting so far.

Also, the walking is slow. It's so slow that I feel like the game is majorly lagging every time I walk instead of run. You can sprint, but I think that also makes you lose health if you do it while something is happening. Obviously, we are running in this stupid game because we're scared, not because we don't want to check a giant mansion of doors at a turtle's pace 30 days in a row.

I can't even express how bad this game is. I liked Gone Home, but the lack of personality in the environments in this game is unacceptable. This is even crappier than Gun Monkeys if you really think about it, which is the standard for crap as far as I'm concerned.
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63 of 74 people (85%) found this review helpful
Recommended
7.1 hrs on record
Posted: August 5, 2014
Pineview Drive is an indie haunted house simulator with relatively simple gameplay. Over the span of 30 days, you try and find clues to what happened to your wife, Linda, who disappeared without a trace at an old abandoned estate 20 years ago, for your own closure. To accomplish this you must look around the house, find keys, open doors, and experience a variety of scares and spooks.

And let me restate this point: This game is a haunted house simulator. It's with these expectations that I think the game is best experienced. It's done in a similar vein to the Ju-On The Curse game or the Haunted House mode in the Fatal Frame 2 Wii Remake. Nothing is coming to attack you, there is no hiding mechanic, no enemies to shoot and kill. Your character is slow, can't jump, and gameplay consists of looking for keys/matches/batteries/notes/locked doors, and experiencing events.

On this accord, it does some smart things. Your character does have health even though you're not attacked directly, the health instead is basically responsive to how you react when 'scared' When a scare happens, if you do something with your controls, IE starts shaking your mouse around or suddenly start running or stop running or stop altogether, basically changing the pace of movement you were doing when the scare happens, you'll lose health. How much health you lose is accordant to how extreme/timely your reaction is. This also is all monitored to take note of what you react strongly too and don't and stores that information away to change some minor events. It works well for the most part, though I noticed the game seemingly thinking I was scared of certain events that didn't scare me.

And in my opinion the game works, mainly due to the fact the atmosphere of the game is good and some of the scares did legitimately scare the crap out of me. Scares are subjective, but most games don't scare me, so when one game manages to scare me a few times over the course of the game, I take notice. The atmosphere helps a lot towards this, the rooms look appropriately creepy, the music has good variety and can be good to make you unnerved, along with the type of music you sometimes question if the music is the background music or something happening. The game starts off rather slow with little happening, but escalates as the days go on.

Some scares and moments are obviously inspired by other things however. They're still effective, but can take away from the moment if you recognize the scare's obvious inspiration. Without spoiling too much, there were two scenes that were very obviously inspired by the film, "Ringu", and the game, "Condemned: Criminal Origins." And not all scares were winners, many either left me unphased and some were a bit silly.

On the flip-side, there was some very unique scares in places and some were handled well, and there's a good variety. There's even a few scares and entities that are randomized and can happen anywhere later in the game as you're exploring. Special mention from me goes to a certain clown and scarecrow...

But the game is bogged down by a few problems. Firstly, it's very dark. I had to turn brightness all the way up and it was still super dark. This would be fine, but you don't get your flashlight until a bit into the game, and I found myself stumbling through the dark for a while before I eventually found it. A second flaw is that while new elements get added in scares and the like, the gameplay remains mostly the same, making the later parts sometimes feel rather tedious. On this, in some of the later areas when a lot of the estate is opened up to you, sometimes there's very little indication of where you're supposed to go, leading you to randomly scout rooms to see if you spot any keys or if any events trigger. Spend too long searching, and your character will eventually tell you where to go, but it seems disappointing and not well designed especially since the game at some points does an excellent job at leading you to specific parts of the house with cues, sounds, and graphical things.

Also the last area of the game and the ending are slightly confusing and come out of left field, and I found the last area ended up being kind of trial and error with getting past it as it's a bit too harsh on your health and scares to get through all of it.

Still, it turned out better than I expected and I enjoyed playing it. It reminded me of a game version of those horror movies about characters stupidly staying at an obviously haunted house that gets worse as time goes on. Some good atmosphere and scares steal the show here, even if not all moments are winners. It's held back by a few problems, but if you want a haunted house simulator to play through, this is a pretty solid effort.
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87 of 126 people (69%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: August 1, 2014
I tried to make it through this game in the interest of being open minded and writing a fair review, but it was so mind bogglingly dull I just couldn't take it anymore. The atmosphere and darkness are indeed creepy but the pacing was terrible, and the scares were so laughably unfrightening, few, and far between that it felt like a poor reward for all the aimless circling ( done at a snails pace walk ) to obtain them. I don't mind a slow start but this went on with no clear rise in the pace of activity for 10 agonizingly slow levels. I felt more annoyed than anything as I made my nightly rounds, hoping against hope to stumble across the door behind which something would finally happen quickly. The story is delivered in single sentences and is, so far, too vague and without unity to be engaging. Yeah, yeah, some creepy stuff happened, but there's no character or conflict or mystery or anything motivating me to find out what happens next. If you don't have action or puzzles you have to have a really good story. A game can't sustain interest on atmosphere alone. Perhaps all of these things improve later in the game, but without some kind of hook in the first few levels that teases at something mysterious or surprising or scary or dramatic etc. I have to presume after 10 levels without change that this is what I can expect from the rest of the game.
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36 of 44 people (82%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: June 11, 2015
★☆☆☆☆ - "Dont touch it, its not worth your time"

PROS:
- Really nice lighting and sound effects

CONS:
- Keys, thats what they should rename this game. You find keys which aren't difficult to find at first and makes you believe your getting somewhere but there lies a fault. You have to try the key in every door to progress, thats it, that is all I endured in my time with the game.
- Backtracking, you will see the same corridors and rooms over and over again as you look for those damned keys.
- Dark, you cannot see a thing most of the time which is a shame because those lighting effects is the only good thing I can think of. It also makes no sense cause its forever daytime and theres no natural light whatsoever in the house.
- Spooky empty ghost house, yawn.
- Horror, its not scary whatsoever.

VERDICT?
This game is awful, theres a serious lack of ideas and its not worth your time or money.
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33 of 42 people (79%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: January 11, 2015
8/10

genre: point and click horror/mystery adventure game in 1st person

+ great atmosphere, great use of lightning and sound effects, nice graphics that fit the setting
+ gameplay is about exploring and finding keys to unlock the rooms in the house and later on on some external locations - you rely on your flashlight and matches to light candles since you have very little time at the start of each day until it gets really dark - the game is long enough, consists of 30 days, each day ends by reading a note that explains the story - simple controls and simple gameplay , it's all about exploring and getting in the mood of the game.
+ some jump scares are pretty original - the game also doesn't rely on them to frighten the player rather on the great atmosphere, i found some sound effects creepier than anything i saw so far in the game.

- story is simple and not explained in detail
- lots of backtracking makes it frustrating sometimes
- often player looses direction until there is an event that is triggered and gives you hint on where to go

i really like the game so far, was expecting less to be honest, it's exactly the kind of indie horror/mystery game i enjoy playing. highly recommended to fans of the genre.
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78 of 120 people (65%) found this review helpful
57 people found this review funny
Recommended
0.6 hrs on record
Posted: August 1, 2014
Played it for 30 minutes.
It has good tension and sound but holy ♥♥♥♥ is this game awful.

Spent 30 minutes looking for keys that seemed just randomly places in different rooms. OVER AND OVER.
Doesn't help that you can't see ♥♥♥♥ in the darkness which makes the searching for keys all the more FUN.

This game is not worth your time or money.
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45 of 66 people (68%) found this review helpful
5 people found this review funny
Not Recommended
12.7 hrs on record
Posted: February 12, 2015
Please not buy this game, it starts out good but then youre just walking through the same rooms over and over, day after day, with so little light it hurts your eyes. By the end I never wanted to play this game again. And if youre thinking the ending will be worth it, i will save you a great deal of wasted time and tell you now it is not at all worth it. In any way. At all.

TL;DR
DONT BUY!!! WASTED TIME!!!!! WASTED MONEY!!!!!
You've been warned :)
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27 of 36 people (75%) found this review helpful
Not Recommended
9.3 hrs on record
Posted: August 7, 2014
If you want to see it as a demo of a new horror game mechanism, Pineview Drive is great and could definitely be worth a try. If you're a veteran horror fan and will do anything for a few seconds of real in-game fear, I promise you that you'll get your scares in the first few hours--that alone might be worth the $15 price tag. But as a stand-alone game, judged against other indie horror games out there, Pineview Drive is probably not worth playing. The first few nail-biting days in the mansion had me really optimistic about what was coming next. But the tedious gameplay (plan to walk through pretty every room in the house, multiple times, every day, looking for keys or journal entries), the overused scares, and the lack of a compelling story quickly drained both fear and enjoyment from my experience. The developers themselves defend the lack of story, posting the following in the Steam forums:

#Discussions_QuoteBlock_Author
We are sorry, but this game don´t has a typical ending like "ok look this is the end of the story now and everything was clear from the beginning". The game wants you to come up with own ideas of what really happend.

The problem with a philosophy like this is that it only makes sense if there is enough material in the game for the player to come up with their own version of events (think Home or even Gone Home). This haunted house has little personality of its own, and feels more like being in an amusement park ride than in an actual place with a history. For example, there was one random event that had my character trapped in a room full of clocks, and the ticking seemed to be driving him insane. All the clocks were set to 5:00. Did something happen at 5:00? Is that when I could have killed my wife, or when...something happened? No, it turns out that it was just another random scare, and the clocks were only set to 5:00 because that's where they stall at the end of each day. And I never did find out what my character had done or what happened to him. The events at the end of the game didn't reveal anything.

For an example in contrast: in haunted-house games like Amnesia (both Frictional's original and thechineseroom's sequel), not only is there a coherent story, there are general themes that add to your experience of the environments. Exploitation, torture, loss of children, surveillance, monstrous industry...the simple events of the game are darkly colored by the way your imagination slowly mulls over these ideas as you play. You won't find any deep story elements like that in Pineview Drive. The scary sound is just a scary sound, the scary doll is just a scary doll, and you can be scared or not be scared in the moment--but this isn't a game where you take the fear with you, a game that leaves you lying awake at night, unable to move on to pleasant dreams.

So much wasted potential in this game, which could have been something memorable with an overhaul of the key-hunting gameplay and some love from a writer who cares about telling a good story. I hope the developers learn from this experience and continue to work with their fear mechanic, because it does have a lot of potential. (However, it's also currently imbalanced, making the last day of the game almost impossible to complete.)
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60 of 98 people (61%) found this review helpful
Recommended
6.7 hrs on record
Posted: July 29, 2014
Pineview Drive Gameplay: http://youtu.be/bcFIPMklDhY

I was lucky enough to get a key to the beta and I have played for a few hours. The game creates a good atmosphere and can have you holding your mouse with a death grip. The sound effects in the game are pretty good and do have you jumping in your chair when they spring on you. The game starts off slowly and builds up as you progress. It has some of my own fears present such as toy clowns and creepy ghosts. It is largely using ghosts and paranormal events to scare you while you play. There are thirty days in total that you need to survive. When you die you respawn on the last day that you played. To 'pass' a day you need to find a note left behind by your wife. You get the note by searching the house which seems to have about two dozen locked doors (I'm not even kidding :( ). To open the doors you need to find keys scattered around the map. This can be tricky as the keys are relatively small and you need to find them in the dark with a flashlight.

There hasn't been any real 'direct' attacks on me but the game uses a system in which you lose health if you don't act in a certain manner. An example of this is that if you are near an object such as a piano it will create a loud abrupt sound and measure your reaction. This is a bit of a hit and miss because ignoring the sound doesn't always work, not moving in-game doesn't work, and reacting to the sound doesn't work. It is a weird case when you manage to 'evade' a sound and not lose health. To counter act this you have a lot of health, you regenerate health slowly and these events seem to be placed pretty far apart. The only other issue I have with the game is that it runs pretty badly on my system. It seems pretty system intensive and this leads me to believe that this may just be a lack of optimization in the beta of the game. Hopefully this gets fixed but it may not be possible.

It does what it says on the tin. It is a "one-of-a-kind horror shocker". I would currently give it a 7/10 but I have only made it up to the 8th day. I think the game still has a few tricks left up its sleeve in the remaining 22 days. As I pointed out earlier the game keeps building up and I am pretty sure that my review score will increase as the game progresses.

PLEASE NOTE: Played during Beta and haven't completed the game yet.

EDIT 1: I have completed until day 16 and I would like to change my rating from 7/10 to 8/10. I would go higher then that but the fact that the game still isn't fully optimized is what is bringing it down. The game has become A LOT scarier then it was. I haven't been attacked by a physical being such as in a survival horror game but I am enjoying this far more then I do normal horror games. The game is starting to push some of my personal boundaries and is now a great example of what a horror game can do without having to resort to throwing in jumpscares every five seconds (...Ahem Dead Space). I will keep this review updated as the game gets more patches and I progress further.

EDIT 2: Okay I have completed the game and I want to change my final rating to 6/10. The game had a lot of potential and had some great scares. The game is slow to start which I liked as it builds suspense but the second half of the game fell flat on its face. If the game was maybe just 20 days long it would have been amazing. The game requires you to search 30-40 rooms per day to find the smallest note or clue. This becomes the most frustrating things I have ever had to deal with. The game doesn't usually let you progress until you find a key which is triggered by some jumpscare or scare in the game. This means that everyday you have to wait until nighttime and wander the house until you find the correct event. This means usually 5-10 minutes of waiting for something to happen EVERYDAY. Just start the each new day during the night and it would have been much better. The game got buggier as you got closer to the end of the game. On the 29th day just as I was finishing the day I fell through the ground, never to be heard from again. As well I had to repeat the entire day. The final day which is the game's conclusion was too drawn out for me and took WAY too long to complete. I died once and had to repeat a lot of triggered events to return to my deathpoint. The ending was confusing and I'm not entirely sure what actually happened. Other bugs that annoyed me was one of the enemies being able to hit me through walls and floating objects or textures that made no sense (they looked like part of trees inside the house). The game being aware if you were scared failed to work more then a handful of times (I mean maybe twice in the entire game it actually worked). The game is still not optimized and it meant that it ran pretty badly the entire way through. As well the game had some really bad attempts at jumpscares or scares and some of them were repetitive by the end of the game. The only reason I still recommend this game is because the game has some truly terrifying scares for me. It was far more pscychological then I imagined, using my own imagination to scare me instead of actual jumpscares. Overall the game was okay but if the game was shorter and included the scarier bits I would have been far more satisfied with the game.
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